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Popping Sound

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#pragma clang attribute pop with no matching push
I have just upgraded a workspace from 8 to 9.1. It has a mixture of Objective-C and Swift.I've gone through the changes to convert everything to Swift 4. The app builds and runs without error.When I try to run the unit tests, I receive a compile error in my <module_name>-Swift.h generated file.// Generated by Apple Swift version 4.0.2 (swiftlang-900.0.69.2 clang-900.0.38)#pragma clang diagnostic push#pragma clang diagnostic ignored -Wgcc-compat...#if __has_attribute(external_source_symbol)# define SWIFT_STRINGIFY(str) #str# define SWIFT_MODULE_NAMESPACE_PUSH(module_name) _Pragma(SWIFT_STRINGIFY(clang attribute push(__attribute__((external_source_symbol(language=Swift, defined_in=module_name, generated_declaration))), apply_to=any(function, enum, objc_interface, objc_category, objc_protocol))))# define SWIFT_MODULE_NAMESPACE_POP _Pragma(clang attribute pop)#else# define SWIFT_MODULE_NAMESPACE_PUSH(module_name)# define SWIFT_MODULE_NAMESPACE_POP#endif...SWIFT_MODULE_NAMESPACE_PUSH(<module_name
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2.0k
Nov ’17
Recording stereo audio with `AVCaptureAudioDataOutput`
Hey all! I'm building a Camera app using AVFoundation, and I am using AVCaptureVideoDataOutput and AVCaptureAudioDataOutput delegates. (I cannot use AVCaptureMovieFileOutput because I am doing some processing inbetween) When recording the audio CMSampleBuffers to the AVAssetWriter, I noticed that compared to the stock iOS camera app, they are mono-audio, not stereo audio. I wonder how recording in stereo audio works, are there any guides or documentation available for that? Is a stereo audio frame still one CMSampleBuffer, or will it be multiple CMSampleBuffers? Do I need to synchronize them? Do I need to set up the AVAssetWriter/AVAssetWriterInput differently? This is my Audio Session code: func configureAudioSession(configuration: CameraConfiguration) throws { ReactLogger.log(level: .info, message: Configuring Audio Session...) // Prevent iOS from automatically configuring the Audio Session for us audioCaptureSession.automaticallyConfig
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999
Apr ’24
html5 audio delay in Safari
Where: HTML5What: Audio tag (player) in conjunction with SafariIssue: Performance problemHi guys,There is a noticeable audio delay when using Safari in conjuction with onclick audio events. Specifically: the audio does not sync with the onclick event. The user may click on the icon, link, li etc. and the event takes place but the audio associated with the event does not occur until 1 - 4 secs later. This makes for cumbersom and awkward user experience.Example: https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_audio_autoplay2notice the slight delay after clicking on enable autoplay*no delay in other browsers such as firefox, chrome, etcI am new to development as well as Safari and Apple. Is this normal? or is there some specific code adjustment needed for Safari. (works fine in all other browsers).*Delay is much more pronouced depending on audio event such as games etc.
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2.1k
May ’17
No sound after updating.
I have updated my ipad 7th gen to ipados18.3 Beta last week and I realized that there is no sound at all no sound from speakers and no sound from bluetooth devices and no sound from airplay, I've checked google and reddit and alot of research people told me its a software bug, i submitted a bug report and now im still waiting for a bug fix update, youtube dosent work neither spotify aswell their UI stops working when i try to use it, So how long do i have to wait for a bug fix? Thanks apple.
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254
Jan ’25
Is anybody able to actually record audio using presentAudioRecordingControllerWithOutputURL: on the device? The audio recording interface doesn't pickup audio AT ALL _ on device _.
It works fine in simulator. I can see that it picks up audio.However, when debugging on the device, the blue indicator is stuck to the left and doesn't pickup any audio. iPhone did ask for permission to use Microphone and that was allowed.Did it work for anyone so far?
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3k
Jun ’15
Frustrating pop-up "Cannot Verify Server Identity"
For the last several betas, I keep getting the following error: Cannot Verify Server Identity The identity of domain name cannot be verified. This post won't allow me to type in the server, but it is in the attached picture. I keep assuming it is a beta issue, but it is persisting across betas. Any ideas on how to get rid of this or what is causing it? It also popped up on my new iPhone 14 Pro after synching with the iPhone 13 Pro it replaced.
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313
Sep ’22
Audio input on the AppleTV simulator
We're prototyping without the actual hardware, and I'm trying to port a portion of our iOS application to AppleTV. We use Audio Units for recording from the microphone.The Audio Units code seems to work fine. It's querying things like the recording frequency from the simulator, and initializing everything for recording. The hold up is the audio session. The play and record category for AVAudioSession (and all the recording based audio categories) are defined as part of AVFoundation on the AppleTV, but they're not marked as available at runtime.Does the simulator currently not support audio input? Is there a feature to enable it? And I'm assuming the hardware will allow recording for the remote microphone if these APIs are present. Is that the case?
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1k
Sep ’15
play audio on end of drag
I have some problem with autoplay.I added event listener on touchend to an element. I want to play audio when i finish drag finger on this element.Everywhere is written that on touchend event audio should be playing, but it doesn't. Audio is playing only if i click fast on the element without drag,I found here: https://bugs.webkit.org/show_bug.cgi?id=149367 that: Allowing media to play on touchstart means that ads videos and audio will autoplay when you scrollCan I suppose that if touchend event comes from drag then audio will not play?
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891
May ’16
Saving Audio Files
Im new to Swift and I am trying to create a music application. I was wondering if anyone knows how to save an audio file (.mp3) permanently to the users device so that they can access the music when they are offline.Thanks
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2.5k
Aug ’18
Apple Watch Sound settings
When trying to control the sound and haptic feedback on the Apple Watch there is no response whatsoever. The watch does not make a sound or the device does not vibrate when changing the haptic feedback as it should do so. I know this is not a hardware issue due to the fact that the watch does make a charging sound when placed on the charger and when starting a workout. Has anyone else come across the sound settings not working whatsoever or responding to any sort of changes with feedback.
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439
Jun ’15
Audio Unit V2: kAudioComponentInstantiation_LoadInProcess?
Hello all,I'm seeing that Final Cut Pro and Garageband use InfoHelper to validate Audio Units now, whereas Logic Pro X still uses auvaltool. After some debugging I've noticed that InfoHelper uses worker threads to instantiate audio units.From what I understand after watching the WWDC video on Audio Unit Extensions, V2 Audio Units should still be loaded 'in-process' by the host, but I see this isn't occuring during validation.Does anyone know if it's possible to use this new flag for instantiating v2 audio units? I have a requirement that the app must be created on the main thread (using Qt as a graphical frontend). Seems that something along these lines may help.CheersDaniel
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531
Aug ’17