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“Popping Sound”

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iOS 18 Bug: NavigationStack, paths, searchable and popping to root
Hello everyone, I wanted to post this as a sanity check before I create a Feedback for this bug. I'm using Xcode 16.1 Beta (167B5001e) along with iOS 18.1 Beta. When using a NavigationStack with a bindable path and navigating to another view while searching, it won't allow you to pop to root by resetting the path. Here's some simple code: // Base code from: // https://sarunw.com/posts/how-to-pop-to-root-view-in-swiftui/ import SwiftUI struct ContentView: View { @State private var path: [Int] = [] var body: some View { NavigationStack(path: $path) { Button(Start) { path.append(1) } .navigationDestination(for: Int.self) { int in DetailView(path: $path, count: int) } .navigationTitle(Home) } } } struct DetailView: View { @Binding var path: [Int] @State private var searchText = let count: Int var body: some View { Button(Go deeper) { path.append(count + 1) } .navigationBarTitle(count.description) .toolbar { ToolbarItem(placement: .bottomBar) { Button(Pop to Root) { path = [] } } } .sea
2
0
1.1k
Aug ’24
AudioToolBox how to make sound repeat
I used these codes so that my app plays sound when I turn on the switch:-(IBAction)play:(id)sender{ if (_soundSwitch.on) { CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef soundFileURLRef; soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @my sound name, CFSTR (wav), NULL); UInt32 soundID; AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID); AudioServicesPlaySystemSound(soundID); }else { //I didn't write any code here } }And it works. But the sound doesn't repeat and if I turn it off, the sound is still playing. Can anyone please tell me how to make the sound repeat and able to stop it when I switch it off or give me sample code? Thanks
1
0
573
Mar ’17
Custom notification sounds for app
Is it possible to use the iOS sound (and vibration) library to create custom notifications for an app, independent of standard iOS notifications, etc. as is made available to Airdrop, Facebook and Twitter? I would like to use 2-4 sounds in an app, distinct from other apps and standard iOS sounds like Reminder Alerts, Calendar Alerts, Sent Mail, Ringtone, Text Tone, etc. I prefer not to have the app share sounds configured for Reminder Alerts.
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1k
Aug ’15
UILocalNotifications custom sound ....
Dear developers,Since several days, I'm trying to work with a UILocalNotifications in order to perform tests of a my app. When I created the XCode project, in it i included several sounds file *.mp4a and the app worked perfectly. Succcesively I try to include some audio files, with same extension, in the Documents directory of the app. But writing in the code for example: notif.soundName=[[@%@/Documents/MySound.m4a lastPathComponent] copy];, when the app is in the background modality, the notification sound is the default. Kindly I would like if anyone could help me in solving this problem if it is possible.The UILocalNotification settings are the following: UIUserNotificationType types = UIUserNotificationTypeBadge | UIUserNotificationTypeSound | UIUserNotificationTypeAlert; UIUserNotificationSettings *mySettings = [UIUserNotificationSettings settingsForTypes:types categories:nil]; [[UIApplication sharedApplication] registerUserNotificationSettings:mySettings]; UILocalNotification
1
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569
Sep ’15
#pragma clang attribute pop with no matching push
I have just upgraded a workspace from 8 to 9.1. It has a mixture of Objective-C and Swift.I've gone through the changes to convert everything to Swift 4. The app builds and runs without error.When I try to run the unit tests, I receive a compile error in my <module_name>-Swift.h generated file.// Generated by Apple Swift version 4.0.2 (swiftlang-900.0.69.2 clang-900.0.38)#pragma clang diagnostic push#pragma clang diagnostic ignored -Wgcc-compat...#if __has_attribute(external_source_symbol)# define SWIFT_STRINGIFY(str) #str# define SWIFT_MODULE_NAMESPACE_PUSH(module_name) _Pragma(SWIFT_STRINGIFY(clang attribute push(__attribute__((external_source_symbol(language=Swift, defined_in=module_name, generated_declaration))), apply_to=any(function, enum, objc_interface, objc_category, objc_protocol))))# define SWIFT_MODULE_NAMESPACE_POP _Pragma(clang attribute pop)#else# define SWIFT_MODULE_NAMESPACE_PUSH(module_name)# define SWIFT_MODULE_NAMESPACE_POP#endif...SWIFT_MODULE_NAMESPACE_PUSH(<module_name
2
0
2k
Nov ’17
When is the "default alert sound" played?
Hi there, My app plays the default alert sound when received Remote Push Notification and other timing. I understand the default alert sound plays when received Remote Push Notification. However, it plays at some timing which is not the timing my app received Remote Push Notification. I have no idea what makes the default alert sound play. Is there any trigger to make the default alert sound play other than receiving Remote Push Notification?
1
0
574
Apr ’24
Custom sound for UNMutableNotificationContent | MacOS
Hello, I'm developing a macOS bar app and the goal is to fire a notification. For the notification, I want a specific sound to be played. However, while I see the notification with the wanted title and body, the sound is always the default notification sound , even though I set it to a custom one ! I looked in the Apple Documentation and verified that everything is correct with the sound file. I tried different files (.wav and .caf) and nothing worked. In the code block below, the print(Sound URL: (soundURL)) is seen in the console, which means that the file is indeed in the bundle. Xcode version : 14.3.1 macOS used : Ventura 13.4 Any help would be appreciated : code-block if let soundURL = Bundle.main.url(forResource: mixkit, withExtension: wav) { print(Sound URL: (soundURL)) content.sound = .init(named: UNNotificationSoundName(soundURL.lastPathComponent)) } else { print(Sound URL not found for mixkit.wav) } let trigger = UNTimeIntervalNotificati
0
0
387
Aug ’23
Stream Audio from URL
Hi All. Writing a swift iOS app (target iOS 13.1) and wanted to know if AVAudioPlayer or something else would fit these requirements:- Stream from URL (with auto-reconnect if network hiccups)- Stop and Start button (obviously)- Ability to choose the stop/start button images- Volume slider- Ability to use the switch object to switch between two audio streams (two different URLs)- Audio plays when app is in background- Display title/track metadata- And would really like an audio level meterI pieced together all these (with help of freelancers) when the app was in Obj-C. Now rebuilding in Swift.P.S. I'm an advanced newbie (a notch above newbie) so go easy on me :-)Thank-you!
2
0
5.7k
Oct ’19
Frustrating pop-up "Cannot Verify Server Identity"
For the last several betas, I keep getting the following error: Cannot Verify Server Identity The identity of domain name cannot be verified. This post won't allow me to type in the server, but it is in the attached picture. I keep assuming it is a beta issue, but it is persisting across betas. Any ideas on how to get rid of this or what is causing it? It also popped up on my new iPhone 14 Pro after synching with the iPhone 13 Pro it replaced.
0
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367
Sep ’22
Is anybody able to actually record audio using presentAudioRecordingControllerWithOutputURL: on the device? The audio recording interface doesn't pickup audio AT ALL _ on device _.
It works fine in simulator. I can see that it picks up audio.However, when debugging on the device, the blue indicator is stuck to the left and doesn't pickup any audio. iPhone did ask for permission to use Microphone and that was allowed.Did it work for anyone so far?
11
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3.1k
Jun ’15
When iOS17 has a bug and cannot record audio, play the audio to a Bluetooth device
let session = AVAudioSession.sharedInstance() do { try session.setCategory(AVAudioSession.Category.playback) try session.setActive(true) //playAndRecord //playback print(session.currentRoute.outputs) } catch { print(error) } when I ssession.setCategory(AVAudioSession.Category.playback) audio play output a2dp ble devices. session.currentRoute.outputs print bellow ` when I ssession.setCategory(AVAudioSession.Category.playAndRecord) output BluetoothA2DPOutput is gone. but it is normal in ios15-16. Is there any solution? I want to record audio and play music at the same time. And the music is output from the Bluetooth speaker
1
0
1.1k
Dec ’23
iOS 18 Bug: NavigationStack, paths, searchable and popping to root
Hello everyone, I wanted to post this as a sanity check before I create a Feedback for this bug. I'm using Xcode 16.1 Beta (167B5001e) along with iOS 18.1 Beta. When using a NavigationStack with a bindable path and navigating to another view while searching, it won't allow you to pop to root by resetting the path. Here's some simple code: // Base code from: // https://sarunw.com/posts/how-to-pop-to-root-view-in-swiftui/ import SwiftUI struct ContentView: View { @State private var path: [Int] = [] var body: some View { NavigationStack(path: $path) { Button(Start) { path.append(1) } .navigationDestination(for: Int.self) { int in DetailView(path: $path, count: int) } .navigationTitle(Home) } } } struct DetailView: View { @Binding var path: [Int] @State private var searchText = let count: Int var body: some View { Button(Go deeper) { path.append(count + 1) } .navigationBarTitle(count.description) .toolbar { ToolbarItem(placement: .bottomBar) { Button(Pop to Root) { path = [] } } } .sea
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2
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0
Views
1.1k
Activity
Aug ’24
How to handle audio ducking in a osx application, does osx provide any notification for handling audio ducking?
When voice over is working it audio ducking will happen it will reduce my app volume too. Is there any way to handle audio ducking?, when voice over is complete its speach, app volume wont get back. In my app created my own audio device demon for enhancing audio. Is there any solution for it?
Topic: UI Frameworks SubTopic: AppKit Tags:
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0
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0
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336
Activity
Jun ’15
Audio Unit logo for website
hi, Is there an Audio Unit logo I can show on my website? I would love to show that my application is able to host Audio Unit plugins. regards, Joël
Replies
0
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0
Views
833
Activity
Sep ’25
AudioToolBox how to make sound repeat
I used these codes so that my app plays sound when I turn on the switch:-(IBAction)play:(id)sender{ if (_soundSwitch.on) { CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef soundFileURLRef; soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @my sound name, CFSTR (wav), NULL); UInt32 soundID; AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID); AudioServicesPlaySystemSound(soundID); }else { //I didn't write any code here } }And it works. But the sound doesn't repeat and if I turn it off, the sound is still playing. Can anyone please tell me how to make the sound repeat and able to stop it when I switch it off or give me sample code? Thanks
Replies
1
Boosts
0
Views
573
Activity
Mar ’17
Custom notification sounds for app
Is it possible to use the iOS sound (and vibration) library to create custom notifications for an app, independent of standard iOS notifications, etc. as is made available to Airdrop, Facebook and Twitter? I would like to use 2-4 sounds in an app, distinct from other apps and standard iOS sounds like Reminder Alerts, Calendar Alerts, Sent Mail, Ringtone, Text Tone, etc. I prefer not to have the app share sounds configured for Reminder Alerts.
Replies
0
Boosts
0
Views
1k
Activity
Aug ’15
UILocalNotifications custom sound ....
Dear developers,Since several days, I'm trying to work with a UILocalNotifications in order to perform tests of a my app. When I created the XCode project, in it i included several sounds file *.mp4a and the app worked perfectly. Succcesively I try to include some audio files, with same extension, in the Documents directory of the app. But writing in the code for example: notif.soundName=[[@%@/Documents/MySound.m4a lastPathComponent] copy];, when the app is in the background modality, the notification sound is the default. Kindly I would like if anyone could help me in solving this problem if it is possible.The UILocalNotification settings are the following: UIUserNotificationType types = UIUserNotificationTypeBadge | UIUserNotificationTypeSound | UIUserNotificationTypeAlert; UIUserNotificationSettings *mySettings = [UIUserNotificationSettings settingsForTypes:types categories:nil]; [[UIApplication sharedApplication] registerUserNotificationSettings:mySettings]; UILocalNotification
Replies
1
Boosts
0
Views
569
Activity
Sep ’15
#pragma clang attribute pop with no matching push
I have just upgraded a workspace from 8 to 9.1. It has a mixture of Objective-C and Swift.I've gone through the changes to convert everything to Swift 4. The app builds and runs without error.When I try to run the unit tests, I receive a compile error in my <module_name>-Swift.h generated file.// Generated by Apple Swift version 4.0.2 (swiftlang-900.0.69.2 clang-900.0.38)#pragma clang diagnostic push#pragma clang diagnostic ignored -Wgcc-compat...#if __has_attribute(external_source_symbol)# define SWIFT_STRINGIFY(str) #str# define SWIFT_MODULE_NAMESPACE_PUSH(module_name) _Pragma(SWIFT_STRINGIFY(clang attribute push(__attribute__((external_source_symbol(language=Swift, defined_in=module_name, generated_declaration))), apply_to=any(function, enum, objc_interface, objc_category, objc_protocol))))# define SWIFT_MODULE_NAMESPACE_POP _Pragma(clang attribute pop)#else# define SWIFT_MODULE_NAMESPACE_PUSH(module_name)# define SWIFT_MODULE_NAMESPACE_POP#endif...SWIFT_MODULE_NAMESPACE_PUSH(<module_name
Replies
2
Boosts
0
Views
2k
Activity
Nov ’17
When is the "default alert sound" played?
Hi there, My app plays the default alert sound when received Remote Push Notification and other timing. I understand the default alert sound plays when received Remote Push Notification. However, it plays at some timing which is not the timing my app received Remote Push Notification. I have no idea what makes the default alert sound play. Is there any trigger to make the default alert sound play other than receiving Remote Push Notification?
Replies
1
Boosts
0
Views
574
Activity
Apr ’24
Custom sound for UNMutableNotificationContent | MacOS
Hello, I'm developing a macOS bar app and the goal is to fire a notification. For the notification, I want a specific sound to be played. However, while I see the notification with the wanted title and body, the sound is always the default notification sound , even though I set it to a custom one ! I looked in the Apple Documentation and verified that everything is correct with the sound file. I tried different files (.wav and .caf) and nothing worked. In the code block below, the print(Sound URL: (soundURL)) is seen in the console, which means that the file is indeed in the bundle. Xcode version : 14.3.1 macOS used : Ventura 13.4 Any help would be appreciated : code-block if let soundURL = Bundle.main.url(forResource: mixkit, withExtension: wav) { print(Sound URL: (soundURL)) content.sound = .init(named: UNNotificationSoundName(soundURL.lastPathComponent)) } else { print(Sound URL not found for mixkit.wav) } let trigger = UNTimeIntervalNotificati
Replies
0
Boosts
0
Views
387
Activity
Aug ’23
Stream Audio from URL
Hi All. Writing a swift iOS app (target iOS 13.1) and wanted to know if AVAudioPlayer or something else would fit these requirements:- Stream from URL (with auto-reconnect if network hiccups)- Stop and Start button (obviously)- Ability to choose the stop/start button images- Volume slider- Ability to use the switch object to switch between two audio streams (two different URLs)- Audio plays when app is in background- Display title/track metadata- And would really like an audio level meterI pieced together all these (with help of freelancers) when the app was in Obj-C. Now rebuilding in Swift.P.S. I'm an advanced newbie (a notch above newbie) so go easy on me :-)Thank-you!
Replies
2
Boosts
0
Views
5.7k
Activity
Oct ’19
No sound in macOS 10.13b5
Has anyone lost their sound with beta 5? I have a MacBook Pro (Retina, Mid 2012) and have lost all sound. Restart and reset PRAM have on effect. Any suggestions? Tunes play in iTunes, but no sound in Safari, Firefox etc...
Replies
3
Boosts
0
Views
1.7k
Activity
Aug ’17
Frustrating pop-up "Cannot Verify Server Identity"
For the last several betas, I keep getting the following error: Cannot Verify Server Identity The identity of domain name cannot be verified. This post won't allow me to type in the server, but it is in the attached picture. I keep assuming it is a beta issue, but it is persisting across betas. Any ideas on how to get rid of this or what is causing it? It also popped up on my new iPhone 14 Pro after synching with the iPhone 13 Pro it replaced.
Replies
0
Boosts
0
Views
367
Activity
Sep ’22
Is anybody able to actually record audio using presentAudioRecordingControllerWithOutputURL: on the device? The audio recording interface doesn't pickup audio AT ALL _ on device _.
It works fine in simulator. I can see that it picks up audio.However, when debugging on the device, the blue indicator is stuck to the left and doesn't pickup any audio. iPhone did ask for permission to use Microphone and that was allowed.Did it work for anyone so far?
Replies
11
Boosts
0
Views
3.1k
Activity
Jun ’15
When iOS17 has a bug and cannot record audio, play the audio to a Bluetooth device
let session = AVAudioSession.sharedInstance() do { try session.setCategory(AVAudioSession.Category.playback) try session.setActive(true) //playAndRecord //playback print(session.currentRoute.outputs) } catch { print(error) } when I ssession.setCategory(AVAudioSession.Category.playback) audio play output a2dp ble devices. session.currentRoute.outputs print bellow ` when I ssession.setCategory(AVAudioSession.Category.playAndRecord) output BluetoothA2DPOutput is gone. but it is normal in ios15-16. Is there any solution? I want to record audio and play music at the same time. And the music is output from the Bluetooth speaker
Replies
1
Boosts
0
Views
1.1k
Activity
Dec ’23
Audio performance of Airplay2
Does/will the new AirPlay 2 audio support something better than Lossless16 bit / 44.1 kHz ?Kind regardsMichael Wilspang
Replies
0
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0
Views
768
Activity
Oct ’17