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“Visual Studio Maui IOS”

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Mac Studio – Wake from sleep – Desktop picture not stretching to fill Desktop
On wake from sleep the Mac Studio's Desktop picture is shown in actual resolution instead of stretched to fit screen. For example, a picture which is 2059 × 1371 is shown at that resolution on a 5K Retina screen and so only fills about 60% of the screen area. It starts with the picture positioned in the top left corner but sometimes moves down the screen. This behaviour does not change if the screen is scaled up or down – the picture size is also scaled. Notice that icons on the Desktop are displayed in the correct position. At the same time, the Dock is shown at the bottom of the picture instead of at the bottom of the screen. Usually, the Desktop redisplays correctly. But increasingly, the only solution is to log out and in again. This might be related to my other question on the Desktop picture Pref Pane. See attached example which is a full screen capture i.e. command-shift-3 (with my personal details obscured):
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1.2k
Apr ’22
Reply to How do you connect one ViewController to transition to another?
When designing interfaces with Interface Builder, devs visually connect views with a view controller's outlets. In order for this 'segue' to work, Interface Builder needs to know the view controller's class name....See:https://developer.apple.com/library/ios/recipes/xcode_help-IB_connections/chapters/CreatingOutlet.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-IB_storyboard/Chapters/StoryboardSegue.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-interface_builder/Chapters/AboutInterfaceBuilder.html
Jun ’16
Portal crossing causes inconsistent lighting and visual artifacts between virtual and real spaces (visionOS 2.0)
Hello, I'm working with the new PortalComponent introduced in visionOS 2.0, and I've encountered some issues when transitioning entities between virtual and real-world spaces using crossingMode. Specifically: Lighting inconsistency: When CG content (ModelEntities with PhysicallyBasedMaterial) crosses the portal from virtual space into the real environment, the way light reflects on the objects changes noticeably. This causes a jarring visual effect, as the same material appears differently depending on the space it's in. Unnatural transition visuals: During the transition, the CG models often appear to emerge from the wall, especially when crossing from virtual to real. This ruins the immersive illusion and feels visually unnatural. IBL adjustment attempts: I’ve tried adding an ImageBasedLightComponent to the world entity, and while it slightly improves the lighting consistency, the issue still remains to a noticeable degree. My goal is to create a seamless visual experienc
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325
Jul ’25
Is there an equivalent accessibilityElement API for SwiftUI - specifically when making visualizations using the new Canvas view in SwiftUI
What's the most effective equivalent to the accessibilityElement API when you're creating visualizations in SwiftUI using the new Canvas drawing mechanism? When I'm drawing with Canvas, I'd know the same roughly positioning information as drawing in UIKit or AppKit and making charts visualizations, but I didn't spot an equivalent API for marking sections of the visualization to be associated with specific values. (akin to setting the frame coordinates in a UIView accessibility element) I've only just started playing with Canvas, so I may be wrong - but it seems like a monolithic style view element that I can't otherwise easily break down into sub-components like I can by applying separate CALayers or UIViews on which to hang accessibility indicators. For making the equivalent bar chart in straight up SwiftUI, is there a similar mechanism, or is this a place where I'd need to pop the escape hatch to UIKit or AppKit and do the relevant work there, and then host it inside a SwiftUI vie
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1.7k
Jun ’21
TextEdit Opens Files with Text as Visually Blank
Whenever TextEdit opens a file that is full of text, that is, something that should not be blank, it appears totally white and absent of any text. Java //A side note about the tag - this has nothing to do with 3D graphics, but Apple does not provide an adequate tag, and using something closely related like CoreText would mislead you - it's actually TextEdit. A quick solution is to duplicate the file, at which point the duplicate appears with the full text. This is cumbersome, though - it takes about a minute to duplicate the file, rename it, and delete the old one - every time the file is opened. Does anyone know solutions to this? Otherwise, this is a major bug - a text editor that can't display text - and must be fixed.
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329
Feb ’21
Body background-color not updating visually
Hi everyone, I am having a problem that only happens in Safari that is really weird. I tried to google it but I didn't find any information regarding this so I was hoping that someone could help me here. I have a site that supports dark and light theme, and when I switch from dark to light or vise versa the background-color on the body doesn't change. I saw on the dev tools that the rgb on the computed changes but on the screen it stays with the previous color and needs a refresh to change to the correct color. Can somebody help me? Thank you in advance!
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735
Jul ’23
Android studio cash saying A fatal error has been detected by the Java Runtime Environment
Unable to install android studio on m1 macos 12.0 monterey Details log: Translated Report (Full Report Below) ------------------------------------- Process: studio [3237] Path: /private/var/folders/*/Android Studio Preview.app/Contents/MacOS/studio Identifier: com.google.android.studio-EAP Version: EAP AI-211.7628.21.2111.7699744 (AI-211.7628.21.2111.7699744) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2021-09-24 16:57:58.5486 +0545 OS Version: macOS 12.0 (21A5506j) Report Version: 12 Anonymous UUID: 964A7656-EFFA-09F5-AAFD-240930CC594F Sleep/Wake UUID: 8E6353F7-0A56-4CF7-9669-EC4543099BD6 Time Awake Since Boot: 6600 seconds Time Since Wake: 1229 seconds System Integrity Protection: enabled Crashed Thread: 4 Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000004d00000000 Exception Codes: 0x0000000000000002, 0x0000004d00000000 Exception Note: EXC_CORPSE_NOTIFY VM Region Info: 0x4d00000000 is in 0x1000
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686
Sep ’21
Reply to Novice Looking to build an app
Hi JAY jones,Could you specify what you mean by visualizer? Is this a 3-D effects generator that operates like a kaleidoscope; the user picks a few elements and the app shuffles them arbitrarily. Or do you mean a visualizer that reacts to music? Both of those apps could use the same display technology (for rendering the visualizations) but the input to the visualization engine would be very different for both of those apps. You can use SceneKit to make the 3D objects involved in such a visualization.It seems to me that ARKit is made to play very nicely with SceneKit, so yes you would be able to do that as well, but right now many developers are having issues with the integration of the two, using the beta versions of ARKit and SceneKit.
Jun ’17
Reply to mac installer is crashing in macos15 after successfully installing.
Hi, we are able the launch the installer form the command line by execuing the below shell script. #!/bin/bash ./nw/nw_mac/Visualizer.app/Contents/MacOS/Visualizer . but when we click to luanch visualizer post installation we are seeing the below error msg screen popup. The application Visualizer can't be opened is there a bug in macos 15, should i upgrade macos 15.0.1 ??
Topic: Code Signing SubTopic: General Tags:
Oct ’24
Mac Studio – Wake from sleep – Desktop picture not stretching to fill Desktop
On wake from sleep the Mac Studio's Desktop picture is shown in actual resolution instead of stretched to fit screen. For example, a picture which is 2059 × 1371 is shown at that resolution on a 5K Retina screen and so only fills about 60% of the screen area. It starts with the picture positioned in the top left corner but sometimes moves down the screen. This behaviour does not change if the screen is scaled up or down – the picture size is also scaled. Notice that icons on the Desktop are displayed in the correct position. At the same time, the Dock is shown at the bottom of the picture instead of at the bottom of the screen. Usually, the Desktop redisplays correctly. But increasingly, the only solution is to log out and in again. This might be related to my other question on the Desktop picture Pref Pane. See attached example which is a full screen capture i.e. command-shift-3 (with my personal details obscured):
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3
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1.2k
Activity
Apr ’22
OS13.4.1 upgrade causes connection problems on Studio M1 Max USB-C and USB-A ports
Since upgrading from MacOS13.4.0 to OS13.4.1 there are connection problems on my Studio M1 Max none of the USB-C and USB-A ports are working properly - printers will not connect and USB memory sticks will not mount > just get a ~5 second cycling of the Disk not Ejected Properly error message (see screenshot).
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343
Activity
Jun ’23
Reply to How do you connect one ViewController to transition to another?
When designing interfaces with Interface Builder, devs visually connect views with a view controller's outlets. In order for this 'segue' to work, Interface Builder needs to know the view controller's class name....See:https://developer.apple.com/library/ios/recipes/xcode_help-IB_connections/chapters/CreatingOutlet.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-IB_storyboard/Chapters/StoryboardSegue.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-interface_builder/Chapters/AboutInterfaceBuilder.html
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Jun ’16
Portal crossing causes inconsistent lighting and visual artifacts between virtual and real spaces (visionOS 2.0)
Hello, I'm working with the new PortalComponent introduced in visionOS 2.0, and I've encountered some issues when transitioning entities between virtual and real-world spaces using crossingMode. Specifically: Lighting inconsistency: When CG content (ModelEntities with PhysicallyBasedMaterial) crosses the portal from virtual space into the real environment, the way light reflects on the objects changes noticeably. This causes a jarring visual effect, as the same material appears differently depending on the space it's in. Unnatural transition visuals: During the transition, the CG models often appear to emerge from the wall, especially when crossing from virtual to real. This ruins the immersive illusion and feels visually unnatural. IBL adjustment attempts: I’ve tried adding an ImageBasedLightComponent to the world entity, and while it slightly improves the lighting consistency, the issue still remains to a noticeable degree. My goal is to create a seamless visual experienc
Replies
5
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0
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325
Activity
Jul ’25
Reply to SWIFT Playgrounds crashes on Mac and iPad
Same, Swift Playground crashes for no reason. I am coding Android Studio apps now.
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Jun ’24
Reply to AVFoundation on visionOS?
I found this app and I wonder how this is possible https://apps.apple.com/us/app/persona-studio/id6477495498
Topic: Media Technologies SubTopic: Audio Tags:
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May ’24
Reply to Fixing CoreSimulator is out of date
I have faced this issue while trying Kotlin Multiplatform Mobile - a restart of both Xcode & Android Studio helped.
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Jan ’23
Is there an equivalent accessibilityElement API for SwiftUI - specifically when making visualizations using the new Canvas view in SwiftUI
What's the most effective equivalent to the accessibilityElement API when you're creating visualizations in SwiftUI using the new Canvas drawing mechanism? When I'm drawing with Canvas, I'd know the same roughly positioning information as drawing in UIKit or AppKit and making charts visualizations, but I didn't spot an equivalent API for marking sections of the visualization to be associated with specific values. (akin to setting the frame coordinates in a UIView accessibility element) I've only just started playing with Canvas, so I may be wrong - but it seems like a monolithic style view element that I can't otherwise easily break down into sub-components like I can by applying separate CALayers or UIViews on which to hang accessibility indicators. For making the equivalent bar chart in straight up SwiftUI, is there a similar mechanism, or is this a place where I'd need to pop the escape hatch to UIKit or AppKit and do the relevant work there, and then host it inside a SwiftUI vie
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3
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0
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1.7k
Activity
Jun ’21
TextEdit Opens Files with Text as Visually Blank
Whenever TextEdit opens a file that is full of text, that is, something that should not be blank, it appears totally white and absent of any text. Java //A side note about the tag - this has nothing to do with 3D graphics, but Apple does not provide an adequate tag, and using something closely related like CoreText would mislead you - it's actually TextEdit. A quick solution is to duplicate the file, at which point the duplicate appears with the full text. This is cumbersome, though - it takes about a minute to duplicate the file, rename it, and delete the old one - every time the file is opened. Does anyone know solutions to this? Otherwise, this is a major bug - a text editor that can't display text - and must be fixed.
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0
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0
Views
329
Activity
Feb ’21
Body background-color not updating visually
Hi everyone, I am having a problem that only happens in Safari that is really weird. I tried to google it but I didn't find any information regarding this so I was hoping that someone could help me here. I have a site that supports dark and light theme, and when I switch from dark to light or vise versa the background-color on the body doesn't change. I saw on the dev tools that the rgb on the computed changes but on the screen it stays with the previous color and needs a refresh to change to the correct color. Can somebody help me? Thank you in advance!
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1
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0
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735
Activity
Jul ’23
Reply to Android Emulator on Silicon
Did you update your android studio to the latest one? Or You are using a rosetta? Can you please let us know how you overcome this problem?
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Jun ’21
Android studio cash saying A fatal error has been detected by the Java Runtime Environment
Unable to install android studio on m1 macos 12.0 monterey Details log: Translated Report (Full Report Below) ------------------------------------- Process: studio [3237] Path: /private/var/folders/*/Android Studio Preview.app/Contents/MacOS/studio Identifier: com.google.android.studio-EAP Version: EAP AI-211.7628.21.2111.7699744 (AI-211.7628.21.2111.7699744) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2021-09-24 16:57:58.5486 +0545 OS Version: macOS 12.0 (21A5506j) Report Version: 12 Anonymous UUID: 964A7656-EFFA-09F5-AAFD-240930CC594F Sleep/Wake UUID: 8E6353F7-0A56-4CF7-9669-EC4543099BD6 Time Awake Since Boot: 6600 seconds Time Since Wake: 1229 seconds System Integrity Protection: enabled Crashed Thread: 4 Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000004d00000000 Exception Codes: 0x0000000000000002, 0x0000004d00000000 Exception Note: EXC_CORPSE_NOTIFY VM Region Info: 0x4d00000000 is in 0x1000
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0
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686
Activity
Sep ’21
IOS Simulator not running application
Hello, I have a project on Visual Studio that I am trying to debug but the iOS simulator keeps getting stuck when trying to connect to the server and the mac. Any assistance would be greatly appreciated. Thank you in advance!
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1
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398
Activity
Aug ’24
Reply to Novice Looking to build an app
Hi JAY jones,Could you specify what you mean by visualizer? Is this a 3-D effects generator that operates like a kaleidoscope; the user picks a few elements and the app shuffles them arbitrarily. Or do you mean a visualizer that reacts to music? Both of those apps could use the same display technology (for rendering the visualizations) but the input to the visualization engine would be very different for both of those apps. You can use SceneKit to make the 3D objects involved in such a visualization.It seems to me that ARKit is made to play very nicely with SceneKit, so yes you would be able to do that as well, but right now many developers are having issues with the integration of the two, using the beta versions of ARKit and SceneKit.
Replies
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Views
Activity
Jun ’17
Reply to mac installer is crashing in macos15 after successfully installing.
Hi, we are able the launch the installer form the command line by execuing the below shell script. #!/bin/bash ./nw/nw_mac/Visualizer.app/Contents/MacOS/Visualizer . but when we click to luanch visualizer post installation we are seeing the below error msg screen popup. The application Visualizer can't be opened is there a bug in macos 15, should i upgrade macos 15.0.1 ??
Topic: Code Signing SubTopic: General Tags:
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Oct ’24