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Reply to Core Image Tiling and ROI
Thanks for your reply. I have indeed reviewed the programming guide (many times over the years), and I'm aware of how to provide an ROI function. The guide could really do with an update (and some fixes for errors) and better examples with more detailed explanation. So much of this stuff we've had to figure out by trial and error. We've been able to get away most of the time without supplying much in the way of custom ROIs for a long time, just returning the destRect or destRect inset by -1. But we do have some custom ROIs when using more than one sampler where the two samplers may be different sizes. After first reading your suggestion to reduce the ROI to only the portion being mirrored, I could see how it would be possible to say that some mirroring actions would require only some smaller portion of the input image (with limited ROI) and that this could help in some cases, but I figured this would only help in those cases where the entire image was not needed (the full image mirror flips) and also where th
Topic: Graphics & Games SubTopic: General Tags:
Oct ’24
Reply to notarytool submit fails 94% of the time with Error: MultipartUploadError(error: HTTPClientError.deadlineExceeded) or other error
Are you still seeing this problem? If so, there’s an experiment I’d like you to try. In the context in which you’re running notarytool, do this: % defaults write com.apple.gke.notary.tool nt-upload-connection-timeout where is something bigger than the default timeout of 100 seconds. Perhaps you could try 300 seconds? IMPORTANT Make sure you’re using notarytool from Xcode 16. This setting didn’t work correctly on some older releases. If you add the --verbose flag, you should see a log message like Setting S3 timeout to 300 seconds., which confirms that the setting ‘took’. I’m curious whether this improves your success rate. To get back to your original state, do this: % defaults delete com.apple.gke.notary.tool nt-upload-connection-timeout Oh, and just as an aside, the notary service has an API: Notary API. If notarytool doesn’t work for you, that’s always an option. For example, a lot of big developers want to run their entire distribution workflow on a non-Apple platform, and thus use this API rat
Topic: Code Signing SubTopic: Notarization Tags:
Oct ’24
4.3 Design-Spam
Im Enrik Sulaj , a new developer and i have a small problem . App store review team is automated by bots, and since i cant find an solution to my problem . One of my games got rejected many times for different reasons , i solved all 8 reasons my game got rejected . In the end i got a big surprise , 4.3 Design-Spam . Even that my app is unique , inovation idea in tap to earn coin games it got rejected . I think Apple want only the old creators and the best ones , and for the new creators they make the road really hard .I have another game that got rejected for the samereason even that is a new idea in car games , and guess what , the app review team is not helpful , they say the game is repackaged and duplicated . In fact i created the games with new assets , also i created assets and the assets are never used before .I m honest , as a new creator im starting to hate Apple , not as a company , but it has bad employes and bots that dont help you . Its the truth . Apple need to do something to fix this
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Oct ’24
XCode 16 - Wifi debugging failed
Hi Apple Developer and DTS team, I facing a big problem when develop the application that trying to connect to WAC firmware (iOT device). When I debugging the the application, the real device switch internet connection to WAC wifi, and my XCode will showing as failed. The problem here when I trying to back to old network and trying to build again. the XCode will stuck on building with multiple installing application. Actually I seen that the XCode do not cancel old installing build. That issue not appears on XCode 15.4 with same source code. I belive that issue come from the bad internet connection. And now XCode 16 disable to turn off WIFI build as: That why I can't select the build and debugging the app over cable anymore. My question is: How I can disable WIFI debugging? Because my wifi debug not stable when I developing the application over WAC device. How I can cancelling the installing actions of XCode to build new one? Best Regards, A ****** iOS Developer guy. [Personal Information Edited by M
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Oct ’24
Big ColorSync Bug? macOS Interprets Rec 705 Profile Differently Between 15 and 14
ColorSync throughout the system interprets the Rec. ITU-R BT.709-5 color profile differently in macOS 15 than it did on macOS 14 leading to severe color differences. This is breaking/problem-causing color change. Here's a comparison of one way the results can appear different. Steps to Reproduce Open this image above (named here as sRGB_Bars.png) in ColorSync Utility. (This should be an sRGB profiled image if the forums don't mess with that.) With Digital Color Meter open and set to Display in sRGB [0-255] you can see the gray bars progress left-to-right as 0, 23, 46, 69, 92, 115, etc... ] Those are the correct reference values. At the bottom of the window in ColorSync use [Match to Profile] [Display -> Rec. ITU-R BT.709-5], then click the Apply Button. You can verify the image now uses the Rec 709 profile with the (i) Get Info button in the toolbar. Use Save As… to save the image with a different name. **) Do the steps above on macOS 14 and macOS 15 to create two images. Rec709_CreatedOnMacOS14, and Rec70
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Oct ’24
Image playground
I’ve been stuck on 24 hours on the wait list to actually use image playground. What the helll do I need to do to get it opened. Do I need to give the big boss a hand job for access. You guys are killing me.
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Oct ’24
Reply to getattrlistbulk lists same files over and over on macOS 15 Sequoia
The file is uploaded incorrectly again. By comparing the uploaded version to my local one, it seems it doesn't like < and > characters and deletes everything in between. Thank you, that worked and I've not got a working copy of your build. Seems to work fine, though I didn't expect to replicate the failure (since you haven't been able to either). Thanks for pointing that out. I increased it to 32 * 1024 as suggested... Once your code was working I looked back to 256 byts as well, and it looks like it worked better than I would have expected. I think you'll actually see a substansial performance increase, but I also think you're old size is unlikely to be the direct failure source. Instead, getattrlistbulk just continues by listing files we've already seen. SO, the first thing to understand here is that there isn't actually a single getattrlistbulk. getattrlistbulk is a VFS function that each individual file system implements. The top level VFS layer goes through a mapping process that translates from th
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’24
Matter controller permissions after device commissioning
I have tried filing a feedback, FB15509991, for help with this and that didn't go anywhere. Figured I would try the developer forums. Overview I am working on a matter device using the Matter SDK and the matter device basically consists of both a matter bridge and matter controller functionality. The bridge part is currently a none-issue, however trying to have our device be an additional controller for the existing matter fabric. The overall idea for our device as a matter controller is that it can be commissioned with Apple Home (via Matter BLE commissioning) and then view and control existing matter devices (over Wi-Fi network) on the Homekit matter fabric (convenient user experience), instead of our device having to form a matter fabric of its own and then having the user re-commission all their devices to add them our controller (difficult and possibly frustrating user experience), in order to have a consistent control experience between our device's display and Apple Home app. The big problem W
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Oct ’24
Reply to How to Reply to a Message Received by Multicast Receiver and Extract Connection for Communication
Lemme take a step back and ask about the big picture. Why are you doing this? Why do I ask? Because my experience is that folks get into multicast for two reasons: They’re implementing local network service discovery, in which case it’s much easier to use Bonjour. They think it’ll be a performance boost, which is often not the case. My Wi-Fi Fundamentals post explains why. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Oct ’24
Reply to Xcode log filter crash
Thanks for bringing this issue to our attention. To better assist you, we'll need a bit more information: Xcode Version: What version of Xcode are you experiencing the crash in? macOS Version: Which version of macOS are you running? (e.g., Ventura, Monterey, Big Sur) Reproducibility: Have you been able to reproduce the crash reliably? If so, could you please share: A screen recording showing the steps leading up to the crash. A detailed list of steps to reproduce the issue. The more information you can provide], better. Can you also share the crash file? Have you filed for an FB number? Can you share the FB number on this post for other people who are having the same issue? Otherwise, please report it using the Feedback Assistant. Don't forget to include the crash file, reproducible steps, and if possible, the project that is causing the issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bu
Oct ’24
[Automaker App] Not able to display a keyboard
Hello community, I'm an iOS developer from VW group, I was doing some proof of concepts around an automaker app, and I've found a big blocker. When I was trying to summon a keyboard, it wasn't displayed. So is it even possible? Do I have to do some workaround with Carplay templates in order to be able to have the native keyboard from Carplay, or is there a special component that I need to introduce in my code to summon the keyboard? Thank you very much. David Cosialls.
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Oct ’24
Mass deployment of certificates and marking it as trusted
Hello, I have a system, which is able to execute bash/zsh scripts on a set of machines. The default behaviour is that the signature of the script is checked on the machine, which is executing it, and in case if it is not signed properly, the system rejects the execution. An own certificate has to be created for signing the scripts, which means that the certificate has to be installed and marked as trusted on the target machines (which are executing the script). I've been using : /usr/bin/security add-trusted-cert ... command to install the certificate on the machines as trusted. Since macOS Big Sur, the above command was prompting the local user for admin credentials. To avoid this, Apple suggested to use the following command to temporarily disable and re-enable the confirmation dialog : 1.: /usr/bin/security authorizationdb write com.apple.trust-settings.admin allow 2.: /usr/bin/security authorizationdb write com.apple.trust-settings.admin admin Now with the release of macOS Sequoia, the a
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3.5k
Oct ’24
Reply to Shrink the world game
Hope you enjoy it and the Creator by the way Ryan this message and yes I am nine in fourth grade and this means that kids in all ages to make big changes and sometimes if you chase your dreams, it will always work out for you and the Lord will be following every step also never worship the devil he will give you internal pain instead worship God with him. He will love you and you will love him, and you’ll be happy in heaven. (&) Also, this means that I’m the creator (/)
Oct ’24