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“build disappears”

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Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
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Feb ’26
App completely stuck in "Waiting for Review" for 13 days - All support tickets ignored
Hello everyone, I am facing a very frustrating situation and wondering if anyone else has experienced this or if an Apple engineer can help. My app (App ID: 6756897429) has been stuck in Waiting for Review for 13 days (since Feb 12). I had a previous rejection for a Guideline 5.2.1 (Trademark) issue. I completely fixed it, uploaded a new build, and submitted it for review. Since then, total silence. I have tried: Opening a ticket (Case ID: 102820782519) -> No response. Sending follow-up messages via Contact Us -> No response. Uploading a new build to wake up the system -> Still stuck in Waiting for Review. I am not asking to skip the line; I just want to know if my app is stuck in a system glitch because 13 days of silence is not normal. Can any Apple representative here please check my App ID or escalate this? I am totally blocked.
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Feb ’26
Reply to WiFi not working since build 25E5218f
Having the same issue but with ethernet and WiFi. the connection is very very slow. All my other devices are fine but this one refuses to connect to internet. Outlook/teams/etc. only started after update, no one else in building is having an issue and no backend issue with my WiFi login is the issue either.
Topic: Community SubTopic: Apple Developers Tags:
Feb ’26
Unusually Long "Waiting for Review"
New version of our App was uploaded 2 days before. Still it is in waiting for review, not yet available for testing. It is just a minor version that is being updating to. No major changes have been included as part of the new release, still it is taking high time even for getting the build available for testing. Please expedite the process.
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91
Feb ’26
Reply to Are Xcode warnings like this safe to submit (won’t disqualify)?
@DTS Engineer I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
Feb ’26
Reply to No Universal for Map App project with Tahoe
Builds Settings -> All -> Architectures: “Standard Architectures (Apple Silicon, Intel) - $(ARCHS_STANDARD) for both Debug and Release Builds Settings -> All -> Build Active Architecture Only: “No” for both Debug and Release Reinstall MacOS 26.1, Xcode 26.2. Same result: no Universal, only one platform (Silicon or Intel, never both)
Feb ’26
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck Automaticaly manage signing and Signing Certificate set to Sign to Run Locally HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
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Feb ’26
Apple Pay In-App Provisioning – Apple server failure when adding a card
During Apple Pay in-app provisioning (EV_ECC_v2), our iOS app successfully obtains the issuer provisioning certificates and generates cryptographic material. The flow fails when Apple posts the card blob to Apple’s broker (card creation step), returning HTTP 500 from .../broker/v4/devices/{SEID}/cards. Steps: Call issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2 → 200 OK; returns ECC leaf + Apple Root CA chain; nonce=2a831be4. 2. Build {encryptedCardData, activationData, ephemeralPublicKey} 3. POST /broker/v4/devices/{SEID}/cards Expected: 200 OK on /broker/v4/devices/{SEID}/cards, or 5xx with a descriptive error if payload/cryptography is invalid. Observed: 500 Internal Server Error from Apple broker on /cards (labeled “eligibility” in PassKit logs), causing a terminal failure in Wallet UI.
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Feb ’26
Reply to No Universal for Map App project with Tahoe
Thanks for your post. This is very interesting but I also think we have released many news about why Xcode does not say universal on the template even though they are all universal depending on your target. This thread should be utilized by other developers to provide links to Apple News and videos that explain the path forward. I extend an invitation to anyone who possesses resources and links. I know is confusing if the Xcode template does not say universal, but is all about the target and I would prefer you think about the target after you create the app, so this is still relevant: https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary There is an announcement in this WWDC video about the platforms we are supporting I would recommend you to watch as will answer many questions. Platforms State of the Union - WWDC25 - VideosApple Developerhttps://developer.apple.com · Jun 9, 2025 https://developer.apple.com/videos/play/wwdc2025/102/ The steps outlined below are sta
Feb ’26
Reply to XCode Simulator Run Destination
[quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean Mac Catalyst … ? [/quote] No. [quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean … a iPad VM? [/quote] No. There’s no supported virtualisation mechanism for iPad. If you build in Xcode, you should expect that your submission will be run on the simulator. We call that out in the Swift Student Challenge Submission submission form. You can assume that the Xcode and simulator versions will be 26 or later, so it’s fine to use iOS 26 APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Reply to Tesflight eCommerce error, Beta testers outside the US, for our MacOS App, are being told their ID is not valid in the US Store
Still experiencing this issue on macOS 26 (Tahoe). We are seeing the same storefront region mismatch when testing IAP via TestFlight on macOS. Our observations: Machine-dependent: some macOS 26 machines can complete sandbox purchases, others cannot. Observed working on some 26.2 machines and failing on some 26.3 machines, though we have not confirmed OS version as the sole factor. The workaround of signing out of System Settings > Apple Account > Media & Purchases works, but it also signs out the system account, which is disruptive. The issue appeared after we submitted our build for TestFlight external testing review (public beta). Before that, with internal TestFlight testing only, this was not reported. This follows the same regression pattern others have reported: fixed in 15.2, regressed in 15.3+, and now recurring in macOS 26. Filed as FB22050500 with sysdiagnose logs.
Feb ’26
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This ser
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153
Feb ’26
Xcode Cloud: All export archive steps fail with exit code 70 (Remote Mac + managed signing)
I'm experiencing a persistent issue with Xcode Cloud where my iOS app (Spellboard) builds and archives successfully, but all three export steps fail with exit code 70: Export archive for ad-hoc distribution — exit code 70 Export archive for development distribution — exit code 70 Export archive for app-store distribution — exit code 70 Environment: Xcode Cloud Build 45, branch: main Project: Spellboard.xcodeproj Team: EinsteinAI Target: Any iOS Device (arm64) Automatic code signing (managed by Xcode Cloud) Building on a Remote Mac (additional code signing constraints) Error details from logs: The xcodebuild -exportArchive command fails during the signing phase. For example, the development distribution step shows: xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/ec4c2b30-ebd1-435f-8d8f-621326235df1.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist -DVTProvisioningIsManaged=YES -IDEDistrib
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1
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0
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162
Activity
Feb ’26
App completely stuck in "Waiting for Review" for 13 days - All support tickets ignored
Hello everyone, I am facing a very frustrating situation and wondering if anyone else has experienced this or if an Apple engineer can help. My app (App ID: 6756897429) has been stuck in Waiting for Review for 13 days (since Feb 12). I had a previous rejection for a Guideline 5.2.1 (Trademark) issue. I completely fixed it, uploaded a new build, and submitted it for review. Since then, total silence. I have tried: Opening a ticket (Case ID: 102820782519) -> No response. Sending follow-up messages via Contact Us -> No response. Uploading a new build to wake up the system -> Still stuck in Waiting for Review. I am not asking to skip the line; I just want to know if my app is stuck in a system glitch because 13 days of silence is not normal. Can any Apple representative here please check my App ID or escalate this? I am totally blocked.
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1
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0
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99
Activity
Feb ’26
Reply to WiFi not working since build 25E5218f
Having the same issue but with ethernet and WiFi. the connection is very very slow. All my other devices are fine but this one refuses to connect to internet. Outlook/teams/etc. only started after update, no one else in building is having an issue and no backend issue with my WiFi login is the issue either.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
Feb ’26
Unusually Long "Waiting for Review"
New version of our App was uploaded 2 days before. Still it is in waiting for review, not yet available for testing. It is just a minor version that is being updating to. No major changes have been included as part of the new release, still it is taking high time even for getting the build available for testing. Please expedite the process.
Replies
1
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0
Views
91
Activity
Feb ’26
Reply to Are Xcode warnings like this safe to submit (won’t disqualify)?
@DTS Engineer I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
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Views
Activity
Feb ’26
Reply to No Universal for Map App project with Tahoe
Builds Settings -> All -> Architectures: “Standard Architectures (Apple Silicon, Intel) - $(ARCHS_STANDARD) for both Debug and Release Builds Settings -> All -> Build Active Architecture Only: “No” for both Debug and Release Reinstall MacOS 26.1, Xcode 26.2. Same result: no Universal, only one platform (Silicon or Intel, never both)
Replies
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Views
Activity
Feb ’26
No Universal for Map App project with Tahoe
Mac Pro 2019, Tahoe 26.3, Xcode 26.2 Mac Mini 2023 M2, Tahoe 26.3, Xcode 26.2 On Mac Pro 2019 the app is only Intel while on Mac Mini 2023 M2 it is ARM64 only. Both have Standard Architectures (Apple Silicon, Intel). Both have Build Active Architecture Only is set to No (Debug + Release). Happen for default new projet macOS -> App and Obj-C, Xib. No change to defaults setting except uncheck Automaticaly manage signing and Signing Certificate set to Sign to Run Locally HOWEVER On Mac Pro 2019, BigSur 11.7.10, Xcode 14.10 the application is build Universal ! Why cannot build universal with Tahoe 26.3, Xcode 26.2 ? Can I submit a Mac applcation to App Store Connect with BigSur 11.7.10, Xcode 14.10 ? What are the minimal version of Mac Os and Xcode to submit a Mac applcation to App Store Connect ?
Replies
3
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0
Views
100
Activity
Feb ’26
Apple Pay In-App Provisioning – Apple server failure when adding a card
During Apple Pay in-app provisioning (EV_ECC_v2), our iOS app successfully obtains the issuer provisioning certificates and generates cryptographic material. The flow fails when Apple posts the card blob to Apple’s broker (card creation step), returning HTTP 500 from .../broker/v4/devices/{SEID}/cards. Steps: Call issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2 → 200 OK; returns ECC leaf + Apple Root CA chain; nonce=2a831be4. 2. Build {encryptedCardData, activationData, ephemeralPublicKey} 3. POST /broker/v4/devices/{SEID}/cards Expected: 200 OK on /broker/v4/devices/{SEID}/cards, or 5xx with a descriptive error if payload/cryptography is invalid. Observed: 500 Internal Server Error from Apple broker on /cards (labeled “eligibility” in PassKit logs), causing a terminal failure in Wallet UI.
Replies
9
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0
Views
506
Activity
Feb ’26
Reply to No Universal for Map App project with Tahoe
Thanks for your post. This is very interesting but I also think we have released many news about why Xcode does not say universal on the template even though they are all universal depending on your target. This thread should be utilized by other developers to provide links to Apple News and videos that explain the path forward. I extend an invitation to anyone who possesses resources and links. I know is confusing if the Xcode template does not say universal, but is all about the target and I would prefer you think about the target after you create the app, so this is still relevant: https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary There is an announcement in this WWDC video about the platforms we are supporting I would recommend you to watch as will answer many questions. Platforms State of the Union - WWDC25 - VideosApple Developerhttps://developer.apple.com · Jun 9, 2025 https://developer.apple.com/videos/play/wwdc2025/102/ The steps outlined below are sta
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Views
Activity
Feb ’26
Reply to DeviceActivityReportExtension: NSExtensionPrincipalClass required by App Store but rejected at runtime
@DTS Engineer I'm experiencing the exact same issue. Is there a fix planned for this? Environment: Xcode 26.2 (24553) (Build 17C52) iOS tested: 18.7.2 and 26.3
Topic: App & System Services SubTopic: General Tags:
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Feb ’26
Reply to macOS 26.4 Dev Beta 2 Install Fails
I pasted the wrong Beta build number. The build I am attempting to update to is 25E5218f
Topic: Community SubTopic: Apple Developers Tags:
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Feb ’26
Reply to XCode Simulator Run Destination
[quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean Mac Catalyst … ? [/quote] No. [quote='816773021, millerswiftdev, /thread/816773, /profile/millerswiftdev'] Does this mean … a iPad VM? [/quote] No. There’s no supported virtualisation mechanism for iPad. If you build in Xcode, you should expect that your submission will be run on the simulator. We call that out in the Swift Student Challenge Submission submission form. You can assume that the Xcode and simulator versions will be 26 or later, so it’s fine to use iOS 26 APIs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
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Views
Activity
Feb ’26
Reply to Tesflight eCommerce error, Beta testers outside the US, for our MacOS App, are being told their ID is not valid in the US Store
Still experiencing this issue on macOS 26 (Tahoe). We are seeing the same storefront region mismatch when testing IAP via TestFlight on macOS. Our observations: Machine-dependent: some macOS 26 machines can complete sandbox purchases, others cannot. Observed working on some 26.2 machines and failing on some 26.3 machines, though we have not confirmed OS version as the sole factor. The workaround of signing out of System Settings > Apple Account > Media & Purchases works, but it also signs out the system account, which is disruptive. The issue appeared after we submitted our build for TestFlight external testing review (public beta). Before that, with internal TestFlight testing only, this was not reported. This follows the same regression pattern others have reported: fixed in 15.2, regressed in 15.3+, and now recurring in macOS 26. Filed as FB22050500 with sysdiagnose logs.
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Activity
Feb ’26
Mail folders disappeared.
Updated iOS to 26.4. Gmail folders have disappeared in Apple Mail. Can‘t transfer email messages to folders as consequence. Any ideas?
Replies
1
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0
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64
Activity
Feb ’26
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This ser
Replies
1
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0
Views
153
Activity
Feb ’26