Search results for

“build disappears”

51,284 results found

Post

Replies

Boosts

Views

Activity

Reply to 409 Error when submitting app for App Store review — stuck submission
I am seeing the same issue. I had another developer try to submit the same build and they got the issue as well, but when they created a new build for submission on their end they were able to successfully submit. So I'm wondering if there is possibly some build issue on my end, but I'm not seeing any indication that is the case from App Store Connect. This is a build that we have distributed through Test Flight that we are now trying to submit for release.
1d
Reply to Unable to use FoundationModels in older app?
The error comes and goes while its compiling and then doesn't run the app. This typically happens when the code is shared across multiple targets, and one of them has minimal deployment target lower than version 26. Also, if your project has a watchOS app, the FoundationModels framework isn't currently available in watchOS. If that is not your case, I'll be interested in looking into your project, or the build log that contains the error. Best, —— Ziqiao Chen  Worldwide Developer Relations.
1d
Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I will go ahead and file a request for a Core HID development variant. Perfect, thank you. FYI, I can't guarantee anything will change, but I'd like to get this sorted out as soon as possible, so this might be working relatively soon (at least on paid accounts). One comment here: More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I've seen a few requests asking about providing this support to the free account tier, not just the paid tier. It's a reasonable suggestion, but I did want to explain that the main reason the development entitlements are restricted to paid accounts is as a form of practical security protection. The idea here is that the underlying details of development signing's limitations: Builds only run on the specific devices that were registered when the signing profile was generated. Registering a device requires extracting
Topic: App & System Services SubTopic: Drivers Tags:
1d
My app fails to launch since I have changed of iPhone (from iPhone13 pro to iPhone 17 pro)
Since I have changed of iPhone (yesterday) to run my draft application, I systematically, and instantaneously get a message The application failed to launch., i.e. the application successfully built and was downloaded to the new iPhone (Iphone 17 pro - iOS 26.4). I have checked that this new iPhone is well registered on my list of authorized devices. Could you help me to fix this issue ? Here is the verbose attached to the failure: The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = com.laurent-guise.ble-laser; DVTErrorCreationDateKey = 2026-03-30 07:59:46 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open com.laurent-guise.ble-laser failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x3868; } The operation couldn’t be completed. The process fa
1
0
40
1d
As of macOS 26.4, WKWebView content disappears after 3 seconds when part of a legacy ScreenSaver view hierarchy.
The title says it all, and I've filed FB FB22353950 that includes an Xcode 26.4 Screen Saver test project, QT movie demonstrating the error, and a PDF with complete steps to build and test. I'm asking here just to learn if this sounds familiar. The SS built on 26.4 fails in 26.4, works fine on 26.3.1. I'll supply the test files if there's interest. Thanks.
2
0
461
1d
[FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Reference: FB21797091 / Related to thread 807695 Hello, I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds. We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695). Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction: Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct) Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct) Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: unspecified) Note: This
16
0
660
1d
Xcode_26 not compiling Metal project
Hello Xcode 26.0.1 (17A400) Missing some Metal components When building a program using Metal, it induces an unexpected error : “error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code” Which terminates the build The fix given “xcodebuild -downloadComponent MetalToolchain” using sudo does not work Did someone find a work around or could resolve the issue? Many thanks Jean MacBook Air M4; macOS 26.0.1; Xcode 26.0.1
5
0
400
1d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution base
1
0
97
2d
Reply to iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
DevForums is primarily focused on APIs, so if you’re building an app that’s affected by this, or a Bluetooth accessory, please let me know. If not, my advice is that you seek help from Apple Support, either directly or on Apple Support Community. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2d
Reply to TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
[quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? [/quote] No. The table in the DNS proxy section of TN3134 lists two options for iOS: app extension | 11.0 | supervised devices only | 16.0 | per-app on managed devices If you exclude those two options then you have… well… zero options. [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is [this] strictly enforced at distribution/runtime? [/quote] Yes. It’s a privacy policy that’s strictly enforced at runtime [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is a packet tunnel provider the only viable alternative for App Store distribution? [/quote] There are two parts to this question: Do packet tunnel providers work on general user devices? Are there a viable alternative to a DNS proxy. The answer to the first is “Yes.” TN3134 makes that clear. The answer to the second is “No.” TN3
2d
TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunn
1
0
64
2d
DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
1
0
150
2d
Reply to Migrating to the UIKit scene-based life cycle
Thank you for your response, Richard. I have a follow-up question to clarify the exact trigger for the launch failure. Could you tell us which of the following scenarios actually causes the app to fail to launch? Built with Xcode 26 (iOS 26 SDK), run on an iOS 27 device — Does the app fail to launch simply because the device is running iOS 27, even though it was built with the older(=26) SDK? Built with Xcode 27 (iOS 27 SDK), run on any OS version including iOS 27 — Does the failure occur across all OS versions, including iOS 27(All OS versions(iOS15 or higher) supported by my app), as long as the app was compiled with the iOS 27 SDK without adopting the scene-based life cycle? Both of the above — Does the failure apply in either case? Understanding whether this is enforced at the OS level (runtime) or at the SDK/build level (compile time) is critical for planning our migration and release timeline. Thank you.
Topic: UI Frameworks SubTopic: UIKit
2d
Reply to 409 Error when submitting app for App Store review — stuck submission
I am seeing the same issue. I had another developer try to submit the same build and they got the issue as well, but when they created a new build for submission on their end they were able to successfully submit. So I'm wondering if there is possibly some build issue on my end, but I'm not seeing any indication that is the case from App Store Connect. This is a build that we have distributed through Test Flight that we are now trying to submit for release.
Replies
Boosts
Views
Activity
1d
Reply to Unable to use FoundationModels in older app?
The error comes and goes while its compiling and then doesn't run the app. This typically happens when the code is shared across multiple targets, and one of them has minimal deployment target lower than version 26. Also, if your project has a watchOS app, the FoundationModels framework isn't currently available in watchOS. If that is not your case, I'll be interested in looking into your project, or the build log that contains the error. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
1d
Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I will go ahead and file a request for a Core HID development variant. Perfect, thank you. FYI, I can't guarantee anything will change, but I'd like to get this sorted out as soon as possible, so this might be working relatively soon (at least on paid accounts). One comment here: More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I've seen a few requests asking about providing this support to the free account tier, not just the paid tier. It's a reasonable suggestion, but I did want to explain that the main reason the development entitlements are restricted to paid accounts is as a form of practical security protection. The idea here is that the underlying details of development signing's limitations: Builds only run on the specific devices that were registered when the signing profile was generated. Registering a device requires extracting
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
1d
My app fails to launch since I have changed of iPhone (from iPhone13 pro to iPhone 17 pro)
Since I have changed of iPhone (yesterday) to run my draft application, I systematically, and instantaneously get a message The application failed to launch., i.e. the application successfully built and was downloaded to the new iPhone (Iphone 17 pro - iOS 26.4). I have checked that this new iPhone is well registered on my list of authorized devices. Could you help me to fix this issue ? Here is the verbose attached to the failure: The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = com.laurent-guise.ble-laser; DVTErrorCreationDateKey = 2026-03-30 07:59:46 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open com.laurent-guise.ble-laser failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x3868; } The operation couldn’t be completed. The process fa
Replies
1
Boosts
0
Views
40
Activity
1d
As of macOS 26.4, WKWebView content disappears after 3 seconds when part of a legacy ScreenSaver view hierarchy.
The title says it all, and I've filed FB FB22353950 that includes an Xcode 26.4 Screen Saver test project, QT movie demonstrating the error, and a PDF with complete steps to build and test. I'm asking here just to learn if this sounds familiar. The SS built on 26.4 fails in 26.4, works fine on 26.3.1. I'll supply the test files if there's interest. Thanks.
Replies
2
Boosts
0
Views
461
Activity
1d
[FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Reference: FB21797091 / Related to thread 807695 Hello, I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds. We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695). Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction: Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct) Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct) Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: unspecified) Note: This
Replies
16
Boosts
0
Views
660
Activity
1d
Reply to "Testflight is currently unavailable" message for all users
I uploaded a new build of the app and that seems to have resolved the issue. 🤷‍♂️
Replies
Boosts
Views
Activity
1d
Xcode_26 not compiling Metal project
Hello Xcode 26.0.1 (17A400) Missing some Metal components When building a program using Metal, it induces an unexpected error : “error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Command CompileMetalFile failed with a nonzero exit code” Which terminates the build The fix given “xcodebuild -downloadComponent MetalToolchain” using sudo does not work Did someone find a work around or could resolve the issue? Many thanks Jean MacBook Air M4; macOS 26.0.1; Xcode 26.0.1
Replies
5
Boosts
0
Views
400
Activity
1d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution base
Replies
1
Boosts
0
Views
97
Activity
2d
Reply to iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
We see this issue in iOS 26.3 as well, but it can reproduce almost every time if we build the app with Xcode 26.4 and run the app on an iOS 26.3 device. Also sent: FB22305926 with the crash log.
Replies
Boosts
Views
Activity
2d
Reply to iPad Pro Wi-Fi ping spikes with Bluetooth (iPadOS 26
DevForums is primarily focused on APIs, so if you’re building an app that’s affected by this, or a Bluetooth accessory, please let me know. If not, my advice is that you seek help from Apple Support, either directly or on Apple Support Community. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
2d
Reply to TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
[quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? [/quote] No. The table in the DNS proxy section of TN3134 lists two options for iOS: app extension | 11.0 | supervised devices only | 16.0 | per-app on managed devices If you exclude those two options then you have… well… zero options. [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is [this] strictly enforced at distribution/runtime? [/quote] Yes. It’s a privacy policy that’s strictly enforced at runtime [quote='820849021, AndriiSulimenko, /thread/820849, /profile/AndriiSulimenko'] Is a packet tunnel provider the only viable alternative for App Store distribution? [/quote] There are two parts to this question: Do packet tunnel providers work on general user devices? Are there a viable alternative to a DNS proxy. The answer to the first is “Yes.” TN3134 makes that clear. The answer to the second is “No.” TN3
Replies
Boosts
Views
Activity
2d
TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunn
Replies
1
Boosts
0
Views
64
Activity
2d
DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
Replies
1
Boosts
0
Views
150
Activity
2d
Reply to Migrating to the UIKit scene-based life cycle
Thank you for your response, Richard. I have a follow-up question to clarify the exact trigger for the launch failure. Could you tell us which of the following scenarios actually causes the app to fail to launch? Built with Xcode 26 (iOS 26 SDK), run on an iOS 27 device — Does the app fail to launch simply because the device is running iOS 27, even though it was built with the older(=26) SDK? Built with Xcode 27 (iOS 27 SDK), run on any OS version including iOS 27 — Does the failure occur across all OS versions, including iOS 27(All OS versions(iOS15 or higher) supported by my app), as long as the app was compiled with the iOS 27 SDK without adopting the scene-based life cycle? Both of the above — Does the failure apply in either case? Understanding whether this is enforced at the OS level (runtime) or at the SDK/build level (compile time) is critical for planning our migration and release timeline. Thank you.
Topic: UI Frameworks SubTopic: UIKit
Replies
Boosts
Views
Activity
2d