I am developing an app which needs high-quality immersion on VisionOS. I found that when some messages pop up, the virtual object will get transparent so the immersion is broken. How could I disable such pop-up messages when the ImmersiveSpace is open .
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Popping Sound
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I am looking at Protocol Oriented Programming with Swift 3.0. I have found that POP offers a great deal of programming flexibility. One area that I have struggled with is the ability to have an implementation (think protocols and extensions on those protocols) where code is spread across more than one file. The issue is around encapsulation.I want to be free to share details between files that are part of the POP implementation but not expose those details to the outside world. One solution I have looked at is to use Modules. This does work but the level of effort to create and maintain seems high to achieve the access control I am looking for.Fileprivate was a solution I used to achieve code separation but all code had to be placed in the same file. I attempted to submit a a request in Swift Evolution for a way to have a group access, something like directoryprivate but that set off a barrage of sniper fire that made me an instant casualty. Yes, you can -1 me on that experience.Is there a p
Hi All,Hey I'm really loving the new ratings pop over. But I was wondering, is there a way the user can write a review from there also?There doesn't seem to be a way but then in the article on it - https://developer.apple.com/app-store/ratings-and-reviews/ it saysUsers will submit a rating through the standardized prompt, and can authenticate with Touch ID to write and submit a review.So I'm not too sure. Is there a way to do this? Thanks!Pete
I’m new to this and I haven’t been able to find proper documentation. I am developing an audio extension application for GarageBand/Logic Pro and I want to be able to visualize the frequency magnitude data that’s being processed. How do I pass the audio data from the C++ code to SwiftUI to visualize?
When iOS device connect some bluetooth devices,pop up a window to prompt you to download its APP.I want to know how to get this feature.submit some information to APPLE when I submit my APP?
Hi All.I need some help here. I am converting my IOS app code from OpenAL to AVAudioEngine since OpenAL does not seem to work well in IOS 9. I am having the following issue. When I call the stop method for a AVAudioPlayerNode, I get a very audible click / popping noise. This happens in the device and in the simulator.I tried with different audio files and formats just in case but that is not the problem.Any ideas?
I need to tell the phone when a child view controller is pushed or popped. When contextForSegue is called, I tell the phone that the child has been pushed. I haven't figured out a reliable way to tell when the child has been popped. If I try to detect this in the willDisappear or didDeactivate of the child view controller, it may be called e.g. when the screen turns off, which is not what I want. If I do it in the willActivate or didAppear of the parent view controller, it may be called (surprisingly) e.g. when a complication activates even though the app is not visible at all.I could also call it when the back button of the child view is pressed, but I don't think I have a way to get an event for that.What would be the correct, reliable way to know that the child view controller has been popped for sure, and the user has actually seen the parent view controller?
Hello, now I need to make a control software for a multi-channel sound card device. The Mixing is implemented on the system through ASIO driver on the Windows side. Let's say I have an OUTPUT A channel and an OUTPUT B channel. On Windows I can share the audio from channel A to channel B so that I can hear it on channel B as well, even though I chose channel A as the playback channel. Now I need to implement this function on the mac, but I have not contacted the development of this aspect before, so I would like to ask whether Core Audio or driver can implement this function
I have a UI where you can navigate/push views like this: Root view > List of things > View thing > Edit thingThe Edit thing view can also delete it. After a delete, I want it to pop back to the List of things. Best I've got now is to call `presentationMode.wrappedValue.dismiss()` on the Edit thing view, and then again in the View thing view, but that time inside DispatchQueue.main.async { }. It works but the double animation is kind of clunky.Is there a better way?
Web audio API do not play audio while The device is in silent mode
I don't know if this is a bug or not. I get my mail from my POP server (IceWarp) and since the last beta or two, once retreived by Mail, they don't delete from the server as I always set up in preferences. So they just keep piling up and I have to go to the server page and delete them manually. Is it just me?
OS X 10.11.4A user installs my application, opens a Finder window and double-clicks it - a Gatekeeper pop-up apperas. When the user selects Open, my application opens, but it opens behind the Finder window, and if the Finder window is big enough it's hard to figure out that it's even there. I used actuivateIgnoringOtherWindows: YES at the beginning, but this doesn't help.It work fine afterwards because the Gatekeeper pop-up is not there.What do I do to make sure it opens normally the first time?
I updated to 10.3.3 and the Bluetooth performance(while in my car) is still poor. During phone calls I am still not getting the ringback routed to my car audio Bluetooth setting. Also, text messages are often not routed to my car's display while I'm commuting. They'll pop up on my phone but show no entries on my audio display. Is Apple choosing to run low quality in their Bluetooth protocols? Why do we now have to constantly unpair and repair devices and then soft reboot our phones several times along with our car audio units? I don't remember this nonsense prior to iOS 10! Sadly I'm thinking iOS 11 will come up short on these Bluetooth issues.
Topic:
App & System Services
SubTopic:
Core OS
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I'm doing some experiments with animated transition for Pop and Push in UINavigationController and I have some problems with Pop animation.In brief, it seems that in the Pop animation when the toView is created the system remember the final positin of the view in the Push Animation but not the rotation and, in my case the view is created with swapped width and height.This is the code for the Push Animation: func animateTransition(transitionContext: UIViewControllerContextTransitioning) { let container = transitionContext.containerView()! let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)! let toView = transitionContext.viewForKey(UITransitionContextToViewKey)! print(Push Start Frame: (fromView.frame)) let π : CGFloat = 3.14159265359 let offScreenRight = CGAffineTransformMakeRotation(-π/2) let offScreenLeft = CGAffineTransformMakeRotation(π/2) toView.transform = self.presenting ? offScreenRight : offScreenLeft toView.layer.anchorPoint = CGPoint(x:0, y:0) from
I am currently on iOS 9 beta 5 and I keep received pop ups asking me to update.I was planning to wait till the public release of iOS 9 but now every single time when I unlocked my phone I have to click the close on the popup.Really Really frustrating. Anyone else have the same problem or have a way to solve?