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“build disappears”

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TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunn
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UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
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DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
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Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: Cannot preview in this file. Could not find target description for “TaskListView.swift”. The explanation is: The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting. If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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Reply to Endpoint Security entitlement for open-source behavioral monitoring tool
[quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? [/quote] I don’t think you’ll get a definitive answer to this here on DevForums. The folks who approve access to this capability don’t lurk here. My general advice would be to “Suck it and see.” It is possible for you to test Endpoint Security without being approved. See here. But let me reiterate this bit: Don’t disable SIP on a Mac that you care about. Finally, I want to touch on this: [quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] This is an open-source project … [/quote] Remember that capabilities are assigned to a specific team, so someone trying to build a product based on your open source would also have to apply for the ES capability. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or
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Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried discon
Topic: Media Technologies SubTopic: Audio Tags:
1w
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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Brazil Digital ECA Eligibility after the 26.4 Release
Hi, Regarding the Brazil Digital ECA (DECA) requirements, which became effective on March 17, 2026. Following the guidance for regulated regions, we have been testing the eligibility check with the iOS 26.4 release. We previously confirmed that isEligibleForAgeFeatures was returning true for users in the Brazil region, which allowed us to verify our age-gating implementation. A few questions follow on this eligibility check: We have observed in manual testing that specific devices which returned true as recently as March 23rd are now returning false today, despite no changes to the OS build or account settings. Does this indicate a change in the server-side eligibility heuristics? Why would isEligibleForAgeFeatures stop returning true for a region where the law is now in force? Has the guidance on how to evaluate these properties for Brazil changed with the transition to the stable 26.4 release? Thank you!
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Reply to Xcode 26.4 rc
Thank you for sharing your post. I understand that it can be frustrating, especially when the job is impacting your daily routine. I am eager to assist you in any way I can. I have a potential idea, but I would like to request a bug filing for further investigation. Typically, authentication tokens expire after a few hours. In a stable build, Xcode silently uses a “refresh token” to obtain a new session in the background. Consequently, the system may be terminating your session when the initial token expires. This is an issue that requires immediate attention. However, I am only speculating about the cause. Given that this issue is occurring across two separate computers and began specifically in beta 3, it is highly probable that the problem lies within the beta itself rather than a misconfiguration on your end. Instead of simply signing out and signing back in, I recommend completely deleting the integration from Xcode. Navigate to Xcode > Settings > Accounts (or the specific Claude Agent set
1w
Reply to SwiftUI Chart scrolling on macOS
Thank you, I will file a bug report. For anyone else that finds this, the scrollbar: always shows on my Mac Mini (mouse and keyboard only) does not show on my Macbook Air (trackpad) automatically shows when I connect a bluetooth mouse to the Macbook Air, but still does not allow mouse interaction. When I turn off the bluetooth mouse, the scrollbar disappeared. The trackpad allows for scrolling the chart with 2-finger swipe gestures, with or without the bluetooth mouse connected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView { VStack
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Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integra
1w
TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunn
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67
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How to access Reminder sections and list groups via EventKit?
I'm building an app that integrates with Reminders using EventKit, but I can't find a way to access two important structures from EventKit: The groups that contain reminder lists The sections inside each reminder list (available since iOS 17) Any help or guidance would be appreciated.
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2
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58
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UI Glitch in Toolbar Menu Picker After Migrating to Xcode 26
I am experiencing a UI issue after migrating my app from Xcode 16 to Xcode 26. In my implementation, I have a toolbar that contains multiple buttons along with a dropdown menu. The hierarchy for dropdown is as follows: **Toolbar → ToolbarItem → View → Menu → Picker ** Prior to Xcode 26, this setup worked smoothly in production builds. The dropdown (Menu + Picker) behaves as expected, and selecting a value triggers loading a dataset containing thousands of records on the screen. However, after upgrading to Xcode 26, I am observing an animation glitch when dismissing the dropdown after a selection is made. Specifically, the dropdown briefly shows a “capsule-like” animation artifact during dismissal, which persists for a few seconds. This visual issue is noticeable and negatively impacts the perceived performance and user experience of the app. This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker compo
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1
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0
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39
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DMG notarization stuck In Progress 19+ hours — 8 submissions, no logs, ZIP accepted immediately
We have 8 consecutive notarytool submit submissions for the same .dmg artifact all stuck In Progress with no movement and no logs available. Submission IDs (all Recall-0.3.6-arm64.dmg, Team ID: H9S7XRPUCA): Diagnostic evidence: notarytool log on all 8 returns exit 69 (log not available) — no rejection reason, no processing output The app bundle submitted as a ZIP (same binary, same signing, submission d21e9fea) was accepted in 41 seconds at 2026-03-27T02:15Z A separate probe submission of a small signed binary on the same team (fcf018c5) was accepted in ~5 minutes All prior Recall DMG builds (0.1.0–0.3.5) processed normally in ~8 minutes on this same team Normal processing time for this team/account is ~8 minutes Conclusion: Content and signing are clean. Account queue is healthy. The issue appears specific to the DMG submission path for this build. Requesting Apple investigate the stuck DMG submissions and advise on next steps.
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161
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6d
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: Cannot preview in this file. Could not find target description for “TaskListView.swift”. The explanation is: The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting. If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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5
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160
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Reply to Endpoint Security entitlement for open-source behavioral monitoring tool
[quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? [/quote] I don’t think you’ll get a definitive answer to this here on DevForums. The folks who approve access to this capability don’t lurk here. My general advice would be to “Suck it and see.” It is possible for you to test Endpoint Security without being approved. See here. But let me reiterate this bit: Don’t disable SIP on a Mac that you care about. Finally, I want to touch on this: [quote='820718021, sivan-rnd, /thread/820718, /profile/sivan-rnd'] This is an open-source project … [/quote] Remember that capabilities are assigned to a specific team, so someone trying to build a product based on your open source would also have to apply for the ES capability. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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6d
FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no
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0
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0
Views
75
Activity
6d
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or
Replies
10
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0
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569
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6d
Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried discon
Topic: Media Technologies SubTopic: Audio Tags:
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1w
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
Replies
2
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0
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134
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1w
Brazil Digital ECA Eligibility after the 26.4 Release
Hi, Regarding the Brazil Digital ECA (DECA) requirements, which became effective on March 17, 2026. Following the guidance for regulated regions, we have been testing the eligibility check with the iOS 26.4 release. We previously confirmed that isEligibleForAgeFeatures was returning true for users in the Brazil region, which allowed us to verify our age-gating implementation. A few questions follow on this eligibility check: We have observed in manual testing that specific devices which returned true as recently as March 23rd are now returning false today, despite no changes to the OS build or account settings. Does this indicate a change in the server-side eligibility heuristics? Why would isEligibleForAgeFeatures stop returning true for a region where the law is now in force? Has the guidance on how to evaluate these properties for Brazil changed with the transition to the stable 26.4 release? Thank you!
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0
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0
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118
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1w
Reply to Xcode 26.4 rc
Thank you for sharing your post. I understand that it can be frustrating, especially when the job is impacting your daily routine. I am eager to assist you in any way I can. I have a potential idea, but I would like to request a bug filing for further investigation. Typically, authentication tokens expire after a few hours. In a stable build, Xcode silently uses a “refresh token” to obtain a new session in the background. Consequently, the system may be terminating your session when the initial token expires. This is an issue that requires immediate attention. However, I am only speculating about the cause. Given that this issue is occurring across two separate computers and began specifically in beta 3, it is highly probable that the problem lies within the beta itself rather than a misconfiguration on your end. Instead of simply signing out and signing back in, I recommend completely deleting the integration from Xcode. Navigate to Xcode > Settings > Accounts (or the specific Claude Agent set
Replies
Boosts
Views
Activity
1w
Reply to SwiftUI Chart scrolling on macOS
Thank you, I will file a bug report. For anyone else that finds this, the scrollbar: always shows on my Mac Mini (mouse and keyboard only) does not show on my Macbook Air (trackpad) automatically shows when I connect a bluetooth mouse to the Macbook Air, but still does not allow mouse interaction. When I turn off the bluetooth mouse, the scrollbar disappeared. The trackpad allows for scrolling the chart with 2-finger swipe gestures, with or without the bluetooth mouse connected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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1w
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView { VStack
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21
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1w
Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integra
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1w