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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to iBeacon Monitoring in Flutter App: Background Wake-Up from Killed State, Time Limits for BLE, and Handling Multiple Regions/Identifiers
There are a few questions in this block. Let me try to take them apart. Background Execution Time After Wake-Up: When the app is woken in the background by a region monitoring event (enter/exit) from a killed state, approximately how much time (in seconds) does iOS allocate for the app to run before suspending it again? You can generally expect about 10 seconds when the app is woken up. This is the total time. If the app has been terminated, depending on how long it takes for your app to finish launching, you would end up with less than that. The beginBackgroundTask(expirationHandler:) API can be used to request up to 30 seconds, but it is not guaranteed that you will get that much. The system can also re-suspend or terminate your app in much shorter a time if it needs the resources your app is using urgently. Is this sufficient for performing BLE operations like ranging beacons or establishing a short connection, or are there stricter limits in terminated wake-ups compared to standard background mod
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Reply to Background execution window after CLBeaconRegion wake from terminated state
(Reordering questions for clarity...) Questions: Is this behavior intentionally blocked by iOS as a user privacy/power decision? So, in general, the normal behavior of iOS is that it does not relaunch applications that have been force quit by the user, primarily to simplify the user’s general management of background app usage. However... Is it officially supported for iBeacon region monitoring to relaunch an app after the user force-quits it? ...there are exceptions and, yes, region monitoring is one of them. The issue here is that there are use cases we want to support that don't really work within the standard force quit behavior. The canonical example here is supporting airline apps notifying the user when they arrive at the airport, as it isn't really reasonable to expect the user to have not force quit an app they may not have used for weeks or even months. Are there any supported mechanisms to resume beacon monitoring after a force-quit? Not specifically, no. The main issue here is th
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Reply to Memory consumption of apps under macOS 26 "Tahoe"
Thanks for the post and thanks for the feedback number. Looks like you didn’t run it under the Xcode Instruments to see if the memory is a memory leak or something else? Providing a Instrument trace will help you as well as in the feedback to see why is the app loading so much memory. Newer macOS versions may employ more advanced rendering techniques that utilize additional memory for caching and effects to improve visual fidelity and responsiveness if available. Changes in how macOS manages background apps and pre-fetches data might contribute to higher baseline memory usage. If your app handles images or textures, ensure that caching mechanisms are efficient and purge unused resources promptly and here using instruments will help you to know what objects are being loaded. Employ Xcode’s Instruments, especially the Allocations and Time Profiler tools, to pinpoint where excess memory is being used and identify any unexpected overhead introduced by system frameworks. Hope you go over the path to use I
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NSPopupButton doesn't truncate - drawing outside its bounds
Since we started building our application on Tahoe, all NSPopupButtons in the UI stop truncating when the window they're in is moved to a different screen. Even though their frame is correct, if the selected item string is longer than what can fit, they just draw outside of their bounds, overlapping other neighbouring controls. This is reproducible only in our app target even though they are not subclassed or overridden in any way. The same window copied to a test app doesn't have the issue. Initially good After dragging to another screen Frame is correct in the View Hierarchy debugger, but the contents are incorrect. Very simple constraint setup, with content compression resistance set lower to allow resizing below the intrinsic content size. This is what happens on this simple test window. The rest of the popups in more complex windows are all bad right away, without requiring you to move them to a different screen. When built on Sequoia, all is well regardless of which OS the app is run o
Topic: UI Frameworks SubTopic: AppKit
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Apple OCR framework seems to be holding on to allocations every time it is called.
Environment: macOS 26.2 (Tahoe) Xcode 16.3 Apple Silicon (M4) Sandboxed Mac App Store app Description: Repeated use of VNRecognizeTextRequest causes permanent memory growth in the host process. The physical footprint increases by approximately 3-15 MB per OCR call and never returns to baseline, even after all references to the request, handler, observations, and image are released. ` private func selectAndProcessImage() { let panel = NSOpenPanel() panel.allowedContentTypes = [.image] panel.allowsMultipleSelection = false panel.canChooseDirectories = false panel.message = Select an image for OCR processing guard panel.runModal() == .OK, let url = panel.url else { return } selectedImageURL = url isProcessing = true recognizedText = Processing... // Run OCR on a background thread to keep UI responsive let workItem = DispatchWorkItem { let result = performOCR(on: url) DispatchQueue.main.async { recognizedText = result isProcessing = false } } DispatchQueue.global(qos: .userInitiated).async(execute: workItem) } pr
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Ios 26 and above Low Battery Animation Issue
So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
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Reply to QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
I didn’t reply earlier because I didn’t see your comments )-: See tip 5 in Quinn’s Top Ten DevForums Tips. Regarding FB20753534, I’ve got no info to share on that front. I can’t talk about Apple’s internal processes and I can’t offer predictions about The Future™. Having said that, iOS 26 has been shipping for a while now, so even if this behaviour changed today you’d still have to decide what to do about all the existing iOS 26 installs. And once you make that decision, which admittedly might involve some tough choices )-:, there’s less pressure on you getting a resolution from Apple. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Organization enrollment paused due to ID verification — best way to proceed after updating passport?
Hi, I’m trying to understand the correct process for Apple Developer Program organization enrollment when identity verification cannot be completed due to an outdated passport photo. Based on our last communication, I believe the enrollment was paused/declined because my passport photo didn’t match my current appearance (I’m assuming this because the last communication we had was specifically about my passport photo). I have since obtained a new passport with an updated photo. Timeline for context: • Jan 9: My enrollment was put on hold / could not proceed after ID verification. • Jan 12: I applied for a new passport with an updated photo. • After receiving the new passport, I followed up to provide the updated ID, but I’m not sure what the correct next step is in the enrollment workflow. Could you please advise the recommended way to proceed? • Should I submit a new organization enrollment, or can the existing one be re-opened/continued? I couldn’t find a way to resubmit/continue the existing enrollment from
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Reply to OnDemand VPN connection stuck in NO INTERNET
[quote='876243022, disinghal, /thread/811887?answerId=876243022#876243022, /profile/disinghal'] It's MacOS [/quote] D’oh! Yes, sorry, I had my iOS coloured glasses on )-: [quote='876243022, disinghal, /thread/811887?answerId=876243022#876243022, /profile/disinghal'] We are calling some custom extension using Apple's enterprise single sign-on feature. [/quote] So your packet tunnel provider is using URLSession to issue a request that’s triggering enterprise SSO which then ends up calling an SSO app extension? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Issue with Xcode 26
If you search the ’net for “Unsupported Swift Architecture”, you’ll find a bunch of helpful advice on this front. My additions to that are: If you’re using third-party tooling or libraries, seek help from the support channel for the relevant vendor. TN3117 Resolving architecture build errors on Apple silicon describes best practices for your build architecture settings. Check your settings to make sure you’re following them. If you get stuck, try to isolate the problem into a small test project and then share that here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Issue with Xcode 26
If you search the ’net for “Unsupported Swift Architecture”, you’ll find a bunch of helpful advice on this front. My additions to that are: If you’re using third-party tooling or libraries, seek help from the support channel for the relevant vendor. TN3117 Resolving architecture build errors on Apple silicon describes best practices for your build architecture settings. Check your settings to make sure you’re following them. If you get stuck, try to isolate the problem into a small test project and then share that here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Passkey authentication issues on iPhone when launching login pages via Home Screen shortcuts
Summary: We are facing a serious issue on iPhone where multiple passkey authentication problems occur when accessing passkey-enabled login pages via shortcuts placed on the iPhone Home Screen. These issues may also occur when opening the same pages directly in a standard browser window. However, launching the login pages from a Home Screen shortcut appears to increase the likelihood of encountering these issues. Affected Services (examples, not exhaustive): Amazon GitHub Adobe Observed Issues: Issue 1: A passkey authentication dialog/popup shows two times without any user operation: What happens due to this issue: Login does not complete after the first passkey authentication. A second passkey authentication UI automatically appears. Completing or canceling the second authentication allows the login to proceed. Issue 2: Login remains stuck until the user manually invokes passkey again What happens due to this issue: The login page does not advance after the first authentication. The user must tap the ID/usern
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