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Visual Studio Maui IOS

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Reply to Profil provisionning impossible to Install
Visual Studio give me this error : /Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.Shared.targets(3,3): Error: /usr/bin/codesign a quitté avec le code 1: Warning: unable to build chain to self-signed root for signer iPhone Developer: Xxxxx Yyyyyy (ZZZZZZZZZZ) /Users/michelpoulet/Documents/GenTurfEvo/GenTurfEvo.iOS/bin/iPhone/Debug/device-builds/iphone10.6-16.7.2/GenTurfEvo.iOS.app/Frameworks/GoogleUtilities.framework: errSecInternalComponent (GenTurfEvo.iOS)
Dec ’23
Reply to xcode 9 (9A235) horrible performance...
It's been over 6 months since first 9.x released, 9.3 has just released and this editor still ultra-mega horrible on my MacBook Pro 13 2015. I used Visual Studio, Android Studio, even on Eclipse have never seen anything like that. I'm serious man, Xcode 9.x series by far one of the worst editor ever in history.I don't wanna pay 99$ per year for get headaches for every hour! Whatever i tried, nothing works. Still, still, still epic bull****.
Apr ’18
Reply to Tensor Flow for M1 chip pro & VS code
Yeah I got it and followed ur suggestions — but I have another question once I try to just write import tensorflow as tf in visual studio code and run it as a python file. It says no module named tensorflow. However, when I run the same line in terminal it works so any idea how to solve this? thanks a million
Topic: Machine Learning & AI SubTopic: General Tags:
Sep ’22
Reply to Error when debug from Xamarin
It is challenging when using environments for two worlds, developing mobile apps. Who to ask? I got some support for this and it solved my problem. Installed latest version Imac. Installed latest version Visual Studio. When starting the debugging, I automatically got the request to upgrade Xamarin.IOS. These actions helped me with my problem. Thanks all for engaging in this issue!
Apr ’21
Reply to Debugging: view all properties of an object
I see some properties (see scr. below)https://postimg.cc/rDnHXkMvBut i' dont understand (similar to MS Visual Studio debugging) why several properies not shown and rest all property names starts with _ like _view and e.t.c.Besides, can anyone suggest me kine of article that explains debugging process for newcomers ))Thanks in advance.
Aug ’19
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one.
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Jun ’25
Error trying to publish .Net Maui app from VS2022
I just finished my first mobile app using .Net Maui. I have created all of the required certificatee, identifier, and profile in my Apple developer account and downloaded them to my MacAir. On my Windows machine I connect to my MacAir in VS2022 and build my release. Then I go to publish and I get this error: Cannot create an IOS archive 'AgentManagerMobile'. Process cannot be executed on XMA server. MessagingRemoteException: An error occurred on client Build1647067 while executing a reply for topic xvs/build/16.4.7067/execute-task/{AppName}/399e8ad002fWriteAppManifest ArgumentNullException: Value cannot be null. Parameter name: path2 What is parameter path2? Can anyone help with solving this? Thanks, Phill
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Oct ’23
Controlling iPhones from Mac Studio
The need is to control the cameras, and LIDAR, on up to four iPhone 14 Pros from at Mac Studio they are connected to. The data from the iPhones is to be uploaded from the iPhone 14s to the MacStudio for processing. What I need help with is: How can the iPhone 14s connected to MacStudio be enumerated on the Mac Studio to know how many there, are and their communication handles? How can the camera application that takes the photos, and the other that takes LIDAR data, be communicated with over the Lighting Cables to send commands from the Mac Studio, and to transfer the image, and lidar, data files? 1 The iPhones will have to route commands sent over lighting cables from the Mac Studio to the appropriate application for camera, and LIDAR. What is the best way to do this routing? To save time I will be basing the software on the iPhones on these sample projects which I will modify to meet the project's needs: https://developer.apple.com/documentation/avfoundation/capture_setup
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May ’23
Studio Display Ethernet Adapter
I bought a Mac mini and a Studio Display in March 2023 and now I realized that the Ethernet interface of the studio display is sending packages continuously to another device and that device respond and I don’t know what device it is. it”s using ipv6 address even that the ipv6 address of my Mac mini is set to local link and not connected to the internet. The Studio Display firmware is 16.4 (Build 20F246) I succeeded to stop it with sudo ifconfig en6 down when the Mac mini was not connected to the Internet, but if the Mac mini is connected to the Internet, I cannot stop the connection, the command it’s not working. Any idea? Thank you.
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Aug ’23
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one.
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Jun ’25