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Reply to Build errors when trying to upload to App Store Connect
Thanks for the post, I would recommend to look the information on the first error at the link provided on the error: https://developer.apple.com/documentation/bundleresources/ information_property_list/uisupportedinterfaceorientations. And also there is not entitlement supported for 'com.apple.developer.icloud-container-environment' and Xcode is letting you know to remove it. Hope this helps Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
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Reply to Foundation Models (Detected Content Likely to be Unsafe) Error
I am working through the Apple Developer Foundations Models Code Along. Last week I successfully completed Chapter 1.6 and got the app to run with Generate Itenerary output. However, this week, I'm now getting a new error and the foundation model is now giving a console error that says Safety guardrails were triggered. If this is unexpected, please use LanguageModelSession.logFeedbackAttachment(sentiment:issues:desiredOutput:) to export the feedback attachment and file a feedback report at https://feedbackassistant.apple.com.
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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
So, the tl;dr here is that this issue is now resolved. There may be other outstanding issues, but you can now: On a macOS 15 or later host, install macOS 15 or later in a VM. On the guest, log in using an Apple Account in System Settings. And install Xcode. And add your Apple Account to Xcode. And then build and run a Mac app. Even if it uses a restricted entitlement. If you’re interested in how I tested the above, I’ve included a summary at the end of this post. If you’re encountering other issues, please start a new thread with the details. This thread is already long enough |-: If you’re interested in the history, I have a summary of that in this post. That was from 13 Jun 2025. Since then there’s been one critical change, namely that on 9 Oct 2025 we rolled out a Developer website update that fixes the provisioning UDID issue (r. 149209127). And on that note, I think I can finally put this issue to bed. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 +
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Reply to App Clip unavailable
I'll answer my own question. It turns out the solution is quite simple 😏. To fix this error, you need to reduce the size of the App Clip to less than 15 MB (I managed to do this by adding the -Osize parameter to the Swift compiler settings) and rebuild it for iOS 16. This is actually mentioned in the official documentation: https://developer.apple.com/documentation/appclip/choosing-the-right-functionality-for-your-app-clip
Topic: App & System Services SubTopic: General Tags:
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App Clip unavailable
Issue with App Clip Card Showing App Clip unavailable for DIGI LIVE App In my DIGI LIVE application, I have an App Clip configured for iOS 17.6+ (the file exceeds the 15 MB limit), and I have made all the necessary preparations for the App Clip to work correctly. However, the App Clip card constantly displays an App Clip unavailable error for various users (depending on their system language). The URL associated with the App Clip invocation is: https://ar.digi-live.de The AASA file is located at /.well-known/apple-app-site-association and contains the required fields for the App Clip: { applinks: { details: [ { appIDs: [N9QR6LF765.de.digilive.app], components:[ { #: no_universal_links, exclude: true, comment: Matches any URL whose fragment equals no_universal_links and instructs the system not to open it as a universal link }, { /: *, comment: Matches any URL like ar.digi-live.de } ] } ] }, appclips: { apps: [N9QR6LF765.de.digilive.app.Clip] } } If I use the default App Clip link (https://ap
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Where is the Apple Developer Program License Agreement
This might sound ridiculous, but even more ridiculous is who ever thought of not putting a link to it... where can I find the Apple Developer Program License Agreement so I can accept it? I'm getting the following message: The updated Apple Developer Program License Agreement needs to be reviewed. In order to update your existing apps and submit new apps to the App Store, the Account Holder must review and accept the updated agreement. I go to the agreement section https://appstoreconnect.apple.com/agreements/ I it doesn't show anything...
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SystemExtension approve failed on mac15.x
Hello, I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure. I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work. When the system warning box pops up, I can see some error log information through the console application, including an error related to Failed to authorize right 'com.apple.system-
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Reply to Xcode 26 crash upon dealloc of `WKNavigationResponse` on Main Thread
[quote='862780022, lucaDG, /thread/804615?answerId=862780022#862780022, /profile/lucaDG'] Following my Bug Report: FB20763245 [/quote] Thanks. I took a look at that and ran into a few problems: There’s no crash report. And no sysdiagnose log from which I might extract a crash report. You’ve attached what I suspect is a test project, but something went wrong with the attachment process because the zip archive is only 29 bytes long )-: And the code you posted above doesn’t compile )-: So, I created a new test project from the iOS > App templates and added your code to the test suite. With that I was able to trigger a crash, but it’s not clear that it’s the same crash you’re seeing. Specifically, the backtrace is quite different from the one you posted: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 JavaScriptCore … WTF::RunLoop::dispatch(WTF::Function&&) + 48 1 WebCore … WebCoreObjCScheduleDeallocateOnMainRunLoop(objc_class*, objc_object*) + 76 2 WebKit … -[WKNavigationR
Topic: Safari & Web SubTopic: General Tags:
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XCode26 doesnt compile PhotosUI properly
Hi so i have a given project where I am trying to use components within the PhotosUI Framework with Xcode26 and Xcode26.0.1 Just for reference here is an attached screenshot This sample code compiled successfully with xcode16.4 and was in production. There is no change in the pbxproj file , all the build settings have remained the same. Attaching it for reference. project.pbxproj.txt While showing declarations of PHPickerViewControllerDelegate i get two options which is the same as in Xcode16.4 while browsing online found this reddit thread which is very similar https://www.reddit.com/r/Xcode/comments/1nkku20/my_project_wont_compile_after_xcode_26_update_due/ Pls help :)
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PSVR2 controller button quirks
I have an open Feedback conversation with Apple on this topic, but I am curious if others have run into this, or want to try out my sample code in their set up. there are two API’s for reading controller buttons, axis, and D pads: GCPhysicalInputProfile and GCControllerLiveInput. There are inconsistencies in behaviour between the two of them. Apple recommends we use GCControllerLiveInput, however, there are some capabilities on these controllers that are only accessible through GCPhysicalInputProfile, as I’ll discuss below. PSVR2 R2/L2 buttons, a.k.a. triggers, have force input analogue values. These can only be accessed on GCPhysicalInputProfile PSVR2 thumbstick direction values are read through “axes” on GCPhysicalInputProfile, but only “dpads” on GCControllerLiveInput on both GCPhysicalInputProfile and GCControllerLiveInput, All pressed events of all buttons are fired properly using generic aliases ( Trigger, Grip ,Menu, Right Thumbstick, Left Thumbstick, Right Button A & B (Circle & Cross
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Reply to SFCertificateView Memory Leak
Thanks for bringing this to the forums. As a first step I recommend that you extract this code into a small test project and see if the problem reproduces there. Ideally that project would not be tied to the presence of a smart card, but instead display a test certificate that’s embedded in the app. If your test project reproduces the problem then none of the other code in your app is at fault, and that focuses the blame on SFCertificateView itself. In that case the next step is to file a bug against that API, making sure to include: A sysdiagnose log taken shortly after reproducing the problem [1]. Your test project. Please post your bug number, just for the record. As to a workaround, I very much doubt there is one, but that’s unlikely to be a problem. Unless this leak is huge, it’s unlikely to affect the user in practice because there’s a limit to how fast they can show and hide your certificate viewer. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmai
Topic: Privacy & Security SubTopic: General Tags:
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Weird crash: missing symbol Swift.AsyncIteratorProtocol.next()
I got several reports about our TestFlight app crashing unconditionally on 2 devices (iOS 18.1 and iOS 18.3.1) on app start with the following reason: Termination Reason: DYLD 4 Symbol missing Symbol not found: _$sScIsE4next7ElementQzSgyYa7FailureQzYKF (terminated at launch; ignore backtrace) The symbol in question demangles to (extension in Swift):Swift.AsyncIteratorProtocol.next() async throws(A.Failure) -> A.Element? Our deploy target is iOS 18.0, this symbol was introduced in Swift 6.0, we're using latest Xcode 16 now - everything should be working, but for some reason aren't. Since this symbol is quite rarely used directly, I was able to pinpoint the exact place in code related to it. Few days ago I added the following code to our app library (details omitted): public struct AsyncRecoveringStream: AsyncSequence { ... public struct AsyncIterator: AsyncIteratorProtocol { ... public mutating func next(isolation actor: isolated (any Actor)? = #isolation) async throws(Failure) -> Eleme
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