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MetricKit Payload Not Populating on Enterprise
I'm working on adding MetricKit to our iPad application that we distribute internally via Enterprise distribution. I've set up the didReceive functions for both MXMetricPayload and MXDiagnosticPayload. When I build onto a device via Xcode and use the Simulate MetricKit Payloads command, everything works as expected. The issue I'm having is when testing on a device via our enterprise distribution. When I simulate a crash, I am receiving the MXDiagnosticPayload so that part is working correctly. However, I am never receiving a MXMetricPayload. I've been using the app and waiting up to 3 days in some tests and not receiving any payload over that time frame. Some information I found suggested the issue might be MetricKit not working fully on enterprise apps but I haven't been able to find a definitive source on that question. Hoping someone here can guide me on that. Thanks!
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iOS App Crashes after install but not when running from Xcode
I have an odd issue I'm trying to troubleshoot. I have an app that is deployed to our enterprise and works on almost all of our devices. Lately, I have devices (very small number) where the app installs from our MDM and it crashes upon launch, it does not get past the launch screen. If I remove and reinstall the app from the MDM it still crashes. I decided to put the devices in developer mode and if I run the App from Xcode on the device it works fine. If I stop it and run it right from the device it also works. If I do a final build of the app and install it using Devices and Simulators, the app crashes upon launch. Using Devices and Simulators I check for crash log for the app and no file. I am stumped as to whats going on.
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Xcode cloud custom Artificat creation
We have a repository that contains two components: The SDK codebase A sample app that uses the SDK for testing purposes We’ve set up an Xcode Cloud pipeline for the sample app. In this setup, the sample app references the SDK from a local path. Within the ci_post_clone script, we build the SDK project for both the simulator and device, create an .xcframework, and then build the sample app. Everything works fine — the sample app builds successfully, and the resulting archive is uploaded to Xcode Cloud as an artifact. However, I also want to share the generated .xcframework with customers by including it as an artifact in the pipeline. The issue is that the .xcframework doesn’t appear in the App Store Connect build artifacts. I’ve tried the following without success: Placing the .xcframework inside a folder named artifacts at both the repository root and the project root Copying the .xcframework to the $CI_ARCHIVE_PATH directory There isn’t much documentation available on cus
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The bundle uses a bundle name or display name that is already taken. (90129)
The new Apple Developer account is encountering the following error: “The bundle uses a bundle name or display name that is already taken. (90129)” We used Expo to build the apps and tested several bundle identifiers and app names for the new group, following the same procedure that has worked for our other groups. However, this specific group continues to trigger the same error — “The bundle uses a bundle name or display name that is already taken. (90129)” — every time we submit a successful build through Transporter. Even after experimenting with different bundle identifiers and creating a completely new Expo project, the issue remains unresolved.
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Reply to Request File Access from Unity for Apple Vision Pro
Thanks @DTS Engineer for your quick & detailed answer!! So, my immediate question here is what your larger goal here actually is? I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. This won't work. The primary goal of the App Sandbox is to protect user data, which is exactly the kind of data you want access to. Yeah, that was also what I suspected. Hence my question what the intended way to access files from an app would be. apps get access to files through one of two broad mechanisms: Thanks for referring to these, I think I stumbled upon it while researching, but did not consider them further yet because they are solutions that require editing the code in Xcode. Which poses two problems for me: 1 - I don't have a lot of experience with Swift and how Xcode apps are structured. 2 - The Xcode project is generated from Unity, s
Topic: Spatial Computing SubTopic: General Tags:
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XCode26 doesnt compile PhotosUI properly
Hi so i have a given project where I am trying to use components within the PhotosUI Framework with Xcode26 and Xcode26.0.1 Just for reference here is an attached screenshot This sample code compiled successfully with xcode16.4 and was in production. There is no change in the pbxproj file , all the build settings have remained the same. Attaching it for reference. project.pbxproj.txt While showing declarations of PHPickerViewControllerDelegate i get two options which is the same as in Xcode16.4 while browsing online found this reddit thread which is very similar https://www.reddit.com/r/Xcode/comments/1nkku20/my_project_wont_compile_after_xcode_26_update_due/ Pls help :)
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Clarification on APNs MDM Push Certificate per-customer requirement for MSP/multi-tenant MDM
Hello Apple Developer Community, We’re building an MDM product (SaaS, multi-tenant). I’d like clarification on the APNs MDM push certificate usage model for service providers (MSPs). Question: Is it acceptable for an MDM vendor to use a single APNs MDM push certificate owned by the vendor to manage devices for multiple, independent customer organizations? Or is it required/recommended that each customer (company) must obtain and use its own APNs MDM push certificate (issued under the customer’s Apple ID) for their tenant? Why we’re asking: We understand that many guides show the process where each customer logs into the Apple Push Certificates Portal with their own Apple ID, uploads a CSR provided by the MDM, and then renews yearly. Practically, for a small team and early-stage deployments, using one vendor-owned certificate across multiple tenants would be simpler. We want to ensure we’re not violating any policy, terms, or technical requirements (e.g., certificate ownership, topic binding, device t
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Reply to Background Assets - Apple Hosted - iOS26
Hello! Could you file a feedback report in Feedback Assistant and attach the built app products? You can find the built products in Xcode’s Derived Data folder, to which you can navigate by selecting Product > Show Build Folder in Finder from Xcode’s menu bar. Please include details about the specific target device or simulator that’s experiencing the issue and reply to this thread with the feedback ID so that we can follow up. Thanks!
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Reply to Question about testing the Declared Age Range feature
Is there a supported way to clear per-app consent so the system prompts again? There is no supported way to achieve the desired functionality given the currently shipping system configurations. If you would like for Apple to consider adding support for such features, please submit your suggestion request via Feedback Assistant. For more information on Feedback Assistant, please visit https://developer.apple.com/bug-reporting. Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? It appears prior to the anniversary of the original request, and when a user previously declined or a user has aged out of a current age range. Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Testing in the Simulator is unsupported. If you use a separate bundle ID, the system treats it as a different app. Any othe
Topic: App & System Services SubTopic: General Tags:
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Reply to Launching MacOS app via Url Scheme
Part 2... That leads to here: and how can I make sure my app will be allowed to update when I need it too. The first thing I'd do here is shift the way you're thinking about this issue from how do I remove/bypass quarantine to how do I make sure my update process always works. You've focussed on quarantine because it's a fairly common edge case; however, the problem with focussing on solving it is: The system’s behavior is opaque and undocumented. This means, as you're already experiencing, it's hard to make this work right at all, and even if you succeed, it's very likely that something will change in the future, leaving you back with the same problem. Quarantine is only one failure source of many. For example, what if the actual problem is that the app is being run from a read-only location like a network share? That second point is what makes this problem so tricky. The full range of valid macOS configuration is so large that it's effectively impossible to fully test or predict. This means you end up trapp
Topic: Safari & Web SubTopic: General
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XCode 18.6 not selectable
Hello. I need to develop for iOS 18. I've recently updated Xcode and it says I have to download ios 26 platform. I don't need it, but I can no longer build my existing projects against ios 18, even though Xcode says it's still installed and used 13 days ago. How to I remedy this?
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Warning on Archiving - ExtensionKit extension not embedded
Hello! Ive been working on a package tracking app for iOS and was looking forward to pushing it to TestFlight for some testers to use. When I go to archive the package, I get a warning about the ...TrackerIntents.appex is an ExtensionKit extension and must be embedded in the parent app bundle's Extensions directory, but is embedded in the parent app bundle's Tracker.app/Extensions directory. The extension is for siri integration with shortcuts. I have done quite a lot of things to try and diagnose this but cant seem to get passed this warning. I know it's a warning but would rather it not exist. Ideally I would think its a matter of moving the items but in the navigation area, I dont see an extensions area. The main app target has it in the dependencies along with the EmbedExtensionKit Extensions in the Build Phases. Any ideas or configs I can try? I can provide more information if needed. This is on the latest Xcode version 26.0.1 for iOS 26. Thank you.
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Reply to Is there a tech note for menuBuilder?
Thanks again @RickMaddy I nicely added items to the File Menu using your example. As it turns out I was way overthinking this. I thought there would be a unified menubar in multitasking, not a per window one. This is much simpler and answered my, where is it in Vision, question. I don't really know how I missed this point in the intro video. The only other note I will point out for any other dinosaurs following along is that this line [super buildMenuWithBuilder:builder]; only works with supers that are UIResponder subclasses. So if you started your project in iOS 4.x your AppDelegate might still be an NSObject subclass, and you should upgrade to eliminate some build warnings.
Topic: UI Frameworks SubTopic: UIKit
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