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“iPhone 16 pro”

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Reply to No contact from Support and No Review (5 Months Now)
The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location) I don't know what 'emulating a different location' means, either. If it's not her own app that you are talking about, why does her unfamiliarity to your app make her incompetent? It is your responsibility, not hers, to explain how the app works. Right now we are averaging about a week at best to two weeks. What does that mean?
1w
Reply to iOS App Stuck in 'Waiting for Review' for Over 7 Business Days — Expedited Review Submitted, No Progress
@App Review Following up on your response from 2 days ago. Our app (Apple ID: 1505684382) has now been in Waiting for Review for 16 days — submitted March 4th. Despite your message that you would contact us via App Store Connect, we have received no communication there. To summarize what we have tried: 2x Expedited Review requests — no response 2x Support cases via Contact Us — no response This forum post — your team replied but no follow-through yet We have exhausted every available channel. Our app includes a time-sensitive subscription pricing test, and every day of delay is causing measurable revenue loss. We respectfully ask for a concrete answer: What is preventing our app from entering review, and when will it be reviewed? Thank you.
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Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Albert Pascual -- I am unable to send a code-level support request because I no longer have a paid developer account. Without going into grim detail, since I could no longer type very well after the accident, I had to leave my career as a developer. It sucked. I had been doing backend development back when there was a Mac OS X Server and an ADC membership was $500 a year. But being disabled as I am gave me a lot more appreciation for accessibility in macOS. Having these things working is important to my quality of life. Last night I installed 26.4 RC and there are multiple new issues. At this point I'm going to have to reset to 26.0 because too much of what I rely on either doesn't work or has become too irritating. A few examples: the orange dot in the upper right corner somehow became more distracting as it is now an orange square with a black border. Still just as useless but now extra annoying. Now when I say Hey Siri and my computer is locked, Siri responds with You will need to unlock you device first
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Xcode 16 warning about missing symbols of static framework
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework. As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated. However, when testing the Validate function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols. Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
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Reply to WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
Thanks for the reply! I have also tested AVAudioSession with .playback + .mixWithOthers on watchOS. That works for mixing my metronome with Spotify while the metronome app is in the foreground, which matches the behavior I already see on iPhone. However, on watchOS the metronome stops once the app goes to the background, while longFormAudio keeps it alive but then conflicts with Spotify. So this seems to be a watchOS-specific limitation rather than a general AVAudioSession limitation on Apple platforms. It would be very useful if watchOS supported a way to combine background audio persistence (longFormAudio) with cooperative mixing behavior (mixWithOthers) for lightweight apps like metronomes, cues, or coaching audio. Is there any way I can formally request this feature other than the FB22273077 I have already submitted?
Topic: Media Technologies SubTopic: Audio Tags:
1w
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query a
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Reply to Apple watch Xcode pairing & connection issues
Definitely a hell of an experience in the worse way. Apple Watch Series 4 iPhone 11 Mac Neo I had 0 issues developing/deploying to Pixel WearOS, but obstacles after obstacles, developing for and deploying to Apple WatchOS. After several days of working around each obstacle with the help of Gemini, I'm adding the summary of what I had to do so far to get to initial deployment in case this helps Apple/others with fix/workarounds: Here is the complete technical post-mortem for the development environment setup. This summarizes the specific hurdles cleared to get a Watch Series 4 (watchOS 10.6.2) communicating with your Mac via a No-SIM iPhone bridge. 🛠️ Environment Recovery Summary The Networking Layer The primary blocker was extreme network instability on the default 10.0.0.x gateway. The Symptom: ping tests showed 62% packet loss and 1,000ms+ latency. The Fix: Migrated all devices to a clean 192.168.86.x subnet. The Result: Achieved 0% packet loss and ~13ms latency, providing the stable pipe
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tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Have a peculiar problem I'm not able to solve. Working on an app with a mapview in the max zoomed out globe level. For some reason this morning Xcode froze/crashed when I was working and I had to force quit to get it back up. Then a new issue of graphical artifacts on the space section of the Mapview showed up. This Tuesday has now been spent in full on trying to solve this to no avail. I created a new project for iOS/iPadOS and added a similar map implementation. It works fine. I used Claude to help me after a few reinstalls of Xcode with this. I asked claude to summarize - this is what has been done: Claude generative AI summary starts here---------- Here's a complete summary of everything attempted: The Problem SwiftUI tvOS app with MapKit globe view showing severe rendering artifacts — corrupted pixels surrounding the globe. Started after Xcode crashed while the tvOS simulator was actively running. iOS simulator, macOS Maps app, and all native apps work perfectly. Only tvOS simulator MapKit is affected. H
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.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this o
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Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Subscription unavailable
When my app tries to access a subscription, StoreKit's products(for:) always returns zero results. Similarly, SubscriptionStoreView always shows Subscription Unavailable followed by The subscription is unavailable in the current storefront. The app is a watch-only app (no iPhone companion app). The app and the subscription product were each approved in App Store Connect over two weeks ago. The problem occurs when the app is installed from TestFlight, when the app is installed from the App Store (production), and when run in the Xcode debugger. The only time the app successfully accesses the subscription when simulating it in Xcode with a .storekit file. How should my app access the subscription? Repro: App Store bundle ID: com.toolsay.hoopref Phone app target (unused) bundle ID: com.toolsay.hoopref Watch app bundle ID: com.toolsay.hoopref.watchapp Subscription product ID: com.toolsay.hoopref.pro.annual Subscription availability: All countries and regions App Store listing let products = try
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Problem testing SignificantAppUpdateTopic with AskCenter
Hi, I have a problem testing sending a significantAppUpdateTopic request with AskCenter. Sending a request of type CommunicationTopic works correctly: let question = PermissionQuestion( handle: .init(value: description, kind: .custom) ) try await AskCenter.shared.ask(question, in: viewController) Receiving the response from the guardian also works correctly for a question of type CommunicationTopic. However, after changing the request from CommunicationTopic to significantAppUpdateTopic, I get the following cryptic error: Error returned from daemon: Error Domain=com.apple.accounts Code=7 (null) (and nothing happens). This is the code I am using: let topic = SignificantAppUpdateTopic(description: description) let question = PermissionQuestion(significantAppUpdateTopic: topic) try await AskCenter.shared.ask(question, in: viewController) These are my settings: I created a child account within a family group the child's age in the family group is set to 15 I am the group organizer I am not located in Texas or the
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Apple Pay e installazione di app di terze parti non funzionanti
Scrivo questo post per farmi notare meglio, il 6 marzo ho mandato un feedback (poi aggiornato oggi, 18 marzo) tramite l‘app Feedback installata su iPhone chiedo a chiunque lavori all’interno di Apple, specialmente agli ingegneri informatici che si occupano delle funzioni di accessibilità di iOS 26 di visionare questo Feedback per aumentare ancora di più le opzioni di accessibilità degli utenti Apple, vi lascio di seguito l’ID del Feedback, grazie mille per il lavoro che fate FB22142615
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Reply to No contact from Support and No Review (5 Months Now)
The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location) I don't know what 'emulating a different location' means, either. If it's not her own app that you are talking about, why does her unfamiliarity to your app make her incompetent? It is your responsibility, not hers, to explain how the app works. Right now we are averaging about a week at best to two weeks. What does that mean?
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1w
Reply to macOS 26.4 Dev Beta 2 Install Fails
Same issue with Mac Studio M2 Max and MacBook Pro M4 Gave up on MacBook and reinstalled from recovery menu. Update then worked OK. About to do the same on Studio. No response from Apple to multiple feedback reports
Topic: Community SubTopic: Apple Developers Tags:
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Reply to iOS App Stuck in 'Waiting for Review' for Over 7 Business Days — Expedited Review Submitted, No Progress
@App Review Following up on your response from 2 days ago. Our app (Apple ID: 1505684382) has now been in Waiting for Review for 16 days — submitted March 4th. Despite your message that you would contact us via App Store Connect, we have received no communication there. To summarize what we have tried: 2x Expedited Review requests — no response 2x Support cases via Contact Us — no response This forum post — your team replied but no follow-through yet We have exhausted every available channel. Our app includes a time-sensitive subscription pricing test, and every day of delay is causing measurable revenue loss. We respectfully ask for a concrete answer: What is preventing our app from entering review, and when will it be reviewed? Thank you.
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1w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Albert Pascual -- I am unable to send a code-level support request because I no longer have a paid developer account. Without going into grim detail, since I could no longer type very well after the accident, I had to leave my career as a developer. It sucked. I had been doing backend development back when there was a Mac OS X Server and an ADC membership was $500 a year. But being disabled as I am gave me a lot more appreciation for accessibility in macOS. Having these things working is important to my quality of life. Last night I installed 26.4 RC and there are multiple new issues. At this point I'm going to have to reset to 26.0 because too much of what I rely on either doesn't work or has become too irritating. A few examples: the orange dot in the upper right corner somehow became more distracting as it is now an orange square with a black border. Still just as useless but now extra annoying. Now when I say Hey Siri and my computer is locked, Siri responds with You will need to unlock you device first
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1w
Xcode 16 warning about missing symbols of static framework
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework. As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated. However, when testing the Validate function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols. Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
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44k
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1w
Reply to WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
Thanks for the reply! I have also tested AVAudioSession with .playback + .mixWithOthers on watchOS. That works for mixing my metronome with Spotify while the metronome app is in the foreground, which matches the behavior I already see on iPhone. However, on watchOS the metronome stops once the app goes to the background, while longFormAudio keeps it alive but then conflicts with Spotify. So this seems to be a watchOS-specific limitation rather than a general AVAudioSession limitation on Apple platforms. It would be very useful if watchOS supported a way to combine background audio persistence (longFormAudio) with cooperative mixing behavior (mixWithOthers) for lightweight apps like metronomes, cues, or coaching audio. Is there any way I can formally request this feature other than the FB22273077 I have already submitted?
Topic: Media Technologies SubTopic: Audio Tags:
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1w
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query a
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748
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Reply to App waiting for review since 2 month
Hello, I don't have any information since one week from this forum. No phone call no email and always waiting for review.... HELP !!!
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1w
Reply to Apple watch Xcode pairing & connection issues
Definitely a hell of an experience in the worse way. Apple Watch Series 4 iPhone 11 Mac Neo I had 0 issues developing/deploying to Pixel WearOS, but obstacles after obstacles, developing for and deploying to Apple WatchOS. After several days of working around each obstacle with the help of Gemini, I'm adding the summary of what I had to do so far to get to initial deployment in case this helps Apple/others with fix/workarounds: Here is the complete technical post-mortem for the development environment setup. This summarizes the specific hurdles cleared to get a Watch Series 4 (watchOS 10.6.2) communicating with your Mac via a No-SIM iPhone bridge. 🛠️ Environment Recovery Summary The Networking Layer The primary blocker was extreme network instability on the default 10.0.0.x gateway. The Symptom: ping tests showed 62% packet loss and 1,000ms+ latency. The Fix: Migrated all devices to a clean 192.168.86.x subnet. The Result: Achieved 0% packet loss and ~13ms latency, providing the stable pipe
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2w
tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Have a peculiar problem I'm not able to solve. Working on an app with a mapview in the max zoomed out globe level. For some reason this morning Xcode froze/crashed when I was working and I had to force quit to get it back up. Then a new issue of graphical artifacts on the space section of the Mapview showed up. This Tuesday has now been spent in full on trying to solve this to no avail. I created a new project for iOS/iPadOS and added a similar map implementation. It works fine. I used Claude to help me after a few reinstalls of Xcode with this. I asked claude to summarize - this is what has been done: Claude generative AI summary starts here---------- Here's a complete summary of everything attempted: The Problem SwiftUI tvOS app with MapKit globe view showing severe rendering artifacts — corrupted pixels surrounding the globe. Started after Xcode crashed while the tvOS simulator was actively running. iOS simulator, macOS Maps app, and all native apps work perfectly. Only tvOS simulator MapKit is affected. H
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127
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.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this o
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6
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0
Views
327
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2w
Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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4
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262
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2w
Subscription unavailable
When my app tries to access a subscription, StoreKit's products(for:) always returns zero results. Similarly, SubscriptionStoreView always shows Subscription Unavailable followed by The subscription is unavailable in the current storefront. The app is a watch-only app (no iPhone companion app). The app and the subscription product were each approved in App Store Connect over two weeks ago. The problem occurs when the app is installed from TestFlight, when the app is installed from the App Store (production), and when run in the Xcode debugger. The only time the app successfully accesses the subscription when simulating it in Xcode with a .storekit file. How should my app access the subscription? Repro: App Store bundle ID: com.toolsay.hoopref Phone app target (unused) bundle ID: com.toolsay.hoopref Watch app bundle ID: com.toolsay.hoopref.watchapp Subscription product ID: com.toolsay.hoopref.pro.annual Subscription availability: All countries and regions App Store listing let products = try
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Problem testing SignificantAppUpdateTopic with AskCenter
Hi, I have a problem testing sending a significantAppUpdateTopic request with AskCenter. Sending a request of type CommunicationTopic works correctly: let question = PermissionQuestion( handle: .init(value: description, kind: .custom) ) try await AskCenter.shared.ask(question, in: viewController) Receiving the response from the guardian also works correctly for a question of type CommunicationTopic. However, after changing the request from CommunicationTopic to significantAppUpdateTopic, I get the following cryptic error: Error returned from daemon: Error Domain=com.apple.accounts Code=7 (null) (and nothing happens). This is the code I am using: let topic = SignificantAppUpdateTopic(description: description) let question = PermissionQuestion(significantAppUpdateTopic: topic) try await AskCenter.shared.ask(question, in: viewController) These are my settings: I created a child account within a family group the child's age in the family group is set to 15 I am the group organizer I am not located in Texas or the
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1
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0
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124
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2w
Apple Pay e installazione di app di terze parti non funzionanti
Scrivo questo post per farmi notare meglio, il 6 marzo ho mandato un feedback (poi aggiornato oggi, 18 marzo) tramite l‘app Feedback installata su iPhone chiedo a chiunque lavori all’interno di Apple, specialmente agli ingegneri informatici che si occupano delle funzioni di accessibilità di iOS 26 di visionare questo Feedback per aumentare ancora di più le opzioni di accessibilità degli utenti Apple, vi lascio di seguito l’ID del Feedback, grazie mille per il lavoro che fate FB22142615
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359
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2w