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“build disappears”

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Reply to Xcode 16 warning about missing symbols of static framework
I am seeing a similar issue, but only for my Mac Catalyst archive on XCode 26. My app is a SwiftUI application that embeds an Objective-C framework built from a separate Xcode project. The framework binary itself does have UUIDs, but when I inspect the .xcarchive, the corresponding framework dSYM is missing from the archive’s dSYMs folder. What is confusing is that this does not happen for the iOS build. I use the same framework target, and when I archive the iOS app and upload to TestFlight, I do not get the warning. The problem only appears when I archive the Mac Catalyst version. So in summary: • The embedded framework binary is present in the archive • The framework executable has valid UUIDs • The app archive’s dSYMs folder does not contain the matching dSYM for that embedded framework • This only happens for Mac Catalyst • The same setup works correctly for iOS Has anyone seen Catalyst archives skip generating or packaging dSYMs for embedded frameworks, even though the binary itself contains de
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Reply to DriverKit vs MFi for iPad custom hardware serial communication?
> I have a custom hardware board that I want to communicate serially with from an iPad. Should I use the DriverKit route or the MFi route? Depends on exactly what your needs are and the hardware you're working with. Starting with MFi, the biggest advantage is that the software side (ExternalAccessory framework) is far simpler to use and includes support for background access (DriverKit does not). The main downside is that it requires a certain amount of custom hardware and the certification process. Comparing it with DriverKit is... complicated. The software side of DriverKit is FAR more complicated. To start with, the DriverKit API is a somewhat odd derivative of the IOKit kernel API. For someone who's familiar with IOKit, it's similar enough to be understandable, but for a new developer, the learning curve can be quite significant. None of this is helped by the fact that DriverKit is poorly documented[1], to the point that my standard advice to new developers is to study the IOKit kernel API (which has o
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
Thank you for reporting this — it's a clear and well-documented write-up. I was able to reproduce this on a MacBook M5 Max running macOS 26.3.1 (25D2128). I built a small test app that exercises both CGSetDisplayTransferByTable and CGSetDisplayTransferByFormula with several different gamma tables (identity, warm tint, inverted, red-only, gamma 1.8). On the M5 Max: Both APIs return kCGErrorSuccess Reading back the table with CGGetDisplayTransferByTable returns the correct values that were just set No visual change occurs on the display The same test app works correctly on an M5 (non-Max) machine running the same macOS build — all gamma changes are immediately visible on screen. This suggests the gamma tables are being stored correctly at the CoreGraphics level, but are not being applied to the display pipeline on M5 Max hardware. Tested on both built-in and external displays. I've related your two bugs (FB22273730 and FB22273782) together and attached the sample project I used to reproduce the problem
Topic: Graphics & Games SubTopic: General Tags:
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Reply to Quick questions for xcode cloud build
Do these IP's ever change? Rarely, but it does happen. The list you see was recently updated, and these changes are announced through the Xcode Cloud Release Notes, so you can see when the recent update happened. Are there specific ports Apple uses? Would be nice to limit to only what's needed. None are documented, so you shouldn't make any assumptions about port selection. Do we have to open in-bound access or can we instead have our builds reach out with an outbound only setup? Xcode Cloud requires inbound access, that is noted in the document you linked to very briefly. — Ed Ford,  DTS Engineer
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Multiple IAP products at different price points for same content — compliant with guidelines?
I'm building an app that sells non-consumable in-app purchases. I want to implement a partner/referral discount system using the following approach: Create multiple IAP products in App Store Connect for the same content at different price points (e.g. full price at €10, 10% off at €9, 20% off at €8) When a user enters a partner or referral code in the app, my backend validates the code and returns which product to present The user then completes the purchase through the standard StoreKit IAP flow — Apple processes the transaction normally at the discounted price No purchase is unlocked without going through Apple IAP. No external payment system is involved. The only difference from a standard purchase is which product SKU is shown based on a backend-validated code. My questions: Is this approach compliant with App Store guidelines? Is there any guideline that requires developers to use Apple's native Offer Codes system instead of this approach for discounted purchases? Any guidance would be appreciat
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RealityKit fill the background environment
I am new to RealityKit and Metal and I am building a RealityKit app that renders a procedural LowLevelMesh road. But the left and right side of the road is a complete green terrain mesh object and it doesn't look great. What I want is to add some rocks, tall trees and dence bushes (or weed) to make it look like the player is in the woods. But when I add many of those objects then the performance drains. What is the best approach to fill background empty spaces in the scene?
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Quick questions for xcode cloud build
We're investigating using xcode cloud to do our CI builds. We have our own on-prem self-managed GitLab behind a private firewall. Some questions on this: I see some IP's for Apple here: https://developer.apple.com/documentation/xcode/setting-up-your-project-to-use-xcode-cloud#Use-a-remote-source-control-repository Do these IP's ever change? Are there specific ports Apple uses? Would be nice to limit to only what's needed. Do we have to open in-bound access or can we instead have our builds reach out with an outbound only setup?
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Reply to good morning My app has been approved and in the app store but my subscriptions are not working
Hello - In order to resubmit your three IAP subscription products, the status of each needs to change from Developer Action Needed to Ready to Submit. We recommend editing each of them, in order to save an update (e.g.: add a note to the Review Notes section like [Date] Updating IAP to resubmit with new binary of Version 1.x of [App Name]. Once the status of the IAPs has been successfully updated, proceed to submit a new version of the app - and attach the three IAPs for review as documented here under Submit an In-App Purchase of the first time. If you are still unable to resubmit the IAPs with a new app build, please file a detailed ticket (including screenshots and/or video) via Feedback Assistant, and reply back to this thread with that ticket number - and we will follow-up. Thank you.
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Reply to How to monitor heart rate in background without affecting Activity Rings?
Hi @Ziqiao Chen and everyone, Thank you for the follow-up. You were right to push for more precise testing — it led me to discover an issue with my original test setup and reach a much clearer understanding of the problem. == Correction: Original Test Setup == My initial frontmost test had a build configuration error: the test build still had an active HKWorkoutSession running in the background. This means the results I would have reported (~10 minutes before termination) did not reflect pure frontmost app state behavior. I've since corrected this and re-tested with precise instrumentation. == Hardware & Software == Apple Watch Series 8 (45mm) — not Series 4 watchOS 11.6.1 (latest stable) Build: Debug, standalone watch app Xcode debugger disconnected before all tests (to avoid priority elevation) == Methodology == I added a 30-second heartbeat timer that logs: Sequential counter and elapsed seconds Current heart rate value and time since last HR sample (hr_age_sec) App lifecycle
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Reply to FSKit passthrough sample fails to mount
Yes, both are signed Executable=/Users/alexf/Library/Developer/Xcode/DerivedData/Passthrough-fmtxodvbsknmqegwvscnzsczlopk/Build/Products/Debug/PassthroughAppEx.appex/Contents/MacOS/PassthroughAppEx Identifier=com.example.apple-samplecode.PassthroughXXXXXXXX.AppEx Format=bundle with Mach-O thin (arm64) CodeDirectory v=20400 size=476 flags=0x0(none) hashes=3+7 location=embedded Hash type=sha256 size=32 CandidateCDHash sha256=9abcde7d8b79d23164600c46c55cdace7136690a CandidateCDHashFull sha256=9abcde7d8b79d23164600c46c55cdace7136690aecb06f89082b53853a045b76 Hash choices=sha256 CMSDigest=9abcde7d8b79d23164600c46c55cdace7136690aecb06f89082b53853a045b76 CMSDigestType=2 CDHash=9abcde7d8b79d23164600c46c55cdace7136690a Signature size=4781 Authority=XXXXXXXXXXXXX Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Signed Time=17 Mar 2026 at 15:00:17 Info.plist entries=21 TeamIdentifier=XXXXXXXX Sealed Resources version=2 rules=13 files=3 Internal requirements count=1 si
Topic: App & System Services SubTopic: Core OS Tags:
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WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkoutSession in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkoutSession Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudioEngine / AVAudioPlayerNode with generated click audio. Thank you!
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Reply to Xcode 16 warning about missing symbols of static framework
I am seeing a similar issue, but only for my Mac Catalyst archive on XCode 26. My app is a SwiftUI application that embeds an Objective-C framework built from a separate Xcode project. The framework binary itself does have UUIDs, but when I inspect the .xcarchive, the corresponding framework dSYM is missing from the archive’s dSYMs folder. What is confusing is that this does not happen for the iOS build. I use the same framework target, and when I archive the iOS app and upload to TestFlight, I do not get the warning. The problem only appears when I archive the Mac Catalyst version. So in summary: • The embedded framework binary is present in the archive • The framework executable has valid UUIDs • The app archive’s dSYMs folder does not contain the matching dSYM for that embedded framework • This only happens for Mac Catalyst • The same setup works correctly for iOS Has anyone seen Catalyst archives skip generating or packaging dSYMs for embedded frameworks, even though the binary itself contains de
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Reply to Xcode Cloud builds showing persistent connection refused errors
Filed here: FB22276321 (Xcode Cloud build encountering persistent Connection Refused error)
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Reply to DriverKit vs MFi for iPad custom hardware serial communication?
> I have a custom hardware board that I want to communicate serially with from an iPad. Should I use the DriverKit route or the MFi route? Depends on exactly what your needs are and the hardware you're working with. Starting with MFi, the biggest advantage is that the software side (ExternalAccessory framework) is far simpler to use and includes support for background access (DriverKit does not). The main downside is that it requires a certain amount of custom hardware and the certification process. Comparing it with DriverKit is... complicated. The software side of DriverKit is FAR more complicated. To start with, the DriverKit API is a somewhat odd derivative of the IOKit kernel API. For someone who's familiar with IOKit, it's similar enough to be understandable, but for a new developer, the learning curve can be quite significant. None of this is helped by the fact that DriverKit is poorly documented[1], to the point that my standard advice to new developers is to study the IOKit kernel API (which has o
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
Thank you for reporting this — it's a clear and well-documented write-up. I was able to reproduce this on a MacBook M5 Max running macOS 26.3.1 (25D2128). I built a small test app that exercises both CGSetDisplayTransferByTable and CGSetDisplayTransferByFormula with several different gamma tables (identity, warm tint, inverted, red-only, gamma 1.8). On the M5 Max: Both APIs return kCGErrorSuccess Reading back the table with CGGetDisplayTransferByTable returns the correct values that were just set No visual change occurs on the display The same test app works correctly on an M5 (non-Max) machine running the same macOS build — all gamma changes are immediately visible on screen. This suggests the gamma tables are being stored correctly at the CoreGraphics level, but are not being applied to the display pipeline on M5 Max hardware. Tested on both built-in and external displays. I've related your two bugs (FB22273730 and FB22273782) together and attached the sample project I used to reproduce the problem
Topic: Graphics & Games SubTopic: General Tags:
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1w
Reply to Xcode Cloud builds showing persistent connection refused errors
If you consistently see this, please file a bug report with a link to a build, and details of the URL that is unavailable during the build. Please post the FB number here for the record. — Ed Ford,  DTS Engineer
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Reply to Quick questions for xcode cloud build
Do these IP's ever change? Rarely, but it does happen. The list you see was recently updated, and these changes are announced through the Xcode Cloud Release Notes, so you can see when the recent update happened. Are there specific ports Apple uses? Would be nice to limit to only what's needed. None are documented, so you shouldn't make any assumptions about port selection. Do we have to open in-bound access or can we instead have our builds reach out with an outbound only setup? Xcode Cloud requires inbound access, that is noted in the document you linked to very briefly. — Ed Ford,  DTS Engineer
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1w
Multiple IAP products at different price points for same content — compliant with guidelines?
I'm building an app that sells non-consumable in-app purchases. I want to implement a partner/referral discount system using the following approach: Create multiple IAP products in App Store Connect for the same content at different price points (e.g. full price at €10, 10% off at €9, 20% off at €8) When a user enters a partner or referral code in the app, my backend validates the code and returns which product to present The user then completes the purchase through the standard StoreKit IAP flow — Apple processes the transaction normally at the discounted price No purchase is unlocked without going through Apple IAP. No external payment system is involved. The only difference from a standard purchase is which product SKU is shown based on a backend-validated code. My questions: Is this approach compliant with App Store guidelines? Is there any guideline that requires developers to use Apple's native Offer Codes system instead of this approach for discounted purchases? Any guidance would be appreciat
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0
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0
Views
117
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1w
RealityKit fill the background environment
I am new to RealityKit and Metal and I am building a RealityKit app that renders a procedural LowLevelMesh road. But the left and right side of the road is a complete green terrain mesh object and it doesn't look great. What I want is to add some rocks, tall trees and dence bushes (or weed) to make it look like the player is in the woods. But when I add many of those objects then the performance drains. What is the best approach to fill background empty spaces in the scene?
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2
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0
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416
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1w
Quick questions for xcode cloud build
We're investigating using xcode cloud to do our CI builds. We have our own on-prem self-managed GitLab behind a private firewall. Some questions on this: I see some IP's for Apple here: https://developer.apple.com/documentation/xcode/setting-up-your-project-to-use-xcode-cloud#Use-a-remote-source-control-repository Do these IP's ever change? Are there specific ports Apple uses? Would be nice to limit to only what's needed. Do we have to open in-bound access or can we instead have our builds reach out with an outbound only setup?
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1
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60
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1w
Reply to good morning My app has been approved and in the app store but my subscriptions are not working
Hello - In order to resubmit your three IAP subscription products, the status of each needs to change from Developer Action Needed to Ready to Submit. We recommend editing each of them, in order to save an update (e.g.: add a note to the Review Notes section like [Date] Updating IAP to resubmit with new binary of Version 1.x of [App Name]. Once the status of the IAPs has been successfully updated, proceed to submit a new version of the app - and attach the three IAPs for review as documented here under Submit an In-App Purchase of the first time. If you are still unable to resubmit the IAPs with a new app build, please file a detailed ticket (including screenshots and/or video) via Feedback Assistant, and reply back to this thread with that ticket number - and we will follow-up. Thank you.
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1w
Reply to How to monitor heart rate in background without affecting Activity Rings?
Hi @Ziqiao Chen and everyone, Thank you for the follow-up. You were right to push for more precise testing — it led me to discover an issue with my original test setup and reach a much clearer understanding of the problem. == Correction: Original Test Setup == My initial frontmost test had a build configuration error: the test build still had an active HKWorkoutSession running in the background. This means the results I would have reported (~10 minutes before termination) did not reflect pure frontmost app state behavior. I've since corrected this and re-tested with precise instrumentation. == Hardware & Software == Apple Watch Series 8 (45mm) — not Series 4 watchOS 11.6.1 (latest stable) Build: Debug, standalone watch app Xcode debugger disconnected before all tests (to avoid priority elevation) == Methodology == I added a 30-second heartbeat timer that logs: Sequential counter and elapsed seconds Current heart rate value and time since last HR sample (hr_age_sec) App lifecycle
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Reply to FSKit passthrough sample fails to mount
Yes, both are signed Executable=/Users/alexf/Library/Developer/Xcode/DerivedData/Passthrough-fmtxodvbsknmqegwvscnzsczlopk/Build/Products/Debug/PassthroughAppEx.appex/Contents/MacOS/PassthroughAppEx Identifier=com.example.apple-samplecode.PassthroughXXXXXXXX.AppEx Format=bundle with Mach-O thin (arm64) CodeDirectory v=20400 size=476 flags=0x0(none) hashes=3+7 location=embedded Hash type=sha256 size=32 CandidateCDHash sha256=9abcde7d8b79d23164600c46c55cdace7136690a CandidateCDHashFull sha256=9abcde7d8b79d23164600c46c55cdace7136690aecb06f89082b53853a045b76 Hash choices=sha256 CMSDigest=9abcde7d8b79d23164600c46c55cdace7136690aecb06f89082b53853a045b76 CMSDigestType=2 CDHash=9abcde7d8b79d23164600c46c55cdace7136690a Signature size=4781 Authority=XXXXXXXXXXXXX Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Signed Time=17 Mar 2026 at 15:00:17 Info.plist entries=21 TeamIdentifier=XXXXXXXX Sealed Resources version=2 rules=13 files=3 Internal requirements count=1 si
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to what this error
*I can't install the build
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Reply to what this error
I have the exact same issue, also I can install the newest build on my phone through TestFlight
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WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkoutSession in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkoutSession Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudioEngine / AVAudioPlayerNode with generated click audio. Thank you!
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