Search results for

“iPhone 16 pro”

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CarPlay Stopped Working on Upgrade to iPhone 17 Pro + iOS 26
Have a 2019 Ford Edge w/ Sync 3.4, wired carplay. Worked fine w/ iPhone 16 Pro on iOS 18. Upgraded to iPhone 17 Pro, came w/ iOS 26, carplay hasn't worked since. I've kept trying throughout new iOS 26 releases, lately with iOS 26.3 Public Beta 1, still not working. Have a long running issue with updates and system diagnostics as I've tried over the last few months: FB20739050 There is also a Apple support community thread with issues like this (and a ton of others) - my first post there was https://discussions.apple.com/thread/256138283?answerId=261613103022&sortBy=oldest_first#261613103022 I'm hoping here in the developer forums someone can maybe take a look at the feedback item and various system diagnostics to pin-point the issue. I'm a little concerned it's still not fixed this far into the follow-up point releases of iOS 26. Appreciate any help, thanks! --Chuck
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430
Dec ’25
Iphone Pro Mac 16, 18.2 (22C152)
Hi, since the last 2 updates on the Iphone the battery drains really quick. I can't even last a day without having to recharge. I made sure all my apps where closed and at the end of day my only way to slow the leak was to put it in battery saving mode. Im not sure im at the right place to report this issue. My iPad Pro M4, MacBook Pro 14 inch M4 with pro chip are all with Beta softwares so I guess Im at the right place to report.
1
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577
Dec ’24
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro
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402
Jan ’25
Mail server connection problem.
Hello, i am currently running iOS 18.4 Public Beta (22E5232a) on an iPhone 16 Pro and i have problems with getting emails in the native mail app. i cannot receive any email from some of my email addresses. there is an “account error“ message that says: “Cannot get mail, The connection to the server failed.” When i enter my password again in settings it works for 1-2 days then stop working. On my iPhone X running iOS 16.7.10 it works perfectly. Only bugs on my iPhone 16 Pro.
3
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93
Mar ’25
Error Blocking Phone Numbers
In my case, when I try to block calls on iOS 26, the blocking doesn't occur; the scenarios seem intermittent. If I create two CallDirectory extensions, the first blocks the numbers, but the second doesn't. Interestingly, the extension marks the number as suspicious. There's also a case where, on iOS 26 on an iPhone 16 Pro, the functionality doesn't work at all. I'd like to know if there have been any changes to the use of CallKit in iOS 26, because users of my app on iOS 18 and below report successful blocking.
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252
Nov ’25
Cluster not displaying in CarPlay POI template on iPhone 14 with iOS 26.0.1
I am experiencing an issue with the CarPlay POI template in my CarPlay application. On my iPhone 14 running iOS 26.0.1, the clustering of POIs on the CarPlay map is not displaying at all. However, this issue only affects this specific model and OS version. The same app works correctly on an iPhone 14 with iOS 18.5 and on an iPhone 16 Pro Max with iOS 26.0.1. There are no code changes between builds for each device.
Topic: UI Frameworks SubTopic: UIKit Tags:
1
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105
Oct ’25
Inconsistent BLE Extended Advertising Scanning on iOS
I'm developing an iOS 18 app using Core Bluetooth on an iPhone 16 Pro to scan for BLE Extended Advertising packets. However, scanning behavior is inconsistent. Sometimes, the app detects extended advertising packets correctly, but other times, it fails to find them even when the advertiser is active. I tested using nRF Connect on both my iPhone 16 Pro and another Android device that I'm also developing an app for. The Android device consistently detects the extended advertising packets, but my iPhone 16 Pro has inconsistent results. Legacy advertising packets are scanned without any issues. The same peripheral is consistently detected on Android and other BLE scanners. I've tested with different scan settings, restarted Bluetooth, and rebooted the device, but the issue persists. Does iOS 18 have any known limitations with BLE Extended Advertising? Any workarounds to improve scanning reliability?
0
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182
Mar ’25
IOS18.1
Just updated my iPhone 16 pro max to the iOS 18.1 however the record icon doesn’t show on my screen while am having a phone call like other devices
1
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464
Oct ’24
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error Simulator device failed to complete the requested operation.. The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
3
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409
Oct ’25
iOS 18.4 beta update
My iPhone 16 pro max when on the magnetic charger at home or in my car. My phone just powers down and reboots on its own. This has happened several times a day since updating to iOS 18.4. Anyone else having this problem ?
1
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178
Mar ’25
iPhone 17 (Pro) App Freeze When Changing Ultra-Wide Camera Frame Rate on iOS 26.1
Device: iPhone 17 Pro iOS Version: iOS 26.1 Camera: Ultra-wide (0.5x) using AVCaptureSession Our camera app freezes on iPhone 17 when switching frame rates (30fps ↔ 60fps). This works fine on iPhone 16 Pro and earlier. What We've Observed: Freeze happens on frame rate change - particularly when stabilization was enabled Thread.sleep is used - to allow camera hardware to settle before re-enabling stabilization Works on older iPhones - only iPhone 17 exhibits this behavior Console shows these errors before freeze: 17281 <<<< FigXPCUtilities >>>> signalled err=18446744073709534335 <<<< FigCaptureSourceRemote >>>> err=-17281 Is Thread.sleep on the main thread causing the freeze? Should all camera configuration be on a background queue? Is there something specific about iPhone 17 ultra-wide camera that requires different handling? Should we use session.beginConfiguration() / session.commitConfigu
1
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695
Nov ’25
Xcode 16 having issue on macOS 14 arm-64 and 15 arm-64 images
Issue description: Using Xcodebuild command to build a project using Xcode 16.1 and 16.2, getting multiple device simulator warnings with same os and same model. Please see issue: https://github.com/actions/runner-images/issues/11036 Repro steps: create a Xcode project, build it using below command with Xcode 16 version. run: | echo Building project manually... xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=18.2' build | xcbeautify --renderer github-actions
1
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593
Jan ’25
CarPlay Stopped Working on Upgrade to iPhone 17 Pro + iOS 26
Have a 2019 Ford Edge w/ Sync 3.4, wired carplay. Worked fine w/ iPhone 16 Pro on iOS 18. Upgraded to iPhone 17 Pro, came w/ iOS 26, carplay hasn't worked since. I've kept trying throughout new iOS 26 releases, lately with iOS 26.3 Public Beta 1, still not working. Have a long running issue with updates and system diagnostics as I've tried over the last few months: FB20739050 There is also a Apple support community thread with issues like this (and a ton of others) - my first post there was https://discussions.apple.com/thread/256138283?answerId=261613103022&sortBy=oldest_first#261613103022 I'm hoping here in the developer forums someone can maybe take a look at the feedback item and various system diagnostics to pin-point the issue. I'm a little concerned it's still not fixed this far into the follow-up point releases of iOS 26. Appreciate any help, thanks! --Chuck
Replies
1
Boosts
0
Views
430
Activity
Dec ’25
Iphone Pro Mac 16, 18.2 (22C152)
Hi, since the last 2 updates on the Iphone the battery drains really quick. I can't even last a day without having to recharge. I made sure all my apps where closed and at the end of day my only way to slow the leak was to put it in battery saving mode. Im not sure im at the right place to report this issue. My iPad Pro M4, MacBook Pro 14 inch M4 with pro chip are all with Beta softwares so I guess Im at the right place to report.
Replies
1
Boosts
0
Views
577
Activity
Dec ’24
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro
Replies
1
Boosts
0
Views
402
Activity
Jan ’25
iOS 26 update error
Hello. I have a problem with update check ! Say “ error to Check update” update section on my iPhone 16 pro. what Is the solution to fix?
Replies
6
Boosts
0
Views
867
Activity
Jun ’25
Mail server connection problem.
Hello, i am currently running iOS 18.4 Public Beta (22E5232a) on an iPhone 16 Pro and i have problems with getting emails in the native mail app. i cannot receive any email from some of my email addresses. there is an “account error“ message that says: “Cannot get mail, The connection to the server failed.” When i enter my password again in settings it works for 1-2 days then stop working. On my iPhone X running iOS 16.7.10 it works perfectly. Only bugs on my iPhone 16 Pro.
Replies
3
Boosts
0
Views
93
Activity
Mar ’25
IOs 18.4 beta 1 or Public beta 1
I was waiting especially for the public beta. ZKB's Twint-App doesn't work properly either. I use a iphone 16 pro Max
Replies
1
Boosts
0
Views
316
Activity
Feb ’25
Error Blocking Phone Numbers
In my case, when I try to block calls on iOS 26, the blocking doesn't occur; the scenarios seem intermittent. If I create two CallDirectory extensions, the first blocks the numbers, but the second doesn't. Interestingly, the extension marks the number as suspicious. There's also a case where, on iOS 26 on an iPhone 16 Pro, the functionality doesn't work at all. I'd like to know if there have been any changes to the use of CallKit in iOS 26, because users of my app on iOS 18 and below report successful blocking.
Replies
1
Boosts
0
Views
252
Activity
Nov ’25
Cluster not displaying in CarPlay POI template on iPhone 14 with iOS 26.0.1
I am experiencing an issue with the CarPlay POI template in my CarPlay application. On my iPhone 14 running iOS 26.0.1, the clustering of POIs on the CarPlay map is not displaying at all. However, this issue only affects this specific model and OS version. The same app works correctly on an iPhone 14 with iOS 18.5 and on an iPhone 16 Pro Max with iOS 26.0.1. There are no code changes between builds for each device.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
105
Activity
Oct ’25
Inconsistent BLE Extended Advertising Scanning on iOS
I'm developing an iOS 18 app using Core Bluetooth on an iPhone 16 Pro to scan for BLE Extended Advertising packets. However, scanning behavior is inconsistent. Sometimes, the app detects extended advertising packets correctly, but other times, it fails to find them even when the advertiser is active. I tested using nRF Connect on both my iPhone 16 Pro and another Android device that I'm also developing an app for. The Android device consistently detects the extended advertising packets, but my iPhone 16 Pro has inconsistent results. Legacy advertising packets are scanned without any issues. The same peripheral is consistently detected on Android and other BLE scanners. I've tested with different scan settings, restarted Bluetooth, and rebooted the device, but the issue persists. Does iOS 18 have any known limitations with BLE Extended Advertising? Any workarounds to improve scanning reliability?
Replies
0
Boosts
0
Views
182
Activity
Mar ’25
IOS18.1
Just updated my iPhone 16 pro max to the iOS 18.1 however the record icon doesn’t show on my screen while am having a phone call like other devices
Replies
1
Boosts
0
Views
464
Activity
Oct ’24
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error Simulator device failed to complete the requested operation.. The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
Replies
3
Boosts
0
Views
409
Activity
Oct ’25
XCode16 XCode15获取的屏幕宽高不同
Device: iPhone 16 Pro Max System Version: 18.3.1 Screen width and height obtained using [UIScreen mainScreen].bounds.size are as follows Why are the two results different?
Replies
0
Boosts
0
Views
128
Activity
Apr ’25
iOS 18.4 beta update
My iPhone 16 pro max when on the magnetic charger at home or in my car. My phone just powers down and reboots on its own. This has happened several times a day since updating to iOS 18.4. Anyone else having this problem ?
Replies
1
Boosts
0
Views
178
Activity
Mar ’25
iPhone 17 (Pro) App Freeze When Changing Ultra-Wide Camera Frame Rate on iOS 26.1
Device: iPhone 17 Pro iOS Version: iOS 26.1 Camera: Ultra-wide (0.5x) using AVCaptureSession Our camera app freezes on iPhone 17 when switching frame rates (30fps ↔ 60fps). This works fine on iPhone 16 Pro and earlier. What We've Observed: Freeze happens on frame rate change - particularly when stabilization was enabled Thread.sleep is used - to allow camera hardware to settle before re-enabling stabilization Works on older iPhones - only iPhone 17 exhibits this behavior Console shows these errors before freeze: 17281 <<<< FigXPCUtilities >>>> signalled err=18446744073709534335 <<<< FigCaptureSourceRemote >>>> err=-17281 Is Thread.sleep on the main thread causing the freeze? Should all camera configuration be on a background queue? Is there something specific about iPhone 17 ultra-wide camera that requires different handling? Should we use session.beginConfiguration() / session.commitConfigu
Replies
1
Boosts
0
Views
695
Activity
Nov ’25
Xcode 16 having issue on macOS 14 arm-64 and 15 arm-64 images
Issue description: Using Xcodebuild command to build a project using Xcode 16.1 and 16.2, getting multiple device simulator warnings with same os and same model. Please see issue: https://github.com/actions/runner-images/issues/11036 Repro steps: create a Xcode project, build it using below command with Xcode 16 version. run: | echo Building project manually... xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=18.2' build | xcbeautify --renderer github-actions
Replies
1
Boosts
0
Views
593
Activity
Jan ’25