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“DTiPhoneSimulatorErrorDomain Code 2”

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How can users dismiss the iOS 18 second-stage Contacts permission prompt?
In iOS 18, requesting Contacts access via CNContactStore.requestAccess(for:) triggers a two-stage authorization flow: First stage: the standard Allow / Don't Allow alert Second stage: a sheet titled How do you want to share contacts? with two options — Select Contacts and Share All [N] Contacts My question is about the second-stage sheet specifically. It does not appear to have a Cancel or Close button, and swipe-down to dismiss does not work on the devices I've tested (iOS 18.x). If a user reaches this second prompt and decides they don't want to choose either option, how are they expected to dismiss it? Is this intentional behavior?
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Reply to Ios filenaming and metadata changing
In response to your comment above ~ Glad it was helpful! Both apps build on the same public AVFoundation framework — capture session, devices, photo/video outputs. That's the starting point for any iOS camera, system Camera included. The differences are mostly what's layered on top: Proprietary processing. Smart HDR, Deep Fusion, and the Photonic Engine are Apple-named features in the system Camera's capture pipeline. Some of the technologies behind these features are exposed as public APIs (applied automatically when you use the standard AVFoundation paths); other internal details aren't exposed. Advanced features that are public APIs. Cinematic mode, ProRes recording, spatial video, ProRAW, Live Photos — all available to your own camera app via AVFoundation. Each has additional Apple sample code if you want to dig deeper. System integrations. The Lock Screen camera button, Control Center shortcut, and writing to standard DCIM/IMG_XXXX paths historically belonged only to the system Camera. With Lock
1w
Reply to WKWebView iOS 26 preventing javascript injections
Hi soykanozcelik, A few things on your follow-up. On a clean install: updating Rider to the version that fixes the iOS-device-listing issue is reasonable — that's a JetBrains-side question and using their latest stable is the standard advice there. The dyld code-signing crash on the simulator is a separate issue: that crash originates in how the bundle is signed, which the .NET iOS workload is responsible for — not Rider or Xcode. A clean reinstall of Xcode and the simulator runtimes is unlikely to fix the crash by itself. Updating the .NET iOS workload is more likely to address the signing failure (use dotnet workload list to check the current version, then dotnet workload update). On the WebView debugging: yes, the JavaScript is failing inside your app's WebView, and that's where the diagnostic information needs to come from. The NOTE-1 test you described — opening the page in Safari on the iPhone via the Develop menu — loads the page in Safari's own process, separately from your MAUI app's WebView
Topic: Safari & Web SubTopic: General
1w
WKWebView iOS 26 preventing javascript injections
I have an ASP.NET WebForm website application running under a WebView (WKWebView) developed with DotNet MAUI, and I've been experiencing problems since compiling with iOS 26. Specifically, there are two buttons on the webform. These buttons use some JavaScript code defined within the page via onClientClick from the ASPX page, while the button is also called from the server side using code like this: string encodedMessage = System.Web.HttpUtility.JavaScriptStringEncode(diffLocationMessage, true); string scriptError = $hideLoading(); showBootStrapStyleAlert({encodedMessage}, 'error');; ScriptManager.RegisterStartupScript(this, GetType(), Alert_Error_DiffLoc, scriptError, true); Some of these JavaScript scripts work, while others don't. At the same time, the OnClientClick button on the MAUI side uses a special handler to process a parameter (ENTRY or EXIT) received from these buttons and updates some hidden fields and labels on the webform side. await myWebView.EvaluateJavaScriptAsync(
Topic: Safari & Web SubTopic: General
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Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Thank you.. Update with revised connection topology: Connection setup: Monitor 1: Mac built-in HDMI 2.1 port → LG-supplied Ultra High Speed HDMI cable (48 Gbps certified) → LG 27GM950B HDMI input set to HDMI 2.1 PC mode Monitor 2: Mac TB5 port → Silkland DP80 USB-C cable → LG 27GM950B USB-C input (DP Alt Mode, monitor's USB-C input is limited to DP 1.4 per OSD) Initial state (both monitors connected, no third-party software intervention): Monitor 1 (HDMI): 5120x2880 @ 120Hz HiDPI, YCbCr 4:4:4 Limited Range, 27,400 Mbps allocation. Monitor 2 (USB-C): 3840x2160 @ 120Hz HiDPI, RGB Full Range, 13,700 Mbps allocation. The kernel selected 4K HiDPI as the default mode on the smaller-allocation pipe — 5K HiDPI was not offered by macOS natively. After forcing HiDPI 5K on Monitor 2 via BetterDisplay 4.3.3: Monitor 2 transitioned to: 5120x2880 @ 60Hz HiDPI (VRR 48-60Hz), HDR10 RGB Full Range, 13,700 Mbps allocation. So the dual 5K HiDPI configuration is only achievable when a third-pa
1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. How did you make this change? The problem here is that what matters ISN'T the monitors specific setting at a given moment, it's what the mac sees as it's valid configuration range. This can't really be done via software on that mac, or do I think most displays behave in a way that would make this work[1]. That's why I suggested a physical adaptor- it prevents the mac from knowing that the monitor is capable of a higher resolution Is the WindowServer assertion failure (r.170248892) expected to be addressed in a future macOS update, Per long standing policy, DTS generally doesn't talk about if/when any given bug will be fixed. However, as a general comment, WindowServer bugs, particularly crashes, are taken very seriously since their functional impact is broadly similar to a kernel panic (basically, the whole system goes away). In practice, that means two things: Fixing th
1w
Repeatedly rejected for Guideline 2.5.4 despite clear UI, in-app onboarding, video, and detailed notes
Hello, Looking for guidance on how to break through what appears to be a stalled review process. My app, Nava Aura, has been rejected three times under Guideline 2.5.4 for the audio background mode, each rejection citing inability to locate the audio feature. I would value advice from anyone who has worked through a similar pattern. What the app does: Nava Aura is a markdown reader and editor that reads documents aloud using AVSpeechSynthesizer (on-device text-to-speech). The audio UIBackgroundMode is declared so user-initiated playback continues when the screen locks or the user switches apps, identical to the way Audible, Spotify, and Apple Podcasts behave. Playback never starts autonomously; it requires an explicit user tap. What we have done across three builds: Visible circular headphones button on every document card in the library. One tap begins listening. First-launch onboarding that opens with two screens explaining read/listen and background continuity, and ends in a live listening session
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Follow-up and Escalation Request – App Waiting for Review Since March 27, 2026
Dear Apple App Review Team, I hope you are doing well. I am writing to respectfully request assistance regarding my app review status for the following application: App Name: Lang-Talk : Language Lessons App ID: 6761159353 The app was submitted to App Store Connect on March 27, 2026, and it is still showing “Waiting for Review” after more than two months. I previously contacted Apple Developer Support regarding this issue under: Case ID: 102863904030 I received responses on April 15 and April 21 stating that the app was still in the queue and that there was nothing I could do to speed up the process. However, since then, there has been no progress, no review activity, and no additional communication regarding my submission. Because of the unusually long delay, I also posted a question on the Apple Developer Forums to seek guidance from other developers. In my forum post, I explained that: The app has remained in “Waiting for Review” since March 27, 2026 No rejection or feedback has ever been received
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Inexplicable Metal crash ever since iOS 26.5 beta 4
Hi all, I'm working on updating my audio visualizer app. I'm adding new visualizers based on Metal 4 compute shaders. They worked in iOS 26.4 and iOS 26.5 up until beta 3. However, after that, the visualizers started crashing the phone and forcing a restart. On the latest version of iOS 26.5, the crash is still there. I submitted feedback, but haven't heard anything back just yet. I was wondering if others have faced this same issue, and if there are any workarounds. Here is my repo if you want to look at the code (forgive me if it's sloppy, I'm quite new to graphics programming and Metal): https://github.com/aabagdi/VisualMan/tree/main Thank you!
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Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. Test results (both monitors connected, BetterDisplay 4.3.3 reports): First monitor (dispext0@B0000000): Current Mode: 5120x2880 @ 120Hz Maximum Source Bandwidth: 27,400 Mbps Maximum Source Width: 7680 Allocation maintained after second monitor hotplug Second monitor (dispext1@90000000): Current Mode: 3840x2160 @ 120Hz Preferred Mode at connection level: 3840x2160 @ 120Hz, 13,700 Mbps Maximum Source Bandwidth: 13,700 Mbps Maximum Source Width: 6720 Cannot negotiate 5120x2880 at any refresh rate on the smaller pipe Observations: The 120Hz cap on the first monitor prevents the runtime reallocation that previously occurred on second-monitor hotplug. However, the second monitor's connection-level preferred mode caps at 3840x2160 / 13,700 Mbps regardless of the first monitor's bandwidth consumption — the smaller pipe does not appear to receive additional bandwidth when the larger pipe
1w
TestFlight app download issue
Hi friends, Since yesterday, I'm not able to download any of my apps from TestFlight (while I can for others developers). I'm searching since 2 days now about the reason and I think I've tried everything, so I'm asking if you might have an idea... It occured after adding subscriptions to one of my apps, then I did all of these: Check all contracts on my apple developer account Verify my apple ID in internal testers Install / Uninstall TestFlight app Remove / Re-add myself as tester Try new builds My apps are listed on the Apple Store and not removed from Sales. Did I miss something? The error is mysterious... I also contacted Apple, I'm waiting for their answer. Thank you 🙏
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Enrollment stuck for 2 months
Hi all. I have been trying to enroll in the Apple Developer Program for around 2 months. I have made couple of payments and received order confirmation email saying order will be processed within 2 business days. I have received no further emails I can find. Can anyone please advice me how I can check the status of my enrollment or if something more is needed for my order to be processed. Many thanks.
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App stuck in "Waiting for Review" for over 2 months
Hello everyone, I would like to ask whether other developers are currently experiencing unusually long App Review delays for new apps. Here is the timeline for my app (Apple ID: 6759361892): Build 1 — Feb 19, 2026: Initial build submitted Feb 21, 2026: Rejected because ads were not working properly Build 2 — Feb 23, 2026: Updated build submitted Build 3 — Feb 26, 2026: Another updated build submitted Mar 11–18, 2026: Status remained “Waiting for Review” and never entered the “In Review” stage Mar 18, 2026: Submission cancelled and resubmitted Current status: Still “Waiting for Review” During this period, I have already tried several ways to resolve the issue: Contacted Apple Developer Support multiple times Submitted an expedited review request Sent several follow-up emails regarding the delay Contacted Apple Support and asked them to leave messages for the App Review team Each time, I was told that the situation would be checked or that the review would “begin shortly.” I have now received that same
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Reply to The callback is not triggered when the app is launched from a terminated state via the notification action
[quote='888338022, Madhuri_Ramapure, /thread/826318?answerId=888338022#888338022, /profile/Madhuri_Ramapure'] How do the custom notification buttons … continue to work even after the applications have been manually force-quit or killed? [/quote] I’ve no idea, sorry. I’m not familiar with those products, so I don’t know what those buttons actually do. And even if I did, there’s no guarantee I’d be able to work out how they do it. However, I can offer some general titbits: Removing an app from the multitasking UI is a strong indication from the user that the app should not run in the background again until they manually relaunch it. Some subsystem, like URLSession, honour that request scrupulously; others less so. So the exact behaviour varies by subsystem. And even within a subsystem it changes over time. Testing Background Session Code explains one change in URLSession, but other subsystems have their own unique history. And some stuff that happens in the background doesn’t involve background executi
1w
How can users dismiss the iOS 18 second-stage Contacts permission prompt?
In iOS 18, requesting Contacts access via CNContactStore.requestAccess(for:) triggers a two-stage authorization flow: First stage: the standard Allow / Don't Allow alert Second stage: a sheet titled How do you want to share contacts? with two options — Select Contacts and Share All [N] Contacts My question is about the second-stage sheet specifically. It does not appear to have a Cancel or Close button, and swipe-down to dismiss does not work on the devices I've tested (iOS 18.x). If a user reaches this second prompt and decides they don't want to choose either option, how are they expected to dismiss it? Is this intentional behavior?
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0
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182
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1w
Reply to Ios filenaming and metadata changing
In response to your comment above ~ Glad it was helpful! Both apps build on the same public AVFoundation framework — capture session, devices, photo/video outputs. That's the starting point for any iOS camera, system Camera included. The differences are mostly what's layered on top: Proprietary processing. Smart HDR, Deep Fusion, and the Photonic Engine are Apple-named features in the system Camera's capture pipeline. Some of the technologies behind these features are exposed as public APIs (applied automatically when you use the standard AVFoundation paths); other internal details aren't exposed. Advanced features that are public APIs. Cinematic mode, ProRes recording, spatial video, ProRAW, Live Photos — all available to your own camera app via AVFoundation. Each has additional Apple sample code if you want to dig deeper. System integrations. The Lock Screen camera button, Control Center shortcut, and writing to standard DCIM/IMG_XXXX paths historically belonged only to the system Camera. With Lock
Replies
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Views
Activity
1w
Reply to WKWebView iOS 26 preventing javascript injections
Hi soykanozcelik, A few things on your follow-up. On a clean install: updating Rider to the version that fixes the iOS-device-listing issue is reasonable — that's a JetBrains-side question and using their latest stable is the standard advice there. The dyld code-signing crash on the simulator is a separate issue: that crash originates in how the bundle is signed, which the .NET iOS workload is responsible for — not Rider or Xcode. A clean reinstall of Xcode and the simulator runtimes is unlikely to fix the crash by itself. Updating the .NET iOS workload is more likely to address the signing failure (use dotnet workload list to check the current version, then dotnet workload update). On the WebView debugging: yes, the JavaScript is failing inside your app's WebView, and that's where the diagnostic information needs to come from. The NOTE-1 test you described — opening the page in Safari on the iPhone via the Develop menu — loads the page in Safari's own process, separately from your MAUI app's WebView
Topic: Safari & Web SubTopic: General
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1w
WKWebView iOS 26 preventing javascript injections
I have an ASP.NET WebForm website application running under a WebView (WKWebView) developed with DotNet MAUI, and I've been experiencing problems since compiling with iOS 26. Specifically, there are two buttons on the webform. These buttons use some JavaScript code defined within the page via onClientClick from the ASPX page, while the button is also called from the server side using code like this: string encodedMessage = System.Web.HttpUtility.JavaScriptStringEncode(diffLocationMessage, true); string scriptError = $hideLoading(); showBootStrapStyleAlert({encodedMessage}, 'error');; ScriptManager.RegisterStartupScript(this, GetType(), Alert_Error_DiffLoc, scriptError, true); Some of these JavaScript scripts work, while others don't. At the same time, the OnClientClick button on the MAUI side uses a special handler to process a parameter (ENTRY or EXIT) received from these buttons and updates some hidden fields and labels on the webform side. await myWebView.EvaluateJavaScriptAsync(
Topic: Safari & Web SubTopic: General
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6
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986
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1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Thank you.. Update with revised connection topology: Connection setup: Monitor 1: Mac built-in HDMI 2.1 port → LG-supplied Ultra High Speed HDMI cable (48 Gbps certified) → LG 27GM950B HDMI input set to HDMI 2.1 PC mode Monitor 2: Mac TB5 port → Silkland DP80 USB-C cable → LG 27GM950B USB-C input (DP Alt Mode, monitor's USB-C input is limited to DP 1.4 per OSD) Initial state (both monitors connected, no third-party software intervention): Monitor 1 (HDMI): 5120x2880 @ 120Hz HiDPI, YCbCr 4:4:4 Limited Range, 27,400 Mbps allocation. Monitor 2 (USB-C): 3840x2160 @ 120Hz HiDPI, RGB Full Range, 13,700 Mbps allocation. The kernel selected 4K HiDPI as the default mode on the smaller-allocation pipe — 5K HiDPI was not offered by macOS natively. After forcing HiDPI 5K on Monitor 2 via BetterDisplay 4.3.3: Monitor 2 transitioned to: 5120x2880 @ 60Hz HiDPI (VRR 48-60Hz), HDR10 RGB Full Range, 13,700 Mbps allocation. So the dual 5K HiDPI configuration is only achievable when a third-pa
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1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. How did you make this change? The problem here is that what matters ISN'T the monitors specific setting at a given moment, it's what the mac sees as it's valid configuration range. This can't really be done via software on that mac, or do I think most displays behave in a way that would make this work[1]. That's why I suggested a physical adaptor- it prevents the mac from knowing that the monitor is capable of a higher resolution Is the WindowServer assertion failure (r.170248892) expected to be addressed in a future macOS update, Per long standing policy, DTS generally doesn't talk about if/when any given bug will be fixed. However, as a general comment, WindowServer bugs, particularly crashes, are taken very seriously since their functional impact is broadly similar to a kernel panic (basically, the whole system goes away). In practice, that means two things: Fixing th
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1w
Repeatedly rejected for Guideline 2.5.4 despite clear UI, in-app onboarding, video, and detailed notes
Hello, Looking for guidance on how to break through what appears to be a stalled review process. My app, Nava Aura, has been rejected three times under Guideline 2.5.4 for the audio background mode, each rejection citing inability to locate the audio feature. I would value advice from anyone who has worked through a similar pattern. What the app does: Nava Aura is a markdown reader and editor that reads documents aloud using AVSpeechSynthesizer (on-device text-to-speech). The audio UIBackgroundMode is declared so user-initiated playback continues when the screen locks or the user switches apps, identical to the way Audible, Spotify, and Apple Podcasts behave. Playback never starts autonomously; it requires an explicit user tap. What we have done across three builds: Visible circular headphones button on every document card in the library. One tap begins listening. First-launch onboarding that opens with two screens explaining read/listen and background continuity, and ends in a live listening session
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2
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70
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1w
Follow-up and Escalation Request – App Waiting for Review Since March 27, 2026
Dear Apple App Review Team, I hope you are doing well. I am writing to respectfully request assistance regarding my app review status for the following application: App Name: Lang-Talk : Language Lessons App ID: 6761159353 The app was submitted to App Store Connect on March 27, 2026, and it is still showing “Waiting for Review” after more than two months. I previously contacted Apple Developer Support regarding this issue under: Case ID: 102863904030 I received responses on April 15 and April 21 stating that the app was still in the queue and that there was nothing I could do to speed up the process. However, since then, there has been no progress, no review activity, and no additional communication regarding my submission. Because of the unusually long delay, I also posted a question on the Apple Developer Forums to seek guidance from other developers. In my forum post, I explained that: The app has remained in “Waiting for Review” since March 27, 2026 No rejection or feedback has ever been received
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1
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85
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1w
Inexplicable Metal crash ever since iOS 26.5 beta 4
Hi all, I'm working on updating my audio visualizer app. I'm adding new visualizers based on Metal 4 compute shaders. They worked in iOS 26.4 and iOS 26.5 up until beta 3. However, after that, the visualizers started crashing the phone and forcing a restart. On the latest version of iOS 26.5, the crash is still there. I submitted feedback, but haven't heard anything back just yet. I was wondering if others have faced this same issue, and if there are any workarounds. Here is my repo if you want to look at the code (forgive me if it's sloppy, I'm quite new to graphics programming and Metal): https://github.com/aabagdi/VisualMan/tree/main Thank you!
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4
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1.2k
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1w
Reply to M5 Pro DCP bandwidth allocation: asymmetric 27,400/13,700 Mbps split between dispext0/dispext1 on dual 5K configuration
Confirmed the configuration behavior with the first monitor manually set to 5120x2880 @ 120Hz before connecting the second monitor. Test results (both monitors connected, BetterDisplay 4.3.3 reports): First monitor (dispext0@B0000000): Current Mode: 5120x2880 @ 120Hz Maximum Source Bandwidth: 27,400 Mbps Maximum Source Width: 7680 Allocation maintained after second monitor hotplug Second monitor (dispext1@90000000): Current Mode: 3840x2160 @ 120Hz Preferred Mode at connection level: 3840x2160 @ 120Hz, 13,700 Mbps Maximum Source Bandwidth: 13,700 Mbps Maximum Source Width: 6720 Cannot negotiate 5120x2880 at any refresh rate on the smaller pipe Observations: The 120Hz cap on the first monitor prevents the runtime reallocation that previously occurred on second-monitor hotplug. However, the second monitor's connection-level preferred mode caps at 3840x2160 / 13,700 Mbps regardless of the first monitor's bandwidth consumption — the smaller pipe does not appear to receive additional bandwidth when the larger pipe
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1w
TestFlight app download issue
Hi friends, Since yesterday, I'm not able to download any of my apps from TestFlight (while I can for others developers). I'm searching since 2 days now about the reason and I think I've tried everything, so I'm asking if you might have an idea... It occured after adding subscriptions to one of my apps, then I did all of these: Check all contracts on my apple developer account Verify my apple ID in internal testers Install / Uninstall TestFlight app Remove / Re-add myself as tester Try new builds My apps are listed on the Apple Store and not removed from Sales. Did I miss something? The error is mysterious... I also contacted Apple, I'm waiting for their answer. Thank you 🙏
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1
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0
Views
155
Activity
1w
Enrollment stuck for 2 months
Hi all. I have been trying to enroll in the Apple Developer Program for around 2 months. I have made couple of payments and received order confirmation email saying order will be processed within 2 business days. I have received no further emails I can find. Can anyone please advice me how I can check the status of my enrollment or if something more is needed for my order to be processed. Many thanks.
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1
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164
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1w
Reply to Xcode 26 is insanely slow
Xcode 26.5 is running insanely slow and throwing up errors on code that has no errors. The code will finally compile but it takes forever. It's almost unusable.
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App stuck in "Waiting for Review" for over 2 months
Hello everyone, I would like to ask whether other developers are currently experiencing unusually long App Review delays for new apps. Here is the timeline for my app (Apple ID: 6759361892): Build 1 — Feb 19, 2026: Initial build submitted Feb 21, 2026: Rejected because ads were not working properly Build 2 — Feb 23, 2026: Updated build submitted Build 3 — Feb 26, 2026: Another updated build submitted Mar 11–18, 2026: Status remained “Waiting for Review” and never entered the “In Review” stage Mar 18, 2026: Submission cancelled and resubmitted Current status: Still “Waiting for Review” During this period, I have already tried several ways to resolve the issue: Contacted Apple Developer Support multiple times Submitted an expedited review request Sent several follow-up emails regarding the delay Contacted Apple Support and asked them to leave messages for the App Review team Each time, I was told that the situation would be checked or that the review would “begin shortly.” I have now received that same
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196
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1w
Reply to The callback is not triggered when the app is launched from a terminated state via the notification action
[quote='888338022, Madhuri_Ramapure, /thread/826318?answerId=888338022#888338022, /profile/Madhuri_Ramapure'] How do the custom notification buttons … continue to work even after the applications have been manually force-quit or killed? [/quote] I’ve no idea, sorry. I’m not familiar with those products, so I don’t know what those buttons actually do. And even if I did, there’s no guarantee I’d be able to work out how they do it. However, I can offer some general titbits: Removing an app from the multitasking UI is a strong indication from the user that the app should not run in the background again until they manually relaunch it. Some subsystem, like URLSession, honour that request scrupulously; others less so. So the exact behaviour varies by subsystem. And even within a subsystem it changes over time. Testing Background Session Code explains one change in URLSession, but other subsystems have their own unique history. And some stuff that happens in the background doesn’t involve background executi
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