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App Review
My app has been in In Review for 30 days now. I have e-mailed once and called twice with no helpful information. I have also requested a expedited review but that hasn't helped. If App Review could respond to this and help out in any way that would be greatly appreciated, thank you.
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149
1w
Reply to Xcode 26.4: Regressions in Intelligence features
Chiming in to say three things: The Oauth token expiration happens to me as well. I can't find an exact pattern, but it seems to happen when I leave Xcode idle for a while. I'll go have lunch, come back, and suddenly I have to sign out and sign back in to Claude Agent. The AI seems to lose itself a lot. It'll begin responding to a prompt, I'll see output in the chat, but then it'll hang at Thinking... for a couple minutes. Suddenly, it'll pick up again and it always starts with: I should resume... or I'll resume..., as if the original session got interrupted. My internet connection is rock-solid; that is NOT the issue. This happens very frequently and it's pretty annoying because it adds minutes of overhead to what should be very quick, easy requests. Unlike Xcode 26.3, version 26.4 now puts much of the AI's thinking into chat bubbles that cut off the text and are not expandable. This is very dumb. I WANT to see what the AI is thinking. Xcode 26.4's UI is actively harmful and in the way. The only bub
1w
Does a Notification Service Extension continue executing network requests after calling contentHandler?
In my Notification Service Extension I'm doing two things in parallel inside didReceive(_:withContentHandler:): Downloading and attaching a rich media image (the standard content modification work) Firing a separate analytics POST request (fire-and-forget I don't wait for its response) Once the image is ready, I call contentHandler(modifiedContent). The notification renders correctly. What I've observed (via Proxyman) is that the analytics POST request completes successfully after contentHandler has already been called. My question: Why does this network request complete? Is it because: (a) The extension process is guaranteed to stay alive for the full 30-second budget, even after contentHandler is called so my URLSession task continues executing during the remaining time? (b) The extension process loses CPU time after contentHandler but remains in memory for process reuse and the request completes at the socket/OS level without my completion hand
1
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82
1w
Reply to Does a Notification Service Extension continue executing network requests after calling contentHandler?
It is a mixture of a number of things. After calling contentHandler, the notification starts getting processed, and as far as you are concerned the NSE is done. If there is no memory pressure, and the extension is known to run frequently, the system may not terminate the process, but reuse it by leaving it in memory, and just give it execution time the next time it needs to run. So, the process could stay alive after contentHandler, but it is not guaranteed. It could be terminated right after, or it could be left in memory for one notification, but could end up being terminated after another one. The URLSession task continues to run, because the NSE process is not the one running it, but the system handles the network requests. The request may complete after calling contentHandler, but by the time it does there may be no process to return the results to. So, it is not entirely safe to rely on this assumption, but you could fire-and-forget, as long
1w
Reply to Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
Well I figured it out - for anyone still encountering this issue: My company has one domain to service multiple locations/storefronts. Each location has it's own separate Payment Processing account, requiring a unique Apple Pay Payment Processing Certificate/MerchantID. The docs and responses here made me think subdomains would be required, which is a headache in itself - especially since the Apple Pay Session must be started from that subdomain (not the parent domain). SOLUTION: If you register multiple MerchantIds within a single Apple Developer Identifier - all Domain Association Files tied to a certain domain are the same. So if you verify for one MerchantID, then add that same domain to another - it will count it as already verified. No need for subdomains. No need for swapping out Domain Association files. Really wish that Apple had made that clear.
1w
Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
I've encountered an issue where we need multiple domain associations with separate Apple Pay implementations. Briefly, we have a /.well-known/apple-developer-merchantid-domain-association already setup with Stripe, and now we need another, different version of the file to get setup with FreedomPay. FreedomPay insists this file represents a three-way relationship between all parties and I have no reason to disbelieve them. I'm wondering if anyone has encountered this or if there is a standard procedure. I'm currently trying to find documentation on the exact way Apple Pay verification interacts with this file to see if we can produce it dynamically.
10
0
4.6k
1w
We are stuck at "Waiting for Review."
Our app has been stuck in Waiting for Review for over a week now. We have submitted expedited review requests, but none of them have received a response. We also reached out through the Contact Us support page, but have not heard back either. What's strange is that during this same period, we submitted an update for another app under the same developer account, and it was approved in less than 12 hours. We believe there may be an issue on the App Store side. We are posting here in hopes of getting assistance from the engineering and review teams. Our app has been on the App Store for 7 years and has 10 million users. We need to deliver a critical bug fix and address certain review compliance requirements, but for reasons unknown to us, the submission has been stuck — something that has never happened to us before.
1
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57
1w
Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3
I want to address the missing or incomplete DirectX calls from D3DMetal and Game Porting Toolkit 3. These missing calls have in part caused issue with our porting process and we are reconsidering. Missing or Incomplete Calls DXGI_FEATURE_PRESENT_ALLOW_TEARING — IDXGIFactory5::CheckFeatureSupport — this calls has to do with how VSync is handled and some modern games require it to initialize. Currently D3DMetal return 0 maybe by design but most likely because it’s not integrated. Adding a stub that returns 1 can fix this. I’m my use case I simply Noped the check and forced it to continue. D3D12_FEATURE_D3D12_OPTIONS2.DepthBoundsTestSupported — this call is also not present. Which causes games to not initialize rendering. Thankfully this was fixed by once again skipping the check. But this is essential for water rendering. This could be one reason currently water is not rendering in our game. IDXGIOutput6::GetDesc1().ColorSpace — returns DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 (SDR) on external HDR comp
5
0
232
1w
Apps stuck in "Waiting for Review" for over a month – no response from support
Hello, I’m experiencing an unusual issue with App Store review and would appreciate any guidance. I currently have two apps in the review queue: • Tendre – submitted on February 4 • After Midnight – submitted on February 19 The first app has now been stuck in Waiting for Review for over a month, and the second one has also not progressed at all since submission. During this time: • I contacted Apple Developer Support multiple times • I submitted support requests (including escalation) • I requested an expedited review However, I have not received any meaningful response or update. What makes this concerning is that typical review times are usually much shorter (often within a few days), and there are no visible issues or rejections. This situation is currently blocking our release, and we are unable to move forward. As these are our first app releases, this delay is critical and is significantly affecting our planned launch. Could this be related to: • an account-level issue • a rev
1
0
47
1w
HTTP 500 when attempting to resolve SCM repo connectivity issue.
Hello, I'm unable to kick off builds in Xcode Cloud today due to an error connecting to our SCM repo. Repository Issue Xcode Cloud is unable to connect to the repository “”. Reconnect the repository to resume builds. I can see that this is due to an HTTP 500 error on the /scm-repositories endpoint, which would normally indicate an issue in Xcode Cloud. If on the contrary this indicates an issue on my side, I'd like to hear details and what the resolution might be. Filed an issue here: FB22314855 (Xcode Cloud: HTTP 500 when connecting to SCM provider)
2
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55
1w
Reply to iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
[quote='880306022, KevinVB, /thread/794128?answerId=880306022#880306022, /profile/KevinVB'] @Quappi have you had any updates from Apple on the feedback report? We believe we have encountered the same issue. [/quote] @KevinVB unfortunately, no update on that except from this: We can't reproduce this internally. This has just happened again for me recently on the latest iOS 26.4 update. My radars on this topic, feel free to reference them in your feedback requests: FB18997699, FB17272792, FB19018706 I had initially reported this to Apple on iOS 26 beta 1 in June 2025, it’s really frustrating to see that this has not been addressed before the public release of iOS 26 – and we’re facing the same issue still 10 months later…
Topic: App & System Services SubTopic: General Tags:
1w
Reply to UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Have the exact same issue for a few months now with no help from support. I also do not use any alternative app store payments or alternative terms, neither do I have a VAT number. And because of this it's also now unable to submit apps with IAP. I have this on my account for 3 months now: Add Missing Tax Info To ensure your account is taxed accurately or avoid losing access to some App Store Connect features, complete tax form(s) below with missing information. I requested to remove it which they are supposed to remove within one month. I have at this point had to raise the issue with the ccpc (Competition and Consumer Protection Commission) in Ireland as it seems legal route is the only way forward. Have had countless cases open with apple dev support, finance, etc. Yet noone has an answer nor taken any action.
1w
Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
1w
App Review
My app has been in In Review for 30 days now. I have e-mailed once and called twice with no helpful information. I have also requested a expedited review but that hasn't helped. If App Review could respond to this and help out in any way that would be greatly appreciated, thank you.
Replies
6
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0
Views
149
Activity
1w
Request for Review Status Update for App ID 6758344632
Dear App Review Team, My app with App ID 6758344632 has been waiting for review since February and is still showing as pending. I would like to kindly ask if there are any updates regarding the review status. It has now been over a month, and I would greatly appreciate your assistance in processing it. Thank you very much for your time and support. Best regards,
Replies
1
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0
Views
79
Activity
1w
Reply to Xcode 26.4: Regressions in Intelligence features
Chiming in to say three things: The Oauth token expiration happens to me as well. I can't find an exact pattern, but it seems to happen when I leave Xcode idle for a while. I'll go have lunch, come back, and suddenly I have to sign out and sign back in to Claude Agent. The AI seems to lose itself a lot. It'll begin responding to a prompt, I'll see output in the chat, but then it'll hang at Thinking... for a couple minutes. Suddenly, it'll pick up again and it always starts with: I should resume... or I'll resume..., as if the original session got interrupted. My internet connection is rock-solid; that is NOT the issue. This happens very frequently and it's pretty annoying because it adds minutes of overhead to what should be very quick, easy requests. Unlike Xcode 26.3, version 26.4 now puts much of the AI's thinking into chat bubbles that cut off the text and are not expandable. This is very dumb. I WANT to see what the AI is thinking. Xcode 26.4's UI is actively harmful and in the way. The only bub
Replies
Boosts
Views
Activity
1w
Does a Notification Service Extension continue executing network requests after calling contentHandler?
In my Notification Service Extension I'm doing two things in parallel inside didReceive(_:withContentHandler:): Downloading and attaching a rich media image (the standard content modification work) Firing a separate analytics POST request (fire-and-forget I don't wait for its response) Once the image is ready, I call contentHandler(modifiedContent). The notification renders correctly. What I've observed (via Proxyman) is that the analytics POST request completes successfully after contentHandler has already been called. My question: Why does this network request complete? Is it because: (a) The extension process is guaranteed to stay alive for the full 30-second budget, even after contentHandler is called so my URLSession task continues executing during the remaining time? (b) The extension process loses CPU time after contentHandler but remains in memory for process reuse and the request completes at the socket/OS level without my completion hand
Replies
1
Boosts
0
Views
82
Activity
1w
Reply to Does a Notification Service Extension continue executing network requests after calling contentHandler?
It is a mixture of a number of things. After calling contentHandler, the notification starts getting processed, and as far as you are concerned the NSE is done. If there is no memory pressure, and the extension is known to run frequently, the system may not terminate the process, but reuse it by leaving it in memory, and just give it execution time the next time it needs to run. So, the process could stay alive after contentHandler, but it is not guaranteed. It could be terminated right after, or it could be left in memory for one notification, but could end up being terminated after another one. The URLSession task continues to run, because the NSE process is not the one running it, but the system handles the network requests. The request may complete after calling contentHandler, but by the time it does there may be no process to return the results to. So, it is not entirely safe to rely on this assumption, but you could fire-and-forget, as long
Replies
Boosts
Views
Activity
1w
Reply to Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
Well I figured it out - for anyone still encountering this issue: My company has one domain to service multiple locations/storefronts. Each location has it's own separate Payment Processing account, requiring a unique Apple Pay Payment Processing Certificate/MerchantID. The docs and responses here made me think subdomains would be required, which is a headache in itself - especially since the Apple Pay Session must be started from that subdomain (not the parent domain). SOLUTION: If you register multiple MerchantIds within a single Apple Developer Identifier - all Domain Association Files tied to a certain domain are the same. So if you verify for one MerchantID, then add that same domain to another - it will count it as already verified. No need for subdomains. No need for swapping out Domain Association files. Really wish that Apple had made that clear.
Replies
Boosts
Views
Activity
1w
Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
I've encountered an issue where we need multiple domain associations with separate Apple Pay implementations. Briefly, we have a /.well-known/apple-developer-merchantid-domain-association already setup with Stripe, and now we need another, different version of the file to get setup with FreedomPay. FreedomPay insists this file represents a three-way relationship between all parties and I have no reason to disbelieve them. I'm wondering if anyone has encountered this or if there is a standard procedure. I'm currently trying to find documentation on the exact way Apple Pay verification interacts with this file to see if we can produce it dynamically.
Replies
10
Boosts
0
Views
4.6k
Activity
1w
We are stuck at "Waiting for Review."
Our app has been stuck in Waiting for Review for over a week now. We have submitted expedited review requests, but none of them have received a response. We also reached out through the Contact Us support page, but have not heard back either. What's strange is that during this same period, we submitted an update for another app under the same developer account, and it was approved in less than 12 hours. We believe there may be an issue on the App Store side. We are posting here in hopes of getting assistance from the engineering and review teams. Our app has been on the App Store for 7 years and has 10 million users. We need to deliver a critical bug fix and address certain review compliance requirements, but for reasons unknown to us, the submission has been stuck — something that has never happened to us before.
Replies
1
Boosts
0
Views
57
Activity
1w
Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3
I want to address the missing or incomplete DirectX calls from D3DMetal and Game Porting Toolkit 3. These missing calls have in part caused issue with our porting process and we are reconsidering. Missing or Incomplete Calls DXGI_FEATURE_PRESENT_ALLOW_TEARING — IDXGIFactory5::CheckFeatureSupport — this calls has to do with how VSync is handled and some modern games require it to initialize. Currently D3DMetal return 0 maybe by design but most likely because it’s not integrated. Adding a stub that returns 1 can fix this. I’m my use case I simply Noped the check and forced it to continue. D3D12_FEATURE_D3D12_OPTIONS2.DepthBoundsTestSupported — this call is also not present. Which causes games to not initialize rendering. Thankfully this was fixed by once again skipping the check. But this is essential for water rendering. This could be one reason currently water is not rendering in our game. IDXGIOutput6::GetDesc1().ColorSpace — returns DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 (SDR) on external HDR comp
Replies
5
Boosts
0
Views
232
Activity
1w
Apps stuck in "Waiting for Review" for over a month – no response from support
Hello, I’m experiencing an unusual issue with App Store review and would appreciate any guidance. I currently have two apps in the review queue: • Tendre – submitted on February 4 • After Midnight – submitted on February 19 The first app has now been stuck in Waiting for Review for over a month, and the second one has also not progressed at all since submission. During this time: • I contacted Apple Developer Support multiple times • I submitted support requests (including escalation) • I requested an expedited review However, I have not received any meaningful response or update. What makes this concerning is that typical review times are usually much shorter (often within a few days), and there are no visible issues or rejections. This situation is currently blocking our release, and we are unable to move forward. As these are our first app releases, this delay is critical and is significantly affecting our planned launch. Could this be related to: • an account-level issue • a rev
Replies
1
Boosts
0
Views
47
Activity
1w
HTTP 500 when attempting to resolve SCM repo connectivity issue.
Hello, I'm unable to kick off builds in Xcode Cloud today due to an error connecting to our SCM repo. Repository Issue Xcode Cloud is unable to connect to the repository “”. Reconnect the repository to resume builds. I can see that this is due to an HTTP 500 error on the /scm-repositories endpoint, which would normally indicate an issue in Xcode Cloud. If on the contrary this indicates an issue on my side, I'd like to hear details and what the resolution might be. Filed an issue here: FB22314855 (Xcode Cloud: HTTP 500 when connecting to SCM provider)
Replies
2
Boosts
0
Views
55
Activity
1w
Reply to iOS 26 Regression: Screen Time Permission Lost, had to be re-authenticated
[quote='880306022, KevinVB, /thread/794128?answerId=880306022#880306022, /profile/KevinVB'] @Quappi have you had any updates from Apple on the feedback report? We believe we have encountered the same issue. [/quote] @KevinVB unfortunately, no update on that except from this: We can't reproduce this internally. This has just happened again for me recently on the latest iOS 26.4 update. My radars on this topic, feel free to reference them in your feedback requests: FB18997699, FB17272792, FB19018706 I had initially reported this to Apple on iOS 26 beta 1 in June 2025, it’s really frustrating to see that this has not been addressed before the public release of iOS 26 – and we’re facing the same issue still 10 months later…
Topic: App & System Services SubTopic: General Tags:
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1w
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
Little request for the devs at apple: Please make these MobileDevice pkgs available on the downloads site for every release. I shouldn't need to download the whole Xcode.app and extract it manually each time I need this pkg. <3
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
1w
Reply to UK TAX INFO - alternative terms addendum - showing under tax forms with no visible agreement
Have the exact same issue for a few months now with no help from support. I also do not use any alternative app store payments or alternative terms, neither do I have a VAT number. And because of this it's also now unable to submit apps with IAP. I have this on my account for 3 months now: Add Missing Tax Info To ensure your account is taxed accurately or avoid losing access to some App Store Connect features, complete tax form(s) below with missing information. I requested to remove it which they are supposed to remove within one month. I have at this point had to raise the issue with the ccpc (Competition and Consumer Protection Commission) in Ireland as it seems legal route is the only way forward. Have had countless cases open with apple dev support, finance, etc. Yet noone has an answer nor taken any action.
Replies
Boosts
Views
Activity
1w
Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
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Activity
1w