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Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hello everyone, I am migrating a legacy KEXT to a DriverKit (DEXT) architecture. While the DEXT itself is working correctly, I am completely blocked by a code signing issue when trying to establish the UserClient connection from our SwiftUI management app. Project Goal & Status: Our DEXT (com.accusys.Acxxx.driver) activates successfully (systemextensionsctl list confirms [activated enabled]). The core functionality is working (diskutil list shows the corresponding disk device node). The Core Problem: The userclient-access Signing Error To allow the app to connect to the DEXT, the com.apple.developer.driverkit.userclient-access entitlement is required in the app's .entitlements file. However, as soon as this entitlement is added, the build fails. Both automatic and manual signing fail with the same error: `Provisioning profile ... doesn't match the entitlements file's value for the ... userclient-access entitlement.` This build failure prevents the generation of an .app bundle, making it
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
After a full clean, build, and reboot, the IOServiceGetMatchingService(DriverKitAcxxx) call still fails at runtime, returning IO_OBJECT_NULL. No, it means your code is wrong and you're looking for the wrong object. From your earlier post, here is the IORegistry entry for your device: +-o DriverKitAcxxx | IOUserClass = DriverKitAcxxx | IOUserServerName = com.accusys.Acxxx.driver ... Pulling that apart in details: +-o DriverKitAcxxx This is your Service Name. In a DEX, it's set through IOService.SetName and defaults to the value of your IOUserClass. You create a match dictionary for it using IOServiceNameMatching(). IOUserSCSIParallelInterfaceController-> This is the name of the class in the kernel. It was configured by your DEX through your IOClass property, exactly as it would have been in a KEXT. You create a match dictionary for it using IOServiceNameMatching(). Making sure this is entirely clear, the class DriverKitAcxxx does NOT exist in the kernel. Instead, there is an instance of IOUserSCSIParallel
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to Pending Termination Notice
This is the response I got after submitting the appeal (2 days after submitting), but I still wasn't satisfied so I made an appeal again, but haven't made any collections Hello, Thank you for your patience while we evaluated the activity associated with your Apple Developer Program membership. We have completed our investigation and have determined that your Apple Developer Program membership, or another membership associated with your developer account, has been used for dishonest or fraudulent activity. This is prohibited by Section 3.2(f) of the Apple Developer Program License Agreement: You will not, directly or indirectly, commit any act intended to interfere with any of the Apple Software or Services, the intent of this Agreement, or Apple’s business practices including, but not limited to, taking actions that may hinder the performance or intended use of the App Store, Custom App Distribution, TestFlight, Xcode Cloud, Ad Hoc distribution, or the Program (e.g., submitting fraudulent reviews of Your own
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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Reply to How to debug ios Webkit crash
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
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Issue regarding universal links
Hello, we are experiencing an issue that is not systematic regarding universal links on our application. In some cases, after the application is installed, the universal links do not open the application but instead open in Safari. We have conducted tests on several devices and with the same link. In some cases, the links open the application after installation, and in other cases, they open in Safari. I should mention that in all test cases, we did not force the opening via the menu accessible through a long press on the link. We performed sysdiagnose in the different cases and we observed the same configuration for the universal links in the swcutil_show.txt file: User Approval: unspecified Site/Fmwk Approval: approved At this stage, I do not think the problem comes from our application or the configuration of the apple-app-site-association file. Is this a known issue? Is there anything we can do on our side to work around it ?
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Reply to Issue regarding universal links
@antoninb Thanks for the bug report. Please update it with a link to your AASA file and the app ID. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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Reply to App Clips don't work
Did anyone found a solution? I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed (though now it works on some cases), but hope this will give someone a starting point. Let me know if anyone found a proper solution. I have also opened a feedback and the number is FB20453270
Topic: UI Frameworks SubTopic: General Tags:
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Live Preview Window - Show/Hide?
Hi, I have been working through some of the SwiftUI tutorials (I really like it so far). Today I was editing a source file and I decided to widen the window a bit. I dragged too far to the right and wound up hiding the Preview. I cannot find any menu item, preference, etc. that allows you to show/hide the Preview. I'd like to get it back but have no idea how. I tried deleting some Xcode preferences but that did not help. I appreciate any advice. This is for Xcode 12.1.
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Reply to iOS26 beta: AppClips are not working properly
I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed, but hope this will help someone. Let me know if someone found a better solution. Note: I have seen it works in some phones with iOS 26 (like iPhone 14) when I use the appClip code (circular code), but not with plain QR code, and that too not on all phones (still not works on 14 pro max). But once it works on a given phone, it worked on normal QR code too (weird, I know). My best guess is that it' a cache issue.
Topic: App & System Services SubTopic: General Tags:
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Ghost entry remains in “Allow in Menu Bar” after app deletion — macOS Tahoe beta
I’m experiencing an issue on macOS Tahoe (Developer Beta, July 2025) related to the new “Allow in Menu Bar” section in System Settings. After uninstalling the application Backdrop (developer: Cindori), the entry com.cindori.Backdrop.Wallpaper still appears in the list of apps allowed to show in the menu bar, even though: — The app and all its associated files have been fully deleted. — The LaunchAgents files in ~/Library/LaunchAgents and /Library/LaunchAgents have been removed. — Preferences have been deleted via defaults delete com.cindori.Backdrop and defaults delete com.cindori.Backdrop.Wallpaper. — The system has been restarted. It seems the “Allow in Menu Bar” section keeps phantom references to apps or agents even after complete cleanup. Could you please confirm if this is expected behavior (perhaps for future reactivation) or a bug? Is there any official method or recommended command to permanently remove such residual entries from this list? Thank you very much for your help and clar
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Provisioning profile missing com.apple.developer.in-app-purchase entitlement
Our app (Bundle ID: org.grapplermobileapp) has the In-App Purchase capability enabled in the Apple Developer portal (checkbox is grayed out and checked). However, any new App Store provisioning profile we create for this App ID is missing the entitlement: com.apple.developer.in-app-purchase We confirmed this by inspecting the .mobileprovision file directly. As a result, all iOS builds fail with the error: Provisioning profile doesn't include the com.apple.developer.in-app-purchase entitlement Steps we've already taken: Deleted and re-created provisioning profiles (both automatic via Expo/EAS and manual in Developer portal). Uploaded the profile manually into EAS and rebuilt. Verified the entitlement is missing by searching the .mobileprovision file. Opened a support case (#102688824691). Apple Developer Support escalated, but then replied that In-App Purchase is a capability and not an entitlement, and directed me to the forums. So we’re stuck. The App ID shows IAP enabled, but profiles neve
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Xcode 26 - extremely long time to open immersive space
The issue reproducible with empty project. When you run it and tap Open immersive space it takes a couple of minutes to respond. The issue only reproducible on real device with debugger attached. Reproducible other developers too (not specific to my environment). Issue doesn't exists in Xcode 16. Afer initial long delay subsequent opens works fine. Console logs: nw_socket_copy_info [C1:2] getsockopt TCP_INFO failed [102: Operation not supported on socket] nw_socket_copy_info getsockopt TCP_INFO failed [102: Operation not supported on socket] Failed to set dependencies on asset 9303749952624825765 because NetworkAssetManager does not have an asset entity for that id. void * _Nullable NSMapGet(NSMapTable * _Nonnull, const void * _Nullable): map table argument is NULL PSO compilation completed for driver shader copyFromBufferToTexture so=0 sbpr=256 sbpi=16384 ss=(64, 64, 1) p=70 sc=1 ds=0 dl=0 do=(0, 0, 0) in 1997 XPC connection interrupted <<<< FigAudioSession(AV) >>>> audioSessionAVAudi
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