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Apple Maps Guides

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Reply to Can't Post On This Forum
Sorry for the delay responding. I’m running out of workdays for 2025, so I can’t address everything upthread. Instead, I want to post some general guidelines. If DevForums blocks you from posting reasonable content with the message “This post contains sensitive language”, I’d appreciate you filing a bug about that. For instructions on how to do that, see the end of this post. After that, you’ll need a workaround. Here’s how to use a binary search to find the problematic text: As part of the bug reporting process, you saved a copy of your post to a text file. Make a copy of that file. Open it in your text editor of choice. Select half of the file and delete it. Copy the remaining text and try to post that. If it works, undo the delete, select the other half, delete that, and go back to step 4. Make sure to click the Edit button next to your post rather than posting a second reply. If it fails, go back to step 3 and continue dividing. Eventually you’ll get down to something super small and you can usually find
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New build submission error
When submitting my new build to app store connect directly from dreamflow, I get this error: Failed Step: Flutter build ipa and automatic versioning Building com.pinpictu for device (ios-release)... ════════════════════════════════════════════════════════════════════════════════ No valid code signing certificates were found You can connect to your Apple Developer account by signing in with your Apple ID in Xcode and create an iOS Development Certificate as well as a Provisioning Profile for your project by: 1- Open the Flutter project's Xcode target with open ios/Runner.xcworkspace 2- Select the 'Runner' project in the navigator then the 'Runner' target in the project settings 3- Make sure a 'Development Team' is selected under Signing & Capabilities > Team. You may need to: - Log in with your Apple ID in Xcode first - Ensure you have a valid unique Bundle ID - Register your device with your Apple Developer Account - Let Xcode automatically provision a profile for yo
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Allowed method for using Stripe in a mobile app for purchasing subscription plans?
Hello, I need clarification about the correct and allowed way to use Stripe inside my mobile app for subscription purchases. My mobile app is for real estate agents. An agent can create an account and gets unlimited property uploads for the first 3 months. After 3 months, they must choose a subscription plan: Basic Plan: 3 property uploads per month Premium Plan: 15 property uploads per month The same agent can also log in on my website, where I am using Stripe to handle subscription payments. From the website, they can upgrade or downgrade their subscription. Now the main question: I want the agent to be able to upgrade their subscription directly from the mobile app as well, using Stripe. What is the allowed and compliant method to let the user purchase or manage their subscription inside the mobile app, considering that Stripe is used on my website? Specifically: Can I open a Stripe Checkout page in a WebView? Or must I open it in the device’s external browser (Safari)? Or does Apple require a dif
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AppStore Connect redirects me to iTunes Connect in 2025
I recently began developing iOS apps in 2025. I enrolled in an Apple Developer Account on December 10, 2025 and expected to get App Store Connect to upload my app to the app store. After succesfully paying for a membership, I tried to access App Store Connect but I'm redirected to the now-defunct iTunes Connect. Worst part is the URL mentions AppStore Connect, but the slug points to iTunesConnect and I can't get out of it: https://appstoreconnect.apple.com/WebObjects/iTunesConnect.woa/ra/gettingstarted From here, if I click on the Apps button, it redirects me again to the https://developer.apple.com/programs/ website. This is read-only documentation, and I can't take any action to upload my apps. Interestingly enough, if I try to access appstoreconnect.apple.com from Safari, the above loop happens. But if I try to access it from Arc Browser, I see this error instead: To access App Store Connect, you must be an individual or team member in the Apple Developer Program, or invited by an individ
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Accepted Developer Program Agreement on developer.apple.com, but App Store Connect still shows "Agreement Update" warning.
I am the sole Account Holder for my Apple Developer Program account and am encountering an issue where the acceptance of the updated Apple Developer Program License Agreement is not syncing correctly between the two developer portals. Issue Details: Agreement Status on developer.apple.com: I successfully accepted and reviewed the updated agreement at https://developer.apple.com/account. The Agreements section confirms the acceptance date as December 11, 2025 (as seen in the attached image). Status on App Store Connect: Despite this confirmation, when I sign into https://appstoreconnect.apple.com/, I still see the following critical warning: The Apple Developer Program License Agreement has been updated and needs to be reviewed. In order to update your existing apps and submit new apps, the Account Holder must review and accept the updated agreement by signing in to their account. Impact: This prevents me from performing key tasks, such as creating a new app, which triggers an Agreem
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Is it allowed to include an additional executable inside a macOS App Store app bundle and let users run it manually?
Hello, I’m preparing a macOS app for App Store submission, and I have a question regarding whether including an extra executable inside the app bundle is permitted under the App Store Review Guidelines. My app would include a command-line tool placed inside the bundle, such as: MyApp.app/Contents/MacOS/ or MyApp.app/Contents/Resources/ The purpose of this tool is to help users collect hardware/system information for troubleshooting or error reporting. Importantly: The app never launches this executable automatically. It never runs in the background. It is intended to run only when the user chooses to run it manually. The intended workflow is: The executable is shipped inside the app bundle. When needed, the app simply informs the user where the tool is located. The user manually executes it—either by double-clicking in Finder or by running it from Terminal. The executable runs independently, and the app does not trigger, spawn, or control the process. My questions are: Is this approach allowed under the macOS
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URGENT Update: Org Enrollment H6899PPP9F (AI Prosperity Limited) – 7+ Weeks Pending Activation (JV Sales Proof Attached)
Hi Apple Developer Community and Enrollment Team, Update on organization enrollment H6899PPP9F for AI Prosperity Limited (D-U-N-S [yours]): All initial issues (D-U-N-S, email blocks, docs) resolved weeks ago, with enrollment number issued—yet final activation remains pending over 7 weeks since full submission on 11/27/2025. No ETA or outreach despite prior calls/emails/forum posts. To highlight the stakes: Our app powers a joint venture under the Freedom Mastery brand (planners promising QR-app access), with ~+10K customer engagements via physical sales trying to download the app. Key proof (attachments), 500-1000 customers added every day from now on: Amazon Seller Central (Nov 1–Dec 11, 2025): 9,360 units, $323K+ sales, avg $30/order—listings here tease app integration (1K–4K reviews/SKU). Shopify (same period): 9,999+ orders, $63K+ sales, 195K sessions—direct traffic to app waitlist. Redacted JV agreement excerpt: Confirms AI Prosperity Limited's legal authority/control over Freedom Mastery brandi
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tabBarMinimizeBehavior behavior in iOS 26
I'm trying to revamp the player into a floating style like Apple music. I use tabViewBottomAccessory with tabBarMinimizeBehavior. At the time, I noticed an issue that tabViewBottomAccessory would not automatically collapse when the scroll area was small (but still exceeded the screen height). tabViewBottomAccessory can only be automatically collapsed when the scroll area is large enough. Below is the simplest demo. I'm not sure if it's intentional or if it's a bug. Besides, I wonder if we can control it programmatically(expanded/inline)? struct ContentView: View { var body: some View { TabView { Tab(Numbers, systemImage: number.circle) { List { // 200 works well, but 20 not ForEach(0..<200) { index in Text((index)) } } } } .tabBarMinimizeBehavior(.onScrollDown) .tabViewBottomAccessory { HStack { Text(SwiftUI Demo App) } } } }
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. Here are the steps I tried: Signed the build using Apple Development in Xcode Re-signed the build product Zipped the build product Notarized using xcrun notarytool submit, which returned Accept. Below is a sample re-signing command. codesign --sign $CODE_SIGN_IDENTITY --entitlements --options runtime --verbose --force build/Release/.app I'll probably need to eventually create an installer app and notarize it, but I think I've temporarily resolved the recent issue of not being able to sign with a Developer ID in Xcode. If you have any issues from an engineering perspective, please let me know.
Topic: Code Signing SubTopic: Entitlements Tags:
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Clarification Needed Regarding App Ownership Documentation for SaaS Platform Apps
Hello, Our company (ORDER SYSTEMS FOR COMMUNICATIONS AND INFORMATION TECHNOLOGY CO.) is a SaaS provider. We develop apps for clients, but we are not the owner of the business (جباتي وكرك | Chapati & Karak). We already submitted an official authorization letter, fully signed and stamped by the business owner, confirming our permission to build and publish the app — but it was still rejected. The client does not have an Apple Developer account, which is why we are submitting the app on their behalf through our platform. Could you please clarify: What exact documentation is required in this SaaS case? Is a signed and stamped authorization letter never acceptable? Do you require the client to open their own Apple Developer account even though they are using a SaaS system? Thank you.
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Reply to Unable to enable eligibility for External Purchase Link APIs — seeking clarification
I identified that ExternalPurchaseLink.canOpen was returning false because StoreKit determines eligibility solely based on the storefront country of the device’s production App Store account, regardless of the sandbox Apple ID used for testing. Since the production account on the device was set to a country that does not support External Purchase Links, the API consistently reported ineligible results. After switching the production App Store account to a supported storefront, the API began functioning correctly. At this point, I am not certain whether this behavior is intentional or a potential bug.
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to App clip banner appears after disabling app clip.
Hey there, Are you looking into deleting all app clips entirely? If so, you need to make sure you've deleted all default app clip experiences as well as advanced app clip experiences. I had the same issue a month ago and what helped was dactivating all default and advanced app clips manually via API step by step. That's a pretty tedious process, especially if you have not worked with their API before but that will help. Once you do that, it should start showing the default Safari banner. Apple, if you'd love to thank me for answering this question, please help with this issue 😜 (it negatively affects our customers): https://developer.apple.com/forums/thread/807984 https://developer.apple.com/forums/thread/803187
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