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TestFlight build visible on macOS but not installable: “Can only be tested on an iOS device” for Mac (Designed for iPad)
Hello everyone. We have an app that has been on the App Store for several years, originally distributed for iOS and iPadOS only. Recently, we enabled Mac (Designed for iPad) and started distributing macOS-compatible builds. Current situation: The app is available and downloadable from the macOS App Store and runs correctly on Apple Silicon Macs. The same app/build appears in TestFlight on macOS, but cannot be installed. TestFlight shows the message: “This app can only be tested on an iOS device.” This suggests the app itself is Mac-compatible, but TestFlight is treating the build as iOS-only. Environment and checks performed: Mac is Apple Silicon. App Store Connect app-level availability for Mac (Designed for iPad) is enabled. The app is not Mac Catalyst; it is a UIKit iOS/iPadOS app. Distribution is done via GitLab CI. CI uploads use an App Store provisioning profile (Apple Distribution), not development or ad-hoc. iPhone and iPad TestFlight installs work as expected. Info.plist verification: UIRequiredDevic
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
[quote='880896022, kthchew, /thread/819456?answerId=880896022#880896022, /profile/kthchew'] FB22286320 [/quote] Thanks for filing that. [quote='880953022, kthchew, /thread/819456?answerId=880953022#880953022, /profile/kthchew'] is it possible that your work Mac has access to an internal software update server … ? [/quote] It’s certainly possible, but I usually keep a tight reign on this Mac to prevent that sort of thing. Anyway, based on the fact that multiple folks on this thread are reporting this issue, I think it warrants investigation by the Virtualization team. If you’re hitting this, please file a bug with the details and then post the bug number here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Expected behavior of searchDomains
[quote='880876022, akshit_ak, /thread/814494?answerId=880876022#880876022, /profile/akshit_ak'] Based on the code you linked to, there might be a bug [/quote] OK. In that case my advice is that you file a bug with your evidence so that the relevant engineers can look at this. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists regardless of these
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Attached macro loses generated source file
I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. Environment: Xcode 26.4 RC (17E192, latest); I believe it is also reproducible on earlier versions. github source code I reduced this to a very small macOS/iOS app plus a local macro package. The app logic is trivial, but app exits immediately on launch with code 138 Important observations: If I inline everything into a single file, the problem disappears. I also see an error like this during investigation: The file path does not exist on the file system: /var/folders/.../swift-generated-sources/@__swiftmacro_18MacroFeedbackRepro20MountActivationState17PreservedRawValuefMm_.swift That makes me suspect this is not an application logic issue, but something in macro expansion / generated source handling / compiler pipeline.
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Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInfo
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macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
According to the release notes for macOS Tahoe 26.4 beta, a warning dialog should appear when launching apps that require Rosetta 2, informing users that these apps will stop working in a future macOS release. However, on my MacBook Air M1 running Tahoe 26.4 Beta 4 (25E5233c), no such warning appears when launching Intel (x86_64) apps. Test case: VLC media player Downloaded from the official VLC website: https://www.videolan.org/vlc/ Selected the Intel 64-bit version (vlc-3.0.21-intel64.dmg) Copied VLC.app to /Applications Code signature verified: Identifier: org.videolan.vlc Format: Mach-O thin (x86_64) Team ID: 75GAHG3SZQ Timestamp: June 2024 Flags: hardened runtime Notarization: accepted (Notarized Developer ID) spctl --assess --verbose /Applications/VLC.app → accepted, source=Notarized Developer ID Launched VLC.app — no Rosetta deprecation warning appeared System log findings: The following entry was repeated many times in the system log: Sandbox: oahd-helper deny(1) file-read-data /usr/libexec/r
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Reply to Attached macro loses generated source file
[quote='819975021, tiandt, /thread/819975, /profile/tiandt'] I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. [/quote] Agreed. I recommend that you file a bug about this. Please post your bug number, just for the record. If you use Xcode to expand the macro, what does it show? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
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Reply to On iPad with Swift Playgrounds: How to open chapter as a playground?
[quote='820017021, marrgd, /thread/820017, /profile/marrgd'] I would like to open … in Swift Playground on iPad [/quote] I don’t think there’s a good way to do that these days. The copy of The Swift Programming Language (TSPL) you’re working from, the one published via Apple Books, is very old. Specifically, it’s associated with Swift 5.7 and the latest version, available on the Swift site itself, is for Swift 6.3: The Swift Programming Language Note The Apple Books version hasn’t been updated because TSPL moved to a DocC production pipeline, and that isn’t able to easily render to the document format required by Apple Books. Given the age of that copy of the TSPL, it’s not a surprise that the link it references [1] no longer works. I went looking for the equivalent link on the most recent TSPL, but there isn’t one. Here’s the corresponding page, but the note box with the link is gone. I think you could reasonably argue that we should bring this back. Normally I’d suggest you file a bug requesting ex
Topic: Programming Languages SubTopic: Swift Tags:
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ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the Privacy - Microphone Usage Description (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConf
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Potential iOS26 regression on AASA file not download on app install
Original discussion pre iOS 26 Our app uses Auth0 with HTTPS callback, we've found the issue where AASA file is not ready immediately when app is initially launched, which is the exact issue from the above link. The issue seems mostly fixed on later versions on iOS 18, however, we are seeing some indications of a regression on iOS 26. Here's some measurement over the last week. | Platform | iOS 18 | iOS 26 | |---------------|----------|--------| | Adoption rate | 55% | 45% | | Issue seen | 1 | 5 | | Recover? | Yes | No | This only 1 iOS 18 instance was able to recover after 1 second after the first try, however, all iOS 26 instances were not able to recover in couple tens of seconds and less than 1 minute, the user eventually gave up. Is there a way to force app to update AASA file? Are there some iOS setting (like using a VPN) that could potentially downgrade the AASA fetch? Related Auth0 discussion: https://community.auth0.com/t/ios-application-not- recognizing-auth0-associated-domain/1348
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Reply to CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
An other, related issue with CGSetDisplayTransferByTable() - this is probably not the best place to note this, but since macOS Tahoe there is an inconsistency in how the API works. The 26.4 RC is also affected. Before macOS Tahoe CGSetDisplayTransferByTable() redefined the color table of the SDR range and clipped the HDR range (much like custom color profiles in macOS usually do the same). In macOS Tahoe it does the same thing for most displays – except for the built-in XDR displays, when auto brightness is enabled and the display is in EDR mode (meaning: there is some HDR content on screen). When this happens (XDR + auto brightness + EDR mode), the contents of the CGSetDisplayTransferByTable is being used to multiply the entire EDR (SDR+HDR) gamma range instead of overwriting the SDR range and clipping the HDR range. This might be a blessing in disguise for some apps (that use this feature for color adjustments or brightness upscaling like BetterDisplay - as this allows avoiding HDR clipping when a custom co
Topic: Graphics & Games SubTopic: General Tags:
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Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/for
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Reply to MFMailComposeViewController in visionOS does not have a cancel button
I've filed FB22313288.
Topic: App & System Services SubTopic: General Tags:
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TestFlight build visible on macOS but not installable: “Can only be tested on an iOS device” for Mac (Designed for iPad)
Hello everyone. We have an app that has been on the App Store for several years, originally distributed for iOS and iPadOS only. Recently, we enabled Mac (Designed for iPad) and started distributing macOS-compatible builds. Current situation: The app is available and downloadable from the macOS App Store and runs correctly on Apple Silicon Macs. The same app/build appears in TestFlight on macOS, but cannot be installed. TestFlight shows the message: “This app can only be tested on an iOS device.” This suggests the app itself is Mac-compatible, but TestFlight is treating the build as iOS-only. Environment and checks performed: Mac is Apple Silicon. App Store Connect app-level availability for Mac (Designed for iPad) is enabled. The app is not Mac Catalyst; it is a UIKit iOS/iPadOS app. Distribution is done via GitLab CI. CI uploads use an App Store provisioning profile (Apple Distribution), not development or ad-hoc. iPhone and iPad TestFlight installs work as expected. Info.plist verification: UIRequiredDevic
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166
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1w
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
[quote='880896022, kthchew, /thread/819456?answerId=880896022#880896022, /profile/kthchew'] FB22286320 [/quote] Thanks for filing that. [quote='880953022, kthchew, /thread/819456?answerId=880953022#880953022, /profile/kthchew'] is it possible that your work Mac has access to an internal software update server … ? [/quote] It’s certainly possible, but I usually keep a tight reign on this Mac to prevent that sort of thing. Anyway, based on the fact that multiple folks on this thread are reporting this issue, I think it warrants investigation by the Virtualization team. If you’re hitting this, please file a bug with the details and then post the bug number here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Expected behavior of searchDomains
[quote='880876022, akshit_ak, /thread/814494?answerId=880876022#880876022, /profile/akshit_ak'] Based on the code you linked to, there might be a bug [/quote] OK. In that case my advice is that you file a bug with your evidence so that the relevant engineers can look at this. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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1w
Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists regardless of these
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2
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0
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75
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1w
Attached macro loses generated source file
I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. Environment: Xcode 26.4 RC (17E192, latest); I believe it is also reproducible on earlier versions. github source code I reduced this to a very small macOS/iOS app plus a local macro package. The app logic is trivial, but app exits immediately on launch with code 138 Important observations: If I inline everything into a single file, the problem disappears. I also see an error like this during investigation: The file path does not exist on the file system: /var/folders/.../swift-generated-sources/@__swiftmacro_18MacroFeedbackRepro20MountActivationState17PreservedRawValuefMm_.swift That makes me suspect this is not an application logic issue, but something in macro expansion / generated source handling / compiler pipeline.
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2
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0
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1.2k
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1w
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInfo
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6
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2.5k
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1w
macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
According to the release notes for macOS Tahoe 26.4 beta, a warning dialog should appear when launching apps that require Rosetta 2, informing users that these apps will stop working in a future macOS release. However, on my MacBook Air M1 running Tahoe 26.4 Beta 4 (25E5233c), no such warning appears when launching Intel (x86_64) apps. Test case: VLC media player Downloaded from the official VLC website: https://www.videolan.org/vlc/ Selected the Intel 64-bit version (vlc-3.0.21-intel64.dmg) Copied VLC.app to /Applications Code signature verified: Identifier: org.videolan.vlc Format: Mach-O thin (x86_64) Team ID: 75GAHG3SZQ Timestamp: June 2024 Flags: hardened runtime Notarization: accepted (Notarized Developer ID) spctl --assess --verbose /Applications/VLC.app → accepted, source=Notarized Developer ID Launched VLC.app — no Rosetta deprecation warning appeared System log findings: The following entry was repeated many times in the system log: Sandbox: oahd-helper deny(1) file-read-data /usr/libexec/r
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7
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337
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1w
Reply to Attached macro loses generated source file
[quote='819975021, tiandt, /thread/819975, /profile/tiandt'] I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. [/quote] Agreed. I recommend that you file a bug about this. Please post your bug number, just for the record. If you use Xcode to expand the macro, what does it show? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Programming Languages SubTopic: Swift Tags:
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Reply to iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Filed under FB22312002
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to On iPad with Swift Playgrounds: How to open chapter as a playground?
[quote='820017021, marrgd, /thread/820017, /profile/marrgd'] I would like to open … in Swift Playground on iPad [/quote] I don’t think there’s a good way to do that these days. The copy of The Swift Programming Language (TSPL) you’re working from, the one published via Apple Books, is very old. Specifically, it’s associated with Swift 5.7 and the latest version, available on the Swift site itself, is for Swift 6.3: The Swift Programming Language Note The Apple Books version hasn’t been updated because TSPL moved to a DocC production pipeline, and that isn’t able to easily render to the document format required by Apple Books. Given the age of that copy of the TSPL, it’s not a surprise that the link it references [1] no longer works. I went looking for the equivalent link on the most recent TSPL, but there isn’t one. Here’s the corresponding page, but the note box with the link is gone. I think you could reasonably argue that we should bring this back. Normally I’d suggest you file a bug requesting ex
Topic: Programming Languages SubTopic: Swift Tags:
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1w
ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the Privacy - Microphone Usage Description (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConf
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2
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0
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699
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1w
Potential iOS26 regression on AASA file not download on app install
Original discussion pre iOS 26 Our app uses Auth0 with HTTPS callback, we've found the issue where AASA file is not ready immediately when app is initially launched, which is the exact issue from the above link. The issue seems mostly fixed on later versions on iOS 18, however, we are seeing some indications of a regression on iOS 26. Here's some measurement over the last week. | Platform | iOS 18 | iOS 26 | |---------------|----------|--------| | Adoption rate | 55% | 45% | | Issue seen | 1 | 5 | | Recover? | Yes | No | This only 1 iOS 18 instance was able to recover after 1 second after the first try, however, all iOS 26 instances were not able to recover in couple tens of seconds and less than 1 minute, the user eventually gave up. Is there a way to force app to update AASA file? Are there some iOS setting (like using a VPN) that could potentially downgrade the AASA fetch? Related Auth0 discussion: https://community.auth0.com/t/ios-application-not- recognizing-auth0-associated-domain/1348
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13
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0
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870
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1w
Reply to CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
An other, related issue with CGSetDisplayTransferByTable() - this is probably not the best place to note this, but since macOS Tahoe there is an inconsistency in how the API works. The 26.4 RC is also affected. Before macOS Tahoe CGSetDisplayTransferByTable() redefined the color table of the SDR range and clipped the HDR range (much like custom color profiles in macOS usually do the same). In macOS Tahoe it does the same thing for most displays – except for the built-in XDR displays, when auto brightness is enabled and the display is in EDR mode (meaning: there is some HDR content on screen). When this happens (XDR + auto brightness + EDR mode), the contents of the CGSetDisplayTransferByTable is being used to multiply the entire EDR (SDR+HDR) gamma range instead of overwriting the SDR range and clipping the HDR range. This might be a blessing in disguise for some apps (that use this feature for color adjustments or brightness upscaling like BetterDisplay - as this allows avoiding HDR clipping when a custom co
Topic: Graphics & Games SubTopic: General Tags:
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Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.apple.com/for
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3
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0
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753
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1w