Search results for

iPhone 16 pro

78,793 results found

Post

Replies

Boosts

Views

Activity

Reply to Metal 4 support in iOS simulator
Ah sorry for the lack of details, thanks for addressing this issue. Here's a swift code snippet to reproduce this issue: import MetalKit class MetalTestView: MTKView { var commandBuffer: MTL4CommandBuffer? var commandQueue: MTL4CommandQueue? } If you build with a real device selected, such as iPhone 14 with iOS 26 beta installed, the build succeeds, but if you build with iPhone 17 simulator with iOS 26, the build fails and complains that Cannot find type 'MTL4CommandBuffer/MTL4CommandQueue' in scope. Any way to get the simulator to recognize metal 4 types?
Topic: Graphics & Games SubTopic: Metal Tags:
3w
Reply to When did the phonenumber item among the information that can be obtained by the command 'DeviceInformation Command.command.Queries' stop?
The PhoneNumber is available in the ServiceSubscription property. Be aware that a device can have more than one phone number. https://developer.apple.com/documentation/devicemanagement/deviceinformationresponse/queryresponses-data.dictionary/servicesubscriptionproperty Not all devices know their own phone numbers. This varies by carrier and region.
3w
Error Loading Products (In-App Purchases)
I coded my mobile app using Cursor and have recently been building and submitting for TestFlight using XCode version 16.1. I am testing using my Iphone via the downloaded build from TestFlight. My onboarding flow goes smoothly, but when I reach the checkout page I receive an error that says Error Loading Products. When I select OK and then try to click one of my available products I receive another error that says Products Not Available. I am signed out of my main Apple ID and signed into a Sandbox user that is valid. I have all of my application agreements signed and valid. I believe everything is configured properly, but I have been receiving purchase errors for the past week with no progress. I had one semi-successful attempt where the Apple payment screen appeared, but have not had that since. Even on that attempt, there was a payment failure afterwards as well. Any help would be greatly appreciated. I would like to get a build submitted for app store review as soon as possible. I've attached scr
0
0
56
3w
Universal App on App-Store does not install on M3 MacBook Air
Hello, I programmed a universal app and is was released on the App Store: https://apps.apple.com/app/ble-scout/id6752802063 I think I did all necessary settings in XCode: It also shows both architectures in the Archive view: But when trying to install it on my M3 MacBook Air I get this error message: On the apps page in the App Store it shows that it would run on this Mac. Strangely I can install it on my older Intel MacBook Pro and a friend can even install it from the App Store on his M4 MacBook Pro. All run either MacOS 15.6.1 or 15.7. Another friend cannot install on M3 MacBook. Anyone having any clue what's missing? It's my first app to distribute on the App Store, so sort of new into this. Thanks, ER!K
1
0
75
3w
preferredImageDynamicRange is not marked as being available only for iOS 17 and above.
open var isAnimating: Bool { get } /// The preferred treatment to use for HDR images. By default the image view will defer to the value from its traitCollection. open var preferredImageDynamicRange: UIImage.DynamicRange /// The resolved treatment to use for HDR images. open var imageDynamicRange: UIImage.DynamicRange { get } This attribute is not marked as being applicable only in iOS 17+ versions. When viewing the UIImageView code in Xcode, the @available(iOS 17.0, *) annotation was not added, which resulted in successful compilation but caused a crash on iOS 16 devices.
3
0
83
3w
Wrong Review Delaying Time-Sensitive Update (Appeal requested)
Hello, my call blocking app was incorrectly rejected under Guideline 2.5.12 for using SMS Fraud Extension, but my app is a call blocker that only uses CallKit framework exclusively for blocking unwanted phone calls. There's no SMS functionality or SMS/Message frameworks at all and no pre-made spam lists. I've submitted an appeal, but this is a time-sensitive update that needs to be released as soon as possible (used an Expedited Review request already). I had a previous appeal for another app that was delayed for 11 days, and it was only resolved after posting here. I cannot afford another 11-day delay for this time-sensitive update. Any suggestions to make the process faster? Thank you.
2
0
148
3w
Reply to Image Miniaturization Issue
I have reluctantly upgraded my iPhone 14 to iOS 26 to run the new app that has been rejected. I don't see the 4-by-4 toolbar item image glitch. Meanwhile, I've sent a software update of the brother app with each image having three separate scale versions (@1x, @2x, @3x). So the image of each toolbar button is no longer resized as follows. Button { } label: { Image(ToolbarImage1) } Hopefully, I'll find out if a reviewer reports the same 4-by-4 toolbar item image glitch in a few days.
Topic: UI Frameworks SubTopic: SwiftUI
3w
Reply to Avoid using a segmented control in a toolbar
I think what they say is that you are advised to use TabView (in SwiftUI) if you are going to switch the entire content of the view. The Phone app seems to use a segmented control. (But who knows!?) Yet, it's used to filter the list content. Whatever it is isn't changing the entire content of the view.
Topic: Design SubTopic: General Tags:
3w
When did the phonenumber item among the information that can be obtained by the command 'DeviceInformation Command.command.Queries' stop?
Hello ! Currently, we have customers who use about 5,000 devices. In the case of ios26, the phone number is not acquired overall, and 18.x, 17.x, and 16.x are all acquired in half and not acquired in half. https://developer.apple.com/documentation/devicemanagement/deviceinformationcommand/command-data.dictionary/queries-data.dictionary It seems that it is the right behavior not to acquire it on the specification sheet. However, I wonder when it became impossible to acquire. (There are devices that can be acquired and devices that can't be acquired in the same os version.) Will the devices that are being acquired be blocked someday? When it was developed in 2019, it was in a state that could be acquired in full. I would also like to ask if there is an alternative way to get your phone number. Thank you.
1
0
210
3w
Reply to Guidance / Documentation on iOS 18.6.1 Blood Oxygen Saturation
@DTS Engineer this is helpful thank you. Are you able to verify that doing this does not breach App Review or other terms as seemingly it's bypassing the same restrictions Apple has themselves had to implement? Finally this does result in a poor user experience: I don't know which user's Watches are affected, there's no API to query this? It's not actually region specific. Does the HealthKit source differ maybe such that I can observe that? A separate syncing system is inefficient, less likely to be accurate and has all the limitations mentioned previously re. access to iPhone Health Store when device is locked I presume there's not much to add on these points so I'll file a feedback but I do think this is confusing/misleading for users who otherwise presumably expect the SPO2 data to behave like any other.
3w
Reply to Get Serial Number From Device?
What would be the options available in a managed environment? I'm making a 3rd-party app which would be installed by end users who have iPhones managed by my customer through an MDM. I need to be able to uniquely identify the device across three systems: the MDM of customer's choice, my web API (which pulls data from the MDM) and my mobile app (which will connect to the web API). In the end I need to know that the device running the mobile app is the same device that my web API synced from the MDM. Ideally the unique ID should be read-only so that the MDM cannot override it. If using the serial number is out of the question, I imagine the solution would be the MDM pushing some data to my app? I found this old sample, but I don't know how relevant it is nowadays. https://developer.apple.com/library/archive/samplecode/sc2279/Introduction/Intro.html
Topic: App & System Services SubTopic: Core OS Tags:
3w
[iOS 26 bug] AVInputPickerInteraction selection immediately reverts on iOS 26
Hello everyone, I'm implementing the new AVInputPickerInteraction API on iOS 26 to allow users to select their microphone from a custom settings menu before recording. The implementation seems correct, but I'm encountering a strange issue where the input selection immediately reverts to the previous device. The Situation: The picker is presented correctly via a manual call to .present(). I can see all available inputs (e.g., iPhone Microphone and AirPods). The current input is iPhone Microphone. I tap on AirPods. The UI updates to show AirPods as selected for a fraction of a second, then immediately jumps back to iPhone Microphone. The same thing happens in reverse. It seems like the system is automatically reverting the audio route change requested by the picker. My Implementation: My setup follows the standard pattern discussed in the WWDC sessions. Setup Code: This setup is performed once before the user can trigger the picker. @available(iOS 26.0, *) var inputPickerInteraction:
2
0
162
3w
Avoid using a segmented control in a toolbar
Hi, in the Human Interface Guidelines, Apple writes: Avoid using a segmented control in a toolbar. Toolbar items act on the current screen — they don’t let people switch contexts like segmented controls do. Along with this image: Source I'm confused by this example. The screenshot seems to be showing a segmented control in a toolbar. Is this saying that the Phone app's All/Missed toggle is different from a segmented control? Under iOS 26 it seems to take a different style compared to a regular segmented control. If so, which component is used to create this filter? Could you please clarify the guidelines? Thank you.
1
0
344
3w