Ah sorry for the lack of details, thanks for addressing this issue. Here's a swift code snippet to reproduce this issue: import MetalKit class MetalTestView: MTKView { var commandBuffer: MTL4CommandBuffer? var commandQueue: MTL4CommandQueue? } If you build with a real device selected, such as iPhone 14 with iOS 26 beta installed, the build succeeds, but if you build with iPhone 17 simulator with iOS 26, the build fails and complains that Cannot find type 'MTL4CommandBuffer/MTL4CommandQueue' in scope. Any way to get the simulator to recognize metal 4 types?
Topic:
Graphics & Games
SubTopic:
Metal
Tags: