Hi everyone, I enrolled in the Apple Developer Program on the evening of December 22, 2025, and the membership fee has already been successfully charged to my bank account. It's 8 days without program... However, my account is still showing a “Pending” status with the message “Subscribe your membership.”
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Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote LLDB is likely reading from device memory to resolve symbols. What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running
The same happens when using Xcode 16.x and Xcode 26.x. It's a shame. I have to run apps with debugger detached, but it's suboptimal.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Have you also declared files in their lproj folders, for each language (en.lproj, it.lproj, fr.lproj…? They should contain at least the following files in each: May read this for further explanations: https://mixable.blog/why-does-the-ios-app-store-show-more-languages-than-my-app-supports/
Topic:
App Store Distribution & Marketing
SubTopic:
General
Hey, I added the following to my info Plist but the language support is not showing up on my app store listing. CFBundleLocalizations en fr de es bg it pt ja ko zh-Hans zh-Hant What am I doing wrong?
Topic:
App Store Distribution & Marketing
SubTopic:
General
Framework compatibility: My app uses Foundation Models and Apple Pencil. The app runs great through Xcode; however, due to Apple Pencil support, it has to be run on a physical device. However, Swift Playgrounds on iPad doesn't support iOS 26. I was just wondering if this is something that can be mentioned in submission notes. eg. The app needs to be compiled in Xcode but run on a physical device.” Or should we expect iPadOS 26 support for Swift Playgrounds by the time of submission? Thank you!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Hello , I need some help regarding my Apple Developer Program enrollment. I purchased the Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was successfully processed by my bank, and I also received the official Apple Store receipt email confirming the purchase. However, my Developer account still shows: • “Purchase your membership” • “Your purchase may take up to 48 hours to process.” • Enrollment status: Pending • App Store Connect still not accessible It has now been more than 5 days, and the enrollment has not been activated. Here are the details: • Region: Turkey • Payment amount: 1029 TRY (local pricing for the Developer Program) • Payment status: Completed / Posted (not pending) • Case ID with Apple Support: 102769533427 • I have already opened a support case, but there has been no resolution yet. I would appreciate any guidance from others who experienced similar issues. Is this a known delay for Turkey-based accounts, or does it usually require manual activation by
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Here is a more step by step breakdown of the problem I have a iOS library that exposes a C function. This function is marked with default visibility and used via attribute tags to prevent the compiler/linker from stripping it #ifdef __cplusplus #define DYLIB_EXPORT extern C __attribute__((visibility(default))) __attribute__((used)) #else #define DYLIB_EXPORT __attribute__((visibility(default))) __attribute__((used)) #endif DYLIB_EXPORT bool say_hello_world(); #import helper_functions.h #import bool say_hello_world() { NSLog(@Hello WORLD 🟢!); return true; } From a dynamic library, called sdk, I want to call this function. In this example it's a Rust lib unsafe extern C { fn say_hello_world() -> bool; } #[unsafe(no_mangle)] extern C fn sdk_init() -> i32 { unsafe { say_hello_world(); } return 0; } When the app is compiled and launched from Xcode (either on debug or release schemes) then this works, the following snippet works and prints the hello WORLD message: #import OpacityObjCWrapper.h #import helper
Topic:
Programming Languages
SubTopic:
General
Tags:
Hi Apple Developer Forums, I’m developing an iOS camera app that processes RAW captures using Core Image. I’m seeing a large “first use” performance penalty specifically when creating the CIImage from CIRAWFilter.outputImage. What’s slow (important detail) I’m measuring the time for: let rawFilter = CIRAWFilter(imageData: rawData, identifierHint: hint) let ciImage = rawFilter.outputImage This is not CIContext.render(...) / createCGImage(...). It’s just the time to access outputImage (i.e., building the Core Image graph / RAW pipeline setup). Observed behavior First time accessing CIRAWFilter.outputImage: ~3 seconds Second time (same app session, similar RAW): ~3 milliseconds So something heavy is happening only on first use (decoder initialization, pipeline setup, shader/library compilation, caching, etc.). Using Metal System Trace, I also noticed that during the slow first call there are many “Create MTLLibrary” events, while the second call doesn’t show this pattern. Warm-up attempts using bundled
We have an app with a few App Clip Advanced Experiences. Since around 28th of August the status of the experiences seems to be stuck in either CREATE_SUBMITTED or UPDATE_SUBMITTED and they don't get updated to PUBLISHED anymore. I found this in the experiences JSON loaded by AppStoreConnect when editing the experiences: statuses: { doc_count_error_upper_bound: 0, sum_other_doc_count: 0, buckets: [ { key: PUBLISHED, doc_count: 182 }, { key: CREATE_SUBMITTED, doc_count: 7 }, { key: UPDATE_SUBMITTED, doc_count: 3 } ] }, This shows that 10 experiences are stuck in other status than PUBLISHED. I created a Feedback with ID FB15041208 and a DTS last week. This is REALLY important for us to be fixed immediately since we have customers that rely on this!
Hi @1729k, currently Foundation Models does not support images as input. But depending on your app's needs you could consider pairing it with Vision, a computer vision framework that also runs on-device. Best, -J
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
I've been dealing with this for weeks now with no luck. I've been able to install iOS 17 on another machine running an older OS but the second I get into Tahoe, no simulators install.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I am trying to use the new SpeechAnalyzer framework in my Mac app, and am running into an issue for some languages. When I call AssetInstallationRequest.downloadAndInstall() for some languages, it throws an error: Error Domain=SFSpeechErrorDomain Code=1 transcription.ar asset not found after attempted download. The .ar appears to be the language code, which in this case was Arabic. When I call AssetInventory.status(forModules:) before attempting the download, it is giving me a status of downloading (perhaps from an earlier attempt?). If this language was completely unsupported, I would expect it to return a status of unsupported, so I'm not sure what's going on here. For other languages (Polish, for example) SpeechTranscriber.supportedLocale(equivalentTo:) is returning nil, so that seems like a clearly unsupported language. But I can't tell if the languages I'm trying, like Arabic, are supported and something is going wrong, or if this error represents something I can work around. Here's the relevant
The LaunchViewController removed and all orientations added on the general tab. any other settings? Your screenshot only shows the checkbox areas for the orientations. The section on the General tab for the Launch screen is scrolled out of view. You want it to look identical to the configuration you'd get if you selected File > New Project, so you can use that to compare the values you have set. Further, I can't see the contents of the Info tab, where you'd set the keys for UILaunchScreen. — Ed Ford, DTS Engineer
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
@Vision Pro Engineer Thanks for the reply, Michael Is the following based off what you've heard or do you have videos and files that show the behavior? Mostly based off user testimonial. I think we have recorded a couple instances of this during onboarding sessions, but in those cases, we suspected that screen sharing itself could be contributing to the issue. Do you have any logging in place that is capturing any RoomCaptureSession.CaptureError errors in production? Yes - we track all fatal scanning errors. We haven't noticed an uptick in those. It seems like another developer was able to improve performance by resolving a memory leak. Have you profiled the application when performing multiple scans in a row? We have done some profiling over the years, but it's difficult because the act of profiling itself severely degrades scanning performance. We have noticed that RoomPlan itself seems to cache/retain resources after scanning even if we have no active references to it. I believe we reproduced this
Topic:
Spatial Computing
SubTopic:
General
Tags: