When a user swipes up to see the app switcher, I put a blocking view over my app so the data inside cannot be seen if you flick through the app switcher. I do this by receive notifications(UIApplicationDidBecomeActiveNotification, UIApplicationWillResignActiveNotification) But on my iPhone 16 Pro, iOS 18.4.1 test device, Face ID authentication via LAContext may not always result in App lifecycle notifications.This caused my blocking view not to be removed. any ideas about the notification changes caused by Biometric authentication?
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iPhone 16 pro
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I am transferring data from iPhone 14 Pro Max, with IOS 17 beta, to another iPhone 14 Pro Max which is brand new. In order to do that, the new iPhone tells me I need to continue to be in the Beta Program. However, when I try to re-enroll through the new iPhone 14 Pro Max, the re-enrollment fails. There is no other message besides Re-Enroll FAILED. How can I solve this? I am unable to transfer at this point.
I am currently in an iPhone 16 plus, running iOS 18.0 and I want to download the 18.1 beta for apple intelligence , I don’t even see “beta updates” under software updates… can anyone help?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Beta
iPhone
iOS
Apple Intelligence
Hello Guys, When using Xcode 14 (RC or 14.0.1) the Native Screen size differ from simulator to real device for the brand new iPhone 14 Pro and Pro Max causing my apps some bugs (because using the real device screen size for some computations). Just after app launch: log.info(Canevas Size: (UIScreen.main.bounds.width) x (UIScreen.main.bounds.height)) log.info(Native Size: (UIScreen.main.nativeBounds.width) x (UIScreen.main.nativeBounds.height)) Result iPhone 14 Pro (Simulator Output): Canevas Size: 393.0 x 852.0 Native Size: 1179.0 x 2556.0 iPhone 14 Pro (Real Device): Canevas Screen Size: 390.0 x 844.0 Native Screen Size: 1170.0 x 2532.0 Does anyone reproduce that? I do not own myself a real iPhone 14 Pro and can't investigate any further sadly. Do you know how I can get the real screensize in pixels?
I'm unable to reset simulators using the menu or the xcrun simctl tool: == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To vi
Where can I find the documentation of the Genlock feature of the iPhone 17 Pro? How does it work and how can I use it in my app?
I recently stumbled upon a peculiar issue that's causing automatic reboots on the iPhone 15 Pro and iPhone 15 Pro Max. It appears that setting an extremely high value for gyroUpdateInterval can lead to this problem, but interestingly, the iPhone 15 doesn't exhibit the same behavior. Here's the code in question: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { self.motionManager = CMMotionManager.new; self.motionManager.gyroUpdateInterval = 3600; // The problematic line [self.motionManager startGyroUpdatesToQueue:NSOperationQueue.mainQueue withHandler:^(CMGyroData * _Nullable gyroData, NSError * _Nullable error) { NSLog(@Gyroscope data: %@, gyroData); }]; } It's worth noting that when I set gyroUpdateInterval to a more reasonable value like 60 (or omit it, as it uses a default value in that case), the reboots don't occur on the affected devices. I have tested this behavior on both the iPhone 15 Pro and the iPhone 15 Pro
It is not related to the width provided, I can simply hardcode another big enough value and have the same result: override func viewDidLoad() { super.viewDidLoad() navigationItem.titleView = UIView(frame: CGRect(x: 0, y: 0, width: 404, height: 40)) } This will result in navigationItem.titleView's frame: iOS 15 iPhone 13 Pro Max iOS 16: iPhone 13 Pro Max
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
I want to display the refresh rate on the screen of the iPhone (14 Pro Max), but each app of the App Store's Floating Clock, Floating Clock Premium and Screen Renewal Rate - RefreshRate Realtime can only display two of 60Hz and 120Hz, and I wonder if it can display numbers of 1Hz, 10Hz, tens of Hz, or more than 3 levels. Does anyone know how to do it?
Topic:
Graphics & Games
SubTopic:
General
While playing .m3u8 files using AVPlayer with AirPods Pro, AVAudioSession keeps posting AVAudioSessionMediaServicesWereResetNotification and causes AVPlayer to stop playing videos. However, changing the product name sometimes can solve the problem. This issue only exists on iOS 16 devices with AirPods Pro gen 1 and gen2 connected.
For iPhone 14 pro, mic icon remains active on dynamic island. Every time restart is required to make it disappear. After restarting after few number of phone call, it again remains active on dynamic island.
Hi, We have an iPad pro 2020 with iPadOS 16.1 installed, when our app build with xcode 14 accessing this property: multitaskingCameraAccessSupported, system return unsupported. so we can not enable camera access when stage manager is enabled. We also tested with iPad pro M1, multitaskingCameraAccessSupported will return to true. According to following developer guide: Important This entitlement isn’t required in iOS 16 and later. Configure multitasking camera access using the multitaskingCameraAccessSupported and multitaskingCameraAccessEnabled properties of AVCaptureSession instead. we do not need request this entitlement: com.apple.developer.avfoundation.multitasking-camera-access, right? Or if our app deploy target below iOS 16, we still need request above entitlement, right?
whenever I played pubg in iPhone 12 pro its show too lag and slow, but my old iPhone 11 Pro have no issues ., now my phone 12 pro too many time reset ,. there is no improvement . please check my problem
I am seeing that seemingly after the macOS 12.0.1 update, the macbook pro 16 2021 is having widespread issues with the magsafe charger when shut-off, in which fast-charge causes the charger to loop the connection sound over and over without actually charging. discussion pages: https://forums.macrumors.com/threads/2021-macbook-pro-16-magsafe-light-flashing-amber-and-power-chime-repeating-during-charging-when-off.2319925/ https://www.reddit.com/r/macbookpro/comments/qi4i9w/macbook_pro_16_m1_pro_2021_magsafe_3_charge_issue/ https://www.reddit.com/r/macbookpro/comments/qic7t7/magsafe_charging_problem_2021_16_macbook_pro_read/ Most people suspect it's a firmware/OS issue. Is Apple aware of this / is it being worked-on? Has anyone tried this with the latest 12.1 beta as well?
I have an AVAudioEngine setup with VoiceProcessingEnabled that takes the input from mic and plays it on speaker. This works great with Airpods on other iPhone models except iPhone 14 (specifically tested on iPhone 14 Pro). In case of iPhone 14 Pro, there is no audio on the speaker at all. I am linking to a minimal sample app below to reproduce the issue. Please run this sample on iPhone 11 using Airpods Pro you will hear yourself speaking. But when you run the app on iPhone 14 Pro with Airpods Pro connected, you can't hear yourself. Any help will be appreciated. Cheers Sample app: https://www.icloud.com/iclouddrive/07bC_sAZW8MAA2u5lHeHOoFPg#AudioEngineAirpodsTest