Hi all,Since WatchOS 1.0.1 animation has stopped working in parts of our app.We have a mix of images which animate some are just in controllers and some in WKInterfaceTable rows. All the images in WKInterfaceTables have suddenly stopped working. Only the first frame shows and we no longer see the animation.Initially we were just setting the duration propery in interface builder and then changing the image programtically. I've now updated the code to animate a range of images but this doesn't work either.I've also set the image in interface builder and this also doesn't animate.Has anyone experienced this or know how to resolve it?Cheers
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Click on 'Member Center' above, and/or then use the 'Certificates, Identifiers & Profiles' / https://developer.apple.com/account/ link...Be sure you've accepted all new agreements.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
After searching for a while in the iOS security guide white paper, it seems the BlueTooth and Wi-Fi transmissions between the WatchKit and the iPhone are encrypted. This should solve most issuessource: https://www.apple.com/business/docs/iOS_Security_Guide.pdf
Topic:
App & System Services
SubTopic:
General
Tags:
Similar issues here https://forums.developer.apple.com/thread/3758
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Same problem. Can't reply from Messages notifications anymore. Reading Messages notifications no longer marks them as read. Lastly, when I do go into the Messages app on the watch to respond, it tries to send everything as iMessage, regardless of contacts being SMS only. Fails to send every time. WatchOS 2 has made the messages app, one of the most useful features of the Apple Watch, virtually useless. I'd prefer not to erase all contents and settings for the third time (other times were just trying to get the watchOS 2 finish installing). Anyone know a different fix, or if it will actually fix it by erasing all contents and settings?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I'm getting the following error while compiling a generic class. Can anyone tell me what I'm doing wrong?SIL verification failed: non-generic function definitions cannot have context archetypes: !FTy->isPolymorphic() In function: / sil shared [transparent] [thunk] @_TTRGRq_8RealmKit18IdentifiableStruct_XFo_dV10ObjectiveC8ObjCBool_dT__XFo_dSb_dT__ : $@convention(thin) <τ_0_0 where τ_0_0 : IdentifiableStruct> (Bool, @owned @callee_owned (ObjCBool) -> ()) -> () { bb0(%0 : $Bool, %1 : $@callee_owned (ObjCBool) -> ()): / %2 = function_ref @_TF10ObjectiveC22_convertBoolToObjCBoolFSbVS_8ObjCBool : $@convention(thin) (Bool) -> ObjCBool / %3 = apply %2(%0) : $@convention(thin) (Bool) -> ObjCBool / %4 = apply %1(%3) : $@callee_owned (ObjCBool) -> () / return %4 : $() / } 0 swift 0x0000000107ae3e0b llvm::sys::PrintStackTrace(__sFILE*) + 43 1 swift 0x0000000107ae454b SignalHandler(int) + 379 2 libsystem_platform.dylib 0x00007fff93ae3f1a _sigtramp + 26 3 libsystem_platform.dylib 0x00000
I've observed USB audio seems to fail in El Capitan Developer Preview 1 using a CEntrance HiFi-M8. This device supports a range of 2 channel 24 bit formats (44.1KHz, 48.0KHz, 88.2KHz, 96.0KHz, 176.4KHz, 192.0KHz, etc.). While it worked just great in Yosemite, what seems to occur now is a grainy/garbled sound that seems a bit like the wrong format is being played even when 44.1KHz is selected in Audio MIDI setup and a 44.1KHz file is played in iTunes or in Safari.
Didn't work for me, but I solved the issue by deleting tons of stuff from User/Library/https://discussions.apple.com/message/27731633#27813443After that I could delete the accounts from Internet Accounts and sign back in.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
hi,I'm converting my app to Swift 2. I found something different in session.dataTaskWithRequest. In the code below I use an HTTP URL to post the request. But this is somewhere converted to a HTTPS URL. So the server isn't reachable because the server don't use SSL? Why is this happening? Could I change this to HTTP anyway? func post(params : NSDictionary, url : String, postCompleted : (succeeded: Bool, msg: String, json: NSDictionary?) -> ()) { let request = NSMutableURLRequest(URL: NSURL(string: url)!) let session = NSURLSession.sharedSession() request.HTTPMethod = POST do { request.HTTPBody = try NSJSONSerialization.dataWithJSONObject(params, options: []) } catch let error as NSError { print(Error in request post: (error)) request.HTTPBody = nil } catch { print(Catch all error: (error)) } request.addValue(application/json, forHTTPHeaderField: Content-Type) request.addValue(application/json, forHTTPHeaderField: Accept) let task = session.dataT
I am attempting to implement an NSScollview for a Mac app. I have created a simple test app. In the IB, I just create a view controller with its view set to an NSScrollview.In the viewDidLoad, I have just this code:- (void)viewDidLoad { [super viewDidLoad]; NSImage * image = [NSImage imageNamed:@harley-davidson-electra-glide-6]; NSImageView *imageView = [[NSImageView alloc]initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)]; imageView.image = image; [self.scrollView setDocumentView:imageView];}Note that the image size is:(width = 1920, height = 1200)When I run this I get a window which shows just a small portion of the image. For a half-second, a horizontal scrollbar appears, then disappears; however, there is no scrolling capability. I can click and drag anywhere in the window and nothing happens.
Hello,I have the following subscriptions plan to implement, but I am not sure if it's possible, or if I am developing the correct ideas.You can subscribe to multiple worlds in a game which are offered like this:1 world subscription - price15 worlds subscription - price210 worlds subscription - price 3unlimited worlds subscriptions - price 41. My client's request is to make them auto-renewable, which from what I've read there are some limitations to them. But my question is if it's possible for a user to buy subscriptions to 3 worlds (meaning subscribe one by one, paying price1 for each), if it's permitted? 2. What happens if the user afterwards buys the 5 worlds subscription. Is it correct to just add it up to the old three ones? I mean to have the old three ones and to also have the 5 bundle subscription? 3. Also how can I cancel the old subscriptions if the user buys at some point the unlimited subscription? Is this possible, or I should just let him know that he must cancel on his own the old subs
I know watchOS2 has UDIDs -- my question is does it support push notifications? I am having to convert from group shared files and was hoping that watchOS2 would support push because that would be easier to implement (server side) than the code needed to support WCSession?Thanks!
https://developer.apple.com/downloads/Just tick the 'ios' search checkbox and expand the 'Mobile Device Management Protocol Reference' and you should see the download for the pdf documentation and the simulators.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
The crash log is useful if it's symbolicated. It's not particularly useful in that format. (Incidentally you don't normally need to post the long list of binaries at the end, or the irrelevant threads - usually just the header and the thread that crashed is sufficient. More info is better than less though.)These two lines1 OIDAR 0x0000000100095020 0x100038000 + 3809602 OIDAR 0x0000000100093d0c 0x100038000 + 376076will point to the specific source file and line of code that caused the crash once you have that log symbolicated. (Drag into Xcode in the device logs window)
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Step1: Change bundleId in xcode.Step2: Try to delete app Id in https://developer.apple.com/account/ios/identifiers/bundle/bundleList.action=> Error occurs:An unspecified error occurred.The App ID '<prefix>.<bundleID>' appears to be in use by the App Store, so it can not be removed at this time.Can anyone help?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles