Search results for

“missing package product”

52,932 results found

Post

Replies

Boosts

Views

Activity

Reply to How to correctly deploy bundled launchdaemons/launchagents?
Lemme take a step back here. ES products typically ship in one of two ways: If they’re consumer focused, they use an ES system extension. If they’re enterprise focused, they use an ES daemon. It sounds like you fall into the latter category. If so, why are you adopting SMAppService? That mechanism is intended for folks shipping consumer focused products. For an ES client that’s targeting enterprise environments it makes sense to stick with an installer package. In short, SMAppService is meant to be a replacement for things like SMJobBless and SMLoginItemSetEnabled, not a replacement for installer packages and launchctl. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Oct ’24
Swift Package compilation issues
I'm working on an iOS project that uses Swift Package Manager to download and link a private package to it. The package is developed internally in our company, and it contains over 4000 files. The package creates namespaces using extensions, eg: /* Core.swift */ public enum Core { public enum Blobs { } t/* More enum declarations here */ } /* SomeBlob.swift */ public extension Core.Blobs { public class SomeBlob { /* implementation here */ } } The issue that we're facing is that we are unable to access all the classes, structs and enums from the Package, even though they've all been declared public. We are only able to access approximately a quarter of the files (up to the ones beginning with the letter C). Has anyone had this issue before ? Any suggestions are welcome. Thanks in advance :)
0
0
474
Sep ’20
Product ID conflict for IAP across staging/production apps
I’m working on a Flutter application that implements subscriptions using in-app purchases (IAP). I currently have two apps under the same developer account: One for staging One for production In App A (staging), I successfully created a monthly subscription with the product ID: rc_1299_monthly However, when I try to create a subscription with the same product ID (rc_1299_monthly) in App B (production), I encounter the following error: The Product ID you entered is already being used by another subscription. My understanding was that product IDs are scoped per app, but this error suggests there may be account-level constraints. Has anyone encountered this before? Is it required to use unique product IDs across all apps under the same account, or is there a recommended approach for handling staging vs production setups? Any clarification or best practices would be appreciated.
1
0
132
Mar ’26
CoreData in Swift Packages
I am having issues loading my model from a Swift Package with the following structure: | Package.swift | Sources | - | SamplePackage | - | - Core | - | - | - SamplePackageDataStack.swift | - | - | - DataModel.xcdatamodeld | - | - | - | - Model.xcdatamodel ( <- is this new? ) As mentioned, I am not required to list the xcdatamodeld as a resource in my Package manifest. When trying to load the model in the main app, I am getting CoreData: error: Failed to load model named DataModel Code: In my swift Package: public class SamplePackageDataStack: NSObject { public static let shared = SamplePackageDataStack() private override init() {} public lazy var persistentContainer: NSPersistentContainer = { let container = NSPersistentContainer(name: DataModel) container.loadPersistentStores(completionHandler: { (storeDescription, error) in if let error = error as NSError? { fatalError(Unresolved error (error), (error.userInfo)) } }) return container }() /// The managed object context associate
5
0
5.6k
Jun ’20
Reply to Prevent malicious software detection on signed library
The third-party program does seem to have library validation disabled: I recommend that you discuss this with the tool’s author. The only good reason to disable library validation is if the tool is loading plug-ins from other third-party developers, which seems unlikely. I see a lot of folks disable library validation because they think it’ll make their life easier but, in reality, it makes things harder. Specifically, the combination of disabling library validation and dangling load commands is the number one cause of mysterious Gatekeeper rejections. See Resolving Trusted Execution Problems for the details. So, unless this tool needs to disable library validation, I recommend that you re-enable it. That’s better for security and it helps with Gatekeeper. I thought about notarising, but as far as I understand you can only notarise Apps or Zip files. Am I missing something? Yes. As a general rule you should not notarise each code item separately. Rather, build all your code items into a complete product
Topic: Code Signing SubTopic: General Tags:
Oct ’22
Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
Hello everyone, I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile. The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. Howeve
8
0
3.1k
Jan ’24
Reply to Invalid ToolChain
I had this error using the latest version of Xamarin. I usually sign the App in Xamarin and then use the Application loader. But got the error you reported. So I did this...1. Made the archive in Xamarin2. Opened Xcoder Organizer (When I tried to publish from here I got an error about the ITunesMetadata.plist)3. Show Package Contents on Archive4. Open Products, Applications, Show package Contents of the Application.5. delete the itunesMetadata.plist6. submit the app from the organizer.7. Sucess
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to Sign and Notarize Electron App
It’s hard to say what’s going on here because you’re using a third-party tool to sign your app. You can find my general advice on how to sign and package a Mac product in: Creating distribution-signed code for macOS Packaging Mac software for distribution I recommend that you compare that advice against what your third-party tooling is doing. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’24
Invalid Products
We've started having issues a few days ago with StoreKit returning us a list of InvalidProducts when using the sandbox.I've gone through the classic list with no luck...http://blog.gamedonia.com/solve-invalid-product-ids#12We haven't touched that code at all for months, and even when deploying my latest working release build, it returns a list of invalid product ids.Any ideas?Anyone else with the same issue?
9
0
1.5k
Oct ’15
Reply to How to correctly deploy bundled launchdaemons/launchagents?
Lemme take a step back here. ES products typically ship in one of two ways: If they’re consumer focused, they use an ES system extension. If they’re enterprise focused, they use an ES daemon. It sounds like you fall into the latter category. If so, why are you adopting SMAppService? That mechanism is intended for folks shipping consumer focused products. For an ES client that’s targeting enterprise environments it makes sense to stick with an installer package. In short, SMAppService is meant to be a replacement for things like SMJobBless and SMLoginItemSetEnabled, not a replacement for installer packages and launchctl. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Oct ’24
Swift Package compilation issues
I'm working on an iOS project that uses Swift Package Manager to download and link a private package to it. The package is developed internally in our company, and it contains over 4000 files. The package creates namespaces using extensions, eg: /* Core.swift */ public enum Core { public enum Blobs { } t/* More enum declarations here */ } /* SomeBlob.swift */ public extension Core.Blobs { public class SomeBlob { /* implementation here */ } } The issue that we're facing is that we are unable to access all the classes, structs and enums from the Package, even though they've all been declared public. We are only able to access approximately a quarter of the files (up to the ones beginning with the letter C). Has anyone had this issue before ? Any suggestions are welcome. Thanks in advance :)
Replies
0
Boosts
0
Views
474
Activity
Sep ’20
Product ID conflict for IAP across staging/production apps
I’m working on a Flutter application that implements subscriptions using in-app purchases (IAP). I currently have two apps under the same developer account: One for staging One for production In App A (staging), I successfully created a monthly subscription with the product ID: rc_1299_monthly However, when I try to create a subscription with the same product ID (rc_1299_monthly) in App B (production), I encounter the following error: The Product ID you entered is already being used by another subscription. My understanding was that product IDs are scoped per app, but this error suggests there may be account-level constraints. Has anyone encountered this before? Is it required to use unique product IDs across all apps under the same account, or is there a recommended approach for handling staging vs production setups? Any clarification or best practices would be appreciated.
Replies
1
Boosts
0
Views
132
Activity
Mar ’26
Reply to BUG! Deploy button is hidden in cloudkit dashboard when deploying changes to production
It's incredibly easy to miss, I searched for almost an hour a few months back.Go to https://icloud.developer.apple.com/ and log in. Then, select your container on the left side. Afterwards, click on the small cogwheel in the development area (not production!). In this menu you'll find the option to Deploy Schema to Production….
Replies
Boosts
Views
Activity
Aug ’19
Install macOS package wirelessly
I'am truing to implement package install as described here https://help.apple.com/deployment/macos/#/ior5df10f73a in section 'Install content wirelessly'.Sometimes Mac don't install my package. How can I find the reason? Is there debug logs for the process?Thank you!
Replies
1
Boosts
0
Views
560
Activity
Sep ’17
Convert package into static library. How?
Hello all! Is there any way to convert package into static library (*.a)?
Replies
0
Boosts
0
Views
855
Activity
May ’23
Don't See Packages in My Dashboard
Hi I just signed up to developer.apple.com today. I was told by my app developer that I needed to get the unity package but when I logged in I don't see packages anywhere in my dashboard. Please can anyone help me Thank you
Replies
2
Boosts
0
Views
692
Activity
Jun ’17
"Add Packages" not working
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select File -> Add Packages..., but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
Replies
0
Boosts
0
Views
441
Activity
May ’22
CoreData in Swift Packages
I am having issues loading my model from a Swift Package with the following structure: | Package.swift | Sources | - | SamplePackage | - | - Core | - | - | - SamplePackageDataStack.swift | - | - | - DataModel.xcdatamodeld | - | - | - | - Model.xcdatamodel ( <- is this new? ) As mentioned, I am not required to list the xcdatamodeld as a resource in my Package manifest. When trying to load the model in the main app, I am getting CoreData: error: Failed to load model named DataModel Code: In my swift Package: public class SamplePackageDataStack: NSObject { public static let shared = SamplePackageDataStack() private override init() {} public lazy var persistentContainer: NSPersistentContainer = { let container = NSPersistentContainer(name: DataModel) container.loadPersistentStores(completionHandler: { (storeDescription, error) in if let error = error as NSError? { fatalError(Unresolved error (error), (error.userInfo)) } }) return container }() /// The managed object context associate
Replies
5
Boosts
0
Views
5.6k
Activity
Jun ’20
Reply to Prevent malicious software detection on signed library
The third-party program does seem to have library validation disabled: I recommend that you discuss this with the tool’s author. The only good reason to disable library validation is if the tool is loading plug-ins from other third-party developers, which seems unlikely. I see a lot of folks disable library validation because they think it’ll make their life easier but, in reality, it makes things harder. Specifically, the combination of disabling library validation and dangling load commands is the number one cause of mysterious Gatekeeper rejections. See Resolving Trusted Execution Problems for the details. So, unless this tool needs to disable library validation, I recommend that you re-enable it. That’s better for security and it helps with Gatekeeper. I thought about notarising, but as far as I understand you can only notarise Apps or Zip files. Am I missing something? Yes. As a general rule you should not notarise each code item separately. Rather, build all your code items into a complete product
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’22
Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
Hello everyone, I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile. The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. Howeve
Replies
8
Boosts
0
Views
3.1k
Activity
Jan ’24
Reply to Invalid ToolChain
I had this error using the latest version of Xamarin. I usually sign the App in Xamarin and then use the Application loader. But got the error you reported. So I did this...1. Made the archive in Xamarin2. Opened Xcoder Organizer (When I tried to publish from here I got an error about the ITunesMetadata.plist)3. Show Package Contents on Archive4. Open Products, Applications, Show package Contents of the Application.5. delete the itunesMetadata.plist6. submit the app from the organizer.7. Sucess
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’15
Reply to Sign and Notarize Electron App
It’s hard to say what’s going on here because you’re using a third-party tool to sign your app. You can find my general advice on how to sign and package a Mac product in: Creating distribution-signed code for macOS Packaging Mac software for distribution I recommend that you compare that advice against what your third-party tooling is doing. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Dec ’24
Reply to SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
I'm pretty sure that if availability information is missing, that means that the glyph is only available in xOS 26. There is a 3rd party package that imports all of these symbols into a static namespaces so the compiler can check this for you. See https://github.com/SFSafeSymbols/SFSafeSymbols
Replies
Boosts
Views
Activity
Oct ’25
Invalid Products
We've started having issues a few days ago with StoreKit returning us a list of InvalidProducts when using the sandbox.I've gone through the classic list with no luck...http://blog.gamedonia.com/solve-invalid-product-ids#12We haven't touched that code at all for months, and even when deploying my latest working release build, it returns a list of invalid product ids.Any ideas?Anyone else with the same issue?
Replies
9
Boosts
0
Views
1.5k
Activity
Oct ’15