I went to try and play some music on my iPhone 6 Plus today and once again, all the music from my library is missing again. The Show All Music setting appears to have been moved from Settings > Music and is now in the drop down menu when choosing how to sort your library (by artist, album, etc, it is now a toggle switch at the bottom of the menu). Toggling it off shows no music, and toggliing on only shows iTunes purchases. Nowhere can I see songs synced via iTunes. Under the Usage menu, Music is also inconveniently MISSING when I select Manage Storage, though my phone shows 110GB used, which should be accurate based on the amount of music I synced to it. This same problem happened after the last public beta went up (beta 2), and through an internet search, I found a solution that worked by resetting just the local settings on the iPhone. I tried that this time, and still no music library. So until Apple fixes this, I have absolutely no way to play my music on my iPhone that is on there.
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I have created an In-App Purchase which makes use of the hosted content feature. I am uploading my IAP content with Application Loader, it gives me the green check mark and says everything is fine, but then in iTunes Connect the In-App Purchase is still Waiting for Upload.When I click into the IAP it has this message at the top: This In-App Purchase is not currently available for testing in the sandbox environment because you have chosen to host your content with Apple, but have not delivered your content. Upload your content to test this In-App Purchase in sandbox.How do I get it to realise that I've uploaded by pkg? This has worked fine for me before.Thanks
Hi,I've posted this question elsewhere on the internet, but I figured I'd try the source as wellI have a client who is making an Apple Watch app, and they've sent it to me. I'm trying to re-sign it with my developer ID, but I keep getting an error. Here's what I'm doing.Unzip the .ipaRe-sign the .app in the Payload folder using my ID/provisioning profile --I re-sign in terminal. I've tried two ways, once just changing the profile and once passing in some entitlements that allow for keychain access. The basic command that I run is codesign -f -s iPhone Developer: Name (Number) /path/to/app.app - in the slightly more involved signing where I pass in entitlements, I also change the embedded.mobileprovision to my ownAfter I've signed the .app, I put everything back in an ipa (fwiw, when I first open the ipa, there is a payload folder as well as folders for SwiftSupport and WatchkitSupport - I'm guessing there is something in there that needs signing, but I've tried to sign the files in those folders and I'm not h
That sample code is quite a collection of deprecated syntax, and somehow they missed it when they updated the book to Swift 2.0!(from The Swift Programming Language > Language Guide > Strings and Characters > Accessing and Modifying a String)The indices() function is gone too, and the print() function has changed to take over from println() and doesn't work so well in playgrounds when used incrementally, so the sample code would now probably be something like this:let greeting = Guten Tag var str = for index in greeting.characters.indices { str = str + (greeting.characters[index]) } print(str) // prints G u t e n T a g
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Hi,We have added an in-app purchase item for our app and provided all relevant info along with the content package file.The content package got validated and delivered successfully but the iTunes Connect still showing Waiting to upload status. Can any please help us out with this issue. It's a 20 MB zip fileIs there any minimum processing time that Apple takes to review the content being hosted on their end ?Thanks in advance.Best regards,KVCE
Coding: Objective-CI can not send the application to Apple, I get this error when upload in Organizer.Closing xcode and i get this error.Can you help me?Thank u--------------------------Process: Xcode [5286]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [5286]User ID: Date/Time: 2015-06-19 10:25:04.073 +0300OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: Sleep/Wake UUID: Time Awake Since Boot: 7100 secondsTime Since Wake: 3300 seconds⚠Crashed Thread: 15 Dispatch queue: NSOperationQueue 0x7fb2c8a0bf50 :: NSOperation 0x7fb2c8bf5480 (QOS: USER_INITIATED)⚠Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:ProductBuildVersion: 6D2105ASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7718/IDEFoundatio
Has anyone suddenly loss the other parties ability to hear you while in a call? voice becomes unresponsive. you hear them saying hello, hello, but they can't hear you. This happens intermittently. I think when notification are sent to the phone it mutes the voice, then it clears after a minute or two. I have an iphone 6+
>Ok, if you want to speak semanticApple's terms/definitions, not mine. I just happen to think they're important to avoid misunderstanding. >So in summaryCompany ACompany ASo if you're Company A, what happened to the client, company B? Because if Company A distributes to it's employees, that is an Enterprise Account.If Company A sells via VPP (app in store but hidden to the public) to Company B so it can distribute redeem codes to it's employees, Company B and it's employees are all store users. What did I miss?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
We have several apps published to the App Store since the last 5 years and up until now I have been able to sign them with the correct developer and distribution certificate.Today, when I checked the iOS member center, I saw that almost all of our provisioning profiles status are set to Expired. Usually when this happen I just tap on Edit and then tap on Done and they change to active. However, when I tap on Edit now, it shows a message that reads:No certificates are available. You need a certificate to configure a provisioning profile.When I navigate to Certificates > Production I see a message that asks me to create a new certificate.This is the first time I am encountering such an issue and clueless if I would have to create a new certificate as mentioned and if doing so will cause any issues to our excisting users. I am sure our certificate didn't expire and I haven't received any mail from Apple about that as well.Please help!
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles
In our latest two releases we've starte getting sporadic crash reports that I'm having a tough time understanding. Unfortunatly, we haven't been able to reproduce the crash in debug mode with a local build, so we have to do our best to parse the crash report and diagnose from there.At this point in the application, it queries Game Center for matches, sorts them based on latest activity and match status, loads the match data for each match, and then populates a UITableView using custom table view cells.The code complies fine, runs in debug mode on devices and most of the time works in the app that's released in production (only affecting ~10% of users). We've seen it on both iPads and iPhones. In trying to manually reproduce it on my phone, I have been able to get the crash to happen sometimes by pulling down on the table and initiating the refreshControl, other times, just navigating away from the MatchListViewController and returning. Sometimes it seems to happen immediately on launch.My current gut
This is true, and in general I'd rather have Apple code things the right way instead of trying to work around bugs and expected behavior if it violates documentated usage (or tries to use undocumented features), but Apple has been known to indroduce bugs that cause other software to fail. The likelihood is much higher in a beta release, but Apple has done the same in production releases, so it doesn't always do to just point fingers at third party software.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
i am using swift 2 and this is my AIP code can you help me because this isn't working:import UIKitimport iAdimport StoreKitclass ViewController4: UIViewController, ADBannerViewDelegate, SKProductsRequestDelegate, SKPaymentTransactionObserver { @IBOutlet var s3: UIButton! @IBOutlet var s6: UIButton! @IBOutlet var s13: UIButton! @IBOutlet var s22: UIButton! @IBOutlet var s30: UIButton! @IBOutlet var s45: UIButton! @IBOutlet var s60: UIButton! @IBOutlet var s100: UIButton! @IBOutlet var rf: UIButton! @IBOutlet var ise: UIButton! @IBOutlet var info: UIButton! @IBOutlet var home: UIButton! @IBOutlet var banner: ADBannerView! @IBOutlet var restore: UIButton! override func viewDidLoad() { super.viewDidLoad() s3.layer.cornerRadius = 10 s6.layer.cornerRadius = 10 s13.layer.cornerRadius = 10 s22.layer.cornerRadius = 10 s30.layer.cornerRadius = 10 s45.layer.cornerRadius = 10 s60.layer.cornerRadius = 10 s100.layer.cornerRadius = 10 rf.layer.cornerRadius = 10 ise.layer.cornerRadius = 10 info.layer.cornerRadius = 10 home.l
I missed that.Clearly Apple isn't expecting people to use XIB files now.Sorry about my confusion.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Ah. The crash report makes a little more sense, now. Thanks for the explanation. I verified the swfit signature is what the game center docs specify. I'll dig around a bit more with your tips in mind.I also opened a DTS, since I was able to verify reproducing it currently is very game center user-dependent. Using the same app build, I'm able to reproduce the bug using one user and Game Center's production server. Switching to sandbox mode (and nothing else), I can't reproduce the crash any longer. Strange stuff. Hoping the DTS folks can help figure it out.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Hi...The situation:My app is already into app store, but push notifications does not work anymore. (It was working fine, when I was at the development environment.)What I am trying to do:I am trying to create another certificate and provisioning profile (both for distribution).When I try to create the certificate, it works fine and the certificate is already done. ok, nice...BUTwhen I try to create the provisioning profile associated to the certificate I just created 30 seconds ago, I can't.I check Distribution -> App Store, when I need to choose the type of the profile and hit continue;I choose the app ID that I want and hit continue;And it says that there's no certificates available!!! =(So, ok... I just click Create Certificate as the instruction tells me to...I create one more certificate and I get in a infinite loop =(Can someone help me?I am very, very lost =(
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles