Search results for

“iPhone 16 pro”

80,727 results found

Post

Replies

Boosts

Views

Activity

When I compile my app I get a funny link error on libsystem_kernel.dylib`__pthread_kill:
This is the full logging: libsystem_kernel.dylib`__pthread_kill: 0x2502f71c8 <+0>: mov x16, #0x148 ; =328 0x2502f71cc <+4>: svc #0x80 -> 0x2502f71d0 <+8>: b.lo 0x2502f71f0 ; <+40> 0x2502f71d4 <+12>: pacibsp 0x2502f71d8 <+16>: stp x29, x30, [sp, #-0x10]! 0x2502f71dc <+20>: mov x29, sp 0x2502f71e0 <+24>: bl 0x2502f2900 ; cerror_nocancel 0x2502f71e4 <+28>: mov sp, x29 0x2502f71e8 <+32>: ldp x29, x30, [sp], #0x10 0x2502f71ec <+36>: retab 0x2502f71f0 <+40>: ret
5
0
102
Feb ’26
TestFlight glitch
An app build is uploaded using Xcode 26.3 RC and fully validated/provisioned/processed at AppStoreConnect that shows build is Complete/Ready to Test Export compliance has been done Internal testers have been added to internal testing group Internal testers have accepted invite App is visible with all details in Test Flight on testers' iPhones (running 26.3 final) Internal testers tap App but Install button NEVER appears and testers get request for code to redeem app but invitation email does NOT include redeem code Testers cannot download and install app What is going on with TestFlight Apple?
0
0
52
Feb ’26
presentOfferCodeRedeemSheet Not showing product icon
Hi - Using storekit2 on ios26.2 and using presentOfferCodeRedeemSheet to allow users to leverage Offer Codes. The codes work (sandbox and production), however on the confirmation view that shows Redeem Special Offer, while my App Icon is properly displayed up top, the associated product subscription image is missing and I see a grey App Store image/icon instead. I do successfully see the associated subscription and pricing to the right. My subscription product images are already reviewed/approved and have been live for a number of weeks. I see this in Sandbox and Production (with a live customer sending me the phone screenshot). PS, my product icons/logos all show up successfully during normal checkout in sandbox/production, this only occurs on Offer Code Redemption views.
2
0
95
Feb ’26
Reply to iOS26.2 webview use websocket cause net lose
Encountering a network issue in WKWebView on iPhone 15 models with iOS 16.2, particularly under conditions of frequent large WebSocket data packets, is indeed unusual and concerning. This issue seems to affect the entire network stack for the app, which points to a deeper problem possibly related to resource exhaustion or a bug in handling network resources. Here are some steps and considerations to help diagnose and potentially resolve this issue: Diagnostic Steps Monitor Resource Usage: Use Instruments on macOS to monitor the app’s resource usage, especially focusing on CPU, memory, and network activity when the issue occurs. Look for spikes or anomalies that could indicate resource exhaustion. Check for Leaks: Ensure there are no memory leaks in your WebView handling code. Leaks can gradually consume resources, leading to instability. Instruments can also help identify memory leaks. Network Activity Logging: Log network activity to understand what happens when connections time out. Use URLSession’
Topic: Safari & Web SubTopic: General
Feb ’26
Reply to Unable to load a quantized Qwen 1.7B model on an iPhone SE 3
Running large models like Qwen3 1.7B on devices with limited resources, such as the iPhone SE 3 with 4 GB of RAM, is indeed challenging. Let's address your questions and explore potential approaches to mitigate the issues you're facing: Observations and Possible Causes Memory Spike During Load: Dynamic Shape Usage: While dynamic shapes can help manage memory allocation during inference by not preallocating for the full context length, the initial loading process often requires more fixed memory to parse the model, set up internal structures, and potentially convert certain operations to formats supported by the hardware. Intermediate Conversion: Core ML might internally convert some operations from INT4 to INT8 or FP16 if the underlying hardware (BNNS/ANE) doesn't natively support INT4 operations. This can cause temporary spikes in memory usage during loading. Memory Limitations: The iPhone SE 3's 4 GB RAM is quite limited for large models, especially if additional overhead from the operatin
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Ok, I have found a workaround. See the attached text, which contains a routine that shows how to create a CGImage from the NSImage that vImageBuffer_InitWithCGImage can handle successfully for the problematic image files. Apparently vImageBuffer_InitWithCGImage is brittle and it needs for the CGImage to be rather vanilla which this rendering logic accomplishes. The files that cause failures are jpegs that came from an Android phone which feature color profiles that confuse vImageBuffer_InitWithCGImage. This new method seems to fix all the problems, fingers crossed. CGImageFromNSImage.txt
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Draw An Outline Around a Model Entity
Hi, Is there a resource or sample code about how to draw an outline around a mesh in RealityKit? Typically, this is useful for visualizing a selection, like in Reality Composer Pro. How to achieve such effect? A shader material? A post-process effect in ARView or RealityRenderer? Methods such as duplicating the entity mesh, scaling it, and using material.faceCulling = .front did not look good in my experiments. Thank you.
1
0
529
Feb ’26
Reply to After using the fskit framework to mount thecloud disk, it does not display on the Finder sidebar
Use this command: mount -t my_ngpc ngpc://login ~/my_ngpc Interesting. The part that makes this strange is that having the volume appear in the sidebar is actually the default behavior, which you normally DISABLE by passing the nobrowse option into mount. A few things: Please file a bug on this and post the bug number back here. Even if the behavior is expected, at a minimum it would probably be worth better documenting. I'd also appreciate you filing a separate bug asking for a high-level (it would probably end up in DiskArb) mount API that supports FSKit. The underlying issue here is that the lack of a high-level API means that you're not properly integrated into the system full volume architecture, which means the system isn't necessarily designed to pick up your mount. This is something we're obviously already aware of, but developer bugs help us prioritize work. What does the mount entry for your volume show when run mount to list all current mounts? This will between the kernel mark the volume nobrowse
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
App distributed but IAP - is waiting for review.
Hi, My app VITTRA has been approved and is live on the App Store. also i have already pushed even another update …However, I submitted two in-app purchases along with the app: 1. VITTRA Pro (Non-Consumable) — Status: “In Review” 2. AI Scan Pack (Consumable) — Status: “Waiting for Review” The app binary was approved and distributed, but the IAPs are still under review. My app’s core functionality depends on these purchases being available to users. A few questions: 1. Is it normal for IAPs to remain in review after the app itself has been approved and distributed? 2. Is there an expected timeline for IAP reviews when submitted alongside a new app? 3. Is there anything I can do to expedite the process, or should I just wait? Any guidance would be appreciated. Its a real frustrating situation and there is not a single response from the support. Thanks!
2
0
149
Feb ’26
App Store Connect – No verification or response for production release
Hi everyone, I’m having an issue with App Store Connect regarding the production release of my app. I submitted my app and contacted App Store Connect support because I haven’t received any verification or confirmation to proceed with the production release, but I still haven’t received any response. It has been over two weeks since I first contacted them. According to Apple’s documentation, support responses usually take around 48 hours, so I’m a bit concerned. My app is currently not moving forward to production, and I don’t see any clear indication of what is missing or if additional action is required from my side. I’ve checked App Store Connect notifications and my email (including spam), but there’s nothing. Has anyone experienced a similar situation recently? Is there a recommended way to escalate this issue (specific support category, phone call, or another process)? Any help or advice would be greatly appreciated. Thank you!
0
0
28
Feb ’26
Reply to In Simulator on status bar red banner with rdar:45025538
Reporting this as still an issue as well. The red RDAR bar is still present and the app being tested on the Simulator zooms in incredibly far. No system apps are affected. The workaround until this is fixed is to change the display zoom in Settings > Developer to Large Text and then revert back to normal. You will need to do this every time you reboot the simulator for iPhone 12+13 Mini on any iOS version.
Feb ’26
Reply to Developer Program enrollment still pending after payment
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Feb ’26
Reply to Apple Developer Program Membership Fee Deducted but Not Reflected in Account
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Feb ’26
When I compile my app I get a funny link error on libsystem_kernel.dylib`__pthread_kill:
This is the full logging: libsystem_kernel.dylib`__pthread_kill: 0x2502f71c8 <+0>: mov x16, #0x148 ; =328 0x2502f71cc <+4>: svc #0x80 -> 0x2502f71d0 <+8>: b.lo 0x2502f71f0 ; <+40> 0x2502f71d4 <+12>: pacibsp 0x2502f71d8 <+16>: stp x29, x30, [sp, #-0x10]! 0x2502f71dc <+20>: mov x29, sp 0x2502f71e0 <+24>: bl 0x2502f2900 ; cerror_nocancel 0x2502f71e4 <+28>: mov sp, x29 0x2502f71e8 <+32>: ldp x29, x30, [sp], #0x10 0x2502f71ec <+36>: retab 0x2502f71f0 <+40>: ret
Replies
5
Boosts
0
Views
102
Activity
Feb ’26
Reply to CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
Hello, we are experiencing a similiar issues on different Apple devices (iPhones and iPads). Was there any solution to this problem?
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
TestFlight glitch
An app build is uploaded using Xcode 26.3 RC and fully validated/provisioned/processed at AppStoreConnect that shows build is Complete/Ready to Test Export compliance has been done Internal testers have been added to internal testing group Internal testers have accepted invite App is visible with all details in Test Flight on testers' iPhones (running 26.3 final) Internal testers tap App but Install button NEVER appears and testers get request for code to redeem app but invitation email does NOT include redeem code Testers cannot download and install app What is going on with TestFlight Apple?
Replies
0
Boosts
0
Views
52
Activity
Feb ’26
presentOfferCodeRedeemSheet Not showing product icon
Hi - Using storekit2 on ios26.2 and using presentOfferCodeRedeemSheet to allow users to leverage Offer Codes. The codes work (sandbox and production), however on the confirmation view that shows Redeem Special Offer, while my App Icon is properly displayed up top, the associated product subscription image is missing and I see a grey App Store image/icon instead. I do successfully see the associated subscription and pricing to the right. My subscription product images are already reviewed/approved and have been live for a number of weeks. I see this in Sandbox and Production (with a live customer sending me the phone screenshot). PS, my product icons/logos all show up successfully during normal checkout in sandbox/production, this only occurs on Offer Code Redemption views.
Replies
2
Boosts
0
Views
95
Activity
Feb ’26
Reply to iOS26.2 webview use websocket cause net lose
Encountering a network issue in WKWebView on iPhone 15 models with iOS 16.2, particularly under conditions of frequent large WebSocket data packets, is indeed unusual and concerning. This issue seems to affect the entire network stack for the app, which points to a deeper problem possibly related to resource exhaustion or a bug in handling network resources. Here are some steps and considerations to help diagnose and potentially resolve this issue: Diagnostic Steps Monitor Resource Usage: Use Instruments on macOS to monitor the app’s resource usage, especially focusing on CPU, memory, and network activity when the issue occurs. Look for spikes or anomalies that could indicate resource exhaustion. Check for Leaks: Ensure there are no memory leaks in your WebView handling code. Leaks can gradually consume resources, leading to instability. Instruments can also help identify memory leaks. Network Activity Logging: Log network activity to understand what happens when connections time out. Use URLSession’
Topic: Safari & Web SubTopic: General
Replies
Boosts
Views
Activity
Feb ’26
Reply to Unable to load a quantized Qwen 1.7B model on an iPhone SE 3
Running large models like Qwen3 1.7B on devices with limited resources, such as the iPhone SE 3 with 4 GB of RAM, is indeed challenging. Let's address your questions and explore potential approaches to mitigate the issues you're facing: Observations and Possible Causes Memory Spike During Load: Dynamic Shape Usage: While dynamic shapes can help manage memory allocation during inference by not preallocating for the full context length, the initial loading process often requires more fixed memory to parse the model, set up internal structures, and potentially convert certain operations to formats supported by the hardware. Intermediate Conversion: Core ML might internally convert some operations from INT4 to INT8 or FP16 if the underlying hardware (BNNS/ANE) doesn't natively support INT4 operations. This can cause temporary spikes in memory usage during loading. Memory Limitations: The iPhone SE 3's 4 GB RAM is quite limited for large models, especially if additional overhead from the operatin
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Ok, I have found a workaround. See the attached text, which contains a routine that shows how to create a CGImage from the NSImage that vImageBuffer_InitWithCGImage can handle successfully for the problematic image files. Apparently vImageBuffer_InitWithCGImage is brittle and it needs for the CGImage to be rather vanilla which this rendering logic accomplishes. The files that cause failures are jpegs that came from an Android phone which feature color profiles that confuse vImageBuffer_InitWithCGImage. This new method seems to fix all the problems, fingers crossed. CGImageFromNSImage.txt
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Draw An Outline Around a Model Entity
Hi, Is there a resource or sample code about how to draw an outline around a mesh in RealityKit? Typically, this is useful for visualizing a selection, like in Reality Composer Pro. How to achieve such effect? A shader material? A post-process effect in ARView or RealityRenderer? Methods such as duplicating the entity mesh, scaling it, and using material.faceCulling = .front did not look good in my experiments. Thank you.
Replies
1
Boosts
0
Views
529
Activity
Feb ’26
Reply to After using the fskit framework to mount thecloud disk, it does not display on the Finder sidebar
Use this command: mount -t my_ngpc ngpc://login ~/my_ngpc Interesting. The part that makes this strange is that having the volume appear in the sidebar is actually the default behavior, which you normally DISABLE by passing the nobrowse option into mount. A few things: Please file a bug on this and post the bug number back here. Even if the behavior is expected, at a minimum it would probably be worth better documenting. I'd also appreciate you filing a separate bug asking for a high-level (it would probably end up in DiskArb) mount API that supports FSKit. The underlying issue here is that the lack of a high-level API means that you're not properly integrated into the system full volume architecture, which means the system isn't necessarily designed to pick up your mount. This is something we're obviously already aware of, but developer bugs help us prioritize work. What does the mount entry for your volume show when run mount to list all current mounts? This will between the kernel mark the volume nobrowse
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
App distributed but IAP - is waiting for review.
Hi, My app VITTRA has been approved and is live on the App Store. also i have already pushed even another update …However, I submitted two in-app purchases along with the app: 1. VITTRA Pro (Non-Consumable) — Status: “In Review” 2. AI Scan Pack (Consumable) — Status: “Waiting for Review” The app binary was approved and distributed, but the IAPs are still under review. My app’s core functionality depends on these purchases being available to users. A few questions: 1. Is it normal for IAPs to remain in review after the app itself has been approved and distributed? 2. Is there an expected timeline for IAP reviews when submitted alongside a new app? 3. Is there anything I can do to expedite the process, or should I just wait? Any guidance would be appreciated. Its a real frustrating situation and there is not a single response from the support. Thanks!
Replies
2
Boosts
0
Views
149
Activity
Feb ’26
App Store Connect – No verification or response for production release
Hi everyone, I’m having an issue with App Store Connect regarding the production release of my app. I submitted my app and contacted App Store Connect support because I haven’t received any verification or confirmation to proceed with the production release, but I still haven’t received any response. It has been over two weeks since I first contacted them. According to Apple’s documentation, support responses usually take around 48 hours, so I’m a bit concerned. My app is currently not moving forward to production, and I don’t see any clear indication of what is missing or if additional action is required from my side. I’ve checked App Store Connect notifications and my email (including spam), but there’s nothing. Has anyone experienced a similar situation recently? Is there a recommended way to escalate this issue (specific support category, phone call, or another process)? Any help or advice would be greatly appreciated. Thank you!
Replies
0
Boosts
0
Views
28
Activity
Feb ’26
Reply to In Simulator on status bar red banner with rdar:45025538
Reporting this as still an issue as well. The red RDAR bar is still present and the app being tested on the Simulator zooms in incredibly far. No system apps are affected. The workaround until this is fixed is to change the display zoom in Settings > Developer to Large Text and then revert back to normal. You will need to do this every time you reboot the simulator for iPhone 12+13 Mini on any iOS version.
Replies
Boosts
Views
Activity
Feb ’26
Reply to After using the fskit framework to mount thecloud disk, it does not display on the Finder sidebar
Use the following command 你说 mount | grep my_ngpc ngpc://login on /Users/li/my_mnt (my_ngpc, noowners, noatime, fskit, mounted by li) li@lideMacBook-Pro ~ % diskutil list | grep NGPC li@lideMacBook-Pro ~ % diskutil list | grep ngpc li@lideMacBook-Pro ~ % diskutil list | grep my_ngpc
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to Developer Program enrollment still pending after payment
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Replies
Boosts
Views
Activity
Feb ’26
Reply to Apple Developer Program Membership Fee Deducted but Not Reflected in Account
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Replies
Boosts
Views
Activity
Feb ’26