Search results for

missing package product

51,072 results found

Post

Replies

Boosts

Views

Activity

Foundation Models unavailable for millions of users due to device language restriction - Need per-app language override
Hi everyone, I'm developing an iOS app using Foundation Models and I've hit a critical limitation that I believe affects many developers and millions of users. The Issue Foundation Models requires the device system language to be one of the supported languages. If a user has their device set to an unsupported language (Catalan, Dutch, Swedish, Polish, Danish, Norwegian, Finnish, Czech, Hungarian, Greek, Romanian, and many others), SystemLanguageModel.isSupported returns false and the framework is completely unavailable. Why This Is Problematic Scenario: A Catalan user has their iPhone in Catalan (native language). They want to use an AI chat app in Spanish or English (languages they speak fluently). Current situation: ❌ Foundation Models: Completely unavailable ✅ OpenAI GPT-4: Works perfectly ✅ Anthropic Claude: Works perfectly ✅ Any cloud-based AI: Works perfectly The user must choose between: Keep device in Catalan → Cannot use Foundation Models at all Change entire device to Spanish → Can use Foundation Mo
1
0
333
Nov ’25
Reply to Voip Notifaction in Background
My app uses CallKit and PushKit for real-time voice and video calls. I want to configure VoIP push notifications so incoming calls can wake the app, even when it’s in the background or terminated. Right now, I only see the normal Push Notifications option in my App ID settings and no VoIP Services section. I'm not entirely sure of what you're looking at here, so I'm going to give you a general rundown of how VoIP apps are configured and hope that covers your questions: The app itself doesn't actually have any special configuration on the developer portal. In Xcode, you do need to add both the voip and audio background categories, but both of those are actually modifying the UIBackgroundModes Info.plist key, so that doesn't actually impact the portal. Most VoIP apps also implement standard push, both to support text messaging and for things like notifying the user of missed calls. However, receiving VoIP pushes does NOT actually require authorization from the user. The modern approach to sending VoIP
Topic: App & System Services SubTopic: General Tags:
Nov ’25
Reply to Problem with DriverKitUserClientSample
Thanks ssmith_c, I tried your suggestions to run from /Applications and did not change the behavior, I'm still not able to communicate with the Dext. I had already changed the Product Bundle Identifier, I'm my case, when I select my Team the ${SAMPLE_CODE_DISAMBIGUATOR} got replaced by -SAMPLE_CODE_DISAMBIGUATOR- in the Bundle Identifier name. If I change it back to ${SAMPLE_CODE_DISAMBIGUATOR}, it changes back automatically to -SAMPLE_CODE_DISAMBIGUATOR-, so the output file really contains 'SAMPLE_CODE_DISAMBIGUATOR' in it, not what it is supposed to refer to. I also tried with ${DEVELOPMENT_TEAM} and it does the same thing. I ended up by simply adding TEST at the end... Regards
Topic: App & System Services SubTopic: Drivers Tags:
Nov ’25
RealityView postProcess effect depth texture
Hello, Question re: iOS RealityView postProcess. I've got a working postProcess kernel and I'd like to add some depth-based effects to it. Theoretically I should be able to just do: encoder.setTexture(context.sourceDepthTexture, index: 1) and then in the kernel: texture2d depthIn [[texture(1)]] ... outTexture.write(depthIn.read(gid), gid); And I consistently see all black rendered to the view. The postProcess shader works, so that's not the issue. It just seems to not be receiving actual depth information. (If I set a breakpoint at the encoder setTexture step, I can see preview the color texture of the scene, but the context's depthTexture looks like all NaN / blank.) I've looked at all the WWDC samples, but they include ARView for all the depth sample code, which has a different set of configuration options than RealityView. So far I haven't seen anywhere to explicitly tell RealityView include the depth information. So I'm not sure if I'm missing something there. It appears that there is indeed a de
2
0
521
Nov ’25
Reply to Scanning Macintosh HD produces single .nofollow file since update to macOS 26.1
Thanks for your input. I had a look at your link but got lost quite quickly, though I may get back to it if I get really desperate. The user had mentioned that they use a non-admin account, but I had discarded that fact as irrelevant. After your mention of take a URL provided from an open panel and launder it through a bookmark before use I felt inspired to create a non-admin test account and I was actually able to reproduce the issue. I originally wrote that when scanning a folder selected in an open panel it doesn't resolve any bookmark, but looking at the code again it turns out I was already doing that URL laundry. What's even more interesting, I tried skipping the laundry (which would resolve the bookmark to a URL whose path property is /.nofollow) and when scanning the URL returned from the open panel directly (whose path property is /), the issue doesn't happen! Can someone at Apple confirm whether this is expected behaviour or what I have to do so that scanning a URL resolved from bookmark da
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
“Payment method is not available” message in Sandbox subscription testing (StoreKit 2)
I’m implementing App Store subscriptions using StoreKit 2 and testing in the Sandbox environment. Until about a week ago everything worked fine, but recently the Settings > Subscriptions screen shows this message for my test account: “Your current payment method is not available.” The behavior: • Using a Sandbox tester account (not a production Apple ID) • Purchase flow works successfully — the transaction completes, and I receive server notifications • However, the system Settings app still displays that message under the subscription entry • No code changes were made since it last worked Questions: 1. What exactly does this message mean in the Sandbox environment? 2. Could this be related to any Apple system issue or recent backend update? 3. Has anyone else seen the same behavior in recent days? Environment: • Xcode 15.4 • iOS 17.5 (physical device) • StoreKit 2 / Swift 5.10 • Sandbox tester (Japan region) Thanks in advance for any insights or confirmations from others who are testing subscript
5
0
193
Nov ’25
Trying to test a MacCatalyst app on an Intel Macbook using TestFlight
I have a MacCatalyst app that is published on the Mac AppStore. All seems fine and dandy on the released version. However, when I try to test a build on my Intel based Macbook using the TestFlight app it says it's not compatible. I've looked at the build on AppStore connect and I can see that it's a universal build with x86_64, arm64 architectures. I'm at a loss as to why Test Flight reports it as incompatible yet the Mac App Store says it is compatible.
1
0
148
Nov ’25
Reply to Installer packages are failing to install on macOS26.1
Got it. Thanks. I took a look at your product and it seems that I completely misunderstood the issue here. I was expecting a single installer package (.pkg) but it’s actually a disk image that contains an app and many different installer packages. Looking again at your bug I believe your app is running the installer tool with the /Volumes/F____C______W__________/OSX/C___W______.pkg package (I’ve blanked out most of the path, but I figured you’d be able to recognise it). Is that right? I was curious if this was tied to the installer tool or your app’s use of that tool, so I opened that package with the Installer app and tried to install it. It failed in a similar fashion. Does that match your expectations? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’25
Reply to Notary service down again?
[quote='865040022, pchihak, /thread/806210?answerId=865040022#865040022, /profile/pchihak'] What do you consider building with Apple tools? [/quote] Ah, yes, I should’ve been more clear. I was referring to the tools used to build your installer package. The tools used to build the contents of the package aren’t relevant to this issue. And it seems like you’re using Apple’s pkgbuild, pkgutil and productbuild. [quote='865040022, pchihak, /thread/806210?answerId=865040022#865040022, /profile/pchihak'] I am now having troubles getting this to recreate again even using the exact same submission. [/quote] That’s so strange. The notary service is usually very consistent. If it falls over because of an unexpected input, it tends to do that reliably. But in your case the problem seems to come and go. I’ve never seen that before. I appreciate you keeping an eye out for this happening again. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple
Topic: Code Signing SubTopic: Notarization Tags:
Nov ’25
Feature / Workaround wanted: Seamless, Automated AirPlay Screen Streaming on visionOS for Demos
Hello Apple team and developer community, I am preparing a visionOS app for a fair environment, where we want to automatically stream the current experience to a nearby monitor via AirPlay, without requiring guests or staff to manually interact with the Control Center or AirPlay pickers all the time. The goal is to provide a smooth, frictionless setup so attendees can focus on the demo, not the configuration. Feature Request: A supported API or method to programmatically start/stop AirPlay video streaming (mirroring or external playback) from within a visionOS app, allowing the current experience to be instantly displayed on an external monitor or Apple TV for the audience. Context & Rationale: In a trade fair or exhibition setting, rapid guest turnaround and minimal staff intervention are crucial. Having to manually guide each visitor through AirPlay setup is impractical. As I understood, AVRoutePickerView can be used for this on iOS/macOS, but this is not available in visionOS. Enabling similar automate
2
0
335
Nov ’25
Reply to FIDO2 USB Monitoring using custom Authorization Plugin
Thanks again for your inputs. Yes, I started with a test app, and it worked as expected. Then I moved on to the authorization plugin, where the detection part isn’t behaving as expected. I later thought of checking with Apple in case there’s any limitation around the monitoring part within securityd. I’ll review it again based on your suggestions to see if I missed anything.
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
Reply to How to sending capability requests.
I understand that it is not necessary to include this com.apple.developer.driverkit.allow-any-userclient-access in the driver's Entitlements. I have a new question: I include Capabilities in the Provisioning Profile that might not be used, just in case. If I don't list all these Capabilities in the driver's Entitlements, will it cause the driver to behave abnormally? To issue vendor-specific commands, I created a driver class inheriting from the IOUserSCSIPeripheralDeviceType00 class in the SCSIPeripheralDriverKit Framework. I then created a UserClient inheriting from the IOUserClient class to access it from the app, but IOServiceOpen fails with code 0xe00002d7 and cannot open. The driver's entitlements are as follows. com.apple.developer.driverkit.transport.usb com.apple.developer.driverkit.family.scsicontroller com.apple.developer.driverkit.communicates-with-drivers com.apple.developer.driverkit.allow-third-party-userclients com.apple.developer.driverkit And in the driver's Info.plist, the following de
Nov ’25
Unexpected 401 Unauthorized response from production endpoint when using sandbox transactionId with Get Transaction Info API
We have encountered an issue when verifying transactions using the Get Transaction Info API. We tested the behavior in both the sandbox and production environments and observed the following results. When calling the production endpoint: https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} with a transactionId generated in the sandbox environment, the API returns HTTP 401 Unauthorized. However, based on the documentation and common understanding, we expected HTTP 404 Not Found in this case. Using the same JWT token, if we call the sandbox endpoint: https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/{transactionId}, we receive HTTP 200 OK with the expected response body. We have also confirmed that the same behavior occurs when using the Get Transaction History API — it works correctly in the sandbox environment but returns 401 in production. Could you please confirm whether this behavior (receiving 401 instead of 404) is expected by design,
2
0
209
Nov ’25
Reply to Unexpected 401 Unauthorized response from production endpoint when using sandbox transactionId with Get Transaction Info API
@App Store Commerce Engineer I understand that before release, accessing the production endpoint returns HTTP 401 Unauthorized. Q1. I would like to confirm: at what point does access to the production App Store Server API become available? (A) Immediately after App Review approval (when the app status is “Ready for Sale,” but before it is actually published on the App Store), or (B) After the app is actually released and visible on the App Store? Also, since purchases during App Review must go through the sandbox environment, I plan to implement a fallback mechanism where, if I receive a 401 from the production API, my server will retry verification using the sandbox API. Q2. For the pre-release (App Review) phase, is this understanding correct — that I should detect 401 and fallback to sandbox? Q3. After the app is released and production API access becomes available, if a sandbox transactionId is sent to the production API during a post-release review, is it cor
Topic: App & System Services SubTopic: StoreKit Tags:
Nov ’25
StoreKit returning 0 products (IAPError: storekit_no_response)
Hi everyone, I’m facing an issue where StoreKit is returning 0 products from the App Store, even though my auto-renewable subscriptions are approved in App Store Connect. When calling queryProductDetails using Flutter’s in_app_purchase package (which uses StoreKit under the hood), StoreKit reports success but returns an empty list. The logs show the following error: IAPError(code: storekit_no_response, source: app_store, message: StoreKit: Failed to get response from platform.) InAppPurchase.isAvailable() returns true, but no product details are received. Already verified: • Subscriptions are approved in App Store Connect • Product identifiers in the app match those in App Store Connect exactly • In-App Purchase capability is enabled in Xcode • Paid Applications Agreement, banking, and tax details are active and complete • Using the latest version of the Flutter in_app_purchase package StoreKit should normally return the list of available products in the production
2
0
286
Nov ’25