Search results for

“Popping Sound”

20,025 results found

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Can audio from streaming service be manipulated?
My question is very high level being totally new to streaming media.Is it feasible to intercept the audio component of a TV broadcast stream, and then replace segments of that audio?Conceptually, this capability/app would run on the streaming device (e.g. Apple TV) and be configurable by the end user.Any guidance on the feasibility appreciated. And if so, would appreciate as well guidance on technical standards, technical components, SDK, classes, etc. that I could begin to study related to this audio handling.ThanksP.S. - Are there any legal ramifications of manipulating the audio output (presented to end user/viewer only) of broadcast from “x” network / service (fill in your content provider of choice).
3
0
423
Apr ’20
Background audio issues with AVPictureInPictureController
I know that if you want background audio from AVPlayer you need to detatch your AVPlayer from either your AVPlayerViewController or your AVPlayerLayer in addition to having your AVAudioSession configured correctly. I have that all squared away and background audio is fine until we introduce AVPictureInPictureController or use the PiP behavior baked into AVPlayerViewController. If you want PiP to behave as expected when you put your app into the background by switching to another app or going to the homescreen you can't perform the detachment operation otherwise the PiP display fails. On an iPad if PiP is active and you lock your device you continue to get background audio playback. However on an iPhone if PiP is active and you lock the device the audio pauses. However if PiP is inactive and you lock the device the audio will pause and you have to manually tap play on the lockscreen controls. This is the same between iPad and iPhone devices. My questions are: Is the
1
0
1.8k
Dec ’21
Fade in background sound with SKAudioNode
From the first glance, it looked like SKAudioNode would deliver all the sound functionaliy I need for a simple game-like app.But it seems to be making life difficult.I wanted to create an AudioNode, and have it start with zero volume, and then fade up to an audio level.After a few attempts, I now have this. //create audio in paused state amb.runAction(SKAction.pause()) amb.runAction(SKAction.changeVolumeTo(0.0, duration: 0.0)) //and then after a delay - unpause and fade in amb.runAction(SKAction.play()) amb.runAction(SKAction.changeVolumeTo(0.2, duration: 20))But the duration parameter seems to be ignored.Also finding that scene transitions don't like scenes with audio. I am occasionally seeing crashes. XCode itself crashes when previewing a scene with looping audio. And (just a little) worried that Demo Bots example code does not include any sound at all. I am puzzled about how best to proceed.
11
0
4.5k
Apr ’16
Combining two audio AVAssetWriterInput
Hello,I am working with Replay Kit 2, to record the screen, the app output audio, and the phone input microphone.This means I can have up to 3 AVAssetWriterInput instances:- 1 for the app video (screen recording)- 1 for app audio (stereo, 2 channels, 441000 sample rate, 64000 bit rate)- 1 for microphone audio (mono, 1 channel, 441000 sample rate, 64000 bit rate)I am using a AVAssetWriter to combine these three inputs. (using add: method)This results in an mp4 with two different audio tracks, one with only the app audio, and another with the microphone audio. This means in some players like VLC only one track at a time is played.Is there any specific way to combine both inputs into one in the final MP4?
3
0
3.0k
Jan ’18
how to record audio at distance?
Hi,Can someone explain me how I can run a remote recording audio on my phone?I found an example of an audio recorder with swift. It's works great and I can upload records in Firebase.Now, I want to execute the same things but without using the record button in my app.For example a web page with a button start recording on the IOs phone.Or another app on a second phone starts the action to register on the first phoneI don't know how it's possible and which types of communication, I can use it for remote access.If my project it's not clear, ask me details.Thank you for your help.
6
0
3.8k
Aug ’17
Audio filters with MusicKit?
Hi,Is it possible using MusicKit to play songs through audio filters, such as pitch shift or time stretch filters?Is it possible to play two songs at once for the purpose of fading between them?Is there a way that I can access tempo information about songs?Thanks,Frank
2
0
1.2k
Oct ’17
Integrating Spatial Audio
I'm looking for a sample code project on integrating Spatial Audio into my app, Tunda Island, a music-loving, make friends and dating app. I have gone as far as purchasing a book Exploring MusicKit by Rudrank Riyam but to no avail.
1
0
875
Feb ’24
Video Audio + Speech To Text
Hello, I am wondering if it is possible to have audio from my AirPods be sent to my speech to text service and at the same time have the built in mic audio input be sent to recording a video? I ask because I want my users to be able to say CAPTURE and I start recording a video (with audio from the built in mic) and then when the user says STOP I stop the recording.
2
0
842
Oct ’25
Working with phone call audio?
Is it possible (and if not, why isn't it possible) for developers to access live phone call audio through an app? I know of a few apps that allow users to equalize sound from music/media apps, but none that can manipulate phone call audio. Is this just a security feature to prevent malicious developers from recording calls?
Replies
1
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0
Views
612
Activity
Jun ’20
CarPlay Audio entitlement
Hi, My account was approved for the com.apple.developer.playable-content entitlement, but now it's deprecated and I want to switch to the new one com.apple.developer.carplay-audio. I have some problems making the transition, do I need to submit a new request to Apple for the new entitlement? Thanks.
Replies
1
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0
Views
864
Activity
Jul ’21
Phase Audio and Unity
Does Phase support creating new sound events at runtime? Is that implemented in the plugin for Unity as well? Does Phase support Unity's addressable system, are they compatible?
Replies
0
Boosts
0
Views
501
Activity
Dec ’24
connected devices audio
HelloI would like to know the list of currently connected devices. (audio)I am looking for a way to get a signal when the car is connected to BluetoothHave a good day.
Replies
0
Boosts
0
Views
703
Activity
Apr ’18
Can audio from streaming service be manipulated?
My question is very high level being totally new to streaming media.Is it feasible to intercept the audio component of a TV broadcast stream, and then replace segments of that audio?Conceptually, this capability/app would run on the streaming device (e.g. Apple TV) and be configurable by the end user.Any guidance on the feasibility appreciated. And if so, would appreciate as well guidance on technical standards, technical components, SDK, classes, etc. that I could begin to study related to this audio handling.ThanksP.S. - Are there any legal ramifications of manipulating the audio output (presented to end user/viewer only) of broadcast from “x” network / service (fill in your content provider of choice).
Replies
3
Boosts
0
Views
423
Activity
Apr ’20
Background audio issues with AVPictureInPictureController
I know that if you want background audio from AVPlayer you need to detatch your AVPlayer from either your AVPlayerViewController or your AVPlayerLayer in addition to having your AVAudioSession configured correctly. I have that all squared away and background audio is fine until we introduce AVPictureInPictureController or use the PiP behavior baked into AVPlayerViewController. If you want PiP to behave as expected when you put your app into the background by switching to another app or going to the homescreen you can't perform the detachment operation otherwise the PiP display fails. On an iPad if PiP is active and you lock your device you continue to get background audio playback. However on an iPhone if PiP is active and you lock the device the audio pauses. However if PiP is inactive and you lock the device the audio will pause and you have to manually tap play on the lockscreen controls. This is the same between iPad and iPhone devices. My questions are: Is the
Replies
1
Boosts
0
Views
1.8k
Activity
Dec ’21
Fade in background sound with SKAudioNode
From the first glance, it looked like SKAudioNode would deliver all the sound functionaliy I need for a simple game-like app.But it seems to be making life difficult.I wanted to create an AudioNode, and have it start with zero volume, and then fade up to an audio level.After a few attempts, I now have this. //create audio in paused state amb.runAction(SKAction.pause()) amb.runAction(SKAction.changeVolumeTo(0.0, duration: 0.0)) //and then after a delay - unpause and fade in amb.runAction(SKAction.play()) amb.runAction(SKAction.changeVolumeTo(0.2, duration: 20))But the duration parameter seems to be ignored.Also finding that scene transitions don't like scenes with audio. I am occasionally seeing crashes. XCode itself crashes when previewing a scene with looping audio. And (just a little) worried that Demo Bots example code does not include any sound at all. I am puzzled about how best to proceed.
Replies
11
Boosts
0
Views
4.5k
Activity
Apr ’16
Combining two audio AVAssetWriterInput
Hello,I am working with Replay Kit 2, to record the screen, the app output audio, and the phone input microphone.This means I can have up to 3 AVAssetWriterInput instances:- 1 for the app video (screen recording)- 1 for app audio (stereo, 2 channels, 441000 sample rate, 64000 bit rate)- 1 for microphone audio (mono, 1 channel, 441000 sample rate, 64000 bit rate)I am using a AVAssetWriter to combine these three inputs. (using add: method)This results in an mp4 with two different audio tracks, one with only the app audio, and another with the microphone audio. This means in some players like VLC only one track at a time is played.Is there any specific way to combine both inputs into one in the final MP4?
Replies
3
Boosts
0
Views
3.0k
Activity
Jan ’18
Disable focus change sound ?
I don't see the option anywhere but I have a game which is a straight viewcontroller using the focus engine, and everytime the focus changes the tv plays a sound. I was curious if there is a way to disable that so I can play my own game's sounds?
Replies
5
Boosts
0
Views
2.6k
Activity
Sep ’15
how to record audio at distance?
Hi,Can someone explain me how I can run a remote recording audio on my phone?I found an example of an audio recorder with swift. It's works great and I can upload records in Firebase.Now, I want to execute the same things but without using the record button in my app.For example a web page with a button start recording on the IOs phone.Or another app on a second phone starts the action to register on the first phoneI don't know how it's possible and which types of communication, I can use it for remote access.If my project it's not clear, ask me details.Thank you for your help.
Replies
6
Boosts
0
Views
3.8k
Activity
Aug ’17
How many audio sources, like sound effects, can iPhone hardware play at same time?
How many audio files/sources or different sound effects, like gunshots, or birds chirping, can iPhone hardware reproduce at same time? What are the upper limit and restrictions of sound reproduction? Is there an iPhone spec sheet, which deals with this specific hardware aspects?
Replies
0
Boosts
0
Views
502
Activity
Jun ’19
Twitter videos have no sound
On macOS Monterey beta 7, the Twitter app is no longer producing any sound. I have to share the tweets, and open the link in Safari, to get any sound.
Replies
0
Boosts
0
Views
671
Activity
Sep ’21
Audio filters with MusicKit?
Hi,Is it possible using MusicKit to play songs through audio filters, such as pitch shift or time stretch filters?Is it possible to play two songs at once for the purpose of fading between them?Is there a way that I can access tempo information about songs?Thanks,Frank
Replies
2
Boosts
0
Views
1.2k
Activity
Oct ’17
Integrating Spatial Audio
I'm looking for a sample code project on integrating Spatial Audio into my app, Tunda Island, a music-loving, make friends and dating app. I have gone as far as purchasing a book Exploring MusicKit by Rudrank Riyam but to no avail.
Replies
1
Boosts
0
Views
875
Activity
Feb ’24
Video Audio + Speech To Text
Hello, I am wondering if it is possible to have audio from my AirPods be sent to my speech to text service and at the same time have the built in mic audio input be sent to recording a video? I ask because I want my users to be able to say CAPTURE and I start recording a video (with audio from the built in mic) and then when the user says STOP I stop the recording.
Replies
2
Boosts
0
Views
842
Activity
Oct ’25