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Popping Sound

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Fade in background sound with SKAudioNode
From the first glance, it looked like SKAudioNode would deliver all the sound functionaliy I need for a simple game-like app.But it seems to be making life difficult.I wanted to create an AudioNode, and have it start with zero volume, and then fade up to an audio level.After a few attempts, I now have this. //create audio in paused state amb.runAction(SKAction.pause()) amb.runAction(SKAction.changeVolumeTo(0.0, duration: 0.0)) //and then after a delay - unpause and fade in amb.runAction(SKAction.play()) amb.runAction(SKAction.changeVolumeTo(0.2, duration: 20))But the duration parameter seems to be ignored.Also finding that scene transitions don't like scenes with audio. I am occasionally seeing crashes. XCode itself crashes when previewing a scene with looping audio. And (just a little) worried that Demo Bots example code does not include any sound at all. I am puzzled about how best to proceed.
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4.4k
Apr ’16
Combining two audio AVAssetWriterInput
Hello,I am working with Replay Kit 2, to record the screen, the app output audio, and the phone input microphone.This means I can have up to 3 AVAssetWriterInput instances:- 1 for the app video (screen recording)- 1 for app audio (stereo, 2 channels, 441000 sample rate, 64000 bit rate)- 1 for microphone audio (mono, 1 channel, 441000 sample rate, 64000 bit rate)I am using a AVAssetWriter to combine these three inputs. (using add: method)This results in an mp4 with two different audio tracks, one with only the app audio, and another with the microphone audio. This means in some players like VLC only one track at a time is played.Is there any specific way to combine both inputs into one in the final MP4?
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2.9k
Jan ’18
how to record audio at distance?
Hi,Can someone explain me how I can run a remote recording audio on my phone?I found an example of an audio recorder with swift. It's works great and I can upload records in Firebase.Now, I want to execute the same things but without using the record button in my app.For example a web page with a button start recording on the IOs phone.Or another app on a second phone starts the action to register on the first phoneI don't know how it's possible and which types of communication, I can use it for remote access.If my project it's not clear, ask me details.Thank you for your help.
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3.7k
Aug ’17
Xcode audio problem with Webm
Hi, I have an app ready from Construct 3, everything is fine but I have audio problems only in Xcode. I exported the game from Construct 3 to Xcode using Cordova, but some high audio frequencies are distorting (aliasing). I think is a problem with WebM files. If I could add these audio files as m4a directly in Xcode, I think the problem would be solved. is this something that can be done? Thank you in advance
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247
Oct ’20
Background audio issues with AVPictureInPictureController
I know that if you want background audio from AVPlayer you need to detatch your AVPlayer from either your AVPlayerViewController or your AVPlayerLayer in addition to having your AVAudioSession configured correctly. I have that all squared away and background audio is fine until we introduce AVPictureInPictureController or use the PiP behavior baked into AVPlayerViewController. If you want PiP to behave as expected when you put your app into the background by switching to another app or going to the homescreen you can't perform the detachment operation otherwise the PiP display fails. On an iPad if PiP is active and you lock your device you continue to get background audio playback. However on an iPhone if PiP is active and you lock the device the audio pauses. However if PiP is inactive and you lock the device the audio will pause and you have to manually tap play on the lockscreen controls. This is the same between iPad and iPhone devices. My questions are: Is the
1
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1.8k
Dec ’21
Can audio from streaming service be manipulated?
My question is very high level being totally new to streaming media.Is it feasible to intercept the audio component of a TV broadcast stream, and then replace segments of that audio?Conceptually, this capability/app would run on the streaming device (e.g. Apple TV) and be configurable by the end user.Any guidance on the feasibility appreciated. And if so, would appreciate as well guidance on technical standards, technical components, SDK, classes, etc. that I could begin to study related to this audio handling.ThanksP.S. - Are there any legal ramifications of manipulating the audio output (presented to end user/viewer only) of broadcast from “x” network / service (fill in your content provider of choice).
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402
Apr ’20
WKWebView audio volume control
Using WKWebView in iOS, I encountered a problem with controlling audio output level from <audio> element in HTML page.I tried the 'volume' property of the <audio> and also the Web Audio API 'GainNode'. Neither approach worked. The player's output stays/reported as 1.0.Curiously, within the same scope of code I can change player's other properties such as playback rate; this does work. But calls to 'volume' or 'GainNode' are flatly ignored. Two observations make me believe that this is a bug.The first one: if I use instead of WKWebView the old deprecated UIWebView, everything works fine; even Web Audio API AudioContext, Splitter, Merger, etc.The second observation: in the version of the app for macOS the very same HTML page and <audio> element behave as expected.Any suggestions for 'workaround' would be much appreciated,Igor Borodin
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6k
Jul ’17
Video Audio + Speech To Text
Hello, I am wondering if it is possible to have audio from my AirPods be sent to my speech to text service and at the same time have the built in mic audio input be sent to recording a video? I ask because I want my users to be able to say CAPTURE and I start recording a video (with audio from the built in mic) and then when the user says STOP I stop the recording.
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79
3w
Play sound through Watch speaker
Hey guys, is it possible to play a sound through the Apple Watch speaker like when you tap on the watch face and Mickey or Minnie say the time? I want to be able to have AudioKit play a sound of my choice (not a sound file / URL) on some user interaction however it appears that is not possible.The documentation indicates that you can only play a sound file (URL) through a connected Bluetooth device. Is that the current limitation?Thanks,Michael
3
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1.6k
Nov ’17
AVPlayer audio metering for AVComposition
I have an AVComposition playback via AVPlayer where AVComposition has multiple audio tracks with audioMix applied. My question is how is it possible to compute audio meter values for the audio playing back through AVPlayer? Using MTAudioProcessingTap it seems you can only get callback for one track at a time. But if that route has to be used, it's not clear how to get sample values of all the audio tracks at a given time in a single callback?
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1.5k
Oct ’21