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“apple pencil battery life”

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Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remains: Matched the AVF
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Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than
3
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753
1w
Account still "Pending"
I signed up for an Apple Developer Program last week. I paid the $99 fee for the account. However, the account still shows pending and the payment alert is still active on the dashboard. I checked my card statement and I do see that the $99 charge hit my account. I believe I paid for the developer account on the morning of the 18th, it's now the 22nd. Any suggestions?
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Reply to Siri not calling my INExtension
Hi! I've tried everything suggested, and tested using the suggested phrases from the documentation, but the only intent that worked was the message one, while the create note and add task intents do not work (the add task intent always targets Apple Reminders instead of my app, and I've always specified my app name at the end of the siri phrase like in {app name}. I'll attach a minimal sample project: https://github.com/Giuliopime/intents-demo
1w
Cannot find devices in RemoteImmersiveSpace
Hi, I'm running the Spatial Rendering App sample on a Macbook Pro running 26.4 Beta and the Vision Pro running visionOS 26.3.1. Handoff and SharePlay are on, both devices are on the same Apple ID and network, and SharePlay screen sharing works fine between the two devices. However, when calling openImmersiveSpace, the device picker fails to present and no devices are found. Errors from console: ((processConfiguration != nil && configuration != nil) || (processConfiguration == nil && configuration == nil)) - .../ExtensionKit/Source/HostViewController/Internal/EXHostSessionDriver.m:80: `processConfiguration` and `configuration` must be both non-nil or both nil Unable to obtain a task name port right for pid 638: (os/kern) failure (0x5) Unable to present an ImmersiveSpace for Scene id 'Compositor Services' Is this a known bug or I'm I missing something? Thanks!
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Reply to App Review
No, my app is still In Review. It has been nearly 50 days now and no I do not recommend deleting it and resubmitting it as that will put you in the back of the line again. When Apple accepts calls tomorrow I will call them again and see what's going on and I will let you know if I find out anything.
1w
Tap to Pay entitlement stuck in development for nearly 1.5 months – do I need to resubmit?
Hi everyone, we’ve been waiting since May 30 for our Tap to Pay on iPhone entitlement to be enabled for distribution, but it’s still only active for development (Case‑ID: 14485444). We submitted: A new video recorded from an external device showing the full checkout flow Updated merchant education using the ProximityReaderDiscovery.Topic.payment(.howToTap) API, as suggested by Apple The team initially said the education was compliant, then said it wasn’t. We fixed everything, sent the updated materials, and haven’t heard back in days. We can’t even upload the app to TestFlight because of this error: Profile doesn't include the com.apple.developer.proximity-reader.payment.acceptance entitlement It’s now been almost a month and a half, and this delay is becoming critical. It’s blocking both internal testing and our production release. We’d really appreciate clarity on: Do we need to submit another request via the form? Or is it enough to reply to the existing email thread? Also, are there any direct co
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408
1w
"WilderDEX!" - Wildlife Collector App - NOW TESTING
Hi there everyone! ELB owner of VIBERELIC here. NOTE: I tried posting this a couple times now but it keeps getting taken down - I am not too sure why. I haven't received any explanation and I am pretty certain that I am posting in the correct place for TestFlight Apps. Anyways, let's try this again! ✦ I am really excited and proud to finally share with you all what I have been working on for the past month! My flagship app WilderDEX! is finally at the point where it can be tested by the public. I hope you guys have pets because this is the perfect app to document their personalities! It's basically a real-life Pokemon PokeDEX! With WilderDEX!, you have the ability to collect animals using unoccupied LIFE-CUBES. You get 1 LIFE-CUBE each day that you successfully collect an animal. From there, you can trade your occupied LIFE-CUBE with others users, generate unique digital cards + share them on social media straight from the app, see where in the world and by whom different w
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198
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Reply to "WilderDEX!" - Wildlife Collector App - NOW TESTING
I tried posting this a couple times now but it keeps getting taken down - I am not too sure why. I haven't received any explanation and I am pretty certain that I am posting in the correct place for TestFlight Apps. It gets taken down because this is absolutely and totally NOT the right place for posts like this. These are the Developer Forums where third-party developers of apps for Apple's platforms ask for hints and tips on coding issues, or the Apple Developer Programme. If you have an issue in your code, ask us and we may be able to help you. If you want us to test your apps, you must know that we have our own apps to develop and test, and don't have the time to test yours. Sorry, that's just the way it is. You can go on the various Mac-/iPhone-related news & rumours forums and ask for people to test your apps, because I can tell you right now, we don't have the time. Sorry.
1w
Apple Developer enrollment stuck due to email verification code error
Hi everyone, I’m hoping someone here has run into this before. I created an Apple Developer account and everything was working fine until Apple asked me to verify my work email address. The email is legitimate and matches my website domain. Apple did send me the verification email, and I received the code without any issue. However, when I entered the code, it repeatedly said the code was incorrect — even though I’m certain it was entered correctly. After a few attempts, I hit the limit and now see a message saying I’ve exceeded the maximum number of attempts (3). I contacted Apple Developer Support through the developer site about a week ago but haven’t received any response yet. At this point: I can log into my Apple ID normally with no issues I cannot proceed with enrolling in the Apple Developer Program I can’t pay the fee or complete setup because the email verification step is blocked It’s been over a week since the lockout, and I’m not sure how to r
1
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164
1w
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.appl
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749
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Reply to [FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
I'd like you to submit a code-level support request so we can discuss this further privately. When you create the request, indicate that you were referred by me at Apple and make sure to include a link to this thread. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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1w
Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remains: Matched the AVF
Replies
5
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0
Views
714
Activity
1w
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than
Replies
3
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0
Views
753
Activity
1w
Reply to Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
This error occurs on iOS 26.0 -> 26.0.1. By version 26.1, the problem no longer exists, perhaps Apple has fixed it. Can you confirm for me that Apple fixed it correctly? And is there any note about whether this bug has been fixed?
Topic: Community SubTopic: Apple Developers Tags:
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Account still "Pending"
I signed up for an Apple Developer Program last week. I paid the $99 fee for the account. However, the account still shows pending and the payment alert is still active on the dashboard. I checked my card statement and I do see that the $99 charge hit my account. I believe I paid for the developer account on the morning of the 18th, it's now the 22nd. Any suggestions?
Replies
1
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0
Views
135
Activity
1w
Reply to Siri not calling my INExtension
Hi! I've tried everything suggested, and tested using the suggested phrases from the documentation, but the only intent that worked was the message one, while the create note and add task intents do not work (the add task intent always targets Apple Reminders instead of my app, and I've always specified my app name at the end of the siri phrase like in {app name}. I'll attach a minimal sample project: https://github.com/Giuliopime/intents-demo
Replies
Boosts
Views
Activity
1w
Cannot find devices in RemoteImmersiveSpace
Hi, I'm running the Spatial Rendering App sample on a Macbook Pro running 26.4 Beta and the Vision Pro running visionOS 26.3.1. Handoff and SharePlay are on, both devices are on the same Apple ID and network, and SharePlay screen sharing works fine between the two devices. However, when calling openImmersiveSpace, the device picker fails to present and no devices are found. Errors from console: ((processConfiguration != nil && configuration != nil) || (processConfiguration == nil && configuration == nil)) - .../ExtensionKit/Source/HostViewController/Internal/EXHostSessionDriver.m:80: `processConfiguration` and `configuration` must be both non-nil or both nil Unable to obtain a task name port right for pid 638: (os/kern) failure (0x5) Unable to present an ImmersiveSpace for Scene id 'Compositor Services' Is this a known bug or I'm I missing something? Thanks!
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2
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0
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1.1k
Activity
1w
Reply to App Review
Yes, but I have been told by other's and by Apple Staff to keep waiting. But I will take that into consideration and call Apple tomorrow. If I get no answer's again than I will try that. Thanks for the info.
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1w
Reply to App Review
No, my app is still In Review. It has been nearly 50 days now and no I do not recommend deleting it and resubmitting it as that will put you in the back of the line again. When Apple accepts calls tomorrow I will call them again and see what's going on and I will let you know if I find out anything.
Replies
Boosts
Views
Activity
1w
Tap to Pay entitlement stuck in development for nearly 1.5 months – do I need to resubmit?
Hi everyone, we’ve been waiting since May 30 for our Tap to Pay on iPhone entitlement to be enabled for distribution, but it’s still only active for development (Case‑ID: 14485444). We submitted: A new video recorded from an external device showing the full checkout flow Updated merchant education using the ProximityReaderDiscovery.Topic.payment(.howToTap) API, as suggested by Apple The team initially said the education was compliant, then said it wasn’t. We fixed everything, sent the updated materials, and haven’t heard back in days. We can’t even upload the app to TestFlight because of this error: Profile doesn't include the com.apple.developer.proximity-reader.payment.acceptance entitlement It’s now been almost a month and a half, and this delay is becoming critical. It’s blocking both internal testing and our production release. We’d really appreciate clarity on: Do we need to submit another request via the form? Or is it enough to reply to the existing email thread? Also, are there any direct co
Replies
2
Boosts
0
Views
408
Activity
1w
"WilderDEX!" - Wildlife Collector App - NOW TESTING
Hi there everyone! ELB owner of VIBERELIC here. NOTE: I tried posting this a couple times now but it keeps getting taken down - I am not too sure why. I haven't received any explanation and I am pretty certain that I am posting in the correct place for TestFlight Apps. Anyways, let's try this again! ✦ I am really excited and proud to finally share with you all what I have been working on for the past month! My flagship app WilderDEX! is finally at the point where it can be tested by the public. I hope you guys have pets because this is the perfect app to document their personalities! It's basically a real-life Pokemon PokeDEX! With WilderDEX!, you have the ability to collect animals using unoccupied LIFE-CUBES. You get 1 LIFE-CUBE each day that you successfully collect an animal. From there, you can trade your occupied LIFE-CUBE with others users, generate unique digital cards + share them on social media straight from the app, see where in the world and by whom different w
Replies
3
Boosts
0
Views
198
Activity
1w
Reply to "WilderDEX!" - Wildlife Collector App - NOW TESTING
I tried posting this a couple times now but it keeps getting taken down - I am not too sure why. I haven't received any explanation and I am pretty certain that I am posting in the correct place for TestFlight Apps. It gets taken down because this is absolutely and totally NOT the right place for posts like this. These are the Developer Forums where third-party developers of apps for Apple's platforms ask for hints and tips on coding issues, or the Apple Developer Programme. If you have an issue in your code, ask us and we may be able to help you. If you want us to test your apps, you must know that we have our own apps to develop and test, and don't have the time to test yours. Sorry, that's just the way it is. You can go on the various Mac-/iPhone-related news & rumours forums and ask for people to test your apps, because I can tell you right now, we don't have the time. Sorry.
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Views
Activity
1w
Reply to Apple Developer enrollment stuck due to email verification code error
I have the same issue, anyone from Apple able to have a look? The OTP sent out from Apple is very delayed and by the time the code comes in the email, the code is invalid.
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1w
Apple Developer enrollment stuck due to email verification code error
Hi everyone, I’m hoping someone here has run into this before. I created an Apple Developer account and everything was working fine until Apple asked me to verify my work email address. The email is legitimate and matches my website domain. Apple did send me the verification email, and I received the code without any issue. However, when I entered the code, it repeatedly said the code was incorrect — even though I’m certain it was entered correctly. After a few attempts, I hit the limit and now see a message saying I’ve exceeded the maximum number of attempts (3). I contacted Apple Developer Support through the developer site about a week ago but haven’t received any response yet. At this point: I can log into my Apple ID normally with no issues I cannot proceed with enrolling in the Apple Developer Program I can’t pay the fee or complete setup because the email verification step is blocked It’s been over a week since the lockout, and I’m not sure how to r
Replies
1
Boosts
0
Views
164
Activity
1w
Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.appl
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3
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0
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749
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1w