Hi Apple team, I have a recently created dev account and submitted two different 20-30 mb .apps for notary through the notary tool. I have read that this should only take minutes at this size of an app but both have been stuck in progress for almost 24+ hours. Below are the UUIDs of the notary submissions. Also I tried re-submitting but these are also stuck in progress. Successfully received submission history. history -------------------------------------------------- createdDate: 2025-09-26T11:46:32.643Z id: 9714758e-e216-496d-80f8-422f77011ebe name: <>.zip status: In Progress -------------------------------------------------- createdDate: 2025-09-25T21:48:46.161Z id: c2a81300-c903-4277-8ef3-70205a690c76 name: <>.zip status: In Progress -------------------------------------------------- createdDate: 2025-09-25T18:24:36.205Z id: 42742be1-c7e5-4483-a2c5-95e89086d070 name: <>.zip status: In Progress -------------------------------------------------- createdDate: 2025-09-25T16:35:09.0
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Hello Kanazawa Kenta, The Enterprise APIs aren't available to individuals; however, your university may qualify for research purposes. Please work with your university's administration to contact us to create an Enterprise Apple Developer Account for research purposes. See the Get in touch button.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
I'd really like to have a way to integrate with Spotlight in the interim. Understood. I supported Spotlight importers back in the day, and as part of that I created infrastructure to make the whole task easier. I never got around to shipping that as sample code that because I expected CSImportExtension would come online and make it redundant. It seems like I was overly optimistic )-: My code was written in Objective-C, but I spent yesterday converting it to Swift [1]. There are two parts to this: QCFPlugIn — This is a generic mechanism for building different types of CFPlugIn implementations [2]. QSpotlightPlugIn — A type-specific subclass that handles Spotlight. QCFPlugIn.txt QSpotlightPlugIn.txt To use this, subclass QSpotlightPlugIn: private final class MySpotlight: QSpotlightPlugIn { override func importFrom(_ url: URL, type contextTypeUTI: UTType, updating attributes: NSMutableDictionary) throws { … your code here … } } and then invoke the infrastructure from your entry point: @_cdecl(MySpotlightFactory)
Topic:
App & System Services
SubTopic:
General
Tags:
Hi everyone, I’m an indie developer and recently published our first app on the App Store. It was an exciting milestone, but on April 4, 2025, after the app had been live for about 1–2 weeks and one update had been pushed, we received a notice from Apple stating that our app had been removed from the store and that our developer account is scheduled for termination within a month. Understandably, this was incredibly alarming—but we stayed calm, carefully read through the allegations, and tried to handle the situation with patience and professionalism. The reason given was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. This was cited as a violation
I don’t remember my answer to security questions on Apple ID
Topic:
Community
SubTopic:
Apple Developers
Welcome to the forum. Do you hope anyone here to know ??? You'd better contact Apple support.
Topic:
Community
SubTopic:
Apple Developers
We have developed apps for the App Store for more than 7 years. One day, out of the blue we noticed all our apps have been removed and our account was pending termination. We really didn't know what was going on since we behaved correctly and honestly during all those years of development. After we asked for more info on why our account was in pending termination state we received this reply: Hello [redacted], We received your complaint filed on 2 October 2024 pursuant to the Regulation (EU) 2019/1150 of the European Parliament and of the Council of 20 June 2019 on promoting fairness and transparency for business users of online intermediation services (“P2B Regulation”). This correspondence serves as a response to your complaint. We thoroughly evaluated the activity associated with your Apple Developer Program membership. Our investigations confirm that your Apple Developer Program membership has been repeatedly used for dishonest and fraudulent activity in violation of Section 3.2(f) of th
Recently, my app was deactivated due to guideline 3.2f, and not only the app but also my account is at risk of being deactivated. After reading the guidelines, we disagree with the pre-judgment made by Apple. During the review process, we addressed EVERY point requested by the review team by correcting the issues. We submitted a new bundle to fix the problems we had with app distribution and ad performance. The first bundle sent was removed after being published on the store for a few months; this was our MVP—a simple and unattractive app that was meant to be improved in the future. Then we launched two other bundles; one of them was canceled and we continued with another bundle to adjust problems we had with Firebase and some libraries. In the screenshot below, it is possible to see the other apps that were supposed to be deleted, since Apple itself does not allow the deletion of these apps—I do not know why. After we submitted the third bundle to address Apple’s requests and attem
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello. I am the developer of a game called Heya! Rising Ball on the App Store(Apple ID - 6503669512). I first published my app on June 9, and successfully updated it on June 28 and July 19, continuing to provide service until July 27. However, in the early morning of July 27, I received a Pending Termination Notice. The message stated that my account was found to have engaged in dishonest or fraudulent activity, and because of the severity of the issue, my app was removed, and my account was flagged for removal. The Evidence of Dishonest or Fraudulent Activity mentioned was: App submissions from your account have engaged in concept or feature switch schemes to evade the review process, such as dynamically populating different app content after review, submitting apps with hidden features, repeatedly submitting misleading apps, and/or submitting apps with concrete references to content that you are not authorized to provide or is otherwise not appropriate for the App Store. I reviewed the mentioned se
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
could any of the following override this setting? My understanding is: Using certain third-party SDKs that might have their own encryption. -> YES The presence of specific Apple frameworks like CryptoKit or CommonCrypto, even if not used for non-exempt purposes. -> YES Standard HTTPS calls made through WKWebView. -> NO A temporary bug or caching issue in App Store Connect. -> Always possible, but unlikely.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
@Claude31 All devices, physical and simulated. The code I provided consistently doesn't work. @Tomato I found a workaround involving measuring the screen aspect ratio to determine whether a device is an iPhone SE or not. Not the most elegant solution, but does the job. Your answer is interesting because I've always assumed that Apple didn't allow developers to access specific information like device name, etc. due to privacy concerns, so it never really occurred to me to just look up the model name and go from there. This is really useful information to me as it will allow me to tweak UI on a per-device basis, and more. Thank you!
Topic:
UI Frameworks
SubTopic:
General
Tags:
Hi everyone, we are currently facing an issue with one of our apps regarding the new icon requirements in iOS 26. • We created the app icon using Apple’s Icon Composer. • On the device, everything works perfectly: the app icon is shown on the home screen, and it can also be customized with the new iOS 26 features (colors, transparency, etc.). • However, in TestFlight the app icon is not displayed at all (in the TestFlight app on the device). • In App Store Connect, the icon is also not shown in the overview for the app. Interestingly, within the list of TestFlight builds in App Store Connect the icon is visible. What we have tried so far: • Created an archive and manually uploaded it to App Store Connect → no icon in TestFlight. • Took the working Icon Composer asset from another app target where everything works correctly, deleted the old one in this project, and copied the working asset into the problematic target. → Same behavior: visible on the device, but still missing in TestFlight and App Stor
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
TestFlight
Icon Composer
My app has been using the iTunes Search API (itunes.apple.com/search) for a few years now, but at some point over the last week or so (late Sept. 2025) it is no longer returning track results with explicit content, regardless of whether I provide explicit=Yes (which is the default anyway, according to the API documentation - https://performance-partners.apple.com/search-api). Has anyone else experienced this with this API and have you figured out a workaround? FYI, I do also use the more robust Apple Music API in another part of my app, which isn't going through this issue, so I know it's technically an alternative. I just need to stick with iTunes Search API in this particular case. Thanks.
[quote='860800022, reglot, /thread/802423?answerId=860800022#860800022, /profile/reglot'] this fires when AVSpeechSynthesisVoice is initialized inside of an asynchronous context. [/quote] Yeah, that’s the sort of thing I saw expecting. And with that hint I was able to reproduce this trivially: Using Xcode 26.0 on macOS 26.0, create a new project from the macOS > App template, choosing SwiftUI as the UI. Add this code to the VStack in ContentView.swift: Button(Test) { Task { let voice = AVSpeechSynthesisVoice(language: nil) print(voice) } } Choose Product > Run. Click the Test button. I’m not sure whether I’d consider that a bug or not, but it definitely warrants deeper consideration from the engineering team responsible for that code. Please file a bug about this, making sure to include a reference to this forums thread and also attach a sysdiagnose log taken shortly after reproducing the issue. I’d appreciate you posting your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Deve
Topic:
Accessibility & Inclusion
SubTopic:
General
Tags:
Well, that’s interesting. I again tried replicating this problem and everything worked for me. But then I tried again in an macOS > App target and I did see the problem. At that point I started digging… It turns out that I made a mistake in my previous post: [quote='860660022, DTS Engineer, /thread/802686?answerId=860660022#860660022'] I created a new project from the macOS > Command Line Tool template. [/quote] I didn’t use the macOS > Command Line Tool template, but rather I used my own personal template. Once I retesting with the built-in macOS > Command Line Tool template, I saw the problem immediately. And that give me a working and a non-working case to compare. And doing that I found that this behaviour is gated by the Member Import Visibility build setting. That’s set in the built-in template and not set in my personal template. And with it set I see the error compiling DataController and with it unset I don’t. This build setting is a product of a recent Swift Evolution change, namely SE-0
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags: