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Popping Sound

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Integrating Spatial Audio
I'm looking for a sample code project on integrating Spatial Audio into my app, Tunda Island, a music-loving, make friends and dating app. I have gone as far as purchasing a book Exploring MusicKit by Rudrank Riyam but to no avail.
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866
Feb ’24
Audio Unit Tool Box
Hi,I am new to iOS programming.I want to learn more about audio related features in SWIFT.How can I get a better understanding the concept of Nodes, Audio Unit toolBox and AU Graphs using SWIFT?Are there any resources with examples available?I want to produce audio spectrums etc.Your input will be greatly appreciated.Thank you,Fizza
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575
Jun ’15
Play sound through Watch speaker
Hey guys, is it possible to play a sound through the Apple Watch speaker like when you tap on the watch face and Mickey or Minnie say the time? I want to be able to have AudioKit play a sound of my choice (not a sound file / URL) on some user interaction however it appears that is not possible.The documentation indicates that you can only play a sound file (URL) through a connected Bluetooth device. Is that the current limitation?Thanks,Michael
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1.6k
Nov ’17
AVPlayer audio metering for AVComposition
I have an AVComposition playback via AVPlayer where AVComposition has multiple audio tracks with audioMix applied. My question is how is it possible to compute audio meter values for the audio playing back through AVPlayer? Using MTAudioProcessingTap it seems you can only get callback for one track at a time. But if that route has to be used, it's not clear how to get sample values of all the audio tracks at a given time in a single callback?
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1.6k
Oct ’21
Web Audio API on iPad
I am unable to play any audio through Web Audio API on iPad. This is using the latest version of iOS (since 9.3.2 - currently 9.3.3).Here is a bare-bones test I have set up (code below). None of the tests work on iPad for me. No problems on iPhone or other compatible browsers.The Apple documentation makes it clear that audio must be initiated from a user action for Web Audio API to work. They state:Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn() from an onload event will not play sound.There are a number of threads online about problems with this, the latest being autumn 2015 with iOS 9.0 to 9.2:- Thread from HTML 5 Game Devs (autumn 2015 problems)- William Malone (autumn 2015 problems)- Paul Bakaus (unlocking techniques)- Adrian Holovaty (autumn 2015 problems)They suggest firing audio from a touchstart event to unlock iOS audio (or touchend while there were iss
Topic: Safari & Web SubTopic: General Tags:
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1.0.0k
Jun ’16
Stream Audio
I try to get Streaming Audio to work in WatchKIT. I just simple use the AVPlayer with a remote URL.The Code working on iOS but WatchOS give me error.I Added Background Audio to info.plst.do{ try AVAudioSession.sharedInstance().setCategory(.playback) try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation) } catch { NSLog(error.localizedDescription) }let playBackURL = URL(string: https://facyremoturl/stream.mp3)PlayerItem = AVPlayerItem(url: playBackURL!)PlayerItem.addObserver(self, forKeyPath: timedMetadata, options: NSKeyValueObservingOptions(), context: nil)Player = AVPlayer(playerItem: PlayerItem)Player.play()The Logs now show this error:2019-06-05 14:31:09.149728+0200 watchtest WatchKit Extension[92922:10939355] [] [14:31:09.148] <<< CFByteFlume >>> FigByteFlumeCreateWithHTTP: [0x786984c0] Created CFHTTP byte flume 0x786984b0. 2019-06-05 14:31:09.210511+0200 watchtest WatchKit Extension[92922:10938788] Task <C4B1C312-11B6-4547-8072-EC
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609
Jun ’19
iMovie cutting the end of my audio
Hi, can someone help me, with this very very annoying issue I have with iMovie. I'm making some videos where I take an MP4 video I've filmed and then I'm taking an MP3 file and using as sound. The sound and the clip are both exactly 13 seconds long, but for some reason, iMovie keep cutting off the audio about 1 second before the clip. When i delete the audio from the project and add it back again it cuts again on a different place. So I have to keep remove it and add it back until it stops cutting it. It's as if it sets the cut at some random point between the end and up to something like 2 seconds before the end of the clip. How do I fix this? Kind Regards Ben
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934
Jan ’23
Alarm Kit - Sound Repetition
Hello, If I fire an alarm using AlarmKit, using a ringtone that lengths less than 30 seconds, in the last version of iOS (26.0) the sound doesn't repeat. (After about 30 seconds, the sounds stops). BUT in the current version of iOS (26.1), the sound repeats until we slide Stop, thing that I doesn't want. So, is there a way to restore the previous behavior? Or is there a property that can fill this lack? Thank you very much.
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224
Nov ’25
iOS 14.5 RC breaks push/pop transition animations on iPhone
App with 3 split view using Navigation view. This on an iPhone automatically becomes stacked navigation style. so drilling down into detail views ... will have the normal transition animations of pushing and popping views. But these transitions are not working on iOS 14.5 RC /Xcode 12.5RC . Now tapping on a master...the detail appears without the push transition animation :( Same code works just fine on stable versions of iOS 14.4 and Xcode with the push/pop transition animations. Not sure what changed but any workarounds to restore these transitions on iPhone?
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638
Apr ’21
play system sound for UILocalNotification
Hey,I would like to know if it's possible to play one of the system sounds for a UILocalNoification?For example I would like to do something like this: localNotification.soundName = /Library/RingtonesApex.m4rBut that doesn't work. Is there a solution for this? Because I don't want to import custom sounds if there are already useable sounds for notifications on the device.
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2.1k
Jun ’16
AVAudioUnitComponentManager only returning Apple Audio Units when used from within an Audio Unit
I'm trying to build an audio unit that can load another one. The first step, listing and getting the components only works in the example code if and when the audio unit is loaded by its accompanying main app. But when loaded inside Logic Pro for example, the listed components will be limited to Apple-manufactured ones. On another forum, although not for an AppEx, someone indicated that the solution was to enable Inter-App Audio, which is now deprecated. Tried all three methods of AVAudioUnitComponentManager to get the component list. Please advise. Many thanks, Zoltan
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957
Sep ’23