An update regarding the state of this issue as of iOS 26.1 beta 1 Using 26.1 beta 1 (23B5044k), I tested this issue using the sample code provided with the original post, and there's a partial fix in this build of iOS 26.1, but there's a noticeable performance issue that folks will likely want to keep in mind. There's a significant regression between the responsive UI experience that was present in iOS 18.6 and the high-latency UI experience now present in iOS 26.1. I'll try to summarize how the behavior varies across OS versions: iOS 18.6: onTapGesture triggers callback nearly instantly iOS 26.0: onTapGesture fails to trigger callback at all iOS 26.1: onTapGesture eventually triggers callback, but there's a significant delay that causes the app to feel unresponsive Demo The attached gif attempts to show the delay, but it feels much more apparent when you're using an app yourself and you sense the delay between when you personally tap on the scree
Topic:
UI Frameworks
SubTopic:
SwiftUI
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