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“missing package product”

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App Purchase for Product
I am developing an app and don't know much about App Purchase (IAP). About app : It's an app for a pub. Users can buy subscriptions after they login. Product : There will be different subscriptions. Let's say that user buys Package C, it means that they can drink up till 50$ from the bar for 25$ for that week between 16 - 22 o'clock. Purchase : I can make this in 2 way. But don't know which one is the best : 1 -) After user clicks on purchase, I can open a webview and direct them to this Pub web page, then user enter their details and make a purchase at the site. When they refresh their account at the app, their credit will be updated for their account. I prefer this way but not sure if buying subscription is allowed outside of the app. 2 -) User clicks on purchase and everything with purchase happens at the app with App Purchase API. But don't know if it is allowed with Apple since the product is not something with the app itself (like unlocking a function at the app). Bartender ha
0
0
368
Jul ’20
Stapling a flat pkg that installs a kext
I think I understand notarization:It sends binary to AppleApple performs automatic verificationIf verification succeeds, (and perhaps this is the wrong terminology) a Notarization Ticket is stored on Apple's serversWhen an end user goes to use the Notarized Binary, macOS requests a Notarization Ticket for the binary, and if this succeeds, then all is good. This, of course, requires a network connection on the end user's machine when the binary is (first?, always?) accessed. It seems pretty clear from the staple tool that the ticket is cached locally, so while it may be verified every time, it only needs to be downloaded once.Stapling is a post-process step that downloads the Notarization Ticket and attaches it to the binary (before distribution) so that the end user's machine can verify the Notarization without a network connection back to Apple being available at all.As of 10.14.5, kexts MUST be notarized in order to be loaded. Again, it is not clear if this verification is on every load, or only the first l
6
0
5.5k
May ’19
Reply to Application Loader "There was a problem retrieving the metadata"
I actually have 2 problems:(1) Application Loader does not work (in the manner discussed here)(2) I have an in-app purchase product that has languished in the processing state for over 2 weeks.Today I received a suggestion from Apple that I rename the uploaded .pkg file for the in-app purchase product that is stuck in processing. Of course I cannot do this:(a) iTunesConnect will not let me delete the stuck .pkg file.(b) Back when Application Loader was working 2 weeks ago, I could not upload a replacement .pkg because there was already one there that was in the processing state.If either (a) or (b) could be surmounted, I still have the problem that everyone else on this thread has, which is that Application Loader is not communicating properly with the iTunesConnect server (or, more likely, the reverse).Naturally I spoke with a Senior Advisor today who is sorry that I feel the way that I do.These senior advisors are not trained to understand the issues and are not
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’17
presentOfferCodeRedeemSheet Not showing product icon
Hi - Using storekit2 on ios26.2 and using presentOfferCodeRedeemSheet to allow users to leverage Offer Codes. The codes work (sandbox and production), however on the confirmation view that shows Redeem Special Offer, while my App Icon is properly displayed up top, the associated product subscription image is missing and I see a grey App Store image/icon instead. I do successfully see the associated subscription and pricing to the right. My subscription product images are already reviewed/approved and have been live for a number of weeks. I see this in Sandbox and Production (with a live customer sending me the phone screenshot). PS, my product icons/logos all show up successfully during normal checkout in sandbox/production, this only occurs on Offer Code Redemption views.
2
0
172
Feb ’26
Set Value Of Product
I am setting up in app purchases in my app to remove ads. I am following a youtube tutorial. In the tutorial on line 3 it does not provide a value to product. I know that that is the product of removing the ads. However I don't know what to set that value as. I was told to do this: product = SKProduct(productID)But I got an error.Here is my code:class HomeViewController: UIViewController, SKPaymentTransactionObserver, SKProductsRequestDelegate { var product : SKProduct? var productID = NolanZ.Winer.removeads @IBAction func removeAds(_ sender: Any) { let payment = SKPayment(product: product!) //getting error here SKPaymentQueue.default().add(payment) } func getPurchaseInfo() { if SKPaymentQueue.canMakePayments() { let request = SKProductsRequest(productIdentifiers: NSSet(objects: self.productID) as! Set) request.delegate = self request.start() } } func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { var products
4
0
1.6k
Nov ’18
In app purchase product request returned one of the products as invalid
Hi, we met a strange problem. We are integrating in app purchase into our app. All things are working fine in sandbox. But when our app was in app store, all of the products are fine except for one (which is the tier 87, the highest tier in the app store). The products are all consumable. Does anyone have met this kind of problems before?
5
0
431
Jul ’15
Notarizing installer package; which certificate?
I am having troubles notarizing an installer package. I created an installer package using the pkgbuild and productbuild, and then I tried to notarize it with notarytool, but I got an error message. The error message led me to Use a valid Developer ID certificate, which includes the statement Sign installer packages with a Developer ID Installer certificate The app is signed with the team Developer ID and is notarized (via Xcode). I signed both packages (during pkgbuild and productbuild) with a certificate created when I clicked Mac Installer Distribution in the developer portal, and it created a certificate named 3rd Party Mac Developer Installer: my company Is this the wrong certificate? If it is the wrong certificate, which one should I create in the developer portal? (I didn't see anything specified as Developer ID Installer) If it is the right certificate, any idea what I might have done wrong? Note: The reason I am trying to notarize the installer package is
2
0
1.4k
Nov ’23
Invalid product with id
Hi,I have this problem when i try to get products:2017-09-28 12:06:33.990805+0200 InAppPurchases[3546:1660532] RMStore: products request received response 2017-09-28 12:06:33.990956+0200 InAppPurchases[3546:1660532] RMStore: invalid product with id singolaPartitaSerieCAnyone can help me?Thanks
1
0
628
Sep ’17
3D package for creating .dae files
Hi all !!This is my first post. I just got into developing and i find it very interesting.I recently came across a problem i cannot seem to solve. I am making an app for my company to visualise parts in the production. My goal is to show many different parts, and give the user the possibility to view these parts form any angle. I am using scene kit technology. I can see how this works when loading the demo app in xcode. But i have problems to import my own 3D models.I have extensice knowledge of differet 3D packages Lightwave 3D and 3ds max. I try to use the COLLADA export option and it seems to export fine. But when i try to import the DAE file into xcode, the app just crashes. I can see something is wrong, because the file is not possibel to see in the Osx prewiew window. But if i open a file , for example the spaceship in the demo file - it previews fine.Is there any 3d package you guys know about - that goves a hassle-free export-import of .dae files , i would be very happy to h
3
0
2.6k
Aug ’15
VoIP production certificate
We're building a VoIP app.When generating a VoIP certificate under Member Center > Certificates, Identifiers & Profiles > iOS Apps > Certificates > All > + (new) - there is no way to create Development (sandbox) VoIP certificate, only Production one.At the same time - Production VoIP certificate does NOT authenticate against production APNS (ssl://gateway.push.apple.com:2195). It only authenticates against the development APNS (ssl://gateway.sandbox.apple.com:2195).Is there a way to generate proper Development VoIP certificate?Is there a way to generate proper Production VoIP certificate that would authenticate against production APNS?Thank you.
0
0
1.5k
Dec ’15
SwiftUI previews fail with a very simple SwiftPM package
I already filed feedback FB13777941 for this, but wanted to ask if anyone has the same problem, since I can't find anything on google or SO. I created a new package in Xcode (15.3) and added this to it: import SwiftUI struct Test: View { var body: some View { Text(Hello world) } } #Preview { Test() } The package builds, tests can run. Previews don't work. This is more or less the error I get from the diagnostics button (formatted for readability): LoadingError: failed to load library at path ”PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct”: Optional(dlopen(PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct, 0x0000): tried: 'PATH_TO_DERIVED_DATA/Build/Interme
5
0
1.7k
May ’24
Invalid Product ID
We get this error in our App when users try to purchase a subscription. Invalid Product ID The respons from Apple backend is: (NOBRIDGE) LOG {code: E_DEVELOPER_ERROR, debugMessage: Invalid product ID., message: Invalid product ID., productId: com.familycal.daysi.one.month.version71}
0
0
161
May ’26
"Package.resolved" Error with local packages
Let's say you're creating two packages on a local drive, package 'A' and package 'B'. Is it possible, in A's Package.swift file to read (from a JSON or XML file) the path to B, and then add it as a Package.Dependency? I've written my Package.swift script to do so (actually I'm resolving an alias file instead of getting the path from JSON). The problem is: although A's script definitely can read the correct relative path to B (I've logged it to the console and it's fine), no matter what I do, the build always errors out: the Package.resolved file is most likely severely out-of-date and is preventing correct resolution; delete the resolved file and try again This happens so reliably that I assume it's either the (1) script timing out, or (2) some kind of sand-boxing. Either way, the message is pretty useless. I've checked .swiftpm and I see no trace of any Package.resolved file. Deleting .swiftpm doesn't fix the issue. Can anyone shed some light? I'm out of ideas.
2
0
1.3k
Jun ’20
App Purchase for Product
I am developing an app and don't know much about App Purchase (IAP). About app : It's an app for a pub. Users can buy subscriptions after they login. Product : There will be different subscriptions. Let's say that user buys Package C, it means that they can drink up till 50$ from the bar for 25$ for that week between 16 - 22 o'clock. Purchase : I can make this in 2 way. But don't know which one is the best : 1 -) After user clicks on purchase, I can open a webview and direct them to this Pub web page, then user enter their details and make a purchase at the site. When they refresh their account at the app, their credit will be updated for their account. I prefer this way but not sure if buying subscription is allowed outside of the app. 2 -) User clicks on purchase and everything with purchase happens at the app with App Purchase API. But don't know if it is allowed with Apple since the product is not something with the app itself (like unlocking a function at the app). Bartender ha
Replies
0
Boosts
0
Views
368
Activity
Jul ’20
Stapling a flat pkg that installs a kext
I think I understand notarization:It sends binary to AppleApple performs automatic verificationIf verification succeeds, (and perhaps this is the wrong terminology) a Notarization Ticket is stored on Apple's serversWhen an end user goes to use the Notarized Binary, macOS requests a Notarization Ticket for the binary, and if this succeeds, then all is good. This, of course, requires a network connection on the end user's machine when the binary is (first?, always?) accessed. It seems pretty clear from the staple tool that the ticket is cached locally, so while it may be verified every time, it only needs to be downloaded once.Stapling is a post-process step that downloads the Notarization Ticket and attaches it to the binary (before distribution) so that the end user's machine can verify the Notarization without a network connection back to Apple being available at all.As of 10.14.5, kexts MUST be notarized in order to be loaded. Again, it is not clear if this verification is on every load, or only the first l
Replies
6
Boosts
0
Views
5.5k
Activity
May ’19
Reply to Application Loader "There was a problem retrieving the metadata"
I actually have 2 problems:(1) Application Loader does not work (in the manner discussed here)(2) I have an in-app purchase product that has languished in the processing state for over 2 weeks.Today I received a suggestion from Apple that I rename the uploaded .pkg file for the in-app purchase product that is stuck in processing. Of course I cannot do this:(a) iTunesConnect will not let me delete the stuck .pkg file.(b) Back when Application Loader was working 2 weeks ago, I could not upload a replacement .pkg because there was already one there that was in the processing state.If either (a) or (b) could be surmounted, I still have the problem that everyone else on this thread has, which is that Application Loader is not communicating properly with the iTunesConnect server (or, more likely, the reverse).Naturally I spoke with a Senior Advisor today who is sorry that I feel the way that I do.These senior advisors are not trained to understand the issues and are not
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Mar ’17
presentOfferCodeRedeemSheet Not showing product icon
Hi - Using storekit2 on ios26.2 and using presentOfferCodeRedeemSheet to allow users to leverage Offer Codes. The codes work (sandbox and production), however on the confirmation view that shows Redeem Special Offer, while my App Icon is properly displayed up top, the associated product subscription image is missing and I see a grey App Store image/icon instead. I do successfully see the associated subscription and pricing to the right. My subscription product images are already reviewed/approved and have been live for a number of weeks. I see this in Sandbox and Production (with a live customer sending me the phone screenshot). PS, my product icons/logos all show up successfully during normal checkout in sandbox/production, this only occurs on Offer Code Redemption views.
Replies
2
Boosts
0
Views
172
Activity
Feb ’26
Set Value Of Product
I am setting up in app purchases in my app to remove ads. I am following a youtube tutorial. In the tutorial on line 3 it does not provide a value to product. I know that that is the product of removing the ads. However I don't know what to set that value as. I was told to do this: product = SKProduct(productID)But I got an error.Here is my code:class HomeViewController: UIViewController, SKPaymentTransactionObserver, SKProductsRequestDelegate { var product : SKProduct? var productID = NolanZ.Winer.removeads @IBAction func removeAds(_ sender: Any) { let payment = SKPayment(product: product!) //getting error here SKPaymentQueue.default().add(payment) } func getPurchaseInfo() { if SKPaymentQueue.canMakePayments() { let request = SKProductsRequest(productIdentifiers: NSSet(objects: self.productID) as! Set) request.delegate = self request.start() } } func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { var products
Replies
4
Boosts
0
Views
1.6k
Activity
Nov ’18
In app purchase product request returned one of the products as invalid
Hi, we met a strange problem. We are integrating in app purchase into our app. All things are working fine in sandbox. But when our app was in app store, all of the products are fine except for one (which is the tier 87, the highest tier in the app store). The products are all consumable. Does anyone have met this kind of problems before?
Replies
5
Boosts
0
Views
431
Activity
Jul ’15
Notarizing installer package; which certificate?
I am having troubles notarizing an installer package. I created an installer package using the pkgbuild and productbuild, and then I tried to notarize it with notarytool, but I got an error message. The error message led me to Use a valid Developer ID certificate, which includes the statement Sign installer packages with a Developer ID Installer certificate The app is signed with the team Developer ID and is notarized (via Xcode). I signed both packages (during pkgbuild and productbuild) with a certificate created when I clicked Mac Installer Distribution in the developer portal, and it created a certificate named 3rd Party Mac Developer Installer: my company Is this the wrong certificate? If it is the wrong certificate, which one should I create in the developer portal? (I didn't see anything specified as Developer ID Installer) If it is the right certificate, any idea what I might have done wrong? Note: The reason I am trying to notarize the installer package is
Replies
2
Boosts
0
Views
1.4k
Activity
Nov ’23
Invalid product with id
Hi,I have this problem when i try to get products:2017-09-28 12:06:33.990805+0200 InAppPurchases[3546:1660532] RMStore: products request received response 2017-09-28 12:06:33.990956+0200 InAppPurchases[3546:1660532] RMStore: invalid product with id singolaPartitaSerieCAnyone can help me?Thanks
Replies
1
Boosts
0
Views
628
Activity
Sep ’17
3D package for creating .dae files
Hi all !!This is my first post. I just got into developing and i find it very interesting.I recently came across a problem i cannot seem to solve. I am making an app for my company to visualise parts in the production. My goal is to show many different parts, and give the user the possibility to view these parts form any angle. I am using scene kit technology. I can see how this works when loading the demo app in xcode. But i have problems to import my own 3D models.I have extensice knowledge of differet 3D packages Lightwave 3D and 3ds max. I try to use the COLLADA export option and it seems to export fine. But when i try to import the DAE file into xcode, the app just crashes. I can see something is wrong, because the file is not possibel to see in the Osx prewiew window. But if i open a file , for example the spaceship in the demo file - it previews fine.Is there any 3d package you guys know about - that goves a hassle-free export-import of .dae files , i would be very happy to h
Replies
3
Boosts
0
Views
2.6k
Activity
Aug ’15
VoIP production certificate
We're building a VoIP app.When generating a VoIP certificate under Member Center > Certificates, Identifiers & Profiles > iOS Apps > Certificates > All > + (new) - there is no way to create Development (sandbox) VoIP certificate, only Production one.At the same time - Production VoIP certificate does NOT authenticate against production APNS (ssl://gateway.push.apple.com:2195). It only authenticates against the development APNS (ssl://gateway.sandbox.apple.com:2195).Is there a way to generate proper Development VoIP certificate?Is there a way to generate proper Production VoIP certificate that would authenticate against production APNS?Thank you.
Replies
0
Boosts
0
Views
1.5k
Activity
Dec ’15
Notification of auto-renewal Year product once an hour
After purchasing an annual product package, the apple server notification interval is once an hour, and the user is not charged, while the transactionId is different for each notification. The app is an official environment and has been audited, can anyone help me? Thank you!
Replies
1
Boosts
0
Views
695
Activity
Jan ’22
Swift Package Manager authentication failed
Swift Package Manager fails while downloading Firebase SDK. Error: Authentication failed because no credentials were provided. Package: https://github.com/firebase/firebase-ios-sdk.git Already tried: Reset package cache Removed DerivedData Re-added GitHub account Reinstalled Xcode
Replies
0
Boosts
0
Views
234
Activity
May ’26
SwiftUI previews fail with a very simple SwiftPM package
I already filed feedback FB13777941 for this, but wanted to ask if anyone has the same problem, since I can't find anything on google or SO. I created a new package in Xcode (15.3) and added this to it: import SwiftUI struct Test: View { var body: some View { Text(Hello world) } } #Preview { Test() } The package builds, tests can run. Previews don't work. This is more or less the error I get from the diagnostics button (formatted for readability): LoadingError: failed to load library at path ”PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct”: Optional(dlopen(PATH_TO_DERIVED_DATA/Build/Intermediates.noindex/Previews/macos/PACKAGE_NAME/Products/Debug/PackageFrameworks/PACKAGE_NAME_63097C4A372B9C87_PackageProduct.framework/PACKAGE_NAME_63097C4A372B9C87_PackageProduct, 0x0000): tried: 'PATH_TO_DERIVED_DATA/Build/Interme
Replies
5
Boosts
0
Views
1.7k
Activity
May ’24
Invalid Product ID
We get this error in our App when users try to purchase a subscription. Invalid Product ID The respons from Apple backend is: (NOBRIDGE) LOG {code: E_DEVELOPER_ERROR, debugMessage: Invalid product ID., message: Invalid product ID., productId: com.familycal.daysi.one.month.version71}
Replies
0
Boosts
0
Views
161
Activity
May ’26
"Package.resolved" Error with local packages
Let's say you're creating two packages on a local drive, package 'A' and package 'B'. Is it possible, in A's Package.swift file to read (from a JSON or XML file) the path to B, and then add it as a Package.Dependency? I've written my Package.swift script to do so (actually I'm resolving an alias file instead of getting the path from JSON). The problem is: although A's script definitely can read the correct relative path to B (I've logged it to the console and it's fine), no matter what I do, the build always errors out: the Package.resolved file is most likely severely out-of-date and is preventing correct resolution; delete the resolved file and try again This happens so reliably that I assume it's either the (1) script timing out, or (2) some kind of sand-boxing. Either way, the message is pretty useless. I've checked .swiftpm and I see no trace of any Package.resolved file. Deleting .swiftpm doesn't fix the issue. Can anyone shed some light? I'm out of ideas.
Replies
2
Boosts
0
Views
1.3k
Activity
Jun ’20