Search results for

“iPhone 16 pro”

80,724 results found

Post

Replies

Boosts

Views

Activity

Will Apple Developer support phone number based Apple accounts?
When signing in on the Apple Developer website with the phone number-based account I created when I was setting up my Mac, this error message is shown: Your Apple ID is not eligible to use this application at this time. I've seen other people with this problem and I hope that we will be able to log in using phone number accounts soon. For now, creating a new email-based account seems to be the only solution, but I don't want to do that 😂
0
0
37
2d
Reply to test NEAppProxyProvider without MDM?
[quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] There is a DHCP server on the local LAN to assign addresses to devices. [/quote] Do you actually need that? Or is this something you can’t control? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] if my iPad is trying to talk to anything on say 192.168 [/quote] Does that include multiple subnets? That is, does the DHCP server hand out a 192.168/16 address? Or does it hand out a 192.168.x/24 address? And in that case, are there resources on other 192.168.y/24 networks that you need to talk to? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] can you suggest any other way to accomplish this? [/quote] Depending on your answers to the above, you could potentially do this with an off-the-shelf VPN. Specifically, this would work if you can configure the VPN to: Always run over WWAN. Claim the default r
2d
My app fails to launch since I have changed of iPhone (from iPhone13 pro to iPhone 17 pro)
Since I have changed of iPhone (yesterday) to run my draft application, I systematically, and instantaneously get a message The application failed to launch., i.e. the application successfully built and was downloaded to the new iPhone (Iphone 17 pro - iOS 26.4). I have checked that this new iPhone is well registered on my list of authorized devices. Could you help me to fix this issue ? Here is the verbose attached to the failure: The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = com.laurent-guise.ble-laser; DVTErrorCreationDateKey = 2026-03-30 07:59:46 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open com.laurent-guise.ble-laser failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x3868; } The op
1
0
41
2d
WiFi WPA3 Cypher Problem
I've submitted a couple of pieces of feedback regarding broken WPA3 support on iOS 26 for the iPhone 17 Pro Max, and I've seen various access point vendors report that the GCMP256 cypher is not working. If you use WPA2, there is no issue. The problem I'm running into comes down to WPA3 being mandatory on 6 GHz. Some vendors have reported that disabling GCMP256 on Cisco Meraki hardware solves the problem. No other major vendor exposes this level of options. Does anyone know if it's possible to get more verbose diagnostic information out of the WiFi stack? I need actual information about why the negotiation fails, the technician-level stuff.
2
0
56
2d
Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thank you for the reply, but according to the requirements on this link https://developer.apple.com/cn/app-store/submitting/, starting from April 2026, apps uploaded to App Store Connect must use iOS 26 SDK, which means Xcode 26 is also required. This seems contradictory to resolving the current issue. Could you provide the specific reason for the aforementioned problem? Why could the ipa compiled with Xcode 26 a week ago be installed, run, and used on an iPhone 6 12.5.8?
2d
DeviceActivityMonitor intervalDidEnd not firing for non-repeating timed unlock
I’m building an iOS app that uses FamilyControls + ManagedSettings + DeviceActivity. Goal: temporarily “unlock” a shielded app for N minutes, then automatically re-apply the shield when the timer expires. What I do: In the main app, when user picks an expiry (e.g. 15 min, 30 min). I start a non-repeating DeviceActivity schedule and remove the app’s ApplicationToken from ManagedSettingsStore().shield.applications. I also store activeUnlockBundleID etc. in an App Group so the DeviceActivityMonitor extension can re-lock at the end. Expected: DeviceActivityMonitor.intervalDidEnd(for:) is invoked when the non-repeating interval ends, and I re-add the token to the shield set. Actual: The app does not re-lock when the interval expires. I added OS logs as well as “debug local notifications” from the DeviceActivityMonitor extension in: init() intervalDidStart intervalDidEnd eventDidReachThreshold None of these logs or notifications ever appear, which suggests the extension is never invoked (or cannot schedule local no
0
0
57
3d
Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: After extensive investigation I have identified what appears to be the root cause of the 401 Invalid Bearer Token error on my Intel Mac, and I want to share the findings in case they help others reporting similar issues on M1 and M4 machines. WHAT I FOUND (Intel Mac - x86_64): The Claude Agent binary that Xcode downloads is the darwin-arm64 build regardless of host architecture. On my Intel Mac this binary physically cannot execute, which fails silently and surfaces as a 401 error. Confirmed via terminal: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/2.1.14/claude Returns: Mach-O 64-bit executable arm64 — wrong for Intel Mac The IDEChatClaudeCodeVersion preference is hardcoded to the ARM64 download URL: defaults read com.apple.dt.Xcode IDEChatClaudeCodeVersion Returns: darwin-arm64 URL regardless of CPU architecture We also confirmed the darwin-x64 binary exists in Anthropic's distribution bucket and runs correctly on Intel — both in the terminal and as a standalone binary: curl -fsSL -
3d
Left navigation bar items become invisible after rotating device and presenting detail view in split view
A user of my app, whose main view is a split view, reported an issue which causes the left navigation bar items to disappear without apparent reason if they rotate the device and later show the detail view, preventing them from using the back button to show the root view again. Am I doing something wrong or is it a bug? I can reproduce the issue with the following steps: Create a new document-based iOS app (as it uses scenes by default, as opposed to a regular app). Paste the code below. In the target build settings, delete Launch Screen Interface File Base Name and set Launch Screen (Generation) to YES. Without this step, for some reason, the issue doesn't happen. Launch the app in iPhone Simulator. Tap the top left button to show the root view, then the “detail” button to show the detail view. The left navigation bar button is still visible. Rotate the Simulator window right, then left again. Tap the top left button to show the root view, then the “detail” button to show the detail view. Now the le
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
47
3d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS
1
0
101
3d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS
1
0
118
3d
nobrowse mount option ignored?
Shouldn't it be supported? Also is there a way to disable spotlight indexing on a mounted folder? mds_stores is going wild on fskit volumes. mount -o nobrowse -t passthrough ~/Downloads ~/mnt alexf@MacBook-Pro-3 build % mount file:///Users/alexf/Downloads/ on /Users/alexf/mnt (passthrough, local, nodev, nosuid, noowners, noatime, fskit, mounted by alexf)```
1
0
48
4d
Enrollment issues megathread
A lot of us seem to be having issues with Apple Developer Program enrollment. We paid, and then got stuck. I’ve been waiting 4 days without any response so far, which honestly seems mild compared to some others here. A lot of people are opening separate threads about this, and I’m sure many more are not posting at all. At some point these issues will probably get resolved, and it would be really helpful for others to know how long it actually took. So if your case was resolved, please leave a comment with how long it took and whether you did anything that helped move it forward. Common Patterns: Support is not responsive. Emails often go unanswered. My guess is they’re overwhelmed and heavily delayed. They may eventually get back to you, but don’t expect quick replies. Apple is not very active here either. I couldn’t find any reply from an Apple representative on this issue in the last two weeks. There used to be a phone number people could call, but apparently that is no longer the case. If you call
0
0
79
4d
Help, please - account issues
Hi, I'm in urgent need of help as I'm continuously building an app for my daughter who has diabetes type 1. The app helps her with her insulin, it's called Loop. Anyway, this time I discovered that my Apple Developer Account is expired. I don't understand why, at the same time and under the same account it states that my next payment is due in June 2026. And in my iPhone the subscription is still active. Regardless of all this; my question is: how do I get my account - my same account - active again, once it turned expired? The renewal button isn't there, I can't find a way to simply get the account going again. Really stressed out due to the medical thing. Please, help.
1
0
252
4d
Will Apple Developer support phone number based Apple accounts?
When signing in on the Apple Developer website with the phone number-based account I created when I was setting up my Mac, this error message is shown: Your Apple ID is not eligible to use this application at this time. I've seen other people with this problem and I hope that we will be able to log in using phone number accounts soon. For now, creating a new email-based account seems to be the only solution, but I don't want to do that 😂
Replies
0
Boosts
0
Views
37
Activity
2d
Reply to test NEAppProxyProvider without MDM?
[quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] There is a DHCP server on the local LAN to assign addresses to devices. [/quote] Do you actually need that? Or is this something you can’t control? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] if my iPad is trying to talk to anything on say 192.168 [/quote] Does that include multiple subnets? That is, does the DHCP server hand out a 192.168/16 address? Or does it hand out a 192.168.x/24 address? And in that case, are there resources on other 192.168.y/24 networks that you need to talk to? [quote='881984022, Davidbaraff2, /thread/820572?answerId=881984022#881984022, /profile/Davidbaraff2'] can you suggest any other way to accomplish this? [/quote] Depending on your answers to the above, you could potentially do this with an off-the-shelf VPN. Specifically, this would work if you can configure the VPN to: Always run over WWAN. Claim the default r
Replies
Boosts
Views
Activity
2d
My app fails to launch since I have changed of iPhone (from iPhone13 pro to iPhone 17 pro)
Since I have changed of iPhone (yesterday) to run my draft application, I systematically, and instantaneously get a message The application failed to launch., i.e. the application successfully built and was downloaded to the new iPhone (Iphone 17 pro - iOS 26.4). I have checked that this new iPhone is well registered on my list of authorized devices. Could you help me to fix this issue ? Here is the verbose attached to the failure: The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = com.laurent-guise.ble-laser; DVTErrorCreationDateKey = 2026-03-30 07:59:46 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open com.laurent-guise.ble-laser failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x3868; } The op
Replies
1
Boosts
0
Views
41
Activity
2d
WiFi WPA3 Cypher Problem
I've submitted a couple of pieces of feedback regarding broken WPA3 support on iOS 26 for the iPhone 17 Pro Max, and I've seen various access point vendors report that the GCMP256 cypher is not working. If you use WPA2, there is no issue. The problem I'm running into comes down to WPA3 being mandatory on 6 GHz. Some vendors have reported that disabling GCMP256 on Cisco Meraki hardware solves the problem. No other major vendor exposes this level of options. Does anyone know if it's possible to get more verbose diagnostic information out of the WiFi stack? I need actual information about why the negotiation fails, the technician-level stuff.
Replies
2
Boosts
0
Views
56
Activity
2d
Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thank you for the reply, but according to the requirements on this link https://developer.apple.com/cn/app-store/submitting/, starting from April 2026, apps uploaded to App Store Connect must use iOS 26 SDK, which means Xcode 26 is also required. This seems contradictory to resolving the current issue. Could you provide the specific reason for the aforementioned problem? Why could the ipa compiled with Xcode 26 a week ago be installed, run, and used on an iPhone 6 12.5.8?
Replies
Boosts
Views
Activity
2d
Reply to Your development team has reached the maximum number of registered iPhone devices.
I just renewed my paid developer account today and I'm still getting this issue. I'm hoping I can build and test on my current iPhone but I'm stuck because I get this error message. Some assistance will definitely be helpful
Topic: Code Signing SubTopic: General
Replies
Boosts
Views
Activity
3d
DeviceActivityMonitor intervalDidEnd not firing for non-repeating timed unlock
I’m building an iOS app that uses FamilyControls + ManagedSettings + DeviceActivity. Goal: temporarily “unlock” a shielded app for N minutes, then automatically re-apply the shield when the timer expires. What I do: In the main app, when user picks an expiry (e.g. 15 min, 30 min). I start a non-repeating DeviceActivity schedule and remove the app’s ApplicationToken from ManagedSettingsStore().shield.applications. I also store activeUnlockBundleID etc. in an App Group so the DeviceActivityMonitor extension can re-lock at the end. Expected: DeviceActivityMonitor.intervalDidEnd(for:) is invoked when the non-repeating interval ends, and I re-add the token to the shield set. Actual: The app does not re-lock when the interval expires. I added OS logs as well as “debug local notifications” from the DeviceActivityMonitor extension in: init() intervalDidStart intervalDidEnd eventDidReachThreshold None of these logs or notifications ever appear, which suggests the extension is never invoked (or cannot schedule local no
Replies
0
Boosts
0
Views
57
Activity
3d
Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: After extensive investigation I have identified what appears to be the root cause of the 401 Invalid Bearer Token error on my Intel Mac, and I want to share the findings in case they help others reporting similar issues on M1 and M4 machines. WHAT I FOUND (Intel Mac - x86_64): The Claude Agent binary that Xcode downloads is the darwin-arm64 build regardless of host architecture. On my Intel Mac this binary physically cannot execute, which fails silently and surfaces as a 401 error. Confirmed via terminal: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/2.1.14/claude Returns: Mach-O 64-bit executable arm64 — wrong for Intel Mac The IDEChatClaudeCodeVersion preference is hardcoded to the ARM64 download URL: defaults read com.apple.dt.Xcode IDEChatClaudeCodeVersion Returns: darwin-arm64 URL regardless of CPU architecture We also confirmed the darwin-x64 binary exists in Anthropic's distribution bucket and runs correctly on Intel — both in the terminal and as a standalone binary: curl -fsSL -
Replies
Boosts
Views
Activity
3d
Left navigation bar items become invisible after rotating device and presenting detail view in split view
A user of my app, whose main view is a split view, reported an issue which causes the left navigation bar items to disappear without apparent reason if they rotate the device and later show the detail view, preventing them from using the back button to show the root view again. Am I doing something wrong or is it a bug? I can reproduce the issue with the following steps: Create a new document-based iOS app (as it uses scenes by default, as opposed to a regular app). Paste the code below. In the target build settings, delete Launch Screen Interface File Base Name and set Launch Screen (Generation) to YES. Without this step, for some reason, the issue doesn't happen. Launch the app in iPhone Simulator. Tap the top left button to show the root view, then the “detail” button to show the detail view. The left navigation bar button is still visible. Rotate the Simulator window right, then left again. Tap the top left button to show the root view, then the “detail” button to show the detail view. Now the le
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
47
Activity
3d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS
Replies
1
Boosts
0
Views
101
Activity
3d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS
Replies
1
Boosts
0
Views
118
Activity
3d
nobrowse mount option ignored?
Shouldn't it be supported? Also is there a way to disable spotlight indexing on a mounted folder? mds_stores is going wild on fskit volumes. mount -o nobrowse -t passthrough ~/Downloads ~/mnt alexf@MacBook-Pro-3 build % mount file:///Users/alexf/Downloads/ on /Users/alexf/mnt (passthrough, local, nodev, nosuid, noowners, noatime, fskit, mounted by alexf)```
Replies
1
Boosts
0
Views
48
Activity
4d
Enrollment issues megathread
A lot of us seem to be having issues with Apple Developer Program enrollment. We paid, and then got stuck. I’ve been waiting 4 days without any response so far, which honestly seems mild compared to some others here. A lot of people are opening separate threads about this, and I’m sure many more are not posting at all. At some point these issues will probably get resolved, and it would be really helpful for others to know how long it actually took. So if your case was resolved, please leave a comment with how long it took and whether you did anything that helped move it forward. Common Patterns: Support is not responsive. Emails often go unanswered. My guess is they’re overwhelmed and heavily delayed. They may eventually get back to you, but don’t expect quick replies. Apple is not very active here either. I couldn’t find any reply from an Apple representative on this issue in the last two weeks. There used to be a phone number people could call, but apparently that is no longer the case. If you call
Replies
0
Boosts
0
Views
79
Activity
4d
Reply to Xcode now hangs; SDKs are "status unavailable"
xcrun simctl list just hangs for me. I found my Intel based Mac Pro still works with the same set-up. One of my Apple Silicon Mac minis sort of works, one does not no matter what I try.
Replies
Boosts
Views
Activity
4d
Help, please - account issues
Hi, I'm in urgent need of help as I'm continuously building an app for my daughter who has diabetes type 1. The app helps her with her insulin, it's called Loop. Anyway, this time I discovered that my Apple Developer Account is expired. I don't understand why, at the same time and under the same account it states that my next payment is due in June 2026. And in my iPhone the subscription is still active. Regardless of all this; my question is: how do I get my account - my same account - active again, once it turned expired? The renewal button isn't there, I can't find a way to simply get the account going again. Really stressed out due to the medical thing. Please, help.
Replies
1
Boosts
0
Views
252
Activity
4d