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Popping Sound

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"Final reminder: Answer the updated age ratings questions." But there are no questions
I received the email from Apple entitled Final reminder: Answer the updated age ratings questions. However if I login to App Connect, or click on the link in the email to go directly to App Connect, there are no questions. There are 6 tabs/sections in App Connect, flicking through them, there are no questions about age ratings. Even if I could find these questions, if there are no apps actually released to the App Store (and no plans to release any) is answering these questions necessary? The Apple email sounds quite threatening in its tone, hinting at consequences if you don't comply, but I can't comply because no questions in App Connect are being presented.
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Reply to PDFKit Page Rerender
Hi @muhammadharoon. Thanks for the details. It sounds like you may have a reproducible case. I recommend packaging that up into a bug report so engineering can consider adding further investigation into their work schedule. Capturing this information in a forums post is interesting, but it is not the sort of thing our engineering teams use for scheduling work. Won't you please consider filing a feedback report about this question.
Topic: Graphics & Games SubTopic: General Tags:
Dec ’25
Reply to VoIP Push Notifications Not Delivered in Background/Killed State (Using AppDelegate)
Core Problem: VoIP push notifications are not delivered to the application when it is in the background or terminated. After reviewing existing discussions on the forum, I concluded that the cause might be related to CallKit not having enough time to register. Yes, that's sort of correct. I think root of the problem is actually here: private let voipRegistry = PKPushRegistry(queue: .main) private var provider: CXProvider? ...and is tied to the dynamic of how static object initialization occurs. Basically, your PKPushRegistry object is going to be created IMMEDIATELY after your AppDelegate object is created and before basically any normal app methods are called, including didFinishLaunchingWithOptions. I'm not sure how the full process plays out from there, but I think the net result is that you're losing the initial push because of the time gap between PKPushRegistry's creation and when didFinishLaunchingWithOptions is called and the rest of your initialization completes. One thing to note here is that you ca
Dec ’25
Reply to Accessing Built-In iOS Alarm Sounds When Using AlarmKit
Thanks for the post. Sorry for the delay. Very interesting and great question. For alarm-like functionality, local notifications can be paired with custom sounds. The default alarm sounds available on iOS devices are proprietary. This restriction ensures that these sounds remain exclusive to and maintain their intended user experience. As of now, there is no public API that allows developers to access or directly play the built-in iOS alarm sounds in their apps using AlarmKit or any other framework within the iOS SDK. Developers looking to implement alarm functionality in their apps can provide their own audio files. This means you can bundle custom sound files with your app or allow users to select from their own music library I think as well. In summary, as far as I know now, you are currently limited to using custom audio files for alarm sounds in apps, as there is no supported way to access the default iOS alarm tones programmatically
Dec ’25
Accessing Built-In iOS Alarm Sounds When Using AlarmKit
Hi everyone, I’m currently integrating AlarmKit into an app and would like to offer users the same selection of built-in iOS alarm sounds that the native Clock app provides. So far, I haven’t found any API in AlarmKit (or elsewhere in the SDK) that exposes the system’s default alarm tones. Before implementing a custom sound library, I wanted to check: Is there any way to access or present the iOS system alarm sounds when creating alarms with AlarmKit? Or are developers limited to custom audio files that we provide ourselves? If anyone has experience with AlarmKit or knows whether this is technically possible (or explicitly restricted), I’d really appreciate your insights. Thanks!
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Dec ’25
Reply to Sound not working on testflight / Appstore
Thanks for the post. Upon uploading your app to TestFlight and installing it from there, all audio on your app appears to be disabled? Are you utilizing Flutter? Have you reached out to the support channel for Flutter, the third-party resource you are using? I do not believe this issue is related to TestFlight, as other apps have audio. However, if you can reproduce the issue using Xcode by creating a focused sample and uploading it to TestFlight to verify the presence of audio, that would be helpful. A focused Xcode project that builds and demonstrates the issue. Ideally this will be a new Xcode project created specifically to demonstrate this issue, and which includes only the minimal code and API necessary to reproduce the issue. This focuses on the important code paths and may require you to perform additional debugging to extract the relevant code. Please do not include any 3rd-party code or frameworks unless they are absolutely required for this targeted sample project to run.
Dec ’25
Reply to For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
No, I am not activating or changing anything in AudioSession. I have pretty straightforward setup; recording an audio using AVAudioEngine and sending to the server (which is running locally for now). And when PTT notification arrives saving url to audio file in incomingPushResult, then downloading and playing that sound using AVAudioPlayer when didActivate is executed. It's working fine on foreground, but when app goes to background incomingPushResult is called as expected but didActivate is not for some reason. Am I missing anything in my setup?
Topic: App & System Services SubTopic: General Tags:
Dec ’25
Can reproduce in SpeakerBox that CallKit doesn't activate audiosession when call finished by remote caller
I can reproduce the bug that CallKit doesn't active audiosession after the outgoing call put on hold because of an incoming call. VoIP calling with CallKit Steps to reproduce: Download SpeakerBox example app from the link above and start it with XCode Start a new outgoing call Call your phone from other phone Hold and Accept the call After a few secs finish the call from the other phone The outgoing call will be still on hold Click on the call and click Toggle Hold The call won't be active again because the audiosession is activated. Logs: Received provider(_:didDeactivate:) Received provider(_:didDeactivate:) Received provider(_:didDeactivate:) Received provider(_:didDeactivate:) Received provider(_:didDeactivate:) Requested transaction successfully Starting audio Type: stdio AURemoteIO.cpp:1162 failed: 561017449 (enable 3, outf< 1 ch, 44100 Hz, Float32> inf< 1 ch, 44100 Hz, Float32>) Type: Error | Timestamp: 2024-08-15 12:20:29.949437+02:00 | Process: Speakerbox | Library: libEmbeddedSy
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Reply to For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
I am having the same issue, channelManager(_:didActivate:) is not called in the background. audio is included in UIBackgroundModes. So, it seems the issue is in the PTT framework itself. No, not necessarily. What audio API are you using and, most importantly, do you EVER activate the AudioSession yourself? The PTT framework is built around the same infrastructure as CallKit, which also means that you MUST rely on it for session activation instead of activating the audio session yourself. CallKit's speakerbox sample is a good starting point for how this should work. I am testing on debug mode, but that shouldn't be a reason, right? No and, in fact, testing with the debugger tends to make this work better than it should[1], not worse. [1] Notably, the debugger disables normal app suspension, so your app ends up being awake in the background in ways that would not normally occur. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
Dec ’25
Reply to Can Critical Alerts Trigger Text-to-Speech and Vibration in Background & Terminated State?
Apps cannot initiate any AV sessions while in the background, and definitely not when they are not running. Critical alerts are handled by the system, and the app has no control over the sounds once the notification is created. What you can do is, perform the TTS beforehand, create a sound file with the required speech, and use that sound file as the sound for the critical alert. While you can technically do this in a Notification Service Extension - to create the sound file locally - it might be a practical challenge due to the memory and time limits imposed on extensions. The solution I could suggest would be to have your push notification server to create the TTS sound file, pass on the URL for this sound file in the notification payload, and then have your Notification Service Extension to download this file and reconstruct the critical alert notification using the downloaded file. If you want to try to create the sound file locally,
Topic: Community SubTopic: Apple Developers Tags:
Dec ’25
Can Critical Alerts Trigger Text-to-Speech and Vibration in Background & Terminated State?
Hello All, I want to implement Text-to-Speech (TTS) and vibration functionality when a push notification arrives. In my app, I am already using Critical Alerts, and the critical alert sound plays correctly in all app states. However, I need to confirm whether it is possible to trigger Text-to-Speech and custom vibration in all app states: Foreground Background Terminated (killed) state My Questions: Is it technically possible for iOS to run Text-to-Speech (using AVSpeechSynthesizer) when a critical alert notification arrives in background or terminated state? Is it possible to trigger custom vibration patterns from a critical alert when the app is not running? If yes, can someone please provide guidance or sample code on how to implement this? If no, can Apple explain the limitation or provide documentation confirming that TTS and vibration cannot be triggered in background/kill states? What works currently: TTS and vibration only work in foreground when the app is active. Critical alert sound
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Dec ’25
Reply to SwiftUI Instrumentation Fails to start
Like @vade above, trying to instrument a macOS app fails for me with the following unhelpful error message: Failed to start the recording: Failed starting ktrace session. Reading the comments above about iOS requiring iOS 26 to run the SwiftUI instrument, I’m now assuming that the same applies to macOS (I’m on 15.7.2). It would save everybody some confusion and time if it was made clear in Instruments that the SwiftUI instrument is not available for pre-26 targets. Ideally, disabling the SwiftUI instrument in the selection panel and having a help tip pop-up when hovering over it explaining that it requires 26 or later.
Dec ’25
No way to accept Updated Program License Agreement
When I login to my Dev account, I get a banner that says The updated Apple Developer Program License Agreement needs to be reviewed. In order to update your existing apps and submit new apps to the App Store, the Account Holder must review and accept the updated agreement.However, when I go to Agreements, Tax, and Banking, I see both Free Apps and Paid Apps agreement, but when I click on View, there's nothing for me to accept. It's a pop-up window with a list of countries and a button at the end that says Close. And that's it. No other action is possible. No other option either under the Action column.So then how can I review and accept it?
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Dec ’25