Search results for

smb big sur

11,739 results found

Post

Replies

Boosts

Views

Activity

Reply to Where is the "Games/Educational" category?
Yes its been missing for a while now, along with the Dice and Casino subcategories. I think its been this way since the big March app store problem. It has affected my sales for sure, they start the nosedive right around the March incident. I have reported it numerous times and had a range of responses. I just hope the 8.4 iOS release addreses the problem. Mainly I would like to know if the Games/Educational category is going to be discontinued or not because I have apps to be released and I really don't want to put them in a category that is on its way out.
Jun ’15
How to write in /usr/libexec/SmartCardServices/drivers/ on El Capitan?
In El Capitan 10.11 it is no more possible to add files in /usr because of the new security protection.I have seen the WWDC 2015 presentation « Security and Your Apps, Session 706 » that describes the new System Integrity Protection.Files from /usr should be moved to /sur/local. OK.Smart card reader drivers are located in /usr/libexec/SmartCardServices/drivers/. Apple only provides a CCID driver as ifd-ccid.bundle.How can I install a new smart card reader driver in El Capitan?
4
0
4.7k
Jun ’15
iPhone display still powers on even when it's facedown?
Hi everyone. This is my first post here on the forums because I am usually able to find answers to my problems somewhere. But for this particular one, I'm stuck wondering if anyone else has the same issue I do.With iOS 9, iPhone uses its ambient light and proximity sensors to detect if it's facedown, thus when a notification is received the display will not turn on. However, I haven't been able to get my iPhone to do this, but another dev friend of mine has. (My phone screen still fires up even when facedown.) I'm wondering what's different between the settings on our iPhones that he has this feature active and I don't. It's not a big deal, but I'm just curious because my Home & Lock Screen uses the most power % based on my battery breakdown.Maybe it's just a bug. Who knows.
2
0
358
Jun ’15
Reply to Is it true, no OpenAL in iOS9?
We are talking about pre-release stuff here and things can change of course but from everything I'm currently aware of OpenAL is not going anywhere just yet and I'm not sure why it's listed as Removed.We have officially stated that AVAudioEngine is our recommended API for spatial audio (see AVAudioEngine In Practice http://developer.apple.com/videos/wwdc/2014/#502) but it does take more than a year for the older API to disappear. You would generally see it marked as Deprecated first in an SDK giving a big hint of the future (and plenty of development time) before any type of removal happens.Glad to hear you've already been doing some porting and I think your Christmas is saved.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
"This code has already been redeemed" in App Store.
I downloaded El Capitan Beta 2, and for some reason, I had to re-format the disk. Which is no big deal, because it is a knock-around partition, and I had nothing really valuable on it.Now when I go to re-download the beta on the developer website, and it opens in the App Store, and redeems the code, it tells me that This code has already been redeemed. I have tried to refresh the page in Safari, and tried it in a different browser (in case of cookies). I have no idea what is going on, or if other people have had this problem.Thanks in advance for any help!
5
0
1.2k
Jun ’15
Reply to Apple's canOpenURL 'solution'
I understand your point, it's definitely a good way of automating the process of checking what URLs will be polled for. But for a big company like Twitter I feel like they have a few avenues to get around what Apple have implemented here, there isn't really anything stopping them from releasing an Enterprise version of their application which people can download from their site and forcing the Twitter downloaded from iTunes to update from there. I respect that Apple are combatting for Privacy Rights, but I feel like their solution wasn't given much thought and does harm for applications that use canOpenURL legitimately.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Serializing generic structs
(returning to the top level because the text boxes are getting too narrow)I think you're all wrong! You're confusing two different problems, one major and one minor. (Generic structs are the minor one.)The major problem is that any serialization scheme, to be useful, must encode the type of each object (by which I mean an instance of a class, struct or enum) in the archive. Not only does Swift not have a way of giving something for a type that's readily archivable, it doesn't provide you with a way of getting back, at deserialization time, arbitrary types from their serialized representations. That means you're forced to translate serialized types into type literals via a great big switch statement (or equivalent). That also means that your archiving system can only represent a finite number of the infinite number of possible Swift types, and the ones it knows must be known explicitly.Incidentally, there's another complication here that you haven't considered. In general, a class name in Swift isn't
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
Is it the best practice to use relative sizes in AutoLayout?
1. As I understand if I fix the width and height of a UI element it can look really big on iPhone 4 and really small on iPhone 6 Plus. So is it better to use relation to the full screen via Equal Height and Equal Width? What do you usually do?2. If I have an image that is half width and half height size of iPhone 6 Plus screen (621x1104), and then use Equal Height and Equal Width and set it for example 0.5 of width and 0.5 of height of the main UIView, doesn't it mean that the picture will look perfect on iPhone 6 Plus but will be distorted on iPhone 4, because the relation between width and height are different on those devices? So how do you handle this situation?
0
0
223
Jun ’15
Reply to Segues?
Hi,I have a big problem, I made a very heavy application with multiple images, my problem is that the application will automatically crash after a number of open UIPageController.I made the different link ( segue ) via the Storyboard but I am unable to empty the stack UIPageController open and empty the cache.ps: I can not use the default of a UINavigationController not meet the specifications . Have you an idea on how to clear a stack and thus to have no problem (memory warning )thank you Regards,BilelSome code- (IBAction)btns1:(id)sender { NSLog(@btnS1); Chapter1Controller *chapter1 = [[Chapter1Controller alloc]initWithNibName:@Chapter1Controller bundle:nil]; UIStoryboardSegue *chapter1sm1 = [[UIStoryboardSegue alloc] initWithIdentifier:@chapter1sm1 source:self destination:chapter1]; [self performSegueWithIdentifier:@chapter1sm1 sender:self]; }
Topic: App & System Services SubTopic: General Tags:
Jun ’15
Reply to Segue issue with iOS 9
Hi,I have a big problem, I made a very heavy application with multiple images, my problem is that the application will automatically crash after a number of open UIPageController.I made the different link ( segue ) via the Storyboard but I am unable to empty the stack UIPageController open and empty the cache.ps: I can not use the default of a UINavigationController not meet the specifications . Have you an idea on how to clear a stack and thus to have no problem (memory warning )thank you Regards,BilelSome code- (IBAction)btns1:(id)sender { NSLog(@btnS1); Chapter1Controller *chapter1 = [[Chapter1Controller alloc]initWithNibName:@Chapter1Controller bundle:nil]; UIStoryboardSegue *chapter1sm1 = [[UIStoryboardSegue alloc] initWithIdentifier:@chapter1sm1 source:self destination:chapter1]; [self performSegueWithIdentifier:@chapter1sm1 sender:self]; }
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
base64, big-endian, no zeros
My server devs ask me to send them some data encoded with base64 with this rules:1. big-endian byte order2. no extra zero bytes3. base64 stringfor example:10005000 → «mKol»1234567890 → «SZYC0g»I did some spaghetti code, and it's work. But maybe somebody have more elegant solution?+ (NSString*)encodeBigEndianBase64:(uint32_t)value { char *bytes = (char*) &value; int len = sizeof(uint32_t); char *reverseBytes = malloc(sizeof(char) * len); unsigned long index = len - 1; for (int i = 0; i < len; i++) reverseBytes[index--] = bytes[i]; int offset = 0; while (reverseBytes[offset] == 0) { offset++; } NSData *resultData; if (offset > 0) { int truncatedLen = (len - offset); char *truncateBytes = malloc(sizeof(char) * truncatedLen); for (int i = 0; i < truncatedLen ; i++) truncateBytes[i] = reverseBytes[i + offset]; resultData = [NSData dataWithBytes:truncateBytes length:truncatedLen]; free(truncateBytes); } else { resultData = [NSData dataWithBytes:reverseBytes length:len]; } free(reverseBytes); r
Topic: UI Frameworks SubTopic: AppKit Tags:
0
0
360
Jul ’15
Production OS X app won't run on some systems: "unidentified developer"
I was putting the final touches on my production build scripts when I discovered that the apps I'm producing won't run on some machines.My final build target builds that products for distribution (DEPLOYMENT_POSTPROCESSING=YES, Target=Deployment). These are then packaged in a disk image.I can open the disk image on my computer and run all of the apps. Note that some of the app bundles include privileged helper tools that must be correctly signed, and apparently they are because they get installed.I then copy the disk image to three other test systems (OS X 10.7, 10.9, and 10.10) and try to run them there. None of the apps will launch. I get a message that they are from an unidentified developer. (Note that all of these systems, including mine, only allow App Store and identified apps to be launched.)If I perform a codesign --verify or codesign --display -r- and dump the signing information for the apps, everything looks like it's been signed. (If I do the same to an Apple app like Numbers, I get a very simila
6
0
1k
Jul ’15