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Xcode automatic signing not working
Suddenly, automatic signing has stopped working across all our apps (even on different developer IDs), we see this:Automatic Signing FialedXcode failed to provision this target. Please file a bug report at <https://feedbackassistant.apple.com> and include the Update Signing report from the Report navigator.Signing certificate Apple Development: XXXXX (XXXXX), serial number XXXXX, is not valid for code signing. It may have been revoked or expired.Anyone else experiencing the same? I've tried doing everything from deleting the derived folder, to trying to reset and create new certificates to trying different versions of Xcode. Everything fails and I get a prolonged Waiting to repair message first and then this.
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Feb ’22
Manipulation stops working when changing rooms
This post documents an issue I reported in feedback FB19610114 and see if anyone knows of a workaround. Here is a copy of the feedback. Short version Manipulation (SwiftUI OR RealityKit) fails to translate entities after changing rooms. By changing rooms, I mean a human wearing an Apple Vision Pro leaving one room and entering another room. Once this issue occurs, it impacts all apps that use these features. A device restart is the only solution I have to fix it. Feedback FB19610114 This is an odd one. I'm using the new Manipulation Component in visionOS 26. Most of the time this works well. Sometime it stops working and when it does the only way to get it working again is to reboot the headset. When this happens, I can continue to rotate and scale items, but translation no longer works. It is as if the item is stuck to a fixed point in the parent scene (window, volume, etc). When this bug occurs, it affects every app across the entire operating system that is using manipulation, including the RealityKit comp
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Reply to What happened to CMD-Option-Click?
I don't know if I speak of the same thing. -Cmd-Option-click on a class name as NSWindow or UIWindow, or a protocol as UIApplicationDelegate. this should open the class or the protocol in a second pane. Is it what you mean ? If so, I tested both in Xcode 16.4 and 26ß7. It works as described in both.
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Foundation Models framework dyld symbol errors after macOS 26 Beta 2 - LanguageModelSession constructor missing
Foundation Models framework worked perfectly on macOS 26 Beta 2, but starting from Beta 3 and continuing through Beta 6 (latest), I get dyld symbol errors even with the exact code from Apple's documentation. Environment: macOS 26.0 Beta 6 (25A5351b) Xcode 26 Beta 6 M4 Max MacBook Pro Apple Intelligence enabled and downloaded Error Details: dyld[Process]: Symbol not found: _$s16FoundationModels20LanguageModelSessionC5model10guardrails5tools12instructionsAcA06SystemcD0C_AC10GuardrailsVSayAA4Tool_pGAA12InstructionsVSgtcfC Referenced from: /path/to/app.debug.dylib Expected in: /System/Library/Frameworks/FoundationModels.framework/Versions/A/FoundationModels Code Used (Exact from Documentation): import FoundationModels // This worked on Beta 2, crashes on Beta 3+ let model = SystemLanguageModel.default let session = LanguageModelSession(model: model) let response = try await session.respond(to: Hello) What I've Verified: FoundationModels.framework exists in /System/Library/Frameworks/ Framework is properl
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Xcode Cloud 26b7 Metal Compilation Failure
I've been getting intermittent failures on Xcode code compiling my app on multiple platforms because it fails to compile a metal shader. The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again. Sometimes if I re-run it, it works fine. Then I'll run it again, and it will fail. If you tell me to file a feedback, please tell me what information would be useful and actionable, because this is all I have.
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Drag-and-Drop from macOS Safari to NSItemProvider fails due to URL not being a file:// URL
(Using macOS 26 Beta 9 and Xcode 26 Beta 7) I am trying to support basic onDrop from a source app to my app. I am trying to get the closest source representation of a drag-and-drop, e.g. a JPEG file being dropped into my app shouldn't be converted, but stored as a JPEG in Data. Otherwise, everything gets converted into TIFFs and modern iPhone photos get huge. I also try to be a good app, and provide asynchronous support. Alas, I've been running around for days now, where I can now support Drag-and-Drop from the Finder, from uncached iCloud files with Progress bar, but so far, drag and dropping from Safari eludes me. My code is as follows for the onDrop support: Image(nsImage: data.image).onDrop(of: Self.supportedDropItemUTIs, delegate: self) The UTIs are as follows: public static let supportedDropItemUTIs: [UTType] = [ .image, .heif, .rawImage, .png, .tiff, .svg, .heic, .jpegxl, .bmp, .gif, .jpeg, .webP, ] Finally, the code is as follows: public func performDrop(info: DropInfo) -> Bool { let itemP
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Reply to Best practices for post-build codesigning
Thank you for such a thorough response! It's at least reassuring that I'm on the right path 😁 I posted a suggestion request under FB20115488. As a quick fix solution, I'm going to try storing the identity as a Base64 encoded environment variable and adding it to the keychain during the build. This is the approach advocated when using GitHub Actions and (somewhat) Azure DevOps Pipelines. I'll report back if that hits a roadblock...
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Reply to Value of the key in App.entitlements file for enabling In-App Purchase capability. Which one?
To implement In-App Purchase in your app, you need: Accept the Paid Apps Agreement and complete all tax and banking information. Have an explicit App ID registered in App Store Connect. The In-App Purchase capability appears enabled by default for an explicit App ID and disabled for a wildcard App ID. Hence, it is unnecessary to add the capability in Xcode. Remove it from your project. Configure In-App Purchases products for your App ID in App Store Connect. You can test In-App Purchases in Xcode test local environment or sandbox. For more information, see Testing at all stages of development with Xcode and the sandbox TN3186: Troubleshooting In-App Purchases availability in the sandbox TN3185: Troubleshooting In-App Purchases availability in Xcode.
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