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Apple Watch co-sysdiagnose not generated in Family Setup / managed account scenario
Hi everyone, I’m currently researching Apple Watch pairing behavior and diagnostic logging across different setup modes. I can reliably trigger a co-sysdiagnose on an Apple Watch when it is paired in a normal standalone / standard configuration. In that case, the expected co-sysdiagnose archive appears on the paired iPhone. However, in a Family Setup / managed account scenario, behavior is different: The watch provides the expected haptic feedback after the sysdiagnose button combination But no co-sysdiagnose archive appears on the paired iPhone afterward The same hardware behaves differently depending on pairing/account configuration My question is: Is co-sysdiagnose collection, transport, or availability intentionally different for Family Setup / managed Apple Watch devices? For example: Are logs stored elsewhere? Is transfer to the organizer iPhone restricted? Is co-sysdiagnose unsupported in Family Setup mode? Are additional conditions required, such as Wi-Fi, charging state, un
1
0
58
1d
Reply to Apple Watch co-sysdiagnose not generated in Family Setup / managed account scenario
For debugging purpose, is there any chance that you can log in your Apple Watch and paired iPhone with an administrator account and see if that changes anything? I am guessing that it is an intentional limit to prevent a managed device from leaking something in a sysdiagnose. You can start with filing a feedback report to see what the sysdiagnose folks have to say – If you do so, please share your report ID here. Thanks. Best, —— Ziqiao Chen  Worldwide Developer Relations.
1d
AlarmKit alerting-phase playback is significantly quieter than equivalent in-app playback using AVAudioSession(.playback)
Hi all, I’m trying to determine whether the loudness gap I’m seeing between AlarmKit alert playback and normal app-managed playback is expected behavior, a sound-asset issue, or something that should be reported as a bug. Observed behavior When an alarm fires through AlarmKit while the device is locked, the alarm sound is significantly quieter than playback of the same or very similar audio once the app is active and using its own audio session. The difference is large enough that it does not feel like a small mastering difference. It feels like the AlarmKit / system alerting path is using a meaningfully lower effective output level than normal app playback. Test scenario My repro is roughly: Schedule an alarm with AlarmKit. Lock the device. Let the alarm fire and listen during the system alerting phase. Enter the app / continue into the app-driven alarm experience. Play the same or equivalent alarm asset via app-managed playback. Result: AlarmKit / lock-screen alerting phase sounds much quieter. In-app playb
3
0
136
1d
Apple Developer Account permanent Termination/Deletion request
I am requesting full deletion and termination of my apple developer account and all data and revocation of the Apple Developer Agreement. I am revoking Apple Developer Agreement. This should be irreversible. I have already tried to contact apple developer support few times and the request just gets ignored and closed. The developer account is associated with my Apple ID that I am on forums with. Thanks.
10
0
214
1d
My VPN client has troubles being uploaded.
Hello Apple Developer commuinty! We have been developing a VPN client app with unique protocol for quite a while, and now it have come to publishing it in App Store/Google play. I know that publishing a VPN service requires organization(which i cant register because of my life situation), that why i have choosen to make a client. User is NOT necessarily required to use official hosting, theres an option of importing external key. App itself, doesnt contain any hardcoded server credentials and such, but it does have option to get free config from website by click. For some reason, my app review have not gone well. Apple have claimed my app have violated Guidelines 4.3(a) and 5.4. In all of my respect for App Review Team, but claim on Guideline 4.3(a) - Spam is completely ridiculous! App was completely written from the ground, not only including protocol, but the design itself. The MONOGON style, is unique application style which no other app on app store have seen(featuring dotted ASCII style
1
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43
1d
Reply to My VPN client has troubles being uploaded.
If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
1d
Does using HIDVirtualDevice rule out Mac App Store distribution?
Hi, I’m looking for clarification from folks familiar with CoreHID rather than App Review, as the guys there have not responded to my post (https://developer.apple.com/forums/thread/820676) We have a sandboxed macOS app that creates a virtual HID device (HIDVirtualDevice) as described in Creating virtual devices https://developer.apple.com/documentation/corehid/creatingvirtualdevices To work at all, the app requires the entitlement: com.apple.developer.hid.virtual.device With this entitlement present, macOS shows the system prompt requesting Accessibility permission App would like to control this computer using accessibility features. Grant access to this application in Security and Privacy preferences located in System Preferences. when HIDVirtualDevice(properties:) is called. There is no mention of Accessibility in the HIDVirtualDevice documentation, but the behavior is reproducible and seems unavoidable. My question is therefore: Is creating a virtual HID device from userspace via HIDVirtualDevice consider
6
0
107
1d
Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
11
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1.1k
1d
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
@DTS Engineer : Thank you! It’s working now with the following approach: We contacted Apple Support and requested them to re‑enable Contactless Pass Provisioning(Deprecated). Apple enabled it for our account and generated a new provisioning profile. After using the new profile, everything is working as expected. However, this does not seem like a proper or permanent solution. It is unclear who initially blocked this setting, but re‑enabling it from Apple’s side resolved the issue for us. Hope this helps anyone facing a similar problem.
1d
iOS 26 UITabBar Layout Glitch: Custom Appearance vs. Liquid Glass Effects during Rotation
Hello, I am encountering a UI layout issue on iOS 26 where UITabBar items become squashed or overlapping during device rotation (from Portrait to Landscape). This glitch occurs specifically when a custom UITabBarAppearance is applied. 1. Liquid Glass and UITabBar Customization According to TN3106, Apple states: Starting in iOS 26, reduce your use of custom backgrounds in navigation elements and controls. While the techniques in this document remain valid for iOS 18 and earlier, prefer to remove custom effects and let the system determine the navigation bar background appearance. Any custom backgrounds and appearances you use in the navigation bar might overlay or interfere with Liquid Glass or other effects that the system provides, such as the scroll edge effect. Does this guidance also apply to UITabBar? Specifically, could setting a custom background color via UITabBarAppearance interfere with internal layout constraints required for the Liquid Glass effect to adapt correctly during orientation ch
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
90
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Reply to iOS 26 UITabBar Layout Glitch: Custom Appearance vs. Liquid Glass Effects during Rotation
[quote='822878021, jimmy520, /thread/822878, /profile/jimmy520'] Does this guidance also apply to UITabBar? [/quote] Yes, TN3106 applies broadly to navigation elements including UITabBar. Custom backgrounds, colors and appearances can interfere with how the system manages Liquid Glass. People use Apple products in all sorts of ways, to avoid any unexpected results, it's best to stick to recommended best practices. Consider how the system handles accessibility automatically. There's a chance going against a recommendation can make some content harder to see for some of your users. [quote='822878021, jimmy520, /thread/822878, /profile/jimmy520'] could setting a custom background color via UITabBarAppearance interfere with internal layout constraints required for the Liquid Glass effect to adapt correctly during orientation changes? [/quote] That sounds odd to me. If it's behaving differently depending on orientation. I'd be interested in taking a look and sharing that report with the relevant engineeri
Topic: UI Frameworks SubTopic: UIKit Tags:
1d
Reply to Xcode Signing & Capabilities Errors
Thanks for your post. In my opinion and after to checking on Xcode myself, I think, these two errors are directly related and is because you don’t have a registered device? I could be wrong. Please check first if your Apple Developer account currently has no devices registered to it, Xcode cannot generate the provisioning profile, which causes both of those errors. If not please plug your iPhone into your Mac using a cable. Unlock your iPhone. If prompted, tap the trust button to trust the computer and enter your passcode. In Xcode, look at the very top center of the window. Click it and change the destination from a Simulator to your physical iPhone. This step is important. Xcode won't try to register the device unless it is selected as the active build destination. Go back to your project settings and select the Signing & Capabilities tab and check “Automatically manage signing is checked and your team is selected. Because your physical iPhone is now selected as the build destination, Xcode sho
2d
Xcode Signing & Capabilities Errors
Getting a couple of errors on the Signing & Capabilities section in Xcode when trying to provision my iPhone for on-device prototyping. Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ No profiles for 'com.danieljbuckley.Throwaway' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.danieljbuckley.Throwaway'. Any ideas on how to resolve this?
1
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22
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Reply to AID A000000308000010000100 seems mandatory to communicate with any smart card through TKSmartCardSlotNFCSession
The thing is com.apple.developer.nfc.readersession.iso7816.select-identifiers Info.plist record is also needed in order to work with smart cards through CoreNFC API, but the specific A000000308000010000100 is not required in this record, whereas it seems to be the case with CryptoTokenKit API. It seems weird to me that this behavior occurs on every smart card, independently of what it contains, whereas an AID it the Info.plist record should be needed only if corresponds to an application in the smart card. I can ensure this issue happens on a smart card which does not contain any application with the A000000308000010000100 ID. I understand by reading the Apple documentation (https://support.apple.com/en-gb/guide/deployment/depd0b888248/web), that PIV smart cards have a native support from iOS 16.1. Thus, I believe it is not a coincidence that this AID, which seems to be mandatory for every smart card, is related to PIV. Could it be possible that there is a kind of system default CryptoTokenK
Topic: Privacy & Security SubTopic: General Tags:
2d
StoreKit / react-native-iap – Payment deducted but no transaction returned (India UPI users)
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: *the user is charged *the subscription exists in Apple ID *but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks
1
0
111
2d
Apple Watch co-sysdiagnose not generated in Family Setup / managed account scenario
Hi everyone, I’m currently researching Apple Watch pairing behavior and diagnostic logging across different setup modes. I can reliably trigger a co-sysdiagnose on an Apple Watch when it is paired in a normal standalone / standard configuration. In that case, the expected co-sysdiagnose archive appears on the paired iPhone. However, in a Family Setup / managed account scenario, behavior is different: The watch provides the expected haptic feedback after the sysdiagnose button combination But no co-sysdiagnose archive appears on the paired iPhone afterward The same hardware behaves differently depending on pairing/account configuration My question is: Is co-sysdiagnose collection, transport, or availability intentionally different for Family Setup / managed Apple Watch devices? For example: Are logs stored elsewhere? Is transfer to the organizer iPhone restricted? Is co-sysdiagnose unsupported in Family Setup mode? Are additional conditions required, such as Wi-Fi, charging state, un
Replies
1
Boosts
0
Views
58
Activity
1d
Reply to Apple Watch co-sysdiagnose not generated in Family Setup / managed account scenario
For debugging purpose, is there any chance that you can log in your Apple Watch and paired iPhone with an administrator account and see if that changes anything? I am guessing that it is an intentional limit to prevent a managed device from leaking something in a sysdiagnose. You can start with filing a feedback report to see what the sysdiagnose folks have to say – If you do so, please share your report ID here. Thanks. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
1d
AlarmKit alerting-phase playback is significantly quieter than equivalent in-app playback using AVAudioSession(.playback)
Hi all, I’m trying to determine whether the loudness gap I’m seeing between AlarmKit alert playback and normal app-managed playback is expected behavior, a sound-asset issue, or something that should be reported as a bug. Observed behavior When an alarm fires through AlarmKit while the device is locked, the alarm sound is significantly quieter than playback of the same or very similar audio once the app is active and using its own audio session. The difference is large enough that it does not feel like a small mastering difference. It feels like the AlarmKit / system alerting path is using a meaningfully lower effective output level than normal app playback. Test scenario My repro is roughly: Schedule an alarm with AlarmKit. Lock the device. Let the alarm fire and listen during the system alerting phase. Enter the app / continue into the app-driven alarm experience. Play the same or equivalent alarm asset via app-managed playback. Result: AlarmKit / lock-screen alerting phase sounds much quieter. In-app playb
Replies
3
Boosts
0
Views
136
Activity
1d
Apple Developer Account permanent Termination/Deletion request
I am requesting full deletion and termination of my apple developer account and all data and revocation of the Apple Developer Agreement. I am revoking Apple Developer Agreement. This should be irreversible. I have already tried to contact apple developer support few times and the request just gets ignored and closed. The developer account is associated with my Apple ID that I am on forums with. Thanks.
Replies
10
Boosts
0
Views
214
Activity
1d
My VPN client has troubles being uploaded.
Hello Apple Developer commuinty! We have been developing a VPN client app with unique protocol for quite a while, and now it have come to publishing it in App Store/Google play. I know that publishing a VPN service requires organization(which i cant register because of my life situation), that why i have choosen to make a client. User is NOT necessarily required to use official hosting, theres an option of importing external key. App itself, doesnt contain any hardcoded server credentials and such, but it does have option to get free config from website by click. For some reason, my app review have not gone well. Apple have claimed my app have violated Guidelines 4.3(a) and 5.4. In all of my respect for App Review Team, but claim on Guideline 4.3(a) - Spam is completely ridiculous! App was completely written from the ground, not only including protocol, but the design itself. The MONOGON style, is unique application style which no other app on app store have seen(featuring dotted ASCII style
Replies
1
Boosts
0
Views
43
Activity
1d
Reply to My VPN client has troubles being uploaded.
If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
Replies
Boosts
Views
Activity
1d
Does using HIDVirtualDevice rule out Mac App Store distribution?
Hi, I’m looking for clarification from folks familiar with CoreHID rather than App Review, as the guys there have not responded to my post (https://developer.apple.com/forums/thread/820676) We have a sandboxed macOS app that creates a virtual HID device (HIDVirtualDevice) as described in Creating virtual devices https://developer.apple.com/documentation/corehid/creatingvirtualdevices To work at all, the app requires the entitlement: com.apple.developer.hid.virtual.device With this entitlement present, macOS shows the system prompt requesting Accessibility permission App would like to control this computer using accessibility features. Grant access to this application in Security and Privacy preferences located in System Preferences. when HIDVirtualDevice(properties:) is called. There is no mention of Accessibility in the HIDVirtualDevice documentation, but the behavior is reproducible and seems unavoidable. My question is therefore: Is creating a virtual HID device from userspace via HIDVirtualDevice consider
Replies
6
Boosts
0
Views
107
Activity
1d
Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
11
Boosts
0
Views
1.1k
Activity
1d
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
@DTS Engineer : Thank you! It’s working now with the following approach: We contacted Apple Support and requested them to re‑enable Contactless Pass Provisioning(Deprecated). Apple enabled it for our account and generated a new provisioning profile. After using the new profile, everything is working as expected. However, this does not seem like a proper or permanent solution. It is unclear who initially blocked this setting, but re‑enabling it from Apple’s side resolved the issue for us. Hope this helps anyone facing a similar problem.
Replies
Boosts
Views
Activity
1d
iOS 26 UITabBar Layout Glitch: Custom Appearance vs. Liquid Glass Effects during Rotation
Hello, I am encountering a UI layout issue on iOS 26 where UITabBar items become squashed or overlapping during device rotation (from Portrait to Landscape). This glitch occurs specifically when a custom UITabBarAppearance is applied. 1. Liquid Glass and UITabBar Customization According to TN3106, Apple states: Starting in iOS 26, reduce your use of custom backgrounds in navigation elements and controls. While the techniques in this document remain valid for iOS 18 and earlier, prefer to remove custom effects and let the system determine the navigation bar background appearance. Any custom backgrounds and appearances you use in the navigation bar might overlay or interfere with Liquid Glass or other effects that the system provides, such as the scroll edge effect. Does this guidance also apply to UITabBar? Specifically, could setting a custom background color via UITabBarAppearance interfere with internal layout constraints required for the Liquid Glass effect to adapt correctly during orientation ch
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
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0
Views
90
Activity
1d
Reply to iOS 26 UITabBar Layout Glitch: Custom Appearance vs. Liquid Glass Effects during Rotation
[quote='822878021, jimmy520, /thread/822878, /profile/jimmy520'] Does this guidance also apply to UITabBar? [/quote] Yes, TN3106 applies broadly to navigation elements including UITabBar. Custom backgrounds, colors and appearances can interfere with how the system manages Liquid Glass. People use Apple products in all sorts of ways, to avoid any unexpected results, it's best to stick to recommended best practices. Consider how the system handles accessibility automatically. There's a chance going against a recommendation can make some content harder to see for some of your users. [quote='822878021, jimmy520, /thread/822878, /profile/jimmy520'] could setting a custom background color via UITabBarAppearance interfere with internal layout constraints required for the Liquid Glass effect to adapt correctly during orientation changes? [/quote] That sounds odd to me. If it's behaving differently depending on orientation. I'd be interested in taking a look and sharing that report with the relevant engineeri
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
1d
Reply to Xcode Signing & Capabilities Errors
Thanks for your post. In my opinion and after to checking on Xcode myself, I think, these two errors are directly related and is because you don’t have a registered device? I could be wrong. Please check first if your Apple Developer account currently has no devices registered to it, Xcode cannot generate the provisioning profile, which causes both of those errors. If not please plug your iPhone into your Mac using a cable. Unlock your iPhone. If prompted, tap the trust button to trust the computer and enter your passcode. In Xcode, look at the very top center of the window. Click it and change the destination from a Simulator to your physical iPhone. This step is important. Xcode won't try to register the device unless it is selected as the active build destination. Go back to your project settings and select the Signing & Capabilities tab and check “Automatically manage signing is checked and your team is selected. Because your physical iPhone is now selected as the build destination, Xcode sho
Replies
Boosts
Views
Activity
2d
Xcode Signing & Capabilities Errors
Getting a couple of errors on the Signing & Capabilities section in Xcode when trying to provision my iPhone for on-device prototyping. Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ No profiles for 'com.danieljbuckley.Throwaway' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.danieljbuckley.Throwaway'. Any ideas on how to resolve this?
Replies
1
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0
Views
22
Activity
2d
Reply to AID A000000308000010000100 seems mandatory to communicate with any smart card through TKSmartCardSlotNFCSession
The thing is com.apple.developer.nfc.readersession.iso7816.select-identifiers Info.plist record is also needed in order to work with smart cards through CoreNFC API, but the specific A000000308000010000100 is not required in this record, whereas it seems to be the case with CryptoTokenKit API. It seems weird to me that this behavior occurs on every smart card, independently of what it contains, whereas an AID it the Info.plist record should be needed only if corresponds to an application in the smart card. I can ensure this issue happens on a smart card which does not contain any application with the A000000308000010000100 ID. I understand by reading the Apple documentation (https://support.apple.com/en-gb/guide/deployment/depd0b888248/web), that PIV smart cards have a native support from iOS 16.1. Thus, I believe it is not a coincidence that this AID, which seems to be mandatory for every smart card, is related to PIV. Could it be possible that there is a kind of system default CryptoTokenK
Topic: Privacy & Security SubTopic: General Tags:
Replies
Boosts
Views
Activity
2d
StoreKit / react-native-iap – Payment deducted but no transaction returned (India UPI users)
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: *the user is charged *the subscription exists in Apple ID *but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks
Replies
1
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0
Views
111
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2d