Whats to code to warm it up once? Saw this in a developer video but cannot find it. Prevent cold run within an application. Thank you in advance!
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The only thing better than multiple standards to choose from, is multiple questions on the same topic. Rather than ask what standard zip format (probably the only time those 3 words have ever been used in sequence) that iOS 26 is using, maybe explain why you're asking. Most likely, it's some custom version that suits Apple's needs. It can, and almost certainly will, change without notice, frustrating your efforts to support the One True Zip.
Topic:
Community
SubTopic:
Apple Developers
My MacBook Pro M5 running MacOS Tahoe 26.3 beta fails to detect two identical ASUS ROG Swift OLED PG32UCDM monitors simultaneously. Only one display is recognized at a time. One potential root cause might be that both monitors report identical binary EDID serial numbers (0x01010101), and the MacBook Pro M5 appears to use this value exclusively for display identity rather than combining it with other more detailed information (e.g., port, or alphanumeric serial number). I've verified that the monitor EDID binary serial numbers are in fact identical -- however the alphanumerical serial numbers are not identical. NOTE: This behavior is specific to the MacBook Pro M5 — when connecting both monitors via usb-c to a Mac Mini M4 Pro running the same MacOS Tahoe 26.3 beta, the monitors work fine. The OS detects both and assigns different names to them (PG32UCDM (1) and PG32UCDM (2)). NOTE: I could be wrong about this root cause, I don't have a way to disprove it, though the fact the monitors work fine on a Mac Mini is
Topic:
App & System Services
SubTopic:
Hardware
The Issue: The App Review team has stated that the app's usefulness is limited by minimal functionality and lacks sufficient app-like features. However, the app is built strictly around the services provided by our company and the specific requirements of our local automotive industry. In Apple's mind, minimum functionality is more related to iOS functionalities: Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value or adequate utility, it may not be accepted. So it is more a question of UI to enhance than users functionalities to extend. Hope that helps. If so, don't forget to close the thread by marking the answer as correct. Good luck.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a small size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use SFSymbol, or templates. I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style Bevel. I have about 10 of those, and YES -- I CAN change those to a small size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me
I mean Authentication Service [apple/password-manager-resources) Thank you 🙏
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
I’m attempting to use a Locked Camera Capture Extension (created from Xcode’s template / following Apple’s “Creating a camera experience for the Lock Screen” guidance). The extension builds, embeds, and installs on a physical device, but I cannot get it provisioned with the required entitlement com.apple.developer.locked-camera-capture. Environment Xcode: 26.0.1 (17A400) iOS: 26.2.1 (device) Apple Developer Program: paid Individual (Team ID: FT55UW9363) Key issue: provisioning profile for the ExtensionKit appex lacks the locked-camera entitlement The locked camera capture target is embedded as an ExtensionKit extension: .../DirectionalCamera.app/Extensions/LockedCapture.appex I decoded the embedded provisioning profile inside that .appex and printed its Entitlements dictionary: security cms -D -i .../DirectionalCamera.app/Extensions/LockedCapture.appex/embedded.mobileprovision > /tmp/locked_profile.plist /usr/libexec/PlistBuddy -c Print:Entitlements /tmp/locked_profile.plist Entitlements
I cant get my new app version built because apple has the white and blue + no longer showing to create new app version. I have a rejected app due to IAP's not approved. This requires a new version of the app to get them approved so im stuck until new version is submitted for IAPs to get approved through.
My app has been stuck in Waiting for Review since 13th February after a previous update was rejected. I fixed the issue mentioned in the rejection and submitted a new build, but there has been no updates since then. There are no new messages in App Store Connect and the status has not changed. It has now been several days without any update. Has anyone experienced this after a rejected build? Is this normal review delay, or should I contact Apple directly? Any advice would be appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Environment: iPhone 17 / iPhone 17 Pro (Apple N1 chip) iOS 26.x Xcode 26 Framework: Flutter app with native iOS BLE library (CoreBluetooth) We have a production IoT app that communicates with BLE nodes (Nordic, PIC, EnOcean peripherals) using an advertising/scanning-based protocol — not GATT connections. The app broadcasts commands via CBPeripheralManager (advertising service UUIDs) and receives responses by scanning with CBCentralManager (reading manufacturer data and service UUIDs from advertisement packets). This workflow has been reliable across all iPhone models from iPhone 8 through iPhone 16 Pro Max. On iPhone 17 devices, we are experiencing multiple failures in this workflow. Architecture: Sending commands: We use CBPeripheralManager.startAdvertising() with CBAdvertisementDataServiceUUIDsKey to broadcast a UUID-encoded command to nearby nodes. Receiving responses: We use CBCentralManager.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) and f
@John Marc Thanks, yes, where from Apple did you got the documentation about Remote hosted Live Activities we got your FB number. This is an enhancement request? Thanks! Albert Pascual
Worldwide Developer Relations.
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
Hi! Our app has been rejected several times now. We first selected the made for kids category because that was the age recommended by apple. Everything went fine at first but now, two updated later, we are starting to get rejected. We unchecked the made for kids box but even after that we are still not getting approved. We have tried to explain our issue to apple support but they aren't giving us any good answers. Is there any way to resolve this issue? We are really in the need of help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Education and Kids
App Review
App Store Connect
Albert, thanks for the reply. Remote hosted Live Activities I believe is a iOS 26.x system feature → No developer adoption. My steps: Preparation: Make sure iPhone and Mac (and/or Watch) are signed in with the same AppleID New iOS Project New Widget target, using standard template (In the new target UI also check that you want the live activity) Build and run to a physical iPhone Notice Live Activity exists on iPhone, Mac and Apple Watch [Example: From macOS, iOS Live Activity appears] In this case, I haven't built for any other platforms at all. I believe this is a feature, but I'm attempting to understand what I need to do to make it stop showing up in places that don't make sense for this app. Just made a simple project using the Xcode templates provided, then start the live activity on app launch. https://github.com/ioloro/LiveActivityWillTravel Thanks, John Marc
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
Hello Apple Staff and Community, An important update for my app has been unexpectedly stuck in Waiting for Review for 9 days (submitted on February 9th). This is not a new app, but an update to an existing one. • App ID: 6756239914 We have an active marketing campaign tied to this specific update. Deadlines are failing, leading to daily financial losses. I already submitted an Expedited Review request through the Contact Us form but have received absolutely no response or movement. Could an Apple representative please help investigate if this update is stuck due to a system glitch and escalate it to the review team? Thank you.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Review
App Store Connect
App Submission
I am trying to submit my app for review but when I click on the 'add to review' button, I am getting the message: Unable to Add for Review The items below are required to start the review process: There are still screenshot uploads in progress. However, there is nothing I am uploading... I tried removing all screenshots, nothing works. It has been 4 days, I cant update my app on the app store... impossible to get any response from Apple... Any inputs will be greatly appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
App Store
App Store Connect
App Submission