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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to Extract raw Screen Time data? Security says it's 'expected'
Hi, thanks for posting this — I've been hitting the exact same wall. I'm building a screen time management app and spent considerable time trying to persist per-app usage data from the DeviceActivityReportExtension to the App Group container. I exhaustively tested every storage mechanism available: Core Data, JSON files, UserDefaults (App Group suite), Keychain, raw POSIX syscalls, SQLite, iCloud KV, and NSUbiquitousKeyValueStore. All fail with permission errors — the extension is completely write-locked at the kernel level (POSIX errno 1 / EPERM). I also confirmed the DeviceActivityMonitor extension has the same restriction. So I'm very interested in your finding that the host app can reconstruct raw activity data from the report. Could you share more about the technique you used? Specifically: How does your host app access the data from the report extension? Is it through the rendered view hierarchy, some callback mechanism, or something else entirely? Are you able to get per-app bundle identifiers
Topic: App & System Services SubTopic: General Tags:
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Reply to Sleep/Lock despite UIApplication.shared.isIdleTimerDisabled
Thanks for this awesome post. Yes, low power will trigger the device to go night night if possible. This is a great post for other developers to provide tips and ticks how to keep the device awake on a recording session. https://developer.apple.com/documentation/uikit/uiapplication/isidletimerdisabled Your approach of setting is indeed the standard way to achieve this. However, certain power management features, like Adaptive Power Mode, can override these settings, as you've observed. Ensure that you have an active configured while recording. This typically helps in signaling to the system that media capture is in progress, which should naturally prevent the device from sleeping. Unfortunately, iOS doesn't provide public APIs to directly detect Adaptive Power Mode specifically. However, you can check for Low Power Mode . While this doesn't exactly map to Adaptive Power Mode, it can still be useful for alerting users. Since detecting Adaptive Power Mode isn't directly possible, consider displaying a
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
Thank you for your post. I must admit that I am not entirely clear on your question regarding creating a Live Activity for a remote hosting environment. I believe I may have misunderstood your inquiry. Could you please provide me with additional details to clarify your objectives? As currently, Live Activities are designed primarily for iOS devices, and they appear on the Lock Screen and Control Center. December 16, 2025 Updated guidance for all platforms, and added guidance for macOS and CarPlay. https://developer.apple.com/design/human-interface-guidelines/live-activities/ If you want to bring Live Activities to Apple Watch: https://developer.apple.com/videos/play/wwdc2024/10068/ Including the documentation for the live activities guide. The widget configuration api to position a widget: https://developer.apple.com/documentation/swiftui/widgetconfiguration/disfavoredlocations(_:for:) Thanks, Albert Pascual
  Worldwide Developer Relations.
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Reply to Background execution window after CLBeaconRegion wake from terminated state
I am testing my iOS app on iOS 18. I performed 50 tests, and in 43–44 of them, the app successfully detects beacons, relaunches in the background, and continues BLE communication. Testing how? What are the details of the process you're actually using to test this? That is, are you: Artificial Testing” -> Laying the phone on a desk next to the beacon and toggling the beacon (or shielding the phone) on/off to simulate entry and exit. VS. Real World Testing” -> Carrying the phone around in your pocket and seeing what happens. Beyond that, what are the broader parameters of the test itself? How far is the device from the beacon? How long is the device exposed to the beacon? What's the broader use case you're trying to implement? Most importantly, what, if anything, do you know about EXACTLY what was happening when the failure occurred? I want to understand why beacon triggers are inconsistent in iOS. What are the common reasons behind iOS not relaunching the app
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Watch App Screen Shots
I have an iOS app that has an embedded watch app, not a stand alone app. Over on Appstore Connect there is a section for screenshots for the watch. Do I put watch screenshots there or do I put them in as part of the iPhone screen shots? The folks over at Appscreens said I can use watch screenshots showing a watch device as part of the iPhone screenshots but the watch ONLY screenshots should be JUST the screenshot, no text or device mockups... That got me thinking then that what they said would apply to stand alone watch apps. So I am confused where to put the embedded watch app screenshots?
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NFC support in iOS application in India
We are developing an iOS application that requires NFC-based communication using ISO 7816 / ISO 14443 standards for secure element interaction as part of a card provisioning workflow. We would like clarification on the following points: Is it possible to provision a payment card or securely add a card to an NFC-enabled device using direct ISO 7816 APDU communication via NFCTagReaderSession? If not, is Apple Pay In-App Provisioning (PassKit framework) the only supported approach for enabling contactless payment functionality on iPhone? What specific entitlements are required if the use case involves secure element communication for token provisioning (not bypassing Apple Pay)? We have already requested the relevant NFC entitlements through our Apple Developer account and are awaiting a response. Any guidance on the correct architecture and approval requirements would be greatly appreciated. Thank you in advance for your support.
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Reply to NFC support in iOS application in India
First, please check the document NFC & SE Platform for secure contactless transactions for the requirements and regional availability of NFC support with Secure Element. NFCTagReaderSession cannot be used for payment cards. You will need to use alternate CoreNFC APIs, which are only available via special entitlements and agreements. The document above will also explain the requirements for getting access to those APIs. Eventually, you will need to enter into an agreement with Apple and request the NFC & SE Platform Entitlement, if you satisfy the requirements as listed in the document above. If you are not able to use those APIs, PassKit framework will be your only remaining option, if appropriate. If you have already requested the relevant entitlements, if approved, you will receive further guidance on how to proceed with your development.
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App stuck in review for an extended time resubmitted an updated build
I’m sharing my situation in case others have experienced something similar. I initially submitted my app for review on February 4, and it remained in “Waiting for Review” for over 12 days without any feedback or request for additional information. I also sent a message through App Store Connect on February 11, but did not receive a response. To help move things forward, I’ve now resubmitted an updated build with clearer onboarding, improved permission explanations, and some minor UI improvements. I included detailed notes for the reviewer explaining the changes. I’m staying patient and cooperative, but I wanted to ask if others have encountered similar delays recently, and whether resubmitting helped unblock the review. Thanks in advance for any insights 🙂
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Reply to Usage of External Packages for the challenge
@DTS Engineer Yes, this is still possible, even with this constraint. If you intend on creating your .swiftpm project via Xcode, you can add local Swift packages. See the below image where I successfully build an Xcode App Playground project with a local package: However, this will not work if you use the Swift Playgrounds app, so users should be aware of this limitation: Also keep in mind that the package must only contain Swift code. If there is any non-Swift code, the project will refuse to build.
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Reply to BLE advertising/scanning communication broken on iPhone 17 — CBPeripheralManager + CBCentralManager workflow
There have been some behavioral changes on N1 chip devices; especially in areas where the BT spec has not had a single way of interpreting things. We have been observing these changes and changing them back if appropriate and are considered regressions. So, the first thing you should do is to test all this in the latest iOS 26.3 and see if anything has changed from your earlier observations. Also, there would have been some changes on patterns of use that were never meant to work, but just happened to work, and those would have been corrected. For example, scanning without services is not supposed to work, and was never expected to work in the background. If you are scanning in the background without services, and whatever the Flutter library may have been doing to work around that limitation (if anything), and that has stopped working, you can consider that a bug that has been fixed. Similarly, advertising packets in the background have always been on a best effort basis. Also, it has always been po
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to My app 6759109615 is stuck in "Waiting for review"
Thank you so much for your quick response and for looking into this! I have already addressed the technical issue regarding Guideline 5.1.2 by implementing the ATT prompt correctly on the Welcome Screen in the latest build (1.0.4+5), which is currently 'Waiting for Review'. I truly appreciate the guidance. Looking forward to a successful review! Kindest regards, Jose Rodriguez
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Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Hello Apple Developer Support Team, We are developing an iOS iPhone application and would like clarification on whether Apple provides any APIs or system-level support to implement parental approval workflows aligned with certain regional regulatory requirements (for example, Texas, Utah, and Louisiana). Our intended use cases are outlined below: Initial Approval (App Download Stage) We understand that, in some situations, when a minor attempts to download an app from the App Store on iPhone, iOS may require approval through Family Sharing / Ask to Buy. We would like to confirm: • Whether there is any developer-accessible API that allows an iPhone app to detect if installation was approved via parental consent. • Whether apps can receive any callback, status indicator, or system signal confirming parental approval or rejection. • Whether the Declared Age Range API or any related framework provides access to parental approval or age verification signals. Ongoing Approval for Signific
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Reply to Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Whether iOS provides any mechanism or API that allows iPhone apps to trigger or request parental re-approval after the application has already been installed PermissionKit has that for you: https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic Also from which iOS version this capabilities will work & how to handle lower iOS version which is not supporting. The APIs seem to only be supported in iOS 26.2 and above. The laws say that A developer shall verify through the app store's data sharing methods.... Since Apple has not provided any data sharing method for users on iOS versions before 26.2, my interpretation is that we do not need to do any age verification for users on older versions of iOS, but I can not be sure at this time and this is not legal advice. I doubt Apple will provide any recommendation since doing that could be considered legal advice. The only way we will know for sure though is for the deadlines to pass,
Topic: App & System Services SubTopic: General Tags:
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wkwebview/safari failed to load local http webview
We are using WKWebView to load content from a local server. On specific iPhones running the latest iOS, the web view gets stuck on the loading state. We confirmed this is a system-wide networking issue because the same URL also fails to load in mobile Safari. Workaround: The only way to restore connectivity to the local host is to reboot the iPhone. this happens on last iOs releases on some iPhones with ios 26.2 and 26.3
Topic: Safari & Web SubTopic: General
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Waiting for Review for 11/9 days (2 apps) — normal queue time or something account-related?
Hi everyone, I’m hoping to sanity-check App Store review queue times and see if there’s anything I might be missing. I currently have two iOS apps sitting in “Waiting for Review” with no movement: App 1: Apple ID 6758135741 — submitted Feb 6, 2026 at 5:42 PM (11 days in “Waiting for Review”) App 2: Apple ID 6758885884 — submitted Feb 8, 2026 at 4:33 PM (9 days in “Waiting for Review”) In App Store Connect I don’t see any warnings, messages, or visible account issues. Builds uploaded successfully and metadata looks complete. A couple questions for anyone who’s seen this recently: Are 9–11 day “Waiting for Review” times currently normal due to queue volume? Are there common “silent blockers” that can keep an app in this state even without an obvious warning (e.g., Agreements/Tax/Banking, export compliance/encryption, missing compliance answers, etc.)? If this seems unusual, what’s the best next step—Support ticket, Resolution Center, or an expedite request? Thanks in advance for any insight. I
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