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Account Locked

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Reply to Apple tries to double charge me for enrollment
I ran into the same issue. I enrolled and got the subscription on Apple Developer app on iPhone. But after payment, the app shows account cannot be enrolled via mobile app and ask to enroll via web. I did, and I got charged again. How do I refund the subscription from app store? https://reportaproblem.apple.com/ doesn't let me refund and says I have no products eligible for refunds. Who/where do I contact to refund apple developer program double charge?
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Reply to 403 Forbidden error
having the same issue. I do know that when I spoke with the apple connect developer support they stated that the content provider ID they had (nine digits), was different than the one that Is provided in apple connect and in turn in my my build and error details(UUID 32 hexadecimal characters plus 4 hyphen, for a total of 36 characters). So I used this link: https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/ra/user/detail to take a look at my account details. If your logged into the connect store and click this link you will see a json file that contains your account data. Here I was able to verify that the content provider ID(nine digits): matches what apple connect developer support told me they had. And the number I had given them: 36 characters is listed here as the contentProviderPublicId. But so far no resolution. Either my 3 party build team or apple can help solve this issue. Seems to me there is a disconnect here somewhere.
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Sandbox Testing
Hi, I set up a Sandbox Tester account in my company’s Apple Developer Program and signed in on my iPhone under Settings → App Store → Sandbox Account. When I go to Wallet → Add, I only see options for Credit or Debit Card or Travel Card. The option to add an Apple Pay Sandbox Card is missing, and when I try entering the test card numbers from Apple’s documentation (developer.apple.com/apple-pay/sandbox-testing), the card is not valid. Has anyone experienced this and found a solution? Thanks! PS: I can't post this to Wallet Category, I keep getting error that it contains sensitive text.
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privacySensitive on lockScreen does not seem to work...
Documentation seems to say that privacySensitive is supposed to redact on the lockScreen. I've disabled Allow Access when locked for Lock Screen Widgets just in case. It does not work for me. If I add redacted(reason:) into the view hierarchy it redacts all the content all the time including on the home screen. I've read articles. I gone through a lot of documentation. None of them seem to give the magic formula for redacting sensitive content on the lock screen. I'm using iOS 18.7 on a real iPhone 14 Pro Max.
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Using private API
A question for Apple engineers. Why is it that using a private API (for example, finding the corner radius of a device's screen) can result in the app being rejected for review or even an account being blocked, while using a private compiler API (for example, @_spi) has no consequences?
Topic: UI Frameworks SubTopic: General
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Reply to Guidance / Documentation on iOS 18.6.1 Blood Oxygen Saturation
Going back to my original questions I think I have some answers forming: Yes, SPO2 values are saved to Apple Health on iPhone Yes, background measurements are now taken in the same way Yes, the data is visible through the HealthKit APIs on iPhone only - not directly on Apple Watch No, HealthKit does not sync these values back to the Apple Watch Health Store Does this mean I'd have to use frameworks like WatchConnectivity to pass SPO2 data back to my Watch app? Am I allowed to do that as seemingly Apple Health isn't? Is there a better approach given the user's iPhone is most likely locked when using their Apple Watch and so the Health store on iPhone is unavailable?
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Reply to CoreML Inference Acceleration
Instruments is your friend. Check this WWDC video: https://developer.apple.com/videos/play/wwdc2023/10049. Core ML used to serialize predictions per MLModel instance. In recent years this per-instance lock has been relaxed, but the optimization is often available only for the newer model type (ML Program) and API usage (async predictions.) Using Instruments, we can see which activities are serialized and make an informed decision to utilize the compute resource.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Inquiry on Automatic Passkey Upgrades in iOS 26
Hi everyone, I’m working on adapting our app to iOS 26’s new passkey feature, specifically Automatic Passkey Upgrades. https://developer.apple.com/videos/play/wwdc2025/279/ Our app already supports passkey registration and authentication, which have been running reliably in production. We’d like to extend passkey coverage to more users. According to the WWDC session, adding the parameter requestStyle: .conditional to createCredentialRegistrationRequest should allow the system to seamlessly upgrade an account with a passkey. However, in my testing, I consistently receive the following error: Error | Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1001 (null) Test environment: Xcode 26.0 beta 4 (17A5285i) iPhone 11 running iOS 26.0 (23A5297n) Questions: Is the Automatic Passkey Upgrades feature currently available in iOS 26? I understand that the system may perform internal checks and not all upgrade attempts will succeed. However, during development, is there a way to obtain more
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Help testing sandbox purchases in Xcode
I am attempting to test non-consumable sandbox purchases, however I am unable to select the Approve Transaction option after initiating a purchase. Leaving the transaction in a permanent pending state. I can view the transaction in the transaction manager by navigating to Debug -> Storekit -> Manage Transactions.. but the only available options to select are Refund Transaction or Delete Transaction. What am I missing about Xcode or my environment that is preventing me from testing this purchase flow? Some more information about my set up. I have a .storekit file synced to AppStore Connect with my product Id. There's a StoreKitTestCertificate.cert saved in the project. I've tried running the build on my phone as Debug, Release and ReleaseForRunning all with the same behavior after making a purchase. My phone is logged into a sandbox test user apple account in the developer iOS settings
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CarPlay app not receiving data updates when iPhone screen is locked
We are building a CarPlay app and have run into an issue with data updates. When the app is running on the CarPlay display and the iPhone screen is locked, no data updates are shown on the CarPlay screen. As soon as the phone is unlocked, the data updates appear instantly on the CarPlay display. Has anyone encountered this behavior before? Is there a specific setting, entitlement, or background mode we need to enable in order to ensure the CarPlay app continues to receive and display data while the iPhone is locked? Any guidance would be greatly appreciated.
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