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App rejected because malfunctional Apple SignIn but cannot be reprodeced
Hi everyone, Our recent app update was rejected under Guideline 2.1 – App Completeness, with the note: “The app was unresponsive when we tapped on Sign in with Apple.” Device: iPad Air (5th generation) OS: iPadOS 26.1 However, we’ve tested this thoroughly and can’t reproduce the problem at all. Here’s what we’ve done so far: Tested both on simulator and real devices (iPhone and iPad). Tried combinations of: Logged in / not logged in to iCloud Apple ID linked / not linked to our app In all cases, Sign in with Apple works as intended — no freezing or unresponsiveness. We also recorded videos showing successful sign-in on simulator (iPad Air, iOS 26) and iPhone 13 mini simulator: We replied to App Review asking whether they were using a simulator (since “Sign in with Apple” often fails there unless the test Apple ID is properly set up). We also provided steps and links explaining that you need to: Create a test account with a real email. Sign in at iCloud.com, and com
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Reply to iOS26 beta: AppClips are not working properly
Also, I learnt that apple-app-site-association (AASA) file structure has also changed. { applinks: { details: [ { appIDs: [MYTEAMID.com.example.myApp], components: [ { /: /* } ] } ] }, appclips: { apps: [ MYTEAMID.com.example.myApp.Clip ] } } i.e with respect to my previous AASA file, I had to do the following: instead of paths we need to add components as above. in the applinks we should add the main app bundle id (not the clip's bundle id) removed apps: [], from the applinks section. Hope this will help someone.
Topic: App & System Services SubTopic: General Tags:
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Reply to App Clips don't work
Also, I learnt that apple-app-site-association (AASA) file structure has also changed. { applinks: { details: [ { appIDs: [MYTEAMID.com.example.myApp], components: [ { /: /* } ] } ] }, appclips: { apps: [ MYTEAMID.com.example.myApp.Clip ] } } i.e with respect to my previous AASA file, I had to do the following: instead of paths we need to add components as above. in the applinks we should add the main app bundle id (not the clip's bundle id) removed apps: [], from the applinks section. Hope this will help someone.
Topic: UI Frameworks SubTopic: General Tags:
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SystemExtension approve failed on mac15.x
Hello, I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure. I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work. When the system warning box pops up, I can see some error log information through the console application, including an error related to Failed to authorize right 'com.apple.system-
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Reply to URL Scheme For Apple Developer App
Thank you for the response. To clarify — we are trying to open the Apple Developer app (the official one from Apple — https://apps.apple.com/app/apple-developer/id640199958 ) from within our iOS app. Just like how we can open the Settings app using: if let url = URL(string: UIApplication.openSettingsURLString) { UIApplication.shared.open(url) } —we’d like to know if there’s any public option, URL scheme, or Universal Link available to open the Apple Developer app in a similar way. We have tried using UIApplication.shared.open() with possible URLs like appledeveloper:// and https://developer.apple.com/, but neither seems to open the app. Could you please confirm if there’s any supported way to launch the Apple Developer app programmatically, or if it’s not currently possible? Thank you!
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[CarPlay] CPNowPlayingTemplate not being accepted when being passed to pushTemplate:animated:completion
Hey team, I have an app in CarPlay where i was pushing the CPNowPlayingTemplate as follows: self.interfaceController.pushTemplate(CPNowPlayingTemplate.shared(), animated: true) This used to work perfectly, but suddenly I have started to get this error NSInvalidArgumentException: Unsupported object passed to pushTemplate:animated:completion:. Allowed classes: {( CPActionSheetTemplate, CPAlertTemplate, CPVoiceControlTemplate, CPTabBarTemplate, CPListTemplate, CPInformationTemplate, CPContactTemplate, CPMapTemplate, CPGridTemplate, CPSearchTemplate )} How is this possible? Even on Apple docs, it says to pushTemplate Refer https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf https://developer.apple.com/documentation/carplay/cpnowplayingtemplate/
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Building SimpleAudioDriver example
Hi there, I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning. I would be ok for now with the local option, but XCode 16.4 doesn't show the option build to run locally (SIP is disabled). When using Automatically manage signing it ends in a Please file a bug report. I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode. Can anyone give advice? Thanks a ton! Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension macOS: 15.6.1 XCode: 16.4 Hardware: MacBook Pro M2 Max SIP: disabled
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On demand module download
I am working on an iOS app and I want to achieve on demand module download inside the app when the user clicks on the module icon which he wants to use. The idea is that we have a super app consisting of multiple modules say four independent apps/features and I want to separate each one so that when the user selects a specific app/feature, it’s downloaded on demand and then opened directly within the same super app resulting in a lower app size initially I want to upload all the code of all modules to app store connect but when the user downloads the app, then only one module's code should be available to the user, the rest of the module's code should be downloaded when the user wants to use that module. I know apple restricts downloading new code but in my case I want to upload all the code to app store for review but just give option to the user to get rest of the code when needed. Any guidance, architectural advice, or example implementations would be highly appreciated.
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iOS26 WKWebView:Remote page becomes unresponsive after loading local file
Subject: iOS 26 WKWebView: Remote Pages Become Unresponsive After Loading Local HTML Files Description We're experiencing a critical issue with WKWebView in a React Native 0.64.3 application where remote web pages become completely unresponsive after loading local HTML files in iOS 26. It works well before iOS26. Environment: React Native 0.64.3 iOS 26.0 Xcode 26.0.1 Using custom WKWebView implementations in Native modules Problem Details App loads local HTML files using loadFileURL:allowingReadAccessToURL: Later, when loading remote pages via loadRequest:, the remote pages load successfully but become unresponsive to user interactions This occurs even when using different WKWebView instances The issue is reproducible 100% of the time once a local file has been loaded Restarting the app and loading remote pages directly works fine Code Example: // Loading local file (works fine) [self.webView loadFileURL:localFileURL allowingReadAccessToURL:accessURL]; // Later, loading remote page (loads but becomes unrespon
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Reply to iOS26 WKWebView:Remote page becomes unresponsive after loading local file
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General Tags:
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Reply to visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Thanks for the quick response @Vision Pro Engineer ! I've filed FB20701196 with a minimal reproduction project. I created a simplified test app based on the structure of Apple's Building a guessing game for visionOS sample, and it has the exact same issue in TestFlight. The immersive space transitions to background state when FaceTime appears, but works fine in local builds. My FB includes: Since a clean implementation following the sample code structure hits this same issue in TestFlight, it seems like a platform bug rather than something wrong with my code. This is blocking our SharePlay launch, so really hoping for a fix soon. A public TestFlight link is attached to the radar but awaiting review. There are also screen recordings. Thank you!
Topic: Spatial Computing SubTopic: General Tags:
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Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hello everyone, I am migrating a legacy KEXT to a DriverKit (DEXT) architecture. While the DEXT itself is working correctly, I am completely blocked by a code signing issue when trying to establish the UserClient connection from our SwiftUI management app. Project Goal & Status: Our DEXT (com.accusys.Acxxx.driver) activates successfully (systemextensionsctl list confirms [activated enabled]). The core functionality is working (diskutil list shows the corresponding disk device node). The Core Problem: The userclient-access Signing Error To allow the app to connect to the DEXT, the com.apple.developer.driverkit.userclient-access entitlement is required in the app's .entitlements file. However, as soon as this entitlement is added, the build fails. Both automatic and manual signing fail with the same error: `Provisioning profile ... doesn't match the entitlements file's value for the ... userclient-access entitlement.` This build failure prevents the generation of an .app bundle, making it impossible to insp
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