missing package product

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Reply to Open app review crashlog .txt file in Xcode 13
[quote='796464022, ingconti, /thread/691407?answerId=796464022#796464022, /profile/ingconti'] is better to use a TSI?? [/quote] DTS tech support incidents (TSIs) have been replaced by code-level support request and, as part of that process, DTS has switched to doing the bulk of our work on DevForums. There are three common file extensions for crash reports: .txt .ips .crash I’ll cover each in turn. Additionally, there is a lot of useful info in the various docs linked to by Diagnosing issues using crash reports and device logs. The first (.txt) isn’t ideal. You see it in places where the system requires a text file, like here on DevForums (see Posting a Crash Report) and in reports from App Review. If you get a .txt file, open it with a text editor to see what the real format is, and then change the extension to either .crash or .ips. The second format (.ips) is used for JSON crash reports. This is easy to identify because it looks like JSON. For example: {app_name:Xcode,…} { uptime : 1400000, … } IMPORTANT I
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Reply to Public and Private CK sync failure, macOS mistake = add data before indexing
Problem solved. When compared to another project I’m working on, I noticed something missing from the “Signing & Capabilities” under macOS App Sandbox… Once I checked Outgoing Connections (Client), Xcode created a new entitlements file (oddly named AppNameDebug.entitlements) and added the setting Outgoing Network Connections = YES. Following my next build and run, sync to CloudKit databases worked perfectly. Can’t figure why this wasn’t required before. I didn't uncheck this and the previous entitlements file did not contain this line item before. All I can suggest is that I added an #if DEBUG macro to my project around the same time, so maybe this triggered the requirement? #if DEBUG do { // Use the container to initialize the development schema. try container.initializeCloudKitSchema(options: []) } catch { // Handle any errors. } #endif But main problem solved. If anyone has an explanation that would be appreciated.
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Reply to Testflight doesnt open an App (error 10673)
I 've managed to start my app now i can see the following crash report information: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: @loader_path/libsteam_api.dylib Referenced from: <......B-3DDF-3AD6-B3C8-C39C3771A824> /Applications/WattAttack-Mac-Shipping.app/Contents/MacOS/WattAttack-Mac-Shipping Reason: tried: '/Applications/WattAttack-Mac-Shipping.app/Contents/MacOS/libsteam_api.dylib' (code signature invalid in <.......-0547-37ED-844E-89C9CABACBCA> '/Applications/WattAttack-Mac-Shipping.app/Contents/MacOS/libsteam_api.dylib' (errno=1) sliceOffset=0x00004000, codeBlobOffset=0x00027B70, codeBlobSize=0x000055F0) (terminated at launch; ignore backtrace) I've read different articles related to this code signing error but cant figure out how to fix the problem :(
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Testflight Build Erro - DVTAppStoreConnect.ServiceBackendError error 1.
Hi guys, I'm trying to make a test flight build (first time in a while) in Xcode 16.0 Beta for a visionOS 2.0 beta test. When I click Distribute App, It preps and creates the app but fails on the next step creating app record... with this code The operation couldn’t be completed. (DVTAppStoreConnect.ServiceBackendError error 1.) My account is old with a ton of certs, identifers, profiles etc. I've tied setting up a new one but that doesn't seem to fix the issue ( though I might have easily missed a step? ) Any help on how to solve this?
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Jun ’24
Reply to Launch constraints disappear
OK. Did you look at the logs that Xcode generates when you export? I suspect you’ll see that it’s not passing the right values for --preserve-metadata. Regardless, you should file a bug against Xcode here. Please post your bug number, just for the record. As to the workaround, you’ll have to manually export your code from your Xcode archive. See Creating distribution-signed code for macOS, starting at the Export a non-app product built with Xcode section. Note that this isn’t as tricky than it might seem because you can follow the trail blazed by Xcode: Export using Xcode. Look in the logs to see what Xcode did. Apply the minor tweak to the --preserve-metadata option. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Safari Responsive Design Mode Simulators are not showing up.
I have simulators downloaded to my 14 M2 Pro Macbook Pro, and for some reason, I cannot see any simulators as an option in Safari's Responsive Design Mode. Am I missing something obvious, or is my computer bugged? Above is an image of the Responsive Design Mode showing no simulators. I would offer more screenshots to prove that I have simulators installed, but it won't let me upload any more photos for some reason.
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Sep ’23
How to attach point cloud(or depth data) to heic?
I'm developing 3D Scanner works on iPad. I'm using AVCapturePhoto and Photogrammetry Session. photoCaptureDelegate is like below: extension PhotoCaptureDelegate: AVCapturePhotoCaptureDelegate { func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { let fileUrl = CameraViewModel.instance.imageDir!.appendingPathComponent((PhotoCaptureDelegate.name)(id).heic) let img = CIImage(cvPixelBuffer: photo.pixelBuffer!, options: [ .auxiliaryDepth: true, .properties: photo.metadata ]) let depthData = photo.depthData!.converting(toDepthDataType: kCVPixelFormatType_DepthFloat32) let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) let fileData = CIContext().heifRepresentation(of: img, format: .RGBA8, colorSpace: colorSpace!, options: [ .avDepthData: depthData ]) try? fileData!.write(to: fileUrl, options: .atomic) } } But, Photogrammetry session spits warning messages: Sample 0 missing LiDAR point cloud! Sample 1 missing LiDAR point cloud! Sample
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Nov ’23
Reply to AVSpeechSynthesizer doesn't notifyOthersOnDeactivation
Something that could potentially be considered a workaround would be to set the synthesizers usesApplicationAudioSession to false, while also having the app itself activate/deactivate the audio session before and after using the AVSpeechSynthesizer. Essentially wrapping all usage of the synthesizer that no longer uses the apps audio session within an explicit app audio session. In my testing this appears to have the desired AVAudioSession settings kick in and there are no exceptions thrown. BUT, that then causes the UI to pause updates both when activating and de-activating the session, which is a worse outcome (in current example it only pauses when de-activating). If I have missed a way to not have activating/deactivating the audio session pause UI updates, which you could point me to, I could utilize this workaround.
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Tapping once with both hands only works sometimes in visionOS
Hello! I have an iOS app where I am looking into support for visionOS. I have a whole bunch of gestures set up using UIGestureRecognizer and so far most of them work great in visionOS! But I do see something odd that I am not sure can be fixed on my end. I have a UITapGestureRecognizer which is set up with numberOfTouchesRequired = 2 which I am assuming translates in visionOS to when you tap your thumb and index finger on both hands. When I tap with both hands sometimes this tap gesture gets kicked off and other times it doesn't and it says it only received one touch when it should be two. Interestingly, I see this behavior in Apple Maps where tapping once with both hands should zoom out the map, which only works sometimes. Can anyone explain this or am I missing something?
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Debug View Hierarchy button missing
I've thought I've seen all, now the Debug View Hierarchy button has decided to take a hike. One of XCode's coolest features just upped and vanished on the latest project. Shows fine in the previous two. Can't find anything that looks like an on/off switch for the thing and have capabilities and debug settings matched to the ones that work. (and yes, I am in debug mode)
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Reply to Tensorflow-metal runs extremely slow
Looks like the version of Python matters. My environment: MacBook Pro 14-inch, 2021, M1 Pro, 16 GB Using this code example I've created two different virtual environments: Python 3.8.19 Python 3.11.9 Results Python 3.8 (CPU) Epoch 1/5 782/782 [==============================] - 403s 513ms/step - loss: 4.8157 - accuracy: 0.0648 Python 3.8 (GPU) Epoch 1/5 2024-07-22 21:35:48.809586: I tensorflow/core/grappler/optimizers/custom_graph_optimizer_registry.cc:114] Plugin optimizer for device_type GPU is enabled. 782/782 [==============================] - 64s 77ms/step - loss: 4.9219 - accuracy: 0.0574 Python 3.11 (CPU) Epoch 1/5 782/782 ━━━━━━━━━━━━━━━━━━━━ 435s 544ms/step - accuracy: 0.0480 - loss: 5.0793 Python 3.11 (GPU) Epoch 1/5 2024-07-22 21:48:42.497240: I tensorflow/core/grappler/optimizers/custom_graph_optimizer_registry.cc:117] Plugin optimizer for device_type GPU is enabled. 782/782 ━━━━━━━━━━━━━━━━━━━━ 412s 472ms/step - accuracy: 0.0487 - loss: 5.1804 I did not include
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Apple Pay SDK Payload Decryption Sometimes Fails on Occation
Good day, A few months ago, we started noticing that we are getting occasional ApplePay SDK Data decryption errors when we attempt to decrypt the SDK Data payload that comes back from the ApplePay SDK. We are using the C# BouncyCastle Dotnet package to handle the EllipticCurve decryption. We find on average that about 2% of all our deposits are failing because the library fails to decrypt the ApplePay SDK Data payload with the error: Mac check in GCM failed. It appears like ApplePay is maybe sending faulty payloads to us on occasion? Unless there is an issue with the BouncyCastle library? This is causing only a few transactions to fail per day, but we still need a solution for this. Is anyone having the same issue or is there a contact from Apple I can get in touch with directly to share examples to assist with troubleshooting this? Kind regards, Reon Fourie
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Reply to Apple Pay SDK Payload Decryption Sometimes Fails on Occation
Hi @Reon, You wrote: [...] We are using the C# BouncyCastle Dotnet package to handle the EllipticCurve decryption. Apple does not support third-party libraries or services, so I'd advise you to contact the support channels for BouncyCastle directly. However, I will provide some guidance based on some commonly known issues regarding .NET decryption below. Then, you wrote: [...] We find on average that about 2% of all our deposits are failing because the library fails to decrypt the ApplePay SDK Data payload with the error: Mac check in GCM failed. [...] This low rate of failure may be partially due to a race condition if your encryption/decryption processes are configured in a multithreaded environment. Although rare, one potential failure point is during the auth handshake. One way to troubleshoot this locally is to perform the handshake and decryption on a single thread and process. This should factor out any issues related to corrupted data or unpaired handshakes due to race conditions or poor net
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Reply to Apple Wallet Push Notifications: Sending in logs but not appearing on phone
Hi @Ddud, You wrote: [...] Furthermore, my logs show that I am successfully sending my notification to APN, so it is confusing that no notification appears on my phone. [...] Before we begin, I'd like to confirm that you've read the following documentation: Adding a Web Service to Update Passes Register a Pass for Update Notifications Send an Updated Pass To send a pass update push notification, perform the following steps: Find the registered devices for the updated pass. Create and send a push notification for each registered device. Verify your notification matches the following criteria: Uses the same certificate and private key that the creator of the original used for signing. The push token registered by the device. Contains an empty JSON dictionary for the notification payload. For invalid push token errors, delete the associated device from APNs. For more information, see Sending notification requests to APNs. Next, you wrote: [...] token: { [...] } [...] Please remove sensitive information from your
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Reply to App Store Connect API Analytics Reports Data
It can be multiple things. Make sure you're comparing apples to apples: there are multiple metrics for installs and you also have multiple dimensions (country, apps, device, product page, source, etc). More often than not, that's the actual problem. I'd review my data closely and look at their docs to make sure you're looking at the same thing. Privacy thresholds: this could be it indeed. What you can do here is to avoid the Detailed report if your app is too small. I hope this is helpful.
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