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Reply to Where to find sample code for SB2420 compliance and questions
line 19: I used the documentation sample for AgeRangeService, but get a Compiler Error: Missing argument for parameter 'in' in call That was for SwiftUI. For UIKit, require in parameter. So code reformatted. Removes all errors except unknown isEligibleForAgeFeatures. All other questions remain. func testAgeRange() async -> Bool { if !isEligibleForAgeFeatures { // Which import needed ? return true // Not called from Texas } do { let response = try await AgeRangeService.shared.requestAgeRange(ageGates: 13, 15, 18, in: self) // Can I use the 4 gate instead ? ageGates: 4, 13, 18 // guard let lowerBound = response.lowerBound else { // // Allow access to under 13 features. // return false // } var lowerBound = 4 switch response { case .declinedSharing: print(User declined to share age.) return false case .sharing(let range): lowerBound = range.lowerBound ?? 4 print(User age range: (range.lowerBound ?? 0)-(range.upperBound ?? 99)) @unknown default: print( fatalError()) return false } var ok = false if lo
Topic: UI Frameworks SubTopic: UIKit Tags:
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Where to find sample code for SB2420 compliance and questions
I'm struggling to implement required code for SB2420 compliance. I try to learn on a very simple use case. the app is UIKit Build in Xcode 26.2 it displays a single Hello view with a button that will simply show a Good day label. I assume the app will be rated 4+. I tried the following code, using available information in Xcode (limited): import UIKit import DeclaredAgeRange // other import needed ? class ViewController: UIViewController { @IBOutlet weak var welcomeLabel: UILabel! // initially hidden override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } func testAgeRange() -> Bool { if !isEligibleForAgeFeatures { // Not found. Which import needed ? return true // Not called from Texas } // Following code from Xcode doc… do { let response = try await AgeRangeService.shared.requestAgeRange(ageGates: 13, 15, 18) // Compiler Error: Missing argument for parameter 'in' in call // Can I add the 4 gate ? guard let lowerBound = response.lowerBound else { //
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Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called FM Mac App Test, that can reproduce multica
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Reply to Xcode 26.2 Not Remembering Coding Intelligence Model Provider
Hello, Yes, I’m also affected. I’m using Version 26.2 (17C48) from the Developer site and running on Tahoe 26.1. My company has set up a system with LiteLLM to use multiple models. The integration works perfectly, but as soon as I close Xcode or reboot the computer, I lose the configuration and my history. See in action : https://www.icloud.com/iclouddrive/042pJSrC4mtosyDdYuH-PDFSQ#Xcode-Model-Provider-bug
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Screen time API can be disabled easily
We have developed a Parental/Self control app using Screen time API. We have used individual authentication to authorize the app, using the instructions here: https://developer.apple.com/documentation/familycontrols/authorizationcenter The problem is , that individual auth can be disabled easily , by the following steps: enter Settings app. in Settings app, click on the Parental/Self control app. click to disable screen time restriction. show the device owner's face/fingerprint. (or pin code) Why is that a problem: Parental control apps, or self-control apps, are about giving control to the software, To make it hard for the user to disable the restrictions. So using the flow I have introduced above, it's super-easy for a user to disable his Parental control restrictions, which misses the entire point of Parental/Self control idea. Furthermore, not only the user have the means to unlock his screen time restrictions, he also MUST have the means to unlock it. This makes Screen time (with individual auth
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Local Network permission appears to be ignored after reboot, even though it was granted
We have a Java application built for macOS. On the first launch, the application prompts the user to allow local network access. We've correctly added the NSLocalNetworkUsageDescription key to the Info.plist, and the provided description appears in the system prompt. After the user grants permission, the application can successfully connect to a local server using its hostname. However, the issue arises after the system is rebooted. When the application is launched again, macOS does not prompt for local network access a second time—which is expected, as the permission was already granted. Despite this, the application is unable to connect to the local server. It appears the previously granted permission is being ignored after a reboot. A temporary workaround is to manually toggle the Local Network permission off and back on via System Settings > Privacy & Security, which restores connectivity—until the next reboot. This behavior is highly disruptive, both for us and for a significant number of our user
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Reply to Local Network permission appears to be ignored after reboot, even though it was granted
Hello Quinn, It appears that we had not been properly code signing our applications, so I've spent the past month bringing our development environments in conformity and getting our software notarized through Apple. I was really hoping this was the problem and wanted to exhaust it before I came back here. Unfortunately, we are still having this issue. I have two new machines running Tahoe 26.2 that can replicate the problem consistently. They're connected over a manually configured ethernet network (both on fixed IP addresses) via an unmanaged switch. I use netcat to create an opening listening port on one and then copied the compiled version of NetworkIssueTest.app to the other from a flash drive. I get the local network permission prompt on the first time opening the app. If I reboot the computer and restart the app, it appears not to work until I toggle the permission in Privacy and Security. Sometimes it works on the second reboot, but it fails consistently on the third. Let me know if there's anything el
14h
Reply to Zsh kills Python process with plenty of available VM
I understand now, thanks for your patience. Unfortunately, this means that the only way for this to work is having the Gurobi libraries' code and incorporating mmap there, because that's where the memory-heavy node-files are created and put in memory. I don't know anything about their product, so it might be worth raising the issue with them. Too bad this is not open-source software, and therefore this is impossible. Is there an alternative to mmap to perhaps squeeze some extra space in the disk? No, not really. The limit you’re hitting is actually a system-wide cap enforced by the kernel. You're hitting it because your single process is using an extraordinarily large amount of memory, but you'll see exactly the same failure with more processes using smaller amounts of memory. I was wondering if renicing the process to, say, -20, can have some indirect benefits... No, not really. Theoretically, you could free up some additional memory by reducing total system activity, but you're using so much memory
16h
Xcode 26 CompileMetalFile failed
EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode Command CompileMetalFile failed with a nonzero exit code error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it
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Reply to Project xcodeproj file can no longer by iCloud Sync
Thnak you for you quick reply. The problem occurred in a 3 years old project after updating to macOS 26.2 (25C56) and Xcode Version 26.2 (17C52). I've created a new project : same error! All files synchronize except the .xcodeproj file. There is 19GB free on iCloud Drive, and 59GB free on the Mac. If I open the original .xcodeproj package file, copy all the included files in a folder outside, then they all synchronize on iCloud Drive except project.xcworkspace Here are the attributes of this file com.apple.FinderInfo 32 com.apple.fileprovider.fpfs#P 4 com.apple.lastuseddate#PS 16 com.apple.macl 72 It's also a package, but the time if copied outside all its file are correctly synchronized to iCloud. A feedback had been opened : FB21363976. It includes a zip with the file not syncing. Thank you.
17h
tabViewBottomAccessory in 26.1: View's @State is lost when switching tabs
Any view that is content for the tabViewBottomAccessory API fails to retain its state as of the last couple of 26.1 betas (and RC). The loss of state happens (at least) when the currently selected tab is switched (filed as FB20901325). Here's code to reproduce the issue: struct ContentView: View { @State private var selectedTab = TabSelection.one enum TabSelection: Hashable { case one, two } var body: some View { TabView(selection: $selectedTab) { Tab(One, systemImage: 1.circle, value: .one) { BugExplanationView() } Tab(Two, systemImage: 2.circle, value: .two) { BugExplanationView() } } .tabViewBottomAccessory { AccessoryView() } } } struct AccessoryView: View { @State private var counter = 0 // This guy's state gets lost (as of iOS 26.1) var body: some View { Stepper(Counter: (counter), value: $counter) .padding(.horizontal) } } struct BugExplanationView: View { var body: some View { ScrollView { VStack(alignment: .leading, spacing: 16) { Text((1) Manipulate the counter state) Text((2) Then
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How to fix "Sample 0 missing LiDAR point cloud!" error?
I'm trying to run a PhotogrammetrySession based on photos taken in an AVCaptureSession and stored as .heic files. When I load the files I'm always seeing the error Sample 0 missing LiDAR point cloud! showing up for each individual sample. Debugging shows that sample.depthDataMap is populated, also the .heic contains depth data which can be extracted using e.g. heif-convert on my Mac. Comparing the .heic I created to one of the ObjectCaptureSession which doesn't show the LiDAR warning, I noticed the only difference being the HEIC information here: So my questions are: Are these the missing information in my manual capture causing this warning? Can I somehow add these information in an AVCaptureSession? Do these information allow better photogrammetry results?
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Xcode 26.1 re-release?
The developer downloads page now lists an Xcode 26.1 which was released on 11th Dec (the original Xcode 26.1 was posted on 3rd Nov). Strangely, this new Xcode 26.1 has a CFBundleShortVersionString of 26.1.1, and a DTXcodeBuild of 17B55 % ls -ln total 4413136 -rw-r--r--@ 1 503 20 2259523057 16 Dec 19:01 Xcode_26.1_Apple_silicon.xip % xip --expand Xcode_26.1_Apple_silicon.xip xip: signing certificate was Software Update (validation not attempted) xip: expanded items from /Users/me/Downloads/temp/Xcode_26.1_Apple_silicon.xip % plutil -p Xcode.app/Contents/Info.plist | grep CFBundleShort CFBundleShortVersionString => 26.1.1 % plutil -p Xcode.app/Contents/Info.plist | grep DTXcodeBuild DTXcodeBuild => 17B55 17B55 does correspond to the original Xcode 26.1 final release. The Xcode 26.1.1 release that was previously posted had a DTXcodeBuild of 17B100, though. The pairing of 26.1.1 and 17B55 looks new and probably a packaging error?
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Apple CDN connection error after changing server ip version to v6
The universal links for my apps stopped working. The server where the AASA files where hosted worked on IPV4 exclusively, a few days ago i changed the configuration to IPV6 only. I´ve created new IPV6 entries, renewed all certifactes and deleted all IPV4 entries for the domains. All seemed fine, but at Saturday I realized that my universal links stopped working for new user. What i´ve done to find the issue: Example domain that was used for debugging: https://developffw.burns.fun I´ve verified the AASA file is hosted properly by using different browsers and Postman to retrieve it. The file can be accessed and the certificates look fine. Output of curl -v https://developffw.burns.fun/.well-known/apple-app-site-association * Host developffw.burns.fun:443 was resolved. * IPv6: 2a01:4f8:13b:340a::2 * IPv4: (none) * Trying [2a01:4f8:13b:340a::2]:443... * schannel: disabled automatic use of client certificate * ALPN: curl offers http/1.1 * ALPN: server accepted http/1.1 * Established connection to developffw.burns.
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