Discuss using the camera on Apple devices.

Posts under Camera tag

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Issues with capturing bracketed photos using iPhone 16 Pro
I am experiencing a bug when using a AVCapturePhotoBracketSettings object to capture a bracketed photo sequence on iPhone 16 Pro. Specifically, when I pass in an array of exposure values: [-x, 0, +x], where x >= 3. Specifically, the high exposure photo capture returns a black image. STEPS TO REPRODUCE Run the sample app I have provided on an iPhone 16 Pro Notice that bracketed images captured where the eV is set to [-3,0,+3], [-4,0,+4], or [-5,0,+5] return a black image for the high exposure photo. Notice that on other iOS devices (like iPhone 13 Pro), the high exposure photo is returned as high brightness as expected. I have also added two folders in the sample project that show screenshots of the bug: iPhone13Pro & iPhone16Pro Sample Project: https://www.icloud.com/iclouddrive/090O_68Z0Nh2UOxmPRwu56Tmw#Focused16ProBracketedCaptureBug
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748
Nov ’24
FaceTime camera returns promise before solving it
The strange_behaviour.mp4 video attached shows how when running a list of statements to open (startCamera) and close (closeCamera) the camera against a MacBook Pro 2019 using the FaceTime camera, these return their value almost immediately, when in reality the camera is still opening and closing. We believe that there might be a queue for statements to run against the camera and it finishes the awaits when all the statements are inserted in the queue instead of when they are actually solved. We also attached the expected_behaviour.mp4 video where we replicate the same flow but using an external camera instead of the FaceTime camera. In this video, the promises take a bit longer to return but they do once the camera has already been opened and closed the requested amount of times. The project used in the videos is attached as project.tar.xz. We would like to know if the behaviour in strange_behaviour.mp4 is replicable on your side and if there is a way to access the cameras to make it behave like when using an external camera (expected_behaviour.mp4). Attachments: https://drive.google.com/drive/folders/1cOeFb5GMbh4mPOeZiZyyevk3N778Kn1M?usp=sharing
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734
Nov ’24
iPhone 14 Plus Rear Camera Issues After iOS 18 Update - Green Tint and Limited Functionality
Hi everyone, I’m experiencing a frustrating issue with my iPhone 14 Plus after updating to iOS 18. Ever since the update, the rear camera has become almost completely unusable, while the front camera still works fine. Here’s a breakdown of the problems: Camera app shows a black screen - When I open the Camera app and switch to the rear camera, the screen is just black with no visibility of any objects or scenes. Limited photo capability - I can only take photos using the 0.5x zoom, and even then, the results are abnormal. Every photo taken with the rear camera has a strange green light at the lower bottom, just like the one in the attached photo. Unavailable features - All rear camera features, like video, panorama, portrait, and cinematic mode, don’t work at all. It’s like the camera is only partially functional. “Clips” app works normally - Interestingly, the “Clips” app is still able to take videos with the rear camera, so it seems like the camera hardware itself is fine. This issue seems specific to the Camera app and any functions within it. I waited for two updates—iOS 18.0.1 and 18.1—hoping Apple would resolve this, but unfortunately, these updates haven’t fixed the issue. I even went to the Apple Service Centre, but since my device is out of warranty, they told me that if I want it fixed, I’d have to pay MYR905 (around USD$200+) to replace the rear camera. They diagnosed it as a hardware issue, but I can’t help but feel it’s related to the iOS 18 update, as the problem started right after updating. I’ve always taken good care of my device, so this doesn’t seem to be due to any physical damage or misuse on my part. Is anyone else experiencing something similar? Could this be a software bug in iOS 18? Any help or insights would be greatly appreciated. Thanks!
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4.8k
Nov ’24
MacBook pro M1 pro camera grainy after upgrade to macOS 15.1
After the upgrade from 15.0.1 to 15.1 yesterday, the video from the built-in camera on my M1 pro MacBook Pro 14“ has become extremely grainy. It’s definitely related to the macOS upgrade. I had several video calls just before the upgrade, and everything looked fine. However, immediately after the upgrade, the video is almost unusable.
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10k
Nov ’24
Camera not detect dataMatrix code
Hello, I have a problem reading a 2D data matrix type code with a camera. In the application, I use AVFoundation to operate the camera and work with 2D codes, and in the vast majority there is no problem with loading. Nothing special. I originally thought it might be a problem in my code, but I got the same result when I tried with the Camera app integrated in IOS. It can be seen that only the LiveText API for text recognition worked. But I am attaching the code with which the camera has a problem, even though the code looks perfectly fine at first glance. A classic handheld 2D code reader will read the code just fine. Can someone please explain to me why the camera, which normally reads these codes at the speed of light, sometimes has a problem with the codes? Thank you [Personal Information Edited by Moderator]
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563
Nov ’24
Synchronized depth and video data not being received with builtInLiDARDepthCamera
Hello, Faced with a really perplexing issue. Primary problem is that sometimes I get depth and video data as expected, but at other times I don't. And sometimes I'll get both data outputs for a 4-5 frames and then it'll just stop. The source code I implemented is a modified version of the sample code provided by Apple, and interestingly enough I can't re-create this issue with the Apple sample app. So wondering what I could be doing wrong? Here's the code for setting up the capture input. preferredDepthResolution is 1280 in my case. I'm running this on an iPad Pro (6th gen). iOS version 17.0.3 (21A360). Encounter this issue on iPhone 13 Pro as well. iOS version is 17.0 (21A329) private func setupLiDARCaptureInput() throws { // Look up the LiDAR camera. guard let device = AVCaptureDevice.default(.builtInLiDARDepthCamera, for: .video, position: .back) else { throw ConfigurationError.lidarDeviceUnavailable } guard let format = (device.formats.last { format in format.formatDescription.dimensions.width == preferredWidthResolution && format.formatDescription.mediaSubType.rawValue == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange && format.videoSupportedFrameRateRanges.first(where: {$0.maxFrameRate >= 60}) != nil && !format.isVideoBinned && !format.supportedDepthDataFormats.isEmpty }) else { throw ConfigurationError.requiredFormatUnavailable } guard let depthFormat = (format.supportedDepthDataFormats.last { depthFormat in depthFormat.formatDescription.mediaSubType.rawValue == kCVPixelFormatType_DepthFloat16 }) else { throw ConfigurationError.requiredFormatUnavailable } // Begin the device configuration. try device.lockForConfiguration() // Configure the device and depth formats. device.activeFormat = format device.activeDepthDataFormat = depthFormat let desc = format.formatDescription dimensions = CMVideoFormatDescriptionGetDimensions(desc) let duration = CMTime(value:1, timescale:CMTimeScale(60)) device.activeVideoMinFrameDuration = duration device.activeVideoMaxFrameDuration = duration // Finish the device configuration. device.unlockForConfiguration() self.device = device print("Selected video format: \(device.activeFormat)") print("Selected depth format: \(String(describing: device.activeDepthDataFormat))") // Add a device input to the capture session. let deviceInput = try AVCaptureDeviceInput(device: device) captureSession.addInput(deviceInput) guard let audioDevice = AVCaptureDevice.default(for: .audio) else { return } // Configure audio input - always configure audio even if isAudioEnabled is false audioDeviceInput = try! AVCaptureDeviceInput(device: audioDevice) captureSession.addInput(audioDeviceInput) deviceSystemPressureStateObservation = device.observe( \.systemPressureState, options: .new ) { _, change in guard let systemPressureState = change.newValue else { return } print("system pressure \(systemPressureState.levelAsString()) due to \(systemPressureState.factors)") } } Here's how I'm setting up the output: private func setupLiDARCaptureOutputs() { // Create an object to output video sample buffers. videoDataOutput = AVCaptureVideoDataOutput() captureSession.addOutput(videoDataOutput) // Create an object to output depth data. depthDataOutput = AVCaptureDepthDataOutput() depthDataOutput.isFilteringEnabled = false captureSession.addOutput(depthDataOutput) audioDeviceOutput = AVCaptureAudioDataOutput() audioDeviceOutput.setSampleBufferDelegate(self, queue: videoQueue) captureSession.addOutput(audioDeviceOutput) // Create an object to synchronize the delivery of depth and video data. outputVideoSync = AVCaptureDataOutputSynchronizer(dataOutputs: [depthDataOutput, videoDataOutput]) outputVideoSync.setDelegate(self, queue: videoQueue) // Enable camera intrinsics matrix delivery. guard let outputConnection = videoDataOutput.connection(with: .video) else { return } if outputConnection.isCameraIntrinsicMatrixDeliverySupported { outputConnection.isCameraIntrinsicMatrixDeliveryEnabled = true } } The top part of my delegate implementation is as follows: func dataOutputSynchronizer( _ synchronizer: AVCaptureDataOutputSynchronizer, didOutput synchronizedDataCollection: AVCaptureSynchronizedDataCollection ) { // Retrieve the synchronized depth and sample buffer container objects. guard let syncedDepthData = synchronizedDataCollection.synchronizedData(for: depthDataOutput) as? AVCaptureSynchronizedDepthData, let syncedVideoData = synchronizedDataCollection.synchronizedData(for: videoDataOutput) as? AVCaptureSynchronizedSampleBufferData else { if synchronizedDataCollection.synchronizedData(for: depthDataOutput) == nil { print("no depth data at time \(mach_absolute_time())") } if synchronizedDataCollection.synchronizedData(for: videoDataOutput) == nil { print("no video data at time \(mach_absolute_time())") } return } print("received depth data \(mach_absolute_time())") } As you can see, I'm console logging whenever depth data is not received. Note because I'm driving the video frames at 60 fps, its expected that I'll only receive depth data for every alternate video frame. Console output is posted as a follow up comment (because of the character limit). I edited some lines out for brevity. You'll see it started streaming correctly but after a while it stopped received both video and depth outputs (in some other runs, it works perfectly and in some other runs I receive no depth data whatsoever). One thing to note, I sometimes run quicktime mirroring to see the device screen to see what the app is displaying (so not sure if that's causing any interference - that said I don't see any system pressure changes either). Any help is most appreciated! Thanks.
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1.6k
Oct ’24
com.apple.security.device.camera is being added to a MacCatalyst build Xcode 16.1
Hi, I have been building a MacCatalyst versions of an iOS app for years using a separate build that included a specific .entitlements file that excludes the com.apple.security.device.camera. Yet when I now build with Xcode 16.1 that entitlement is included. I have double checked my signing entitlement for my MacCatalyst build it is configured properly. I have check my .entitlement file to ensusre com.apple.security.device.camera is not there. All is as it should be. I have changed nothing, my build flow is the same. App Store Review has prevented the Mac build to be release becuse the com.apple.security.device.camera is set. What can I do to correct this?
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583
Oct ’24
**Title:** Front-Facing Camera Rotation Matrix in ARKit: Consistency, Transformations, and `ARFrame.camera` Alignment
I'm seeking detailed information about the rotation matrix of the iPhone's front-facing (selfie) camera when using ARKit. Specifically, I need to understand: The exact rotation matrix applied to the front-facing camera's output in ARKit. Whether this matrix is consistent across all iPhone models or if there are variations. If there are any transformations applied to align the camera's coordinate system with the device's orientation, particularly in portrait mode. How this rotation matrix relates to the transform property of `ARFrame.camera
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791
Oct ’24
Spatial streaming from iPhone
Hi, I am trying to stream spatial video in realtime from my iPhone 16. I am able to record spatial video as a file output using: let videoDeviceOutput = AVCaptureMovieFileOutput() However, when I try to grab the raw sample buffer, it doesn't include any spatial information: let captureOutput = AVCaptureVideoDataOutput() //when init camera session.addOutput(captureOutput) captureOutput.setSampleBufferDelegate(self, queue: sessionQueue) //finally func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) { //use sample buffer (but no spatial data available here) } Is this how it's supposed to work or maybe I am missing something? this video: https://developer.apple.com/videos/play/wwdc2023/10071 gives us a clue towards setting up spatial streaming and I've got the backend all ready for 3D HLS streaming. Now I am only stuck at how to send the video stream to my server.
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966
Oct ’24
Some use AVCaptureControl problems
Set 3 controls to the AVCaptureSession and remove them all. The number of controls in the session is indeed 0, but the camera controls button still shows the previous 3 controls. If it is only 3->2 or 3->1, it can be modified normally, 3->0 is not OK, 0->3 is OK. f (self.captureControl.zoom) { if (self.zoomScaleControl) { self.zoomScaleControl.enabled = false; [_session removeControl:self.zoomScaleControl]; } AVCaptureSlider *zoomSlider = [self.captureControl.zoom fetchCaptureSlider]; [zoomSlider setActionQueue:dispatch_get_main_queue() action:^(float zoomFactor) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:tryChangeZoomScale:)]) { [self.dataOutputDelegate videoCaptureSession:self tryChangeZoomScale:zoomFactor]; } }]; self.zoomScaleControl = zoomSlider; } else { if (self.zoomScaleControl) { self.zoomScaleControl.enabled = false; [_session removeControl:self.zoomScaleControl]; } self.zoomScaleControl = nil; } if (self.captureControl.exposure) { if (self.exposureBiasControl) { self.exposureBiasControl.enabled = false; [_session removeControl:self.exposureBiasControl]; } AVCaptureSlider *exposureSlider = [self.captureControl.exposure fetchCaptureSlider]; [exposureSlider setActionQueue:dispatch_get_main_queue() action:^(float bias) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:tryChangeExposureBias:)]) { [self.dataOutputDelegate videoCaptureSession:self tryChangeExposureBias:bias]; } }]; self.exposureBiasControl = exposureSlider; } else { if (self.exposureBiasControl) { self.exposureBiasControl.enabled = false; [_session removeControl:self.exposureBiasControl]; } self.exposureBiasControl = nil; } if (self.captureControl.len) { if (self.lenControl) { self.lenControl.enabled = false; [_session removeControl:self.lenControl]; } ORLenCaptureControlCustomModel *len = self.captureControl.len; AVCaptureIndexPicker *picker = [len fetchCaptureSlider]; [picker setActionQueue:dispatch_get_main_queue() action:^(NSInteger selectedIndex) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:didChangeLenIndex:datas:)]) { [self.dataOutputDelegate videoCaptureSession:self didChangeLenIndex:selectedIndex datas:self.captureControl.len.indexDatas]; } }]; self.lenControl = picker; } else { if (self.lenControl) { self.lenControl.enabled = false; [_session removeControl:self.lenControl]; } self.lenControl = nil; } if ([_session canAddControl:self.zoomScaleControl]) { [_session addControl:self.zoomScaleControl]; } else { self.zoomScaleControl = nil; } if ([_session canAddControl:self.lenControl]) { [_session addControl:self.lenControl]; } else { self.lenControl = nil; } if ([_session canAddControl:self.exposureBiasControl]) { [_session addControl:self.exposureBiasControl]; } else { self.exposureBiasControl = nil; } if (_session.controlsDelegate == nil) { [_session setControlsDelegate:self queue:GetCaptureControlQueue()]; }
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530
Oct ’24
[iPadOS18 Beta3] on iPad 7th gen, camera app cannot detect QR code
Hi, After installing iPadOS18 Beta3 on my iPad 7th gen, the default camera app no ​​longer detects QR codes. I tried updating to Beta7, but the issue remained. Also, third-party apps that use AVCaptureMetadataOutput in AVFoundation Framework to detect QR codes also no longer work. You can reproduce the issue by running default camera app or the AVFoundation sample code from the Apple developer site on iPad 7th gen (iPadOS18Beta installed). https://developer.apple.com/documentation/avfoundation/capture_setup/avcambarcode_detecting_barcodes_and_faces Has anyone else experienced this issue? I would like to know if this issue occurs on other iPad models as well. This is similar to the following issue that previously occurred with iPadOS 17.4. https://support.apple.com/en-lamr/118614 https://developer.apple.com/forums/thread/748092
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1.2k
Oct ’24
Interface Orientation doesn't work for LockedCameraCapture extension.
I'm developing LockedCameraCapture extension. My extension can capture photo, save to system photo library and load from system photo library. That's pretty nice extension. I want to fix interface orientation to portrait for particular screen(capture screen). But I want some other screen to landscape orientation(photo viewing screen). So, I'm using "supportedInterfaceOrientations" property and "setNeedsUpdateOfSupportedInterfaceOrientations" method for interface orientation flexibility. This code implies the screen only supports portrait orientation. override var supportedInterfaceOrientations: UIInterfaceOrientationMask { .portrait } And I call this code to enable orientation setting. // UIViewController # viewDidLoad setNeedsUpdateOfSupportedInterfaceOrientations() My App work as expected, but my CaptureExtension doesn't work. My extension's capture screen can rotate Landscape and that's not intended behavior.
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616
Oct ’24
LockedCameraCaptureManager
Task { for await update in LockedCameraCaptureManager.shared.sessionContentUpdates { switch update { case .initial(let urls): print("frank: init \(urls)") await MainActor.run { let label = UILabel(frame: CGRect(x: 100, y: 100, width: 100, height: 30)) label.text = "frank test" label.textColor = .black UIViewController.getTop().view.addSubview(label) } case .added(let url): print("frank: add \(url)") case .removed(let url): print("frank: removed \(url)") default: break } } } why 'case .initial(let urls)': never never be executed? Can some one provide a sample code?
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495
Oct ’24
PHPickerResult slow loading, plus no thumbnails
A very common use case in our iOS app is that users take a large number of pictures (about 30) in low-light conditions using the camera app, and immediately after, they try to upload them to our servers. We measured the time to load photos from the PHPickerResult. For most photos, it takes less than 100 milliseconds, but for some of them, it takes several seconds—we even saw minutes in some extreme cases. We believe this started happening with iOS 17, when deferred photo processing was introduced. If users take the pictures using our in-app camera experience, the options to customize the camera are enough to avoid the long waiting times. However, the majority of our users still prefer to take the photos with the camera app, and there is little we can do about that. In the past few weeks, we tried many combinations: Without asking for permissions, we tried loadFileRepresentation, loadData, and loadObject. We explored the PHImageManager route, asking permissions and with different options for deliveryMode, resizeMode, version, isSynchronous, and allowSecondaryDegradedImage. We also tried fetching the photos in parallel, with very bad results. In summary, nothing helped the long waiting times—minutes in some cases. The first question is then, is there anything we can do to ignore the post-processing of the photos and get them fast? We could accept the unprocessed images. At a minimum, we would like to show our users what we are doing and why we are taking so much time. We tried to load thumbnails with loadPreviewImage and put a progress indicator on top. This method consistently gives us an error for all photos: (lldb) p error.localizedDescription (String) "Cannot load preview." We can load thumbnails with the PHImageManager option, but it seems excessive to need to get permissions only for that. Second question would be then, what can we do to load thumbnails without asking for permission? I created a feedback report with a video and sample code to reproduce -> FB15493683
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695
Oct ’24
Issues with ProRAW MAX(48) and stock camera app
Hello developer community. I purchase recently my new iPhone 16 Pro Max; it is a premium device with great quality overall. However, I am having a big trouble shotting in ProRaw MAX (48 mode) with native camera. Just to be clear, the problem that i will describe do not happen in 3rd apps, such as ProCam; only with native camera. When I use ProRaw Max, and take the photo, and watch the photo in the gallery the image can’t load and render properly. Even, when I maximize the image to the maximum I can see pixelated portions, defects and super low resolution and excessive denoise. For comparison, this not occur with my previous iPhone 15 PM and/or when I capture photos from ProCam (same settings and configurations) in the 16PM. I proceed to take the photo, open the gallery and I see full of details, when zoomed to 100%. I tried to format the phone, reinstall the software via my mac. Tried even to look at some forums to find if there’s someone with the same issue, the information available so far is very low. I’m in contact with apple assistant from my country (Portugal), and they escalated this problem to the engineers. (that’s what I’ve been told). They did all the tests remotely (via analysis and improvement’s) and they told me that my phone is perfect in the hardware department. I will wait for the next days to be contacted again. I’m on iOS 18.0.1. (The last software available at this time). I tried multiple 16PM, from friends, family and stores (more or less 10 units), and they all showed the exact same problematic. I’m a professional photographer, so I find this frustrating and unacceptable. I would appreciate any additional suggestion or information. Thank you! Cannot add photos or files because they are bigger than 5Mb.
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976
Oct ’24
Files and Folders permission of App keeps denied, even from Settings.
Hi Apple Engineer, My app is using ImageCaptureCore framework to communicate to external DSLR Camera. When I connect my device to a camera, I execute the requestContentsAuthorization(completion:) to request for Access Files on Connected Cameras. This is the dialog when the request is executed: When I tap "OK", the status of content authorization keeps "Denied". even when I open "Files and Folders" permission in "Privacy & Security" Settings. When I switched ON the permission, the switch keeps back to turned off. You could see the reproduce in this GoogleDrive video https://drive.google.com/file/d/15B-R5TONgMWg8qFiYUGK0hTy62dsVGUX/view?usp=sharing The occurrence keeps happen even: I uninstall and install the app back Do "Reset Location & Privacy" Do "Reset All Settings" I attached the sysdiagnose files in this GoogleDrive file https://drive.google.com/file/d/11lovl_xC95AKXQTkZ1_e6UbEgS5md0Z3/view?usp=sharing I firstly experience this issue after researching ImageCaptureCore's API. I executed resetContentsAuthorizationWithCompletion:. After that, my permission request keeps denied as described above :( There are other developer that experiences the same as mine https://forums.developer.apple.com/forums/thread/756960 . There is a simple sample project there and it's reproducible in my case. Could you help me how to accomplished my app can be granted for permission to "Files and Folders" permission when using ImageCaptureCore? Could it be a bug from the system?
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542
Oct ’24
Issues with capturing bracketed photos using iPhone 16 Pro
I am experiencing a bug when using a AVCapturePhotoBracketSettings object to capture a bracketed photo sequence on iPhone 16 Pro. Specifically, when I pass in an array of exposure values: [-x, 0, +x], where x >= 3. Specifically, the high exposure photo capture returns a black image. STEPS TO REPRODUCE Run the sample app I have provided on an iPhone 16 Pro Notice that bracketed images captured where the eV is set to [-3,0,+3], [-4,0,+4], or [-5,0,+5] return a black image for the high exposure photo. Notice that on other iOS devices (like iPhone 13 Pro), the high exposure photo is returned as high brightness as expected. I have also added two folders in the sample project that show screenshots of the bug: iPhone13Pro & iPhone16Pro Sample Project: https://www.icloud.com/iclouddrive/090O_68Z0Nh2UOxmPRwu56Tmw#Focused16ProBracketedCaptureBug
Replies
1
Boosts
0
Views
748
Activity
Nov ’24
FaceTime camera returns promise before solving it
The strange_behaviour.mp4 video attached shows how when running a list of statements to open (startCamera) and close (closeCamera) the camera against a MacBook Pro 2019 using the FaceTime camera, these return their value almost immediately, when in reality the camera is still opening and closing. We believe that there might be a queue for statements to run against the camera and it finishes the awaits when all the statements are inserted in the queue instead of when they are actually solved. We also attached the expected_behaviour.mp4 video where we replicate the same flow but using an external camera instead of the FaceTime camera. In this video, the promises take a bit longer to return but they do once the camera has already been opened and closed the requested amount of times. The project used in the videos is attached as project.tar.xz. We would like to know if the behaviour in strange_behaviour.mp4 is replicable on your side and if there is a way to access the cameras to make it behave like when using an external camera (expected_behaviour.mp4). Attachments: https://drive.google.com/drive/folders/1cOeFb5GMbh4mPOeZiZyyevk3N778Kn1M?usp=sharing
Replies
0
Boosts
0
Views
734
Activity
Nov ’24
iPhone 14 Plus Rear Camera Issues After iOS 18 Update - Green Tint and Limited Functionality
Hi everyone, I’m experiencing a frustrating issue with my iPhone 14 Plus after updating to iOS 18. Ever since the update, the rear camera has become almost completely unusable, while the front camera still works fine. Here’s a breakdown of the problems: Camera app shows a black screen - When I open the Camera app and switch to the rear camera, the screen is just black with no visibility of any objects or scenes. Limited photo capability - I can only take photos using the 0.5x zoom, and even then, the results are abnormal. Every photo taken with the rear camera has a strange green light at the lower bottom, just like the one in the attached photo. Unavailable features - All rear camera features, like video, panorama, portrait, and cinematic mode, don’t work at all. It’s like the camera is only partially functional. “Clips” app works normally - Interestingly, the “Clips” app is still able to take videos with the rear camera, so it seems like the camera hardware itself is fine. This issue seems specific to the Camera app and any functions within it. I waited for two updates—iOS 18.0.1 and 18.1—hoping Apple would resolve this, but unfortunately, these updates haven’t fixed the issue. I even went to the Apple Service Centre, but since my device is out of warranty, they told me that if I want it fixed, I’d have to pay MYR905 (around USD$200+) to replace the rear camera. They diagnosed it as a hardware issue, but I can’t help but feel it’s related to the iOS 18 update, as the problem started right after updating. I’ve always taken good care of my device, so this doesn’t seem to be due to any physical damage or misuse on my part. Is anyone else experiencing something similar? Could this be a software bug in iOS 18? Any help or insights would be greatly appreciated. Thanks!
Replies
6
Boosts
1
Views
4.8k
Activity
Nov ’24
main (left) camera transform
How to find main (left) camera transform from world anchor? (Enterprise API) From CameraFrameProvider() I can get a frame sample which has an "extrinsics" parameter. How is it defined? Relative to what point/anchor?
Replies
5
Boosts
2
Views
1.1k
Activity
Nov ’24
MacBook pro M1 pro camera grainy after upgrade to macOS 15.1
After the upgrade from 15.0.1 to 15.1 yesterday, the video from the built-in camera on my M1 pro MacBook Pro 14“ has become extremely grainy. It’s definitely related to the macOS upgrade. I had several video calls just before the upgrade, and everything looked fine. However, immediately after the upgrade, the video is almost unusable.
Replies
78
Boosts
78
Views
10k
Activity
Nov ’24
Camera not detect dataMatrix code
Hello, I have a problem reading a 2D data matrix type code with a camera. In the application, I use AVFoundation to operate the camera and work with 2D codes, and in the vast majority there is no problem with loading. Nothing special. I originally thought it might be a problem in my code, but I got the same result when I tried with the Camera app integrated in IOS. It can be seen that only the LiveText API for text recognition worked. But I am attaching the code with which the camera has a problem, even though the code looks perfectly fine at first glance. A classic handheld 2D code reader will read the code just fine. Can someone please explain to me why the camera, which normally reads these codes at the speed of light, sometimes has a problem with the codes? Thank you [Personal Information Edited by Moderator]
Replies
1
Boosts
0
Views
563
Activity
Nov ’24
Synchronized depth and video data not being received with builtInLiDARDepthCamera
Hello, Faced with a really perplexing issue. Primary problem is that sometimes I get depth and video data as expected, but at other times I don't. And sometimes I'll get both data outputs for a 4-5 frames and then it'll just stop. The source code I implemented is a modified version of the sample code provided by Apple, and interestingly enough I can't re-create this issue with the Apple sample app. So wondering what I could be doing wrong? Here's the code for setting up the capture input. preferredDepthResolution is 1280 in my case. I'm running this on an iPad Pro (6th gen). iOS version 17.0.3 (21A360). Encounter this issue on iPhone 13 Pro as well. iOS version is 17.0 (21A329) private func setupLiDARCaptureInput() throws { // Look up the LiDAR camera. guard let device = AVCaptureDevice.default(.builtInLiDARDepthCamera, for: .video, position: .back) else { throw ConfigurationError.lidarDeviceUnavailable } guard let format = (device.formats.last { format in format.formatDescription.dimensions.width == preferredWidthResolution && format.formatDescription.mediaSubType.rawValue == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange && format.videoSupportedFrameRateRanges.first(where: {$0.maxFrameRate >= 60}) != nil && !format.isVideoBinned && !format.supportedDepthDataFormats.isEmpty }) else { throw ConfigurationError.requiredFormatUnavailable } guard let depthFormat = (format.supportedDepthDataFormats.last { depthFormat in depthFormat.formatDescription.mediaSubType.rawValue == kCVPixelFormatType_DepthFloat16 }) else { throw ConfigurationError.requiredFormatUnavailable } // Begin the device configuration. try device.lockForConfiguration() // Configure the device and depth formats. device.activeFormat = format device.activeDepthDataFormat = depthFormat let desc = format.formatDescription dimensions = CMVideoFormatDescriptionGetDimensions(desc) let duration = CMTime(value:1, timescale:CMTimeScale(60)) device.activeVideoMinFrameDuration = duration device.activeVideoMaxFrameDuration = duration // Finish the device configuration. device.unlockForConfiguration() self.device = device print("Selected video format: \(device.activeFormat)") print("Selected depth format: \(String(describing: device.activeDepthDataFormat))") // Add a device input to the capture session. let deviceInput = try AVCaptureDeviceInput(device: device) captureSession.addInput(deviceInput) guard let audioDevice = AVCaptureDevice.default(for: .audio) else { return } // Configure audio input - always configure audio even if isAudioEnabled is false audioDeviceInput = try! AVCaptureDeviceInput(device: audioDevice) captureSession.addInput(audioDeviceInput) deviceSystemPressureStateObservation = device.observe( \.systemPressureState, options: .new ) { _, change in guard let systemPressureState = change.newValue else { return } print("system pressure \(systemPressureState.levelAsString()) due to \(systemPressureState.factors)") } } Here's how I'm setting up the output: private func setupLiDARCaptureOutputs() { // Create an object to output video sample buffers. videoDataOutput = AVCaptureVideoDataOutput() captureSession.addOutput(videoDataOutput) // Create an object to output depth data. depthDataOutput = AVCaptureDepthDataOutput() depthDataOutput.isFilteringEnabled = false captureSession.addOutput(depthDataOutput) audioDeviceOutput = AVCaptureAudioDataOutput() audioDeviceOutput.setSampleBufferDelegate(self, queue: videoQueue) captureSession.addOutput(audioDeviceOutput) // Create an object to synchronize the delivery of depth and video data. outputVideoSync = AVCaptureDataOutputSynchronizer(dataOutputs: [depthDataOutput, videoDataOutput]) outputVideoSync.setDelegate(self, queue: videoQueue) // Enable camera intrinsics matrix delivery. guard let outputConnection = videoDataOutput.connection(with: .video) else { return } if outputConnection.isCameraIntrinsicMatrixDeliverySupported { outputConnection.isCameraIntrinsicMatrixDeliveryEnabled = true } } The top part of my delegate implementation is as follows: func dataOutputSynchronizer( _ synchronizer: AVCaptureDataOutputSynchronizer, didOutput synchronizedDataCollection: AVCaptureSynchronizedDataCollection ) { // Retrieve the synchronized depth and sample buffer container objects. guard let syncedDepthData = synchronizedDataCollection.synchronizedData(for: depthDataOutput) as? AVCaptureSynchronizedDepthData, let syncedVideoData = synchronizedDataCollection.synchronizedData(for: videoDataOutput) as? AVCaptureSynchronizedSampleBufferData else { if synchronizedDataCollection.synchronizedData(for: depthDataOutput) == nil { print("no depth data at time \(mach_absolute_time())") } if synchronizedDataCollection.synchronizedData(for: videoDataOutput) == nil { print("no video data at time \(mach_absolute_time())") } return } print("received depth data \(mach_absolute_time())") } As you can see, I'm console logging whenever depth data is not received. Note because I'm driving the video frames at 60 fps, its expected that I'll only receive depth data for every alternate video frame. Console output is posted as a follow up comment (because of the character limit). I edited some lines out for brevity. You'll see it started streaming correctly but after a while it stopped received both video and depth outputs (in some other runs, it works perfectly and in some other runs I receive no depth data whatsoever). One thing to note, I sometimes run quicktime mirroring to see the device screen to see what the app is displaying (so not sure if that's causing any interference - that said I don't see any system pressure changes either). Any help is most appreciated! Thanks.
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com.apple.security.device.camera is being added to a MacCatalyst build Xcode 16.1
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**Title:** Front-Facing Camera Rotation Matrix in ARKit: Consistency, Transformations, and `ARFrame.camera` Alignment
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Oct ’24
Some use AVCaptureControl problems
Set 3 controls to the AVCaptureSession and remove them all. The number of controls in the session is indeed 0, but the camera controls button still shows the previous 3 controls. If it is only 3->2 or 3->1, it can be modified normally, 3->0 is not OK, 0->3 is OK. f (self.captureControl.zoom) { if (self.zoomScaleControl) { self.zoomScaleControl.enabled = false; [_session removeControl:self.zoomScaleControl]; } AVCaptureSlider *zoomSlider = [self.captureControl.zoom fetchCaptureSlider]; [zoomSlider setActionQueue:dispatch_get_main_queue() action:^(float zoomFactor) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:tryChangeZoomScale:)]) { [self.dataOutputDelegate videoCaptureSession:self tryChangeZoomScale:zoomFactor]; } }]; self.zoomScaleControl = zoomSlider; } else { if (self.zoomScaleControl) { self.zoomScaleControl.enabled = false; [_session removeControl:self.zoomScaleControl]; } self.zoomScaleControl = nil; } if (self.captureControl.exposure) { if (self.exposureBiasControl) { self.exposureBiasControl.enabled = false; [_session removeControl:self.exposureBiasControl]; } AVCaptureSlider *exposureSlider = [self.captureControl.exposure fetchCaptureSlider]; [exposureSlider setActionQueue:dispatch_get_main_queue() action:^(float bias) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:tryChangeExposureBias:)]) { [self.dataOutputDelegate videoCaptureSession:self tryChangeExposureBias:bias]; } }]; self.exposureBiasControl = exposureSlider; } else { if (self.exposureBiasControl) { self.exposureBiasControl.enabled = false; [_session removeControl:self.exposureBiasControl]; } self.exposureBiasControl = nil; } if (self.captureControl.len) { if (self.lenControl) { self.lenControl.enabled = false; [_session removeControl:self.lenControl]; } ORLenCaptureControlCustomModel *len = self.captureControl.len; AVCaptureIndexPicker *picker = [len fetchCaptureSlider]; [picker setActionQueue:dispatch_get_main_queue() action:^(NSInteger selectedIndex) { @strongify(self); if ([self.dataOutputDelegate respondsToSelector:@selector(videoCaptureSession:didChangeLenIndex:datas:)]) { [self.dataOutputDelegate videoCaptureSession:self didChangeLenIndex:selectedIndex datas:self.captureControl.len.indexDatas]; } }]; self.lenControl = picker; } else { if (self.lenControl) { self.lenControl.enabled = false; [_session removeControl:self.lenControl]; } self.lenControl = nil; } if ([_session canAddControl:self.zoomScaleControl]) { [_session addControl:self.zoomScaleControl]; } else { self.zoomScaleControl = nil; } if ([_session canAddControl:self.lenControl]) { [_session addControl:self.lenControl]; } else { self.lenControl = nil; } if ([_session canAddControl:self.exposureBiasControl]) { [_session addControl:self.exposureBiasControl]; } else { self.exposureBiasControl = nil; } if (_session.controlsDelegate == nil) { [_session setControlsDelegate:self queue:GetCaptureControlQueue()]; }
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Interface Orientation doesn't work for LockedCameraCapture extension.
I'm developing LockedCameraCapture extension. My extension can capture photo, save to system photo library and load from system photo library. That's pretty nice extension. I want to fix interface orientation to portrait for particular screen(capture screen). But I want some other screen to landscape orientation(photo viewing screen). So, I'm using "supportedInterfaceOrientations" property and "setNeedsUpdateOfSupportedInterfaceOrientations" method for interface orientation flexibility. This code implies the screen only supports portrait orientation. override var supportedInterfaceOrientations: UIInterfaceOrientationMask { .portrait } And I call this code to enable orientation setting. // UIViewController # viewDidLoad setNeedsUpdateOfSupportedInterfaceOrientations() My App work as expected, but my CaptureExtension doesn't work. My extension's capture screen can rotate Landscape and that's not intended behavior.
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LockedCameraCaptureManager
Task { for await update in LockedCameraCaptureManager.shared.sessionContentUpdates { switch update { case .initial(let urls): print("frank: init \(urls)") await MainActor.run { let label = UILabel(frame: CGRect(x: 100, y: 100, width: 100, height: 30)) label.text = "frank test" label.textColor = .black UIViewController.getTop().view.addSubview(label) } case .added(let url): print("frank: add \(url)") case .removed(let url): print("frank: removed \(url)") default: break } } } why 'case .initial(let urls)': never never be executed? Can some one provide a sample code?
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Oct ’24
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Oct ’24
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Oct ’24
Files and Folders permission of App keeps denied, even from Settings.
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Oct ’24