Title: App stuck in Kids Category review loop — never intentionally published as Kids
Our education app has been on the App Store since 2020 under the Education category. We recently submitted an update and it keeps getting rejected under Guideline 1.3 - Kids Category.
The problem: we have never intentionally published our app under the Kids Category. Our current App Store Connect configuration is:
Age Categories and Override: Not Applicable
Calculated Age Rating: 4+
Primary Category: Education
Secondary Category: Games
No "Made for Kids" designation is selected anywhere.
Here is the timeline:
Feb 13: Rejected — "You have selected the Kids Category for your app" — asked us to add parental gates for links, purchases, etc.
Feb 18: Rejected again — "Your app does not appear to be designed for kids aged 11 and under" — told us to resubmit without Kids Category designation.
We replied with screenshots showing "Not Applicable" is selected and asked what else needs to change.
Feb 19: Rejected again — "Your app was previously approved for the Kids category" — told us to resubmit under a new App ID.
We replied explaining that we never published under Kids Category and that creating a new App ID would mean losing years of reviews, ratings, and user history.
Feb 20: Same rejection, same template response about Kids Category.
We have scheduled a Meet with Apple appointment but it is not available soon. Meanwhile our update is blocked.
Our questions:
Has anyone experienced a similar situation where their app was flagged as "previously approved for Kids" when it was never intentionally submitted under that category?
Is there a way to verify which version (if any) was approved with the Kids designation? We cannot find this information in App Store Connect.
Has anyone successfully had this flag removed without creating a new App ID?
If we did have to comply with Kids Category guidelines, would that remain a permanent requirement even though "Not Applicable" is now selected?
Any advice or similar experiences would be appreciated. We have been going back and forth with the review team for over a week and the responses do not address our specific situation.
Education and Kids
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Hi!
Our app has been rejected several times now. We first selected the "made for kids" category because that was the age recommended by apple. Everything went fine at first but now, two updated later, we are starting to get rejected. We unchecked the made for kids box but even after that we are still not getting approved. We have tried to explain our issue to apple support but they aren't giving us any good answers.
Is there any way to resolve this issue? We are really in the need of help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Education and Kids
App Review
App Store Connect
Hi Community,
I'm excited to share R Helper, a speech practice app I built with accessibility as the core focus from day one.
App Store: https://apps.apple.com/app/speak-r-clearly/id6751442522
WHY I BUILT THIS
I personally struggled with R sound pronunciation growing up. It affected my confidence in school and job interviews. That experience taught me how important accessible practice tools are.
R Helper helps children and adults practice R sounds with full accessibility support.
ACCESSIBILITY FEATURES IMPLEMENTED
VoiceOver - complete navigation and feedback
Voice Control - hands-free operation
Dynamic Type - scales to large accessibility sizes
Reduce Motion - respects user preference
Dark Mode - user controllable
High Contrast compatibility
Differentiate Without Color
THE CHALLENGE
Most speech practice apps ignore accessibility. I wanted to change that and prove that specialized educational apps can be fully accessible.
KEY FEATURES
Works 100% offline, no internet needed
Zero data collection, privacy first
Generous free tier with all accessibility features included
10 story missions with gamification
7 languages supported including RTL for Arabic
LESSONS LEARNED
Accessibility is not hard when you prioritize it from the start. VoiceOver labels and hints make a huge difference. Testing with accessibility features enabled is essential. Standard SwiftUI components handle most accessibility automatically. Reducing motion significantly helps users with vestibular issues.
TECHNICAL DETAILS
Built with SwiftUI, targets iOS 17 and up. Universal app for iPhone and iPad. Fully offline using CoreData and local storage. No third party analytics, privacy focused.
QUESTIONS FOR THE COMMUNITY
What accessibility features do you find users request most? How do you test accessibility features efficiently?
WHATS NEXT
I'm currently working on expanding the word library, adding more story content, improving haptic feedback
Thanks for reading.
Nour
Topic:
Accessibility & Inclusion
SubTopic:
General
Tags:
Education and Kids
Education
Machine Learning
Apple Intelligence
We have a STEM learning app for kids, and I've been exploring ways to get it listed under the Education Ecosystem Partner (K–12) collection on the App Store. I couldn’t find a clear pathway or guidelines for eligibility.
Could you please point me to the relevant documentation or let me know if there's someone I should reach out to for this?
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
App Store
Education and Kids
Education
"If your app includes any links outside the app, or offers any in-app or other purchasing opportunities, make sure these are behind a parental gate"
Super Awesome and Kidoz are proving with a parental gate on ad click and they also claim that all ads are manually approved (another criteria for ads in Kids apps).
So these two are the only ad networks we can use moving forward. Or we can use ad networks like Admob as well?
I dont intend not to be in Kids category - so leaving Kids category is not a choice.
We're using RealityKit to create a science education AR app for iOS, iPadOS, and visionOS.
In the WWDC25 session video "Bring your SceneKit project to RealityKit" https://developer.apple.com/videos/play/wwdc2025/288 at 8:15, it's explained that when using RealityKit, RealityView should be used in all cases, whereas in the past, SceneKit required SCNView, SceneView, or ARSCNView, depending on an app's requirements.
Because the initial development of our app on iOS predates iOS 18's RealityView, our app currently uses ARView to render RealityKit AR content on iOS and iPadOS.
Is it recommended that we migrate to RealityView, or can we safely continue using our existing ARView implementation? We'd prefer to avoid unnecessary development cost.
If migrating from ARView to RealityView is recommended, what specific benefits should we expect from this transition?
Thank you.
I am creating a prototype with the new Screen Time API introduced by Apple. The issue I am facing is, Applications installed in child device is not showing in parent device with FamilyActivityPicker. It is showing in Child device and apps can be shielded from child's device. Can some one describe, how to list the apps in parent's device.
Both Device are running in iOS 15.3.
Both falls in same family group
Child is under 13 yrs old
Screen Time enabled in both device and parent device can see child in Screen Time.
Topic:
Business & Education
SubTopic:
General
Tags:
Education and Kids
Device Management
wwdc21-10123