iOS is the operating system for iPhone.

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PHPickerViewController Not Offering public.hevc UTI for a Known HEVC Video
I'm working on an app where a user needs to select a video from their Photos library, and I need to get the original, unmodified HEVC (H.265) data stream to preserve its encoding. The Problem I have confirmed that my source videos are HEVC. I can record a new video with my iPhone 15 Pro Max camera set to "High Efficiency," export the "Unmodified Original" from Photos on my Mac, and verify that the codec is MPEG-H Part2/HEVC (H.265). However, when I select that exact same video in my app using PHPickerViewController, the itemProvider does not list public.hevc as an available type identifier. This forces me to fall back to a generic movie type, which results in the system providing me with a transcoded H.264 version of the video. Here is the debug output from my app after selecting a known HEVC video: ⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264). What I've Tried My code explicitly checks for the public.hevc identifier in the registeredTypeIdentifiers array. Since it's not found, my HEVC-specific logic is never triggered. Here is a minimal version of my PHPickerViewControllerDelegate implementation: import UniformTypeIdentifiers // ... inside the Coordinator class ... func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true) guard let result = results.first else { return } let itemProvider = result.itemProvider let hevcIdentifier = "public.hevc" let identifiers = itemProvider.registeredTypeIdentifiers print("Available formats from itemProvider: \(identifiers)") if identifiers.contains(hevcIdentifier) { print("✅ HEVC format found, requesting raw data...") itemProvider.loadDataRepresentation(forTypeIdentifier: hevcIdentifier) { (data, error) in // ... process H.265 data ... } } else { print("⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264).") itemProvider.loadFileRepresentation(forTypeIdentifier: UTType.movie.identifier) { url, error in // ... process H.264 fallback ... } } } My Environment Device: iPhone 15 Pro Max iOS Version: iOS 18.5 Xcode Version: 16.2 My Questions Are there specific conditions (e.g., the video being HDR/Dolby Vision, Cinematic, or stored in iCloud) under which PHPickerViewController's itemProvider would intentionally not offer the public.hevc type identifier, even for an HEVC video? What is the definitive, recommended API sequence to guarantee that I receive the original, unmodified data stream for a video asset, ensuring that no transcoding to H.264 occurs during the process? Any insight into why public.hevc might be missing from the registeredTypeIdentifiers for a known HEVC asset would be greatly appreciated. Thank you.
3
0
196
Jul ’25
How do I present a UIAlertController from the button that triggers it?
In iOS 26 there is a new way of displaying action sheets from the buttons that triggers them. I figured out that in SwiftUI you can just set the confirmationDialog view modifier on the button that triggers it. However, I can't find a way to get this behavior in UIKit when a UIButton triggers an alert. Has anyone got this work? The behavior is mentioned briefly in the "Get to know the new design system" session.
4
0
273
Jul ’25
Live Activity in terminated state
Hi. I need some help in starting the live activity in terminated state using push notification. I have developed an app which does not sleep and always run even in the background state. It is pressure calculator. From sensor, it will receive the pressure and display the values in the app. Whenever the pressure reaches a certain point, it should display the alert in the dynamic island. As of now, it is displaying live activity in the foreground state. Working partially fine in the background state. But not working in the terminated state. but in the documentation it have been mentioned we can start the live activity using push notification from any state. Please help me to find a solution.
1
1
115
Jul ’25
Glitch on buttons in all types of OS of Apple ecosystem
as a beta tester I am trying to explore the OS on multiple platforms like iO, iPadOS, MacOS, WatchOS. While on trying to use beta 1 have few issues and reported to Apple with analytics as I do for better improvements. But, in beta 2 there is an issue of glitches on UI. This also tried to report. But, while am trying record screen I can not see in that video after the screen record. But, in reality I can see that glitch with eyes. as everyone know without evidence we can not report the same with tickets properly and they also can not resolve the issues. It’s affecting on all types of OS platforms of Apple buttons and search positions etc. one more thing I absorbed is while am trying use overlay player and browse the safari or any apple developer apps which are full screen the devices are freezing and not responding and after hard restart those are starting after 10mins. As per my knowledge. Those are going through the memory overflow issue.
0
0
205
Jul ’25
Strange network information values ​​in response to DeviceInformation command on iPad
I am checking the response of DeviceInformation Command to collect network information from iPad. On iPad(iPad Pro 11, M4) devices that use WiFi without inserting Usim or Esim, network values ​​such as CurrentMCC and ICCID are received in response to the DeviceInformation command. cf.)Even though it may be garbage value, I blurred the unique information just in case. <key>ServiceSubscriptions</key> <array> <dict> <key>CarrierSettingsVersion</key> <string>61.0</string> <key>CurrentCarrierNetwork</key> <string></string> <key>CurrentMCC</key> <string>450</string> <key>CurrentMNC</key> <string>08</string> <key>EID</key> <string>blah blah</string> <key>ICCID</key> <string>blah balh</string> <key>IMEI</key> <string>blah blah</string> <key>IsDataPreferred</key> <true/> <key>IsRoaming</key> <true/> <key>IsVoicePreferred</key> <false/> <key>Label</key> <string>Provisioning</string> <key>LabelID</key> <string>00000000-0000-0000-0000-000000000000</string> <key>PhoneNumber</key> <string></string> <key>Slot</key> <string>CTSubscriptionSlotOne</string> <key>SubscriberCarrierNetwork</key> <string>iPad</string> </dict> </array> This is a bit weird. If I collect the same information from an iPhone(iPhone 15 Pro Max) that only uses wifi and does not use Usim or Esim, it does not respond with values ​​like ICCID, CurrentMCC, etc. <key>ServiceSubscriptions</key> <array> <dict> <key>IMEI</key> <string>blah blah</string> <key>Slot</key> <string>CTSubscriptionSlotOne</string> </dict> <dict> <key>EID</key> <string>blah blah</string> <key>IMEI</key> <string>blah blah</string> <key>Slot</key> <string>CTSubscriptionSlotTwo</string> </dict> </array> I'm confused by the network information collected. Is there a reason why the collected network information of iPad and iPhone are different?
0
0
286
Jun ’25
[Open Beta] Endless Zombies – Roguelike Action Shooter (iOS)
App Name: Endless Zombies Platform: iOS Genre: Roguelike / Survival / Action TestFlight Link: https://testflight.apple.com/join/DEIN-CODE Status: Open Beta – limited seats available 🎮 What is Endless Zombies? Endless Zombies is a fast-paced, top-down roguelike shooter where you must survive increasingly intense zombie waves — with fully separated movement and aiming controls for maximum precision and tactical depth. Players can upgrade their weapons, unleash special attacks, and face progressively stronger threats including Baby Waves (fast mini-zombies) and Boss Battles against giant elite enemies with unique behavior. This is not just about survival — climb the global leaderboard and fight your way to the top! 🏆 Compete for high scores, dominate the kill count, and earn bragging rights (and potential rewards in future tournaments). Endless Zombies is currently in its first public beta and we’re looking for players who want to help us improve mechanics, test new systems, and shape the final experience. 🧪 Looking for beta testers to: Test gameplay fluidity and aiming responsiveness Evaluate performance on different iOS devices Provide feedback on UI, game balance, and spawn pacing Report bugs and edge-case issues 🚀 Features: 🎯 Dual control movement + aiming 🧠 Smarter, optimized enemy spawn logic ⚔️ Upgradeable weapons and energy system 👥 Online friends chat and leaderboard system (PlayFab-based) 📊 Stats, progress tracking, and UI improvements Join via TestFlight: 👉 https://testflight.apple.com/join/DEIN-CODE We’d love to hear what you think!
1
0
287
Jun ’25
Execute Swift scripts dynamically in iOS
I have a transformation function that takes in data, executes some instructions, and returns an output. This function is dynamic and not shipped with the binary. Currently, I’m executing it using JavaScriptCore.JSContext, which works well, but the function itself is written in JavaScript. Is there a way to achieve something similar using Swift – such as executing a dynamic Swift script, either directly or through other means? I know this is possible on macOS, but I’m not sure about iOS. I’ve also heard that extensions might open up some possibilities here. Any insights or alternative approaches would be appreciated.
4
0
461
Jul ’25
IOS 26, web extensions no longer available
I recently upgraded my device from IOS 18.4 to IOS 26. My web extension has disapeared from safari. I can see it in Settings > Apps > Safari > Extensions and when I turn it on and re-open safari. I just get a mesasge that says "{extension name} is no longer avaiable". I have tried Manifest V2 and Manifest V3 both yield the same results. The current production extension bundled with the IOS app has the same problem. I can no longer use or test my own extension !? Help please !
3
1
562
Jul ’25
Is it possible to animate the accessibility frame on iOS and macOS?
Say I have a UI element that moves on the screen. Is it possible to update its accessibility frame as it moves while VoiceOver is focused on it? From my tests, VoiceOver ignores UIAccessibilityLayoutChangedNotification if it's sent repeatedly in a short period of time on iOS, while sending NSAccessibilityLayoutChangedNotification on macOS triggers VoiceOver to reannounce the focused element repeatedly.
2
0
257
Jul ’25
Verifying braille output in an iOS app without a physical braille device?
I'm developing a calculator app and working to ensure a great experience for both VoiceOver and Braille display users. For expressions like (2+3)×5, I need two different accessibility outputs: VoiceOver (spoken): A descriptive string like “left paren two plus three right paren times five,” provided via .accessibilityValue. I'm using a custom spellOut function since VoiceOver doesn't announce parentheses—which are kind of important when doing math! Braille (symbolic): The literal math string (2+3)×5, provided using .accessibilityCustomContent("", ...), with an empty label so it’s not spoken aloud. The issue: I don’t have access to a Braille display device and Xcode’s Accessibility Inspector doesn’t seem to show the custom content. Is there any way to confirm that custom Braille content is being set correctly in Simulator or with other tools? Or…is there a "math mode" in VoiceOver that forces it to announce parentheses? Any advice or workarounds would be much appreciated! Thanks, Uhl
8
0
431
Jul ’25
How to fix iOS 26 Beta / iOS 18 SDK compile conflicts?
A method in my app now requires the override keyword when compiling with Xcode 26 beta / iOS 26 SDK, but if I add it, the current official Xcode 16.4 (iOS 18 SDK) throws a compile error. It's about 'toggleSidebar(_:)' in UIViewController. The problem is: Apple expects our apps to be ready for iOS 26 launch this fall, so I need to be actively developing and testing in the Xcode 26 beta now. At the same time, I still need to submit updates to the App Store using the current official Xcode 16.4 until iOS 26 officially launches. I'm using a single .xcodeproj file and can't keep manually adding/removing -DIOS_SDK_26_OR_LATER in Build Settings multiple times a day. How to fix it and why isn't there a straightforward #if sdk(>=26.0) type of check for compile-time in Swift? It's really frustrating to manage this override conflict.
1
0
209
Jul ’25
Battery stuck at 1% after installing iOS 26 beta 2 – device only usable when plugged in, battery capacity shows 0%
After installing iOS 26 Developer Beta on my iPhone 13 mini, I encountered a critical battery issue. The battery percentage was stuck at 1%, and the phone could only be used while continuously plugged in. Despite the low reading, the device remained fully functional — I could use apps, navigate, and perform tasks normally. However, the battery indicator never rose above 1%, and the Battery Health section in Settings showed 0% Maximum Capacity, which is inaccurate. I did not allow the phone to fully discharge, out of fear that it might not turn back on. Restarting the phone and changing cables or chargers had no effect. After restoring the device to iOS 18.7.2 using DFU mode, the issue disappeared entirely — the battery percentage behaved normally again and the health section showed the correct value (about 100%). Observed behavior: • Battery percentage frozen at 1% • Maximum Capacity reported as 0% • Device only functional while connected to power • Issue resolved immediately after restoring to iOS 18 Temporary solution: A DFU restore to iOS 18 (18.5 22F76) immediately resolved the issue. The battery percentage and health readings returned to normal. Additional information: • Charger used: Official Apple 20W USB-C charger • Cable used: Apple USB-C to Lightning cable • Battery health after restore: 100% (replaced)
13
5
1.2k
Jun ’25
How to determine if a cold start is a background launch when using SceneDelegate (scene-based lifecycle)
(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if (application.applicationState == UIApplicationStateBackground) { // ✅ Background launch } else { // ✅ Normal foreground launch } } Previously, when using AppDelegate to handle lifecycle methods, I could determine whether a cold start was a background launch as shown above. This allowed me to accurately measure cold start time for real-world users. The platform now requires migration to scene-based lifecycle management by iOS 16. However, after migration: In both application:didFinishLaunchingWithOptions: and scene:willConnectToSession:options: methods, application.applicationState == UIApplicationStateBackground and scene.activationState == UISceneActivationStateUnattached These values remain fixed regardless of whether it's a background launch, making them unusable for differentiation. I attempted to use information from UISceneConnectionOptions for distinction but found it ineffective. Question: Are there alternative approaches to achieve this distinction?
1
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138
Jun ’25
Enable NFC Access for Argentina’s SUBE Transit App on iPhone
Hello Apple Developer Community and Apple Team, I want to raise awareness and gather support for an important feature request regarding NFC support on iPhone devices in Argentina. Millions of Argentinians use the official public transit card, SUBE, daily to pay for buses, subways, and trains. On Android devices, the SUBE app allows users to: • Check balance via NFC • Reload credit instantly • Confirm top-ups by holding the card near the phone • Use a digital version of the card (in some cases) However, iPhone users cannot use these NFC features because iOS currently does not allow third-party apps like SUBE to access the NFC chip fully. This limitation negatively impacts iPhone users, many of whom rely heavily on SUBE. I have submitted detailed feedback to Apple requesting the enablement of controlled NFC access for third-party transit apps in Argentina, starting with SUBE. I encourage fellow developers, users, and community members to support this request. Enabling this would greatly improve the user experience for millions of iPhone users, align Apple with local needs, and potentially attract new customers from Android. If anyone has insights or updates on this topic, please share. Thank you.
1
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207
Jun ’25
External Keyboard + Voiceover focus not working with .searchable + List
While editing the search text using the external keyboard (with VoiceOver on), if I try to navigate the to List using the keyboard, the focus jumps back to the search field immediately, preventing selection of list items. It's important to note that the voiceover navigation alone without a keyboard works as expected. It’s as if the List never gains focus—every attempt to move focus lands back on the search field. The code: struct ContentView: View { @State var searchText = "" let items = ["Apple", "Banana", "Cherry", "Date", "Elderberry", "Fig", "Grape"] var filteredItems: [String] { if searchText.isEmpty { return items } else { return items.filter { $0.localizedCaseInsensitiveContains(searchText) } } } var body: some View { if #available(iOS 16.0, *) { NavigationStack { List(filteredItems, id: \.self) { item in Text(item) } .navigationTitle("Fruits") .searchable(text: $searchText) } } else { NavigationView { List(filteredItems, id: \.self) { item in Text(item) } .navigationTitle("Fruits") .searchable(text: $searchText) } } } }
1
0
104
Jun ’25
Can `UIApplication.shared.setAlternateIconName` use .icon file?
I’m updating my app’s alternate icons using UIApplication.shared.setAlternateIconName, and I noticed that in iOS 26, Xcode now supports the new .icon file format for App Icons. Is it possible to reference .icon files directly for alternate icons? Or does setAlternateIconName still only support traditional .png assets inside the AppIcon set? I couldn’t find any documentation confirming this either way, and I want to ensure compatibility with the new format while supporting alternate icons. Any clarification or Apple documentation link would be greatly appreciated!
0
0
248
Jun ’25
PHPickerViewController Not Offering public.hevc UTI for a Known HEVC Video
I'm working on an app where a user needs to select a video from their Photos library, and I need to get the original, unmodified HEVC (H.265) data stream to preserve its encoding. The Problem I have confirmed that my source videos are HEVC. I can record a new video with my iPhone 15 Pro Max camera set to "High Efficiency," export the "Unmodified Original" from Photos on my Mac, and verify that the codec is MPEG-H Part2/HEVC (H.265). However, when I select that exact same video in my app using PHPickerViewController, the itemProvider does not list public.hevc as an available type identifier. This forces me to fall back to a generic movie type, which results in the system providing me with a transcoded H.264 version of the video. Here is the debug output from my app after selecting a known HEVC video: ⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264). What I've Tried My code explicitly checks for the public.hevc identifier in the registeredTypeIdentifiers array. Since it's not found, my HEVC-specific logic is never triggered. Here is a minimal version of my PHPickerViewControllerDelegate implementation: import UniformTypeIdentifiers // ... inside the Coordinator class ... func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true) guard let result = results.first else { return } let itemProvider = result.itemProvider let hevcIdentifier = "public.hevc" let identifiers = itemProvider.registeredTypeIdentifiers print("Available formats from itemProvider: \(identifiers)") if identifiers.contains(hevcIdentifier) { print("✅ HEVC format found, requesting raw data...") itemProvider.loadDataRepresentation(forTypeIdentifier: hevcIdentifier) { (data, error) in // ... process H.265 data ... } } else { print("⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264).") itemProvider.loadFileRepresentation(forTypeIdentifier: UTType.movie.identifier) { url, error in // ... process H.264 fallback ... } } } My Environment Device: iPhone 15 Pro Max iOS Version: iOS 18.5 Xcode Version: 16.2 My Questions Are there specific conditions (e.g., the video being HDR/Dolby Vision, Cinematic, or stored in iCloud) under which PHPickerViewController's itemProvider would intentionally not offer the public.hevc type identifier, even for an HEVC video? What is the definitive, recommended API sequence to guarantee that I receive the original, unmodified data stream for a video asset, ensuring that no transcoding to H.264 occurs during the process? Any insight into why public.hevc might be missing from the registeredTypeIdentifiers for a known HEVC asset would be greatly appreciated. Thank you.
Replies
3
Boosts
0
Views
196
Activity
Jul ’25
How do I present a UIAlertController from the button that triggers it?
In iOS 26 there is a new way of displaying action sheets from the buttons that triggers them. I figured out that in SwiftUI you can just set the confirmationDialog view modifier on the button that triggers it. However, I can't find a way to get this behavior in UIKit when a UIButton triggers an alert. Has anyone got this work? The behavior is mentioned briefly in the "Get to know the new design system" session.
Replies
4
Boosts
0
Views
273
Activity
Jul ’25
Live Activity in terminated state
Hi. I need some help in starting the live activity in terminated state using push notification. I have developed an app which does not sleep and always run even in the background state. It is pressure calculator. From sensor, it will receive the pressure and display the values in the app. Whenever the pressure reaches a certain point, it should display the alert in the dynamic island. As of now, it is displaying live activity in the foreground state. Working partially fine in the background state. But not working in the terminated state. but in the documentation it have been mentioned we can start the live activity using push notification from any state. Please help me to find a solution.
Replies
1
Boosts
1
Views
115
Activity
Jul ’25
Glitch on buttons in all types of OS of Apple ecosystem
as a beta tester I am trying to explore the OS on multiple platforms like iO, iPadOS, MacOS, WatchOS. While on trying to use beta 1 have few issues and reported to Apple with analytics as I do for better improvements. But, in beta 2 there is an issue of glitches on UI. This also tried to report. But, while am trying record screen I can not see in that video after the screen record. But, in reality I can see that glitch with eyes. as everyone know without evidence we can not report the same with tickets properly and they also can not resolve the issues. It’s affecting on all types of OS platforms of Apple buttons and search positions etc. one more thing I absorbed is while am trying use overlay player and browse the safari or any apple developer apps which are full screen the devices are freezing and not responding and after hard restart those are starting after 10mins. As per my knowledge. Those are going through the memory overflow issue.
Replies
0
Boosts
0
Views
205
Activity
Jul ’25
Strange network information values ​​in response to DeviceInformation command on iPad
I am checking the response of DeviceInformation Command to collect network information from iPad. On iPad(iPad Pro 11, M4) devices that use WiFi without inserting Usim or Esim, network values ​​such as CurrentMCC and ICCID are received in response to the DeviceInformation command. cf.)Even though it may be garbage value, I blurred the unique information just in case. <key>ServiceSubscriptions</key> <array> <dict> <key>CarrierSettingsVersion</key> <string>61.0</string> <key>CurrentCarrierNetwork</key> <string></string> <key>CurrentMCC</key> <string>450</string> <key>CurrentMNC</key> <string>08</string> <key>EID</key> <string>blah blah</string> <key>ICCID</key> <string>blah balh</string> <key>IMEI</key> <string>blah blah</string> <key>IsDataPreferred</key> <true/> <key>IsRoaming</key> <true/> <key>IsVoicePreferred</key> <false/> <key>Label</key> <string>Provisioning</string> <key>LabelID</key> <string>00000000-0000-0000-0000-000000000000</string> <key>PhoneNumber</key> <string></string> <key>Slot</key> <string>CTSubscriptionSlotOne</string> <key>SubscriberCarrierNetwork</key> <string>iPad</string> </dict> </array> This is a bit weird. If I collect the same information from an iPhone(iPhone 15 Pro Max) that only uses wifi and does not use Usim or Esim, it does not respond with values ​​like ICCID, CurrentMCC, etc. <key>ServiceSubscriptions</key> <array> <dict> <key>IMEI</key> <string>blah blah</string> <key>Slot</key> <string>CTSubscriptionSlotOne</string> </dict> <dict> <key>EID</key> <string>blah blah</string> <key>IMEI</key> <string>blah blah</string> <key>Slot</key> <string>CTSubscriptionSlotTwo</string> </dict> </array> I'm confused by the network information collected. Is there a reason why the collected network information of iPad and iPhone are different?
Replies
0
Boosts
0
Views
286
Activity
Jun ’25
[Open Beta] Endless Zombies – Roguelike Action Shooter (iOS)
App Name: Endless Zombies Platform: iOS Genre: Roguelike / Survival / Action TestFlight Link: https://testflight.apple.com/join/DEIN-CODE Status: Open Beta – limited seats available 🎮 What is Endless Zombies? Endless Zombies is a fast-paced, top-down roguelike shooter where you must survive increasingly intense zombie waves — with fully separated movement and aiming controls for maximum precision and tactical depth. Players can upgrade their weapons, unleash special attacks, and face progressively stronger threats including Baby Waves (fast mini-zombies) and Boss Battles against giant elite enemies with unique behavior. This is not just about survival — climb the global leaderboard and fight your way to the top! 🏆 Compete for high scores, dominate the kill count, and earn bragging rights (and potential rewards in future tournaments). Endless Zombies is currently in its first public beta and we’re looking for players who want to help us improve mechanics, test new systems, and shape the final experience. 🧪 Looking for beta testers to: Test gameplay fluidity and aiming responsiveness Evaluate performance on different iOS devices Provide feedback on UI, game balance, and spawn pacing Report bugs and edge-case issues 🚀 Features: 🎯 Dual control movement + aiming 🧠 Smarter, optimized enemy spawn logic ⚔️ Upgradeable weapons and energy system 👥 Online friends chat and leaderboard system (PlayFab-based) 📊 Stats, progress tracking, and UI improvements Join via TestFlight: 👉 https://testflight.apple.com/join/DEIN-CODE We’d love to hear what you think!
Replies
1
Boosts
0
Views
287
Activity
Jun ’25
Execute Swift scripts dynamically in iOS
I have a transformation function that takes in data, executes some instructions, and returns an output. This function is dynamic and not shipped with the binary. Currently, I’m executing it using JavaScriptCore.JSContext, which works well, but the function itself is written in JavaScript. Is there a way to achieve something similar using Swift – such as executing a dynamic Swift script, either directly or through other means? I know this is possible on macOS, but I’m not sure about iOS. I’ve also heard that extensions might open up some possibilities here. Any insights or alternative approaches would be appreciated.
Replies
4
Boosts
0
Views
461
Activity
Jul ’25
IOS 26, web extensions no longer available
I recently upgraded my device from IOS 18.4 to IOS 26. My web extension has disapeared from safari. I can see it in Settings > Apps > Safari > Extensions and when I turn it on and re-open safari. I just get a mesasge that says "{extension name} is no longer avaiable". I have tried Manifest V2 and Manifest V3 both yield the same results. The current production extension bundled with the IOS app has the same problem. I can no longer use or test my own extension !? Help please !
Replies
3
Boosts
1
Views
562
Activity
Jul ’25
Is it possible to animate the accessibility frame on iOS and macOS?
Say I have a UI element that moves on the screen. Is it possible to update its accessibility frame as it moves while VoiceOver is focused on it? From my tests, VoiceOver ignores UIAccessibilityLayoutChangedNotification if it's sent repeatedly in a short period of time on iOS, while sending NSAccessibilityLayoutChangedNotification on macOS triggers VoiceOver to reannounce the focused element repeatedly.
Replies
2
Boosts
0
Views
257
Activity
Jul ’25
Software update issue in iPhone 15 Pro Max
In the software update in the settings if I open the software update, which is showing that could not update because I accidentally turned off the beta updates and it is showing error or something
Replies
1
Boosts
0
Views
193
Activity
Jun ’25
Verifying braille output in an iOS app without a physical braille device?
I'm developing a calculator app and working to ensure a great experience for both VoiceOver and Braille display users. For expressions like (2+3)×5, I need two different accessibility outputs: VoiceOver (spoken): A descriptive string like “left paren two plus three right paren times five,” provided via .accessibilityValue. I'm using a custom spellOut function since VoiceOver doesn't announce parentheses—which are kind of important when doing math! Braille (symbolic): The literal math string (2+3)×5, provided using .accessibilityCustomContent("", ...), with an empty label so it’s not spoken aloud. The issue: I don’t have access to a Braille display device and Xcode’s Accessibility Inspector doesn’t seem to show the custom content. Is there any way to confirm that custom Braille content is being set correctly in Simulator or with other tools? Or…is there a "math mode" in VoiceOver that forces it to announce parentheses? Any advice or workarounds would be much appreciated! Thanks, Uhl
Replies
8
Boosts
0
Views
431
Activity
Jul ’25
How to fix iOS 26 Beta / iOS 18 SDK compile conflicts?
A method in my app now requires the override keyword when compiling with Xcode 26 beta / iOS 26 SDK, but if I add it, the current official Xcode 16.4 (iOS 18 SDK) throws a compile error. It's about 'toggleSidebar(_:)' in UIViewController. The problem is: Apple expects our apps to be ready for iOS 26 launch this fall, so I need to be actively developing and testing in the Xcode 26 beta now. At the same time, I still need to submit updates to the App Store using the current official Xcode 16.4 until iOS 26 officially launches. I'm using a single .xcodeproj file and can't keep manually adding/removing -DIOS_SDK_26_OR_LATER in Build Settings multiple times a day. How to fix it and why isn't there a straightforward #if sdk(>=26.0) type of check for compile-time in Swift? It's really frustrating to manage this override conflict.
Replies
1
Boosts
0
Views
209
Activity
Jul ’25
[[UIDevice currentDevice] systemVersion] issue in iOS 26
We are testing our existing live build, which was prepared with Xcode 16.2, on iOS 26 beta for experience assurance and found that the [[UIDevice currentDevice] systemVersion] API is returning iOS 19 instead of the expected version iOS 26. Has anyone else observed this issue?
Replies
9
Boosts
0
Views
509
Activity
Jul ’25
Battery stuck at 1% after installing iOS 26 beta 2 – device only usable when plugged in, battery capacity shows 0%
After installing iOS 26 Developer Beta on my iPhone 13 mini, I encountered a critical battery issue. The battery percentage was stuck at 1%, and the phone could only be used while continuously plugged in. Despite the low reading, the device remained fully functional — I could use apps, navigate, and perform tasks normally. However, the battery indicator never rose above 1%, and the Battery Health section in Settings showed 0% Maximum Capacity, which is inaccurate. I did not allow the phone to fully discharge, out of fear that it might not turn back on. Restarting the phone and changing cables or chargers had no effect. After restoring the device to iOS 18.7.2 using DFU mode, the issue disappeared entirely — the battery percentage behaved normally again and the health section showed the correct value (about 100%). Observed behavior: • Battery percentage frozen at 1% • Maximum Capacity reported as 0% • Device only functional while connected to power • Issue resolved immediately after restoring to iOS 18 Temporary solution: A DFU restore to iOS 18 (18.5 22F76) immediately resolved the issue. The battery percentage and health readings returned to normal. Additional information: • Charger used: Official Apple 20W USB-C charger • Cable used: Apple USB-C to Lightning cable • Battery health after restore: 100% (replaced)
Replies
13
Boosts
5
Views
1.2k
Activity
Jun ’25
IOS 26. beta 2 in Iphone 13: Screenshot with assistivetouch
After IOS 26 beta 2 installation in my iphone 13, I can't do a screenshot using assistivetouch nor touch on back.
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1
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2
Views
255
Activity
Jun ’25
How to determine if a cold start is a background launch when using SceneDelegate (scene-based lifecycle)
(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if (application.applicationState == UIApplicationStateBackground) { // ✅ Background launch } else { // ✅ Normal foreground launch } } Previously, when using AppDelegate to handle lifecycle methods, I could determine whether a cold start was a background launch as shown above. This allowed me to accurately measure cold start time for real-world users. The platform now requires migration to scene-based lifecycle management by iOS 16. However, after migration: In both application:didFinishLaunchingWithOptions: and scene:willConnectToSession:options: methods, application.applicationState == UIApplicationStateBackground and scene.activationState == UISceneActivationStateUnattached These values remain fixed regardless of whether it's a background launch, making them unusable for differentiation. I attempted to use information from UISceneConnectionOptions for distinction but found it ineffective. Question: Are there alternative approaches to achieve this distinction?
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1
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0
Views
138
Activity
Jun ’25
Enable NFC Access for Argentina’s SUBE Transit App on iPhone
Hello Apple Developer Community and Apple Team, I want to raise awareness and gather support for an important feature request regarding NFC support on iPhone devices in Argentina. Millions of Argentinians use the official public transit card, SUBE, daily to pay for buses, subways, and trains. On Android devices, the SUBE app allows users to: • Check balance via NFC • Reload credit instantly • Confirm top-ups by holding the card near the phone • Use a digital version of the card (in some cases) However, iPhone users cannot use these NFC features because iOS currently does not allow third-party apps like SUBE to access the NFC chip fully. This limitation negatively impacts iPhone users, many of whom rely heavily on SUBE. I have submitted detailed feedback to Apple requesting the enablement of controlled NFC access for third-party transit apps in Argentina, starting with SUBE. I encourage fellow developers, users, and community members to support this request. Enabling this would greatly improve the user experience for millions of iPhone users, align Apple with local needs, and potentially attract new customers from Android. If anyone has insights or updates on this topic, please share. Thank you.
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1
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0
Views
207
Activity
Jun ’25
External Keyboard + Voiceover focus not working with .searchable + List
While editing the search text using the external keyboard (with VoiceOver on), if I try to navigate the to List using the keyboard, the focus jumps back to the search field immediately, preventing selection of list items. It's important to note that the voiceover navigation alone without a keyboard works as expected. It’s as if the List never gains focus—every attempt to move focus lands back on the search field. The code: struct ContentView: View { @State var searchText = "" let items = ["Apple", "Banana", "Cherry", "Date", "Elderberry", "Fig", "Grape"] var filteredItems: [String] { if searchText.isEmpty { return items } else { return items.filter { $0.localizedCaseInsensitiveContains(searchText) } } } var body: some View { if #available(iOS 16.0, *) { NavigationStack { List(filteredItems, id: \.self) { item in Text(item) } .navigationTitle("Fruits") .searchable(text: $searchText) } } else { NavigationView { List(filteredItems, id: \.self) { item in Text(item) } .navigationTitle("Fruits") .searchable(text: $searchText) } } } }
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1
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0
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104
Activity
Jun ’25
Can `UIApplication.shared.setAlternateIconName` use .icon file?
I’m updating my app’s alternate icons using UIApplication.shared.setAlternateIconName, and I noticed that in iOS 26, Xcode now supports the new .icon file format for App Icons. Is it possible to reference .icon files directly for alternate icons? Or does setAlternateIconName still only support traditional .png assets inside the AppIcon set? I couldn’t find any documentation confirming this either way, and I want to ensure compatibility with the new format while supporting alternate icons. Any clarification or Apple documentation link would be greatly appreciated!
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0
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0
Views
248
Activity
Jun ’25
iPhone calling button glitch ios 26 beta 2
Calling button flickers when making a call after updating to ios 26 beta 2 kindly solve the issue asap
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1
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0
Views
191
Activity
Jun ’25