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iPad Documentation

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I have an iPad Pro and am trying to multitask. When I am in landscape mode with the home button the right side I cannot use any of the multitasking features. When the home button is on the left side of the screen I can use all of the features though. What could be causing this and is there a solution to this problem?
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Hello there, Does Scribble on iPadOS 14 support languages other than English? I tried switching to the Korean keyboard and when I write, it tries to convert to the English characters. If not currently, does Apple plan on supporting other languages for Scribble in the future? I think that would be a great addition. Thank you.
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Hi, I've been trying to play an audio asset (.m4a) using an AVAudioPlayer, but results in what I believe is an internal error. I've been using the following code to load and play the asset. Please note that the code was run using an iPad Pro 11-inch simulator with iPadOS 14 in Xcode 12 beta. guard let audioData = NSDataAsset(name: "Example")?.data else {     fatalError("Asset not found") } do {     let audioPlayer = try AVAudioPlayer(data: audioData, fileTypeHint: "m4a")     audioPlayer.play() } catch {     fatalError(error.localizedDescription) } The catch block is not reached, but the audio does not play and the console logs the following: 2020-06-26 14:48:25.784066-0500 Name[45441:2235216]  HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range 2020-06-26 14:48:25.784551-0500 Name[45441:2235216]  HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range 2020-06-26 14:48:25.796707-0500 Name[45441:2235216] [aqme] 255: AQDefaultDevice (1): output stream 0: null buffer 2020-06-26 14:48:25.797137-0500 Name[45441:2235216] [aqme] 1778: EXCEPTION thrown (-50): error != 0 Can you please let me know if there's something wrong with the way I'm loading/playing the asset or if this looks like an internal bug in the betas?
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I dont use Sidecar frequently, but just noticed after my upgrade that my iPad Pro 11 is no longer visible as a target for my Macbook Pro (late 2016). Both are running the Beta 1 (Big Sur on Macbook, and iPadOS 14). Anybody else experiencing this?
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I am following Jonathan Penn’s demo at WWDC2019 where he tabs through code completion choices with the external iPad keyboard. The difference is that this does not work with the Magic Keyboard on my 2020 iPad Pro 11” - the Tab key has no effect whatsoever on the Playground page whilst I am coding. I have to tap on the code completion to choose it. I can’t see any setting that I need to make but cant believe this is what it supposed to happen.
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[English] (I'm using translation.) When developing an app with Swift, 'shared' is unavailable in application extensions for iOS: Use view controller based solutions where appropriate instead. occurs. This happens when using PKHUD, SVProgressHUD, etc. Pod in use↓ Pod'Firebase / Analytics' pod'Firebase / AdMob' pod'LicensePlist' Pod "One Signal" Pod "PKHUD" Extensions used ↓ OneSignalNotificationServiceExtension I'm waiting your reply.
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iPad Pro died random death for no reason I am seeking anyone who might be able to help since all of the Apple stores have zero support now. I took my completely fully 100% charged Apple Pro iPad on a flight this week and about an hour into the flight and in the middle of a movie it turned off completely. I wasn’t touching it and had not touched it since I began the movie. It just shut off and completely died without warning. I tried plugging it in again, even though I knew it had a full charge and That did not work. I got home and tried plugging it into my Mac and my computer it is not recognizing it at all (tested with my phone and it works so it’s not the plug). I’ve kept it plugged in for days and will grab it to try the double button reset and nothing turns it on. Pressing the home button and the power button for two minutes even does not work. Pressing the volume button and the power button for two minutes does not work. Nothing does anything. I feel like I’m in one of those movies where there was an electromagnetic pulse that killed my iPad for no reason. It’s not very old, we use it maybe once or twice a month so I can’t imagine spending another 1k+ when there is no reason it should not be working. Is there someone who opens these and finds out what’s wrong?? Helppppp!!
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Hello guys. I am novice developer and I am developing own iPad management application. I need this functions. lock my iPad on time (I found some features that Apple suggested. for example, guided access. but I don't know that In my app, Can I control this function? or I need other ways to lock my iPad on time.) 2. Application that cannot be turned off Can I develop application that cannot be turned off in without developer's permission? I need an iPad manager application that can control the usage of the iPad. Thank to you reading a my writing.
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I'm currently creating the sidebar for my app and now I am facing the problem of how I can change the background Color of my navigation view without affecting the background of the other views. I've tried it like this: init(){ UITableView.appearance().backgroundColor = UIColor.secondarySystemBackground } That works but now all of my list backgrounds have this color, which a don't want. And if I try it like this, it doesn't change at all: ZStack{     Color.red     List{         VStack{             NavigationLink(destination: ColorMenu()){                 Label("Colors", systemImage: "square.grid.2x2.fill").accentColor(Color("Colory"))             }         }     } } So my question is if there is a way to change the background Color without affecting all the other views? Thanks in advance
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Hi folks, I have an enterprise app which can be downloaded from safari. When I download the app from iOS 14.0 device it is throwing 'Unable to install Myapp, Please try again later' error. Whereas, the same build if I install through diawi link. It is working fine. Any help would be really appreciated. P.S: I have cleared safari history and website data.
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I can only see the status bar. If I stop running the build, and relaunch the app from the iPad itself, it works as intended. iPad simulators are similar to the white screen freeze. iPhone works completely perfectly fine. Any ideas? I updated to Xcode 12 but still same issue. Saw it's not exclusive to my file, tried another project and it's giving me the same issue.
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I'm trying to record my screen (canvas) on iPad safari with the new experiential media recorder support. I got the mediaRecorder object and it triggers the start event but the issue is whenever mediaRecored record blob it will not trigger the stop event. It is working fine of MAC Safari but on iPad Safari I'm getting this issue. Is there any ways to get the stop event so mediaRecorder fire ondataavailable method after stop on iPad Safari?
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I am writing UI Test case for a screen in iPad simulator which is in a split view controller having navigation controller in master and detail VC On the master VC a right bar button item click a UIMenu with 4 action items will be shown. In iPhone simulator I am able to tap on right bar button and tap on UIMenu elements through automation test cases. On running in any iPad simulator in Portrait mode and if I tap on right bar button I get error “Failed to scroll to visible (by AX Action) Button, label: Action Menu error : Error : kAXErrorCaanotComplete performing AXAction 2003 on element” However if I rotate iPad simulator to landscape mode and try to access UIMenu elements it is working fine. Has anyone faced similar issue with new UIMenu element automation in Portrait mode from navigation bar. Thanks Pradeep
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Hi there. Im using the apple tv app in 4 different equipments, and Ive noticed that the movies and tv shows on ipad pro 10.5 and ipad mini 5 are too dark. Even in daylight scenes. Even with the ipad in maximum brightness. That doent happen in my iphone SE, and using the apple tv through the browser in my Macbook Pro. Is it possible to fix this?
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I imported my game from a third party platform that uses splash screens opposed to launch screens. Now that I'm working solely in Xcode with my game, I'm trying to create a launch screen. I see that Apple asks for a launch screen storyboard rather than static images, but I'm confused about how to do this. I created the storyboard, and I can figure out how to get images into the storyboard, but I can't figure out how to make the image adapt to all device sizes. What size should my image be? How do I make the image scale for all devices from the iPhone 4s to the iPad Pro 12.9? Any advice having to do with any of this would be greatly appreciated. Thanks so much!
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I don’t know if anyone is experiencing a bit laggy when using the Magic Keyboard’s trackpad. I tried scrolling it on Safari, Twitter, and Facebook. Sometimes, a bit second, it stops and can’t scroll then it will work again. I notice that the bar bottom of the iPad (don’t know what it’s called) can’t click when the tracker or pointer is in that place. I can’t get out of the current app that you are using. I need to use 3-finger gesture/swipe just to go to home screen. Plus the pointer got bigger even the slider is set to the smallest.
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I have a 2nd Gen IPad Pro 12.9, when trying to install the iPadOS 14.2 software update it is able to download the update but always fails when I get to the installation. It says unable to install update, an error occurred installing iPadOS 14.2 and I have the option to retry or remind me later. Neither has worked and I’ve tried restarting my iPad and logging out and back into my icloud, I also have WiFi and a substantial amount of charge, anyone know how I can get past this please?
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I am more interested in getting LiDAR data as opposed to the texture model. Is there a way to get that? PTS, LAS, XYZ format?
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What is the recommended FFMPEG settings for encoding a video which can play on all apple devices, old and new. I would like the format to be in mp4 so that the video file is also compatible to android, windows (phone / pc) and linux. These are the current settings I have used and they do not work on iOS, These settings work great on Windows and Android but not on iOS. ffmpeg -i input_video.mp4 -c:v libx264 -crf 23 -profile:v baseline -level 3.0 -pix_fmt yuv420p -c:a aac -ac 2 -b:a 128k -movflags faststart -o output_video.mp4 I'm new to developing for iPhone/iOS. so thanks in advance.
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