Discuss hardware-specific topics related to iPad.

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TestFlight app crashes since iOS 26 released
App builds fine locally on iPad. Once released to TestFlight, the app crashes on startup. Can't even release previous builds to TestFlight that worked fine before iOS 26. Using .net Maui 8.0.413 and Xcode 16.4. IpadOS 18.6 Crash log: Incident Identifier: 2183463F-CAFD-4E0C-95FB-8E56876118E9 Distributor ID: com.apple.TestFlight Hardware Model: iPad15,7 Process: VS_NASCO_Auscultation [3576] Path: /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation Identifier: com.NASCO.Auscultation Version: 2.8.04 (20) AppStoreTools: 17A323 AppVariant: 1:iPad15,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.NASCO.Auscultation [2590] Date/Time: 2025-09-22 14:31:29.9710 -0500 Launch Time: 2025-09-22 14:31:27.7714 -0500 OS Version: iPhone OS 18.6 (22G86) Release Type: User Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: VS_NASCO_Auscultation [3576] Triggered by Thread: 0 Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001df60f1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 3 VS_NASCO_Auscultation 0x0000000105157294 0x102e5c000 + 36680340 4 VS_NASCO_Auscultation 0x00000001050cb930 mono_runtime_setup_stat_profiler + 0 (mini-posix.c:690) 5 libsystem_platform.dylib 0x0000000218b40a68 _sigtramp + 56 (sigtramp.c:116) 6 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 7 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 8 VS_NASCO_Auscultation 0x0000000104f91170 mono_log_write_os_log + 408 (mono-log-darwin.c:0) 9 VS_NASCO_Auscultation 0x0000000104f8644c monoeg_g_logv + 172 (goutput.c:173) 10 VS_NASCO_Auscultation 0x0000000104f86594 monoeg_g_log + 28 (goutput.c:184) 11 VS_NASCO_Auscultation 0x00000001050a5f84 load_aot_module + 3172 (aot-runtime.c:2365) 12 VS_NASCO_Auscultation 0x0000000104fe4f48 mono_assembly_request_load_from + 1104 (assembly.c:2020) 13 VS_NASCO_Auscultation 0x0000000104fe4a68 mono_assembly_request_open + 472 (assembly.c:1625) 14 VS_NASCO_Auscultation 0x0000000104fe5cec mono_assembly_open + 80 (assembly.c:1828) 15 VS_NASCO_Auscultation 0x0000000104e1a0ac xamarin_assembly_preload_hook + 884 (monotouch-main.m:157) 16 VS_NASCO_Auscultation 0x0000000104fe6800 invoke_assembly_preload_hook + 64 (assembly.c:1283) 17 VS_NASCO_Auscultation 0x0000000104fe41e4 mono_assembly_request_byname + 1060 (assembly.c:2786) 18 VS_NASCO_Auscultation 0x00000001050af2e0 load_image + 280 (aot-runtime.c:325) 19 VS_NASCO_Auscultation 0x00000001050a5f1c load_aot_module + 3068 (aot-runtime.c:2358) 20 VS_NASCO_Auscultation 0x00000001050aa71c mono_aot_get_method + 292 (aot-runtime.c:4920) 21 VS_NASCO_Auscultation 0x000000010509e924 mono_jit_compile_method_with_opt + 472 (mini-runtime.c:2759) 22 VS_NASCO_Auscultation 0x000000010509cd10 mono_jit_runtime_invoke + 572 (mini-runtime.c:3525) 23 VS_NASCO_Auscultation 0x0000000105044b74 mono_runtime_invoke_checked + 148 (object.c:2792) 24 VS_NASCO_Auscultation 0x0000000105001720 create_exception_two_strings + 592 (exception.c:177) 25 VS_NASCO_Auscultation 0x00000001050014a4 mono_exception_from_name_two_strings_checked + 148 (exception.c:236) 26 VS_NASCO_Auscultation 0x0000000104fe0ab0 mono_runtime_init_checked + 708 (appdomain.c:288) 27 VS_NASCO_Auscultation 0x000000010509c64c mini_init + 6648 (mini-runtime.c:4889) 28 VS_NASCO_Auscultation 0x00000001050a3ad8 mono_jit_init_version + 20 (driver.c:2823) 29 VS_NASCO_Auscultation 0x0000000104e157ac xamarin_bridge_initialize + 216 (monovm-bridge.m:88) 30 VS_NASCO_Auscultation 0x0000000104e1a968 xamarin_main + 1784 (monotouch-main.m:438) 31 VS_NASCO_Auscultation 0x00000001051033ec main + 72 (main.arm64.mm:236) 32 dyld 0x00000001b58e5f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x0000000218be9aa4 start_wqthread + 0 Thread 2: 0 libsystem_kernel.dylib 0x00000001df60a438 __psynch_cvwait + 8 1 libsystem_pthread.dylib 0x0000000218beae50 _pthread_cond_wait + 984 (pthread_cond.c:862) 2 VS_NASCO_Auscultation 0x0000000104fdde4c thread_func + 412 (sgen-thread-pool.c:195) 3 libsystem_pthread.dylib 0x0000000218bec344 _pthread_start + 136 (pthread.c:931) 4 libsystem_pthread.dylib 0x0000000218be9ab8 thread_start + 8 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0xffffffff9838bfdf x5: 0x0000000000000018 x6: 0x000000016cfa0730 x7: 0x000000016cf9fe20 x8: 0x9b8f66cd52cb42ec x9: 0x9b8f66ccab4b5cec x10: 0x00000000000003ff x11: 0x000000016cf9fe98 x12: 0x0000000000000000 x13: 0x00000001031e01a0 x14: 0x00000001a960913c x15: 0x00000001a960be20 x16: 0x0000000000000148 x17: 0x00000001f9801e00 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f9801ee0 x22: 0x0000000000000010 x23: 0x000000000000000b x24: 0x0000000000002788 x25: 0x0000000105687624 x26: 0x000000010553ea10 x27: 0x000000010a6a0880 x28: 0x00000000000003c8 fp: 0x000000016cfa0740 lr: 0x0000000218bf0c60 sp: 0x000000016cfa0720 pc: 0x00000001df60f1dc cpsr: 0x40001000 esr: 0x56000080 Address size fault Binary Images: 0x102e5c000 - 0x10535bfff VS_NASCO_Auscultation arm64 <9b9a7de8b40b303bbc3d1a11686bb1dc> /var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation 0x109498000 - 0x1099fbfff libSkiaSharp arm64 /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/Frameworks/libSkiaSharp.framework/libSkiaSharp 0x196e23000 - 0x196ea26c3 libsystem_c.dylib arm64e <335cd87d234b3fc182db943350d31a88> /usr/lib/system/libsystem_c.dylib 0x1b58a7000 - 0x1b594187b dyld arm64e /usr/lib/dyld 0x1df604000 - 0x1df63debf libsystem_kernel.dylib arm64e /usr/lib/system/libsystem_kernel.dylib 0x218b3e000 - 0x218b458cf libsystem_platform.dylib arm64e /usr/lib/system/libsystem_platform.dylib 0x218be9000 - 0x218bf53f3 libsystem_pthread.dylib arm64e <1ee1922008593cbcbdebdf37ca2e8e4f> /usr/lib/system/libsystem_pthread.dylib EOF
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294
Sep ’25
iPadOS 26 Floating Keyboard jumping up and down
Using the floating keyboard extensively. Often It starts to jump up and down. I have to pinch out to see the large version and pinch in again to restore the floating version. Sometimes just touching a key sets it off. Sometimes returning to a window from which the keyboard is displayed starts the issue. This was never a problem in ipad os 18.
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509
Sep ’25
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: "Hello"), TablePreviewContent(text: "World")] Table(content) { TableColumn("Title", value: \.text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
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164
Sep ’25
iPad App Suggestions - Api Security
Hi , I have a requirement like, Develop an app for iPad and app uses .net core apis. App will be in kiosk mode, and app doesn't have any type of authentication even OTP also. As the apis will be publishing to all over internet, how can we achieve security to apis? Kindly provide suggestions for this implementation
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229
Sep ’25
Full Xcode on iPad Pro with M-series processors
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode. Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility. The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins. There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices. The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
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210
Sep ’25
Very technical question about the 'project.pbxproj' file. Targeted devices?
Hello In my app code (in flutter) but you can remain if you code in other langages, maybe you can help in other ways, I have a file called: project.pbxproj I am wondering about this line: ARGETED_DEVICE_FAMILY = "1,2"; Is it true that the 1 is for Iphone and 2 for Ipad? Would that mean that if I wrote "1" and removed 2, then in my app page in developer store side I would not see a tab for Ipad where the store requires from me to post screenshots for ipad? For instance (see image below) I know you guys use XCODE and it handels it itself, but can you open your .ipa files and check "project.pbxproj" to confirm differences between these files when the app is targeting Iphone Vs targeting Ipad? Thanks
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295
Sep ’25
Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally? Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea. I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!? Could Apple or anyone offer some guidance? That would help a fellow developer. Thank you. Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
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208
Sep ’25
IOS cursor control
My app controls the cursor movement in a text view on iPhone and iPads. On screen touch, the IOS cursor position is out of sync with the app cursor position. Is there a way to find out, on screen touch, where the ios cursor positition is and update the app cursor to the ios cursor position? When they are out of sync, the user has to move the cursor to the startIndex and navigate from there. Frustating! I have looked at many programming books, forums, and internet search with nothing to no avail. Any help will be greatly appreciated. The app names are SummaGramPhonex and SummaGramIPAD11 and SummaGramIPAD13. Thanks. Charlie 3Sep25
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230
Sep ’25
Dividers not appearing in menu bar on iPadOS 26
On macOS 26 I can see the dividers when I open my Help menu: However, on iPadOS 26 the dividers don't appear: I am simply using Divider() to separate my menu bar items in my CommandGroup. iPadOS does support dividers as I can see them for the system generated Edit menu but for some reason it's not working here. Does anyone know if I am doing something wrong with the iPadOS implementation?
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152
Sep ’25
UICollectionView Drag to edge of screen is not working with Stage Manager
In our app we have a UICollectionView with Drag&Drop functionality enable and collection view is covering the entire screen. When we drag a collection view item to the edge of the screen it does not scroll the UICollectionView instead that our item turns into the app icon and scrolling blocked. It is happening only if Stage Manager is enabled in the device and if Stage Manager is disabled it is working fine. This issue we are facing after iOS 18.6 release, before 18.6 it was working fine i.e, collection view was scrolling to next items when we dragging an item to edge of the screen, similar to the iOS calendar app when we drag an event to edge it starts scrolling the date. And in iOS 26 if we drag an item to edge, Springboard is getting crashed.
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188
Aug ’25
Extending the display on my iPad 11th gen (2025) on iPadOS 26 beta 3
Hi! I am very new to the apple ecosystem. I saw a lot of comments online about how Stage Manager enabled iPads have access to extending the screen to an external display, and that was what hyped me about this beta. Unfortunately, while i do have Stage Manager now, the display is still unwilling to be extended. Is that a feature that’s planned to be included in the OS? Or am i just out of luck? The ipad is one of the most capable devices i have so i was kind of hoping it would get the feature. It has an A11 chip.
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148
Aug ’25
Problem with testing
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the simulator and in the real iPhone. Please tell me what to do?
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172
Aug ’25
UIMainMenuSystem and MKMapView
I've added some menus to the new (mac-like) menu bar on the iPad App under iPadOS 26, which is working fine. However if the main view controller covers the whole screen and shows a fullscreen Map (MKMapView), the menu bar has a dark gradient as a background, which makes it extremely difficult to see the menu. I guess the iPadOS tries to put a semi-transparent layer between the view controller and the menu bar to make sure that the content of the view controller doesn't interfere with with the menubar and the menu is easy to read. But when the view controller shows a map, the system seems to get the colors for this transparent layer wrong. Is it possible to solve this, or is this still a bug of iPad OS 26? Interestingly, when I create a screenshot of the screen, this dark gradient which makes the menu bar unreadably is not included in the screenshot. So in the screenshot the menu is easy to read. Only on the real device, the menu bar is almost unreadably
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196
Aug ’25
Corrupt IOS Beta 4 and iPad
Hi, Have done the update for IOS Beta 4 and after it was done the screen just had the background and no icons. Couldn't get to any of the icons. Tried to do a restore on the iPad from my Mac and it started the restore but then got the message that it errored out and gave me this: Need help trying to get this fixed. Also tried a computer that wasn't in the beta and got the same error message. Tried to turn it off and then see if it would go back to the error before and it just stays in recovery mode. Please help. Thank you.
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155
Jul ’25
How to get full raw data of barcode using AVFoundation framework
I am creating a barcode reader using the AVfoundation framework for iOS and IPadOS. The read result goes into payloadstringvalue, but I want to check the control characters contained in the symbol, so I am using the raw data of the description, which is a property of NSObjectProtocol inherited by VNBarcodeObservation. However, I noticed that if the length set in the raw data exceeds 26, some of the raw data in the description is omitted. So my question is, is it possible to set it so that all the raw data in the description is written out without omitting any raw data? If so, could you please tell me how to set this up? Also, if you know of any other way to extract the raw barcode data, I would appreciate it if you could let me know. Thank you.
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684
Jul ’25
4 or 5 Finger Gestures on iPadOS 26
I disable 4 or 5 Finger Gestures on Settings.app > Multi-tasking and Gestures. But in the third-party apps, 4-5 finger touches are sometimes immediately cancelled. Especially, 4-5 finger swipe gesture. I filed this issue to FB19226717. I develop Piano instrument app. 4 or 5 finger touches are required for that kind of apps. Please fix this, Apple.
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168
Jul ’25
TestFlight app crashes since iOS 26 released
App builds fine locally on iPad. Once released to TestFlight, the app crashes on startup. Can't even release previous builds to TestFlight that worked fine before iOS 26. Using .net Maui 8.0.413 and Xcode 16.4. IpadOS 18.6 Crash log: Incident Identifier: 2183463F-CAFD-4E0C-95FB-8E56876118E9 Distributor ID: com.apple.TestFlight Hardware Model: iPad15,7 Process: VS_NASCO_Auscultation [3576] Path: /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation Identifier: com.NASCO.Auscultation Version: 2.8.04 (20) AppStoreTools: 17A323 AppVariant: 1:iPad15,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.NASCO.Auscultation [2590] Date/Time: 2025-09-22 14:31:29.9710 -0500 Launch Time: 2025-09-22 14:31:27.7714 -0500 OS Version: iPhone OS 18.6 (22G86) Release Type: User Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: VS_NASCO_Auscultation [3576] Triggered by Thread: 0 Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001df60f1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 3 VS_NASCO_Auscultation 0x0000000105157294 0x102e5c000 + 36680340 4 VS_NASCO_Auscultation 0x00000001050cb930 mono_runtime_setup_stat_profiler + 0 (mini-posix.c:690) 5 libsystem_platform.dylib 0x0000000218b40a68 _sigtramp + 56 (sigtramp.c:116) 6 libsystem_pthread.dylib 0x0000000218bf0c60 pthread_kill + 268 (pthread.c:1721) 7 libsystem_c.dylib 0x0000000196e9a0ac abort + 124 (abort.c:122) 8 VS_NASCO_Auscultation 0x0000000104f91170 mono_log_write_os_log + 408 (mono-log-darwin.c:0) 9 VS_NASCO_Auscultation 0x0000000104f8644c monoeg_g_logv + 172 (goutput.c:173) 10 VS_NASCO_Auscultation 0x0000000104f86594 monoeg_g_log + 28 (goutput.c:184) 11 VS_NASCO_Auscultation 0x00000001050a5f84 load_aot_module + 3172 (aot-runtime.c:2365) 12 VS_NASCO_Auscultation 0x0000000104fe4f48 mono_assembly_request_load_from + 1104 (assembly.c:2020) 13 VS_NASCO_Auscultation 0x0000000104fe4a68 mono_assembly_request_open + 472 (assembly.c:1625) 14 VS_NASCO_Auscultation 0x0000000104fe5cec mono_assembly_open + 80 (assembly.c:1828) 15 VS_NASCO_Auscultation 0x0000000104e1a0ac xamarin_assembly_preload_hook + 884 (monotouch-main.m:157) 16 VS_NASCO_Auscultation 0x0000000104fe6800 invoke_assembly_preload_hook + 64 (assembly.c:1283) 17 VS_NASCO_Auscultation 0x0000000104fe41e4 mono_assembly_request_byname + 1060 (assembly.c:2786) 18 VS_NASCO_Auscultation 0x00000001050af2e0 load_image + 280 (aot-runtime.c:325) 19 VS_NASCO_Auscultation 0x00000001050a5f1c load_aot_module + 3068 (aot-runtime.c:2358) 20 VS_NASCO_Auscultation 0x00000001050aa71c mono_aot_get_method + 292 (aot-runtime.c:4920) 21 VS_NASCO_Auscultation 0x000000010509e924 mono_jit_compile_method_with_opt + 472 (mini-runtime.c:2759) 22 VS_NASCO_Auscultation 0x000000010509cd10 mono_jit_runtime_invoke + 572 (mini-runtime.c:3525) 23 VS_NASCO_Auscultation 0x0000000105044b74 mono_runtime_invoke_checked + 148 (object.c:2792) 24 VS_NASCO_Auscultation 0x0000000105001720 create_exception_two_strings + 592 (exception.c:177) 25 VS_NASCO_Auscultation 0x00000001050014a4 mono_exception_from_name_two_strings_checked + 148 (exception.c:236) 26 VS_NASCO_Auscultation 0x0000000104fe0ab0 mono_runtime_init_checked + 708 (appdomain.c:288) 27 VS_NASCO_Auscultation 0x000000010509c64c mini_init + 6648 (mini-runtime.c:4889) 28 VS_NASCO_Auscultation 0x00000001050a3ad8 mono_jit_init_version + 20 (driver.c:2823) 29 VS_NASCO_Auscultation 0x0000000104e157ac xamarin_bridge_initialize + 216 (monovm-bridge.m:88) 30 VS_NASCO_Auscultation 0x0000000104e1a968 xamarin_main + 1784 (monotouch-main.m:438) 31 VS_NASCO_Auscultation 0x00000001051033ec main + 72 (main.arm64.mm:236) 32 dyld 0x00000001b58e5f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x0000000218be9aa4 start_wqthread + 0 Thread 2: 0 libsystem_kernel.dylib 0x00000001df60a438 __psynch_cvwait + 8 1 libsystem_pthread.dylib 0x0000000218beae50 _pthread_cond_wait + 984 (pthread_cond.c:862) 2 VS_NASCO_Auscultation 0x0000000104fdde4c thread_func + 412 (sgen-thread-pool.c:195) 3 libsystem_pthread.dylib 0x0000000218bec344 _pthread_start + 136 (pthread.c:931) 4 libsystem_pthread.dylib 0x0000000218be9ab8 thread_start + 8 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0xffffffff9838bfdf x5: 0x0000000000000018 x6: 0x000000016cfa0730 x7: 0x000000016cf9fe20 x8: 0x9b8f66cd52cb42ec x9: 0x9b8f66ccab4b5cec x10: 0x00000000000003ff x11: 0x000000016cf9fe98 x12: 0x0000000000000000 x13: 0x00000001031e01a0 x14: 0x00000001a960913c x15: 0x00000001a960be20 x16: 0x0000000000000148 x17: 0x00000001f9801e00 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f9801ee0 x22: 0x0000000000000010 x23: 0x000000000000000b x24: 0x0000000000002788 x25: 0x0000000105687624 x26: 0x000000010553ea10 x27: 0x000000010a6a0880 x28: 0x00000000000003c8 fp: 0x000000016cfa0740 lr: 0x0000000218bf0c60 sp: 0x000000016cfa0720 pc: 0x00000001df60f1dc cpsr: 0x40001000 esr: 0x56000080 Address size fault Binary Images: 0x102e5c000 - 0x10535bfff VS_NASCO_Auscultation arm64 <9b9a7de8b40b303bbc3d1a11686bb1dc> /var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/VS_NASCO_Auscultation 0x109498000 - 0x1099fbfff libSkiaSharp arm64 /private/var/containers/Bundle/Application/062FE418-9CD6-4509-B368-5FD6465FF1F9/VS_NASCO_Auscultation.app/Frameworks/libSkiaSharp.framework/libSkiaSharp 0x196e23000 - 0x196ea26c3 libsystem_c.dylib arm64e <335cd87d234b3fc182db943350d31a88> /usr/lib/system/libsystem_c.dylib 0x1b58a7000 - 0x1b594187b dyld arm64e /usr/lib/dyld 0x1df604000 - 0x1df63debf libsystem_kernel.dylib arm64e /usr/lib/system/libsystem_kernel.dylib 0x218b3e000 - 0x218b458cf libsystem_platform.dylib arm64e /usr/lib/system/libsystem_platform.dylib 0x218be9000 - 0x218bf53f3 libsystem_pthread.dylib arm64e <1ee1922008593cbcbdebdf37ca2e8e4f> /usr/lib/system/libsystem_pthread.dylib EOF
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Activity
Sep ’25
iPadOS 26 Floating Keyboard jumping up and down
Using the floating keyboard extensively. Often It starts to jump up and down. I have to pinch out to see the large version and pinch in again to restore the floating version. Sometimes just touching a key sets it off. Sometimes returning to a window from which the keyboard is displayed starts the issue. This was never a problem in ipad os 18.
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0
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0
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509
Activity
Sep ’25
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: "Hello"), TablePreviewContent(text: "World")] Table(content) { TableColumn("Title", value: \.text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
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3
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0
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164
Activity
Sep ’25
iPad App Suggestions - Api Security
Hi , I have a requirement like, Develop an app for iPad and app uses .net core apis. App will be in kiosk mode, and app doesn't have any type of authentication even OTP also. As the apis will be publishing to all over internet, how can we achieve security to apis? Kindly provide suggestions for this implementation
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1
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0
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229
Activity
Sep ’25
Full Xcode on iPad Pro with M-series processors
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode. Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility. The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins. There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices. The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
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2
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0
Views
210
Activity
Sep ’25
Very technical question about the 'project.pbxproj' file. Targeted devices?
Hello In my app code (in flutter) but you can remain if you code in other langages, maybe you can help in other ways, I have a file called: project.pbxproj I am wondering about this line: ARGETED_DEVICE_FAMILY = "1,2"; Is it true that the 1 is for Iphone and 2 for Ipad? Would that mean that if I wrote "1" and removed 2, then in my app page in developer store side I would not see a tab for Ipad where the store requires from me to post screenshots for ipad? For instance (see image below) I know you guys use XCODE and it handels it itself, but can you open your .ipa files and check "project.pbxproj" to confirm differences between these files when the app is targeting Iphone Vs targeting Ipad? Thanks
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4
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0
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295
Activity
Sep ’25
Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally? Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea. I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!? Could Apple or anyone offer some guidance? That would help a fellow developer. Thank you. Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
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2
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0
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208
Activity
Sep ’25
IOS cursor control
My app controls the cursor movement in a text view on iPhone and iPads. On screen touch, the IOS cursor position is out of sync with the app cursor position. Is there a way to find out, on screen touch, where the ios cursor positition is and update the app cursor to the ios cursor position? When they are out of sync, the user has to move the cursor to the startIndex and navigate from there. Frustating! I have looked at many programming books, forums, and internet search with nothing to no avail. Any help will be greatly appreciated. The app names are SummaGramPhonex and SummaGramIPAD11 and SummaGramIPAD13. Thanks. Charlie 3Sep25
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0
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0
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230
Activity
Sep ’25
Dividers not appearing in menu bar on iPadOS 26
On macOS 26 I can see the dividers when I open my Help menu: However, on iPadOS 26 the dividers don't appear: I am simply using Divider() to separate my menu bar items in my CommandGroup. iPadOS does support dividers as I can see them for the system generated Edit menu but for some reason it's not working here. Does anyone know if I am doing something wrong with the iPadOS implementation?
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2
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1
Views
152
Activity
Sep ’25
UICollectionView Drag to edge of screen is not working with Stage Manager
In our app we have a UICollectionView with Drag&Drop functionality enable and collection view is covering the entire screen. When we drag a collection view item to the edge of the screen it does not scroll the UICollectionView instead that our item turns into the app icon and scrolling blocked. It is happening only if Stage Manager is enabled in the device and if Stage Manager is disabled it is working fine. This issue we are facing after iOS 18.6 release, before 18.6 it was working fine i.e, collection view was scrolling to next items when we dragging an item to edge of the screen, similar to the iOS calendar app when we drag an event to edge it starts scrolling the date. And in iOS 26 if we drag an item to edge, Springboard is getting crashed.
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1
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1
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188
Activity
Aug ’25
IpadOS 26 Public Beta3 update now enter your passcode blank screen
When I go to update my iPad Pro 4th gen to iPadOS 26 beta3 and click the update now button, the screen to enter my passcode comes up but is blacken there is NO keypad. reboots do not fix this and waiting sure hasn't. Is anyone else having this issue and is there a fix?
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1
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0
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119
Activity
Aug ’25
Extending the display on my iPad 11th gen (2025) on iPadOS 26 beta 3
Hi! I am very new to the apple ecosystem. I saw a lot of comments online about how Stage Manager enabled iPads have access to extending the screen to an external display, and that was what hyped me about this beta. Unfortunately, while i do have Stage Manager now, the display is still unwilling to be extended. Is that a feature that’s planned to be included in the OS? Or am i just out of luck? The ipad is one of the most capable devices i have so i was kind of hoping it would get the feature. It has an A11 chip.
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0
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0
Views
148
Activity
Aug ’25
Problem with testing
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the simulator and in the real iPhone. Please tell me what to do?
Replies
3
Boosts
2
Views
172
Activity
Aug ’25
Problem with testing
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the iPad Air 5 simulator and in the real iPhone. Please tell me what to do?
Replies
1
Boosts
1
Views
117
Activity
Aug ’25
UISwipeAction Leading Offset
I have an issue where the leading UISwipeAction is offset by the size of the sidebar, but only when the sidebar is visible. Is there any known reason why this would happen?
Replies
4
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0
Views
163
Activity
Aug ’25
Problem with testing on iPad
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the simulator and in the real iPhone. Please tell me what to do?
Replies
0
Boosts
1
Views
105
Activity
Aug ’25
UIMainMenuSystem and MKMapView
I've added some menus to the new (mac-like) menu bar on the iPad App under iPadOS 26, which is working fine. However if the main view controller covers the whole screen and shows a fullscreen Map (MKMapView), the menu bar has a dark gradient as a background, which makes it extremely difficult to see the menu. I guess the iPadOS tries to put a semi-transparent layer between the view controller and the menu bar to make sure that the content of the view controller doesn't interfere with with the menubar and the menu is easy to read. But when the view controller shows a map, the system seems to get the colors for this transparent layer wrong. Is it possible to solve this, or is this still a bug of iPad OS 26? Interestingly, when I create a screenshot of the screen, this dark gradient which makes the menu bar unreadably is not included in the screenshot. So in the screenshot the menu is easy to read. Only on the real device, the menu bar is almost unreadably
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1
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0
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196
Activity
Aug ’25
Corrupt IOS Beta 4 and iPad
Hi, Have done the update for IOS Beta 4 and after it was done the screen just had the background and no icons. Couldn't get to any of the icons. Tried to do a restore on the iPad from my Mac and it started the restore but then got the message that it errored out and gave me this: Need help trying to get this fixed. Also tried a computer that wasn't in the beta and got the same error message. Tried to turn it off and then see if it would go back to the error before and it just stays in recovery mode. Please help. Thank you.
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0
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0
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155
Activity
Jul ’25
How to get full raw data of barcode using AVFoundation framework
I am creating a barcode reader using the AVfoundation framework for iOS and IPadOS. The read result goes into payloadstringvalue, but I want to check the control characters contained in the symbol, so I am using the raw data of the description, which is a property of NSObjectProtocol inherited by VNBarcodeObservation. However, I noticed that if the length set in the raw data exceeds 26, some of the raw data in the description is omitted. So my question is, is it possible to set it so that all the raw data in the description is written out without omitting any raw data? If so, could you please tell me how to set this up? Also, if you know of any other way to extract the raw barcode data, I would appreciate it if you could let me know. Thank you.
Replies
1
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0
Views
684
Activity
Jul ’25
4 or 5 Finger Gestures on iPadOS 26
I disable 4 or 5 Finger Gestures on Settings.app > Multi-tasking and Gestures. But in the third-party apps, 4-5 finger touches are sometimes immediately cancelled. Especially, 4-5 finger swipe gesture. I filed this issue to FB19226717. I develop Piano instrument app. 4 or 5 finger touches are required for that kind of apps. Please fix this, Apple.
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0
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0
Views
168
Activity
Jul ’25