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Query GPU metrics
Hello! I'm a developer working on a plugin for the Elgato Stream Deck, called GPU Metrics. The plugin currently only works on Windows but I'd like to bring it to macOS. However, based on forum posts I've read (and StackOverflow) there isn't a very clear path to query GPU metrics like usage, temperature, used GPU memory, and power consumption. There are some tools out there that do similar things, but I wanted to see what would be the recommendation from Apple's engineering team to get this data via a public API. Requirements: Access GPU utilization, temperature, memory usage, power usage C/C++ based API for querying the metrics so I can expose the data to JavaScript via Node Addon No need to compatibile with Intel-based Macs, as Apple silicon will be fine for now Plugin GitHub Thank you! Noah
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May ’25
Is it reasonable to vend an NSView from a "ViewModel" when using NSViewRepresentable instead of implementing the Coordinator pattern?
I'm currently integrating SwiftUI into an AppKit based application and was curious if the design pattern below was viable or not. In order to "bridge" between AppKit and SwiftUI, most of my SwiftUI "root" views have aViewModel that is accessible to the SwiftUI view via @ObservedObject. When a SwiftUI views need to use NSViewRepresentable I'm finding the use of a ViewModel and a Coordinator to be an unnecessary layer of indirection. In cases where it makes sense, I've just used the ViewModel as the Coordinator and it all appears to be working ok, but I'm curious if this is reasonable design pattern or if I'm overlooking something. Consider the following pseudo code: // 1. A normal @ObservedObject acting as the ViewModel that also owns and manages an NSTableView. @MainActor final class ViewModel: ObservedObject, NSTableView... { let scrollView: NSScrollView let tableView: NSTableView @Published var selectedTitle: String init() { // ViewModel manages tableView as its dataSource and delegate. tableView.dataSource = self tableView.delegate = self } func reload() { tableView.reloadData() } // Update view model properties. // Simpler than passing back up through a Coordinator. func tableViewSelectionDidChange(_ notification: Notification) { selectedTitle = tableView.selectedItem.title } } // 2. A normal SwiftUI view, mostly driven by the ViewModel. struct ContentView: View { @ObservedObject model: ViewModel var body: some View { Text(model.selectedTitle) // No need to pass anything down other than the view model. MyTableView(model: model) Button("Reload") { model.reload() } Button("Delete") { model.deleteRow(...) } } } // 3. A barebones NSViewRepresentable that just vends the required NSView. No other state is required as the ViewModel handles all interactions with the view. struct MyTableView: NSViewRepresentable { // Can this even be an NSView? let model: ViewModel func makeNSView(context: Context) -> some NSView { return model.scrollView } func updateNSView(_ nsView: NSViewType, context: Context) { // Not needed, all updates are driven through the ViewModel. } } From what I can tell, the above is working as expected, but I'm curious if there are some situations where this could "break", particularly around the lifecycle of NSViewRepresentable Would love to know if overall pattern is "ok" from a SwiftUI perspective.
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Apr ’25
Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
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Apr ’25
15.4.x breaks softwareupdate --fetch-full-installer --full-installer-version
Hi, looks like 15.4.x has broken softwareupdate --verbose --fetch-full-installer --full-installer-version for all versions (still works in 15.3.1) softwareupdate --verbose --list-full-installers Finding available software Software Update found the following full installers: * Title: macOS Sequoia, Version: 15.4.1, Size: 15244333KiB, Build: 24E263, Deferred: NO * Title: macOS Sequoia, Version: 15.4, Size: 15243957KiB, Build: 24E248, Deferred: NO * Title: macOS Sequoia, Version: 15.3.2, Size: 14890483KiB, Build: 24D81, Deferred: NO * Title: macOS Sequoia, Version: 15.3.1, Size: 14891477KiB, Build: 24D70, Deferred: NO * Title: macOS Sequoia, Version: 15.3, Size: 14889290KiB, Build: 24D60, Deferred: NO * Title: macOS Sequoia, Version: 15.2, Size: 14921025KiB, Build: 24C101, Deferred: NO * Title: macOS Sonoma, Version: 14.7.5, Size: 13337289KiB, Build: 23H527, Deferred: NO * Title: macOS Sonoma, Version: 14.7.4, Size: 13332546KiB, Build: 23H420, Deferred: NO * Title: macOS Sonoma, Version: 14.7.3, Size: 13334287KiB, Build: 23H417, Deferred: NO * Title: macOS Sonoma, Version: 14.7.2, Size: 13333067KiB, Build: 23H311, Deferred: NO * Title: macOS Ventura, Version: 13.7.5, Size: 11916960KiB, Build: 22H527, Deferred: NO * Title: macOS Ventura, Version: 13.7.4, Size: 11915317KiB, Build: 22H420, Deferred: NO * Title: macOS Ventura, Version: 13.7.3, Size: 11915737KiB, Build: 22H417, Deferred: NO * Title: macOS Ventura, Version: 13.7.2, Size: 11916651KiB, Build: 22H313, Deferred: NO * Title: macOS Monterey, Version: 12.7.4, Size: 12117810KiB, Build: 21H1123, Deferred: NO * Title: macOS Big Sur, Version: 11.7.10, Size: 12125478KiB, Build: 20G1427, Deferred: NO * Title: macOS Catalina, Version: 10.15.7, Size: 8055650KiB, Build: 19H15, Deferred: NO * Title: macOS Catalina, Version: 10.15.7, Size: 8055522KiB, Build: 19H2, Deferred: NO * Title: macOS Catalina, Version: 10.15.6, Size: 8055450KiB, Build: 19G2021, Deferred: NO softwareupdate --verbose --fetch-full-installer --full-installer-version 15.4 Scanning for 15.4 installer Install failed with error: Update not found https://discussions.apple.com/thread/256042015
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Apr ’25
How to get UIFont to respect preferredContentSizeCategory in a Mac Catalyst app?
I have an iOS app that relies on dynamic text size such that all fonts in the app respect the user's setting of Text Size in the iOS Settings app. This app also runs on macOS via Mac Catalyst. But until macOS 14 Sonoma, there was no Text Size setting in the macOS Settings app. But even as of Sonoma, the Text Size setting isn't usable by 3rd party apps. And Sequoia doesn't seem to change that. As a work around, my Mac Catalyst app provides its own Text Size setting. I was able to make it work by providing my own UIApplication subclass and overriding preferredContentSizeCategory. Under macOS 12 to macOS 14, this workaround works just fine and all fonts in the app created with code such as UIFont.preferredFont(forTextStyle:) gives appropriately sized fonts based on the overridden content size category. However, this workaround stopped working with macOS 15 Sequoia. I've also tried code such as: self.window.traitOverrides.preferredContentSizeCategory = myCustomSizeCategoryValue and self.window.maximumContentSizeCategory = myCustomSizeCategoryValue self.window.minimumContentSizeCategory = myCustomSizeCategoryValue in the scene delegate but that made no difference. Is there any way to get code such as UIFont.preferredFont(forTextStyle:) to return an appropriately sized font based on some app provided content size category in a Mac Catalyst app running under macOS 15? It sure would be nice if Mac Catalyst apps automatically responded to the macOS Text Size setting under Settings -> Accessibility -> Display -> Text Size just like a native iOS app.
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Apr ’25
Opening a New Tab with Text in a Document-Based App
I have a sample document-based application for macOS. According to this article (https://jujodi.medium.com/adding-a-new-tab-keyboard-shortcut-to-a-swiftui-macos-application-56b5f389d2e6), you can create a new tab programmatically. It works. Now, my question is whether you can open a tab with some data. Is that possible under the SwiftUI framework? I could do it in Cocoa. Hopefully, we can do it in SwiftUI as well. Muchos thankos. import SwiftUI @main struct SomeApp: App { var body: some Scene { DocumentGroup(newDocument: SomeDocument()) { file in ContentView(document: file.$document) } } } import SwiftUI struct ContentView: View { @Binding var document: SomeDocument var body: some View { VStack { TextEditor(text: $document.text) Button { createNewTab() } label: { Text("New tab") .frame(width: 64) } } } } extension ContentView { private func createNewTab() { if let currentWindow = NSApp.keyWindow, let windowController = currentWindow.windowController { windowController.newWindowForTab(nil) if let newWindow = NSApp.keyWindow, currentWindow != newWindow { currentWindow.addTabbedWindow(newWindow, ordered: .above) } } } }
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Apr ’25
"Failed to set up CloudKit integration" in TestFlight build
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit. With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy. With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded. In the Console, I see this message: error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>) Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.} I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help. Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
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3.5k
Apr ’25
Scrolling up in List after having quickly scrolled down becomes jumpy
There seems to be a bug; when scrolling very quickly down a List, and then scrolling up at normal speed, scrolling becomes very janky and jumpy, often skipping one or two rows. This only happens on macOS. I'm kind of surprised I've seen no one else mention this bug, as I can recreate it in a very simple Xcode Project. I'm wondering if anyone knows of a workaround? Steps to reproduce: Build and launch the code below Very quickly scroll all the way down using the scrollbar Scroll up at a normal speed, after a few rows it will get janky Code: struct MinimalAlbum: Identifiable { let id: Int let title: String } struct ContentView: View { private let staticAlbums: [MinimalAlbum] = (0..<1000).map { i in MinimalAlbum(id: i, title: "Album Title \(i)") } var body: some View { List { ForEach(staticAlbums) { album in Text("Album ID: \(album.id) - \(album.title)") .frame(height: 80) // Fixed height } } } }
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Apr ’25
Proper way to create an AppleEvent record descriptor from NSDictionary
When using NSScriptCommand, is there any way to create an NSAppleEventDescriptor from an NSDictionary with arbitrary keys without using keyASUserRecordFields? Am I correct in thinking that this constant is deprecated? I ask because there is still active documentation using it. Is there another way to return a record where the keys aren't known at compile-time?
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Apr ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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Apr ’25
How to Symbolicate an Apple Silicon Panic?
Investigating a kernel panic, I discovered that Apple Silicon Panic traces are not working with how I know to symbolicate the panic information. I have not found proper documentation that corrects this situation. Attached file is an indentity-removed panic, received from causing an intentional panic (dereferencing nullptr), so that I know what functions to expect in the call stack. This is cut-and-pasted from the "Report To Apple" dialog that appears after the reboot: panic_1_4_21_b.txt To start, I download and install the matching KDK (in this case KDK_14.6.1_23G93.kdk), identified from this line: OS version: 23G93 Kernel version: Darwin Kernel Version 23.6.0: Mon Jul 29 21:14:04 PDT 2024; root:xnu-10063.141.2~1/RELEASE_ARM64_T8122 Then start lldb from Terminal, using this command: bash_prompt % lldb -arch arm64e /Library/Developer/KDKs/KDK_14.6.1_23G93.kdk/System/Library/Kernels/kernel.release.t8122 Next I load the remaining scripts per the instructions from lldb: (lldb) settings set target.load-script-from-symbol-file true I need to know what address to load my kext symbols to, which I read from this line of the panic log, after the @ symbol: com.company.product(1.4.21d119)[92BABD94-80A4-3F6D-857A-3240E4DA8009]@0xfffffe001203bfd0->0xfffffe00120533ab I am using a debug build of my kext, so the DWARF symbols are part of the binary. I use this line to load the symbols into the lldb session: (lldb) addkext -F /Library/Extensions/KextName.kext/Contents/MacOS/KextName 0xfffffe001203bfd0 And now I should be able to use lldb image lookup to identify pointers on the stack that land within my kext. For example, the current PC at the moment of the crash lands within the kext (expected, because it was intentional): (lldb) image lookup -a 0xfffffe001203fe10 Which gives the following incorrect result: Address: KextName[0x0000000000003e40] (KextName.__TEXT.__cstring + 14456) Summary: "ffer has %d retains\n" That's not even a program instruction - that's within a cstring. No, that cstring isn't involved in anything pertaining to the intentional panic I am expecting to see. Can someone please explain what I'm doing wrong and provide instructions that will give symbol information from a panic trace on an Apple Silicon Mac? Disclaimers: Yes I know IOPCIFamily is deprecated, I am in process of transitioning to DriverKit Dext from IOKit kext. Until then I must maintain the kext. Terminal command "atos" provides similar incorrect results, and seems to not work with debug-built-binaries (only dSYM files) Yes this is an intentional panic so that I can verify the symbolicate process before I move on to investigating an unexpected panic I have set nvram boot-args to include keepsyms=1 I have tried (lldb) command script import lldb.macosx but get a result of error: no images in crash log (after the nvram settings)
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1.7k
Apr ’25
How to prevent holes from being created by cluster_write() in files
A filesystem of my own making exibits the following undesirable behaviour. ClientA % echo line1 >>echo.txt % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n 6c 69 6e 65 31 0a 0000006 ClientB % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n 6c 69 6e 65 31 0a 0000006 % echo line2 >>echo.txt % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n l i n e 2 \n 6c 69 6e 65 31 0a 6c 69 6e 65 32 0a 000000c ClientA % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n l i n e 2 \n 6c 69 6e 65 31 0a 6c 69 6e 65 32 0a 000000c % echo line3 >>echo.txt ClientB % echo line4 >>echo.txt ClientA % echo line5 >>echo.txt ClientB % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n l i n e 2 \n l i n e 6c 69 6e 65 31 0a 6c 69 6e 65 32 0a 6c 69 6e 65 0000010 3 \n l i n e 4 \n \0 \0 \0 \0 \0 \0 33 0a 6c 69 6e 65 34 0a 00 00 00 00 00 00 000001e ClientA % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n l i n e 2 \n l i n e 6c 69 6e 65 31 0a 6c 69 6e 65 32 0a 6c 69 6e 65 0000010 3 \n \0 \0 \0 \0 \0 \0 l i n e 5 \n 33 0a 00 00 00 00 00 00 6c 69 6e 65 35 0a 000001e ClientB % od -Ax -ctx1 echo.txt 0000000 l i n e 1 \n l i n e 2 \n l i n e 6c 69 6e 65 31 0a 6c 69 6e 65 32 0a 6c 69 6e 65 0000010 3 \n \0 \0 \0 \0 \0 \0 l i n e 5 \n 33 0a 00 00 00 00 00 00 6c 69 6e 65 35 0a 000001e The first write on clientA is done via the following call chain: vnop_write()->vnop_close()->cluster_push_err()->vnop_blockmap()->vnop_strategy() The first write on clientB first does a read, which is expected: vnop_write()->cluster_write()->vnop_blockmap()->vnop_strategy()->myfs_read() Followed by a write: vnop_write()->vnop_close()->cluster_push_err()->vnop_blockmap()->vnop_strategy() The final write on clientA calls cluster_write(), which doesn't do that initial read before doing a write. I believe it is this write that introduces the hole. What I don't understand is why this happens and how this may be prevented. Any pointers on how to combat this would be much appreciated.
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Apr ’25
关于本地回环地址调节优先级的问题
你好,是这样的,目的我使用的是mac mini进行软件测试,我目前测试的软件会通过本地回环地址127.0.0.1进行数据传输,这种数据传输不是网络请求,所以用网络抓包的手段,没法测试。所以,我目前的想法是修改您macOS的本地回环地址优先级,定向到我自己的代理服务器,进行数据测试和请求检测。我对liunx系统的作比较了解,但是对于macos上面这方面设置的修改不太清楚。 希望您可以解答!
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Apr ’25
Does MKLookAroundViewController work on macOS?
Trying to incorporate a LookAroundView into my macOS application but unable to make the LookAroundView interactive at all. I can get it to display a static image, but there's no interactivity at all and no controls visible. This is using the SwiftUI LookAroundPreview view as well as trying to wrap MKLookAroundViewController inside an NSViewRepresentable. The navigation properties are set to true but that doesn't seem to make a difference. Would love to incorporate this feature but without interactivity its value is limited. macOS 15.4.1 (24E263), Xcode Version 16.3 (16E140)
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Apr ’25
How to create a momentary segmented control in SwiftUI for macOS?
In AppKit, NSSegmentedControl has various styles defined by NSSegmentStyle and various tracking modes defined by NSSegmentSwitchTracking. How can we set these properties in SwiftUI? I'm currently using a Picker with the view modifier .pickerStyle(.segmented) applied but this seems to produce a segmented control with tracking set to "select one". In particular I'm looking for momentary tracking so that I can create navigation-style buttons for backward/forward navigation. Under AppKit, the canonical way to do this is an NSSegmentedControl of style separated and tracking momentary. Is that possible under SwiftUI for macOS? (Using the latest versions of everything.)
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120
Apr ’25
Access DocumentGroup container by external WindowGroup
Hi, I am currently developing a document-based application for macOS and have encountered a challenge related to document container management. Specifically, I need to open a windowGroup that shares the same container as the one used in the DocumentGroup. However, my current approach of using a global shared model container has led to unintended behavior: any new document created is linked to existing ones, and changes made in one document are reflected across all documents. To address this issue, I am looking for a solution that allows each newly created document to be individualized while still sharing the document container with all relevant WindowGroups that require access to the data it holds. I would greatly appreciate any insights or recommendations you might have on how to achieve this. Thank you for your time and assistance. Best regards, Something like: @main struct Todo: App { var body: some Scene { DocumentGroup(editing: Item.self, contentType: .item) { ContentView() } WindowGroup { UndockView() .modelContainer(of documentGroup above) } } }
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Apr ’25
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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Apr ’25
xcode can't find c++ headers
I'm currently working on my own renderer program using c++. Everything was fine until I update the MacOS to 15.4. I keep receiving these errors: "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/cerrno:30:5 tried including <errno.h> but didn't find libc++'s <errno.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case." It says I have problem with finding <errno.h> while including . After searching for solutions, I check the related xcode path, xcode-select -p shows : "/Applications/Xcode.app/Contents/Developer", seems fine. And I can actually see the errno.h file in the folder "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/errno.h" I tried to use CommandLineTool's SDKs by sudo xcode-select -s /Library/Developer/CommandLineTools but not working. The error Information says: This usually means that your header search paths are not configured properly.The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. Additionally, after running xcodebuild -showsdks, it shows two identical macosx sdks "macos 15.4". Could this be a hint? I also have tried reinstall xcode, not working. I've just created a simple project including and running std::cout << errno, it worked fine. So I tried to run it in my renderer program by cutting all the compile sources except "main.cpp", it still get the errors. What have changed? How do I set things right?
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Apr ’25