macOS is the operating system for Mac.

Posts under macOS tag

200 Posts

Post

Replies

Boosts

Views

Activity

Apple Script for Music app no longer supports current track event
AppleScript for the Music app no longer supports the current track event. Before macOS Tahoe, running the following script in Script Editor would return the current track information: tell application "Music" return name of current track end tell However, when I run this script on a device with macOS 26 Tahoe, I receive this error: "Result: error "Music got an error: Can’t get name of current track." number -1728 from name of current track” I've tested this extensively, and here are my findings: Going to the “songs” tab and playing something from there makes everything work. Playing any song directly will make it work with current track UNLESS this song is NOT in your Music library (either added through Apple Music or uploaded). If you play a song not in your library, current track is not updated even if you clicked on it specifically. Playing an album (in your library obviously) makes all the tracks within it appear in current track until autoplay takes over. Any autoplayed track won’t appear in current track even if in your library (unless: see the last bulletpoint) Music played through the “songs” tab all appear in current track even if autoplay kicks in. I assume this is because this tab is an iTunes legacy (visually and under the hood) and doesn’t use the modern autoplay. This tab also won’t play non-library songs unlike the “albums” tab which seems to use the correct autoplay and suffers the same symptoms as the “recently added”, “home”, “radio”, etc… tabs. Is this a bug, or has Apple simply deprecated this functionality?
10
4
761
Oct ’25
PHPickerViewController unusable via Mac Catalyst on macOS 26 when interface is "Scaled to Match iPad"
There is a serious usability issue with PHPickerViewController in a UIKit app running on macOS 26 via Mac Catalyst when the Mac Catalyst interface is set to “Scaled to Match iPad”. Mouse click and other pointer interactions do not take place in the correct position. This means you have to click in the wrong position to select a photo and to close the picker. This basically makes it unusable. To demonstrate, use Xcode 26 on macOS 26 to create a new iOS app project based on Swift/Storyboard. Then update ViewController.swift with the following code: import UIKit import PhotosUI class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() var cfg = UIButton.Configuration.plain() cfg.title = "Photo Picker" let button = UIButton(configuration: cfg, primaryAction: UIAction(handler: { _ in self.showPicker() })) button.translatesAutoresizingMaskIntoConstraints = false view.addSubview(button) NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor), button.centerYAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerYAnchor), ]) } private func showPicker() { var config = PHPickerConfiguration() config.selectionLimit = 10 config.selection = .ordered let vc = PHPickerViewController(configuration: config) vc.delegate = self self.present(vc, animated: true) } } extension ViewController: PHPickerViewControllerDelegate { func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { print("Picked \(results.count) photos") dismiss(animated: true) } } Then go to the "Supported Destinations" section of the project target. Add a "Mac (Mac Catalyst)" destination. Then under the "Deployment Information" section, make sure the "Mac Catalyst Interface" setting is "Scaled to Match iPad". Then build and run the app on a Mac (using the Mac Catalyst destination) with macOS 26.0.1. Make sure the Mac has a dozen or so pictures in the Photo Library to fully demonstrate the issue. When the app is run, a simple screen appears with one button in the middle. Click the button to bring up the PHPickerViewController. Now try to interact with the picker interface. Note that all pointer interactions are in the wrong place on the screen. This makes it nearly impossible to choose the correct photos and close the picker. Quit the app. Select the project and go to the General tab. In the "Deployment Info" change the “Mac Catalyst Interface” setting to “Optimize for Mac” and run the app again. Now the photo picker works just fine. If you run the app on a Mac running macOS 15 then the photo picker works just fine with either “Mac Catalyst Interface” setting. The problem only happens under macOS 26.0 (I do not have macOS 26.1 beta to test) when the “Mac Catalyst Interface” setting is set to “Scaled to Match iPad”. This is critical for my app. I cannot use “Optimize for Mac”. There are far too many issues with that setting (I use UIStepper and UIPickerView to start). So it is critical to the usability of my app under macOS 26 that this issue be resolved. It is expected that PHPickerViewController responds correctly to pointer events on macOS 26 when running a Mac Catalyst app set to “Scaled to Match iPad”. A version of this has been filed as FB20503207
12
4
650
Oct ’25
Issues with Password based Platform SSO
We are using Apple's PSSO to federate device login to out own IdP. We have developed our own extension app and deployed it using MDM. Things works fine but there are 2 issues that we are trying to get to the root cause - On some devices after restarting we see an error message on the logic screen saying "The registration for this device is invalid and must be repaired" And other error message is "SmartCard configuration is invalid for this account" For the 1st we have figured out that this happens when the registration doesn't happen fully and the key is not tied to the user so when the disk needs to be decrypted at the FileVault screen the issue is raised. For the "SmartCard configuration is invalid for this account" issue also one aspect is invalid registration but there has been other instances as well where the devices were registered completely but then also the the above error was raised. We verified the registration being completed by checking if the SmartCard is visible in the System Report containing the key. Has anyone seen the above issues and any possible resolution around it?
1
0
138
Oct ’25
Building macOS apps with Xcode 26 on macOS 26 VM
I'm trying to setup a macOS 26 build environment in a VM (using UTM and the virtualization framework Apple provides). I have Xcode 26 installed and have logged into my Apple ID and verified that the team and other configuration looks fine in Xcode settings. When trying to build the macOS app, I see errors saying the VM's device ID has not been registered. I have confirmed that the device ID is registered both in the Provisioning portal AND the downloaded .provisionprofiles (in Library > Developer > Xcode > UserData). This problem appears on multiple targets (e.g. the main app and extensions). If I try to manually provision the app, using the Provisioning portal, I can build the product, but it will not launch because of Gatekeeper issues. Finally, signing to run locally doesn't work either. As the app launches, frameworks refuse to load because Team IDs don't match. With ad hoc provisioning, there are no Team IDs. I've come to the conclusion that this just isn't possible. Which is a shame because I need to support products with a build environment on macOS 15 and cannot move over to macOS 26 yet. I suspect many developers outside of Apple are in a similar position.
45
11
7.8k
Oct ’25
Unable to write to file system when building for My Mac (Designed for iPad)
Our app is unable to write to its own sandbox container on macOS when run via “My Mac (Designed for iPad)”. This is not an issue when the app runs on iPhone or on iPad. This seems to affect all attempts to write to the file system including: UserDefaults Core Data (SQLite) Firebase (Analytics, Crashlytics, Sessions) File creation (PDFs, temp files, etc.) We're seeing the following errors in the console: Operation not permitted / NSCocoaErrorDomain Code=513: Permissions error when writing to disk. CFPrefsPlistSource: Path not accessible: Failure to write to UserDefaults. Cannot synchronize user defaults to disk: UserDefaults write blocked. CoreData: No permissions to create file: Core Data SQLite store can't be created. Firebase: Failed to open database: Firebase can't initialize local storage. CGDataConsumerCreateWithFilename: failed to open ... for writing: PDF generation fails due to temp directory access issues. Created a test project to try and reproduce the issue but unable to do so in the test project, even when setting all the build settings the same as the project having issues.
2
0
167
Oct ’25
Avoid repeated authorization dialogs when changing network settings
I have an swift command line tool that changes proxy settings in system preferences via SystemConfiguration framework, does some stuff, and in the end reverts proxy settings back to original. Here is simplified code: var authorization: AuthorizationRef? let status = AuthorizationCreate(nil, nil, [], &authorization) let prefs = SCPreferencesCreateWithAuthorization(nil, "myapp" as CFString, nil, authorization) // change proxy setttings // do some stuff let prefs2 = SCPreferencesCreateWithAuthorization(nil, "myapp" as CFString, nil, authorization) // change proxy settings back to original When I try to change settings for the first time, the system dialog appears requesting permission to change network settings. If I try to change settings again within а short period of time, the dialog does not appear again. However, if it takes more than several minutes after first change, the dialog does appear again. Is there a way to create authorization, so that the dialog appears only once per app launch, no matter how much time passed since the first dialog?
1
0
316
Oct ’25
macOS App Groups / transition to profile based groups
Hi, I have a macOS app distributed through the App Store that uses an app group to share data with app extensions. The group identifier has the form: .group. In Xcode 26 I am now asked to convert the project to profile based app groups (like on iOS). My question is: Can I convert the project to profile based app groups and will the existing app group (which is prefixed with the Team ID) continue to work (and will exiting users still be able to access their data). If yes, should I add the app group with or without the Team ID prefix to the profile.
3
0
188
Oct ’25
Bluetooth connection unexpectedly timing out with macOS Sequoia
After the macOS Sequoia update, my app seems to have an issue with Bluetooth communication between macOS and iOS that uses CoreBluetooth for Central-Peripheral communication. Setup: The iPhone (in my case: iPhone 14 Pro with iOS 18.0 (22A3354)) acts as the Central, and the Mac (in my case: 14" MacBook Pro 2023 with macOS 15.0 (24A335)) as the Peripheral. I’ve implemented a mechanism where the Central (iPhone) sends a message to the Peripheral (Mac) every 15 seconds to keep the connection alive (Because it needs to wait for notify characteristic updates). I never noticed this kind of issue before, but with macOS Sequoia I get it permanently. Issue: The connection drops unexpectedly after a period of time (sometimes 20 seconds, sometimes a few minutes) with CBErrorDomain - code 6: The connection has timed out unexpectedly. Sample Code: Peripheral (Mac): ContentView (Peripheral).txt ContentViewModel (Peripheral).txt Central (iPhone): ContentView (Central).txt ContentViewModel (Central).txt Reproduce: I attached sample code including the Central-Sample (for iPhone) and Peripheral-Sample (for Mac). Just run the Peripheral-Sample (after granting Bluetooth permissions). Then run the Central-Sample and select the Mac device in the list After selecting it should connect, discover the service & characteristic and should start writing messages to it. After some time the func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: (any Error)?) {should get called with timed out unexpectedly error. Could anyone please look into this issue and advise on whether there’s a known bug or any workaround? Any guidance would be greatly appreciated, as this impacts the stability of Bluetooth communication between the devices. Thanks in advance. Logs: I also ran the console.app during this issue which got these errors (if this is helpful): console_logs.txt
6
4
3k
Oct ’25
VPN Stuck at connecting
Hello, I’ve run into some strange behavior with the macOS System Extension using a Packet Tunnel. The issue showed up after the device went to sleep while the VPN was running. When I woke the computer, the VPN tried to reconnect but never succeeded — it just stayed stuck in the “connecting” state. I was able to turn the VPN off, but every attempt to turn it back on failed and got stuck at “connecting” again. Even removing the VPN configuration from Settings didn’t help. The only thing that worked was disabling the system extension completely. While checking the logs, I noticed thousands of identical log messages appearing within just a few seconds: nesessionmanager(562) deny(1) system-fsctl (_IO "h" 47) 17:11:52.481498+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481568+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481580+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481587+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5454 com.apple.networkextension 17:11:52.481646+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481664+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481671+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481676+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481682+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension 17:11:52.481687+0200 NESMVPNSession[Primary Tunnel:Secure DNS: got On Demand start message from pid 5446 com.apple.networkextension After the burst of these repeated messages, I started seeing logs like the following: 17:11:52.481759+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.481790+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.481949+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.481966+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.481986+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.481992+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482003+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.482011+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482022+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.482028+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482039+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Spotify Helper[69038] com.apple.networkextension 17:11:52.482049+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Spotify Helper[69038]: session in state connecting com.apple.networkextension 17:11:52.482060+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from Slack Helper[84828] com.apple.networkextension 17:11:52.482069+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from Slack Helper[84828]: session in state connecting com.apple.networkextension 17:11:52.482079+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Received a start command from sharingd[764] com.apple.networkextension 17:11:52.482086+0200 NESMVPNSession[Primary Tunnel:Secure DNS: Skip a start command from sharingd[764]: session in state connecting com.apple.networkextension It is clear that the connection is in a loop of submitting request to start and then failing. This problem occured only after sleep on macOS 26.0 and 15.6. This issue only occured after the system woke up from sleep. macOS 15.6 and 26.0. Is this a known problem, and how should I go about troubleshooting or resolving it?
3
0
141
Oct ’25
Game Center SignIn alert appears on macOS 26 (Tahoe) without capability or entitlement
Hello, On macOS 26 (Tahoe), when building a OSX app that includes GameKit code, calling GKLocalPlayer.local.authenticateHandler shows the "Sign In to Game Center" alert (e.g. didShowFullscreenSignIn) — even if the app does not have the Game Center capability enabled or any related entitlement (com.apple.developer.game-center). This alert only appears when the user is not signed in to Game Center in system settings. However, when testing the same code path on iOS app built with macOS 26 (Tahoe), the alert does not appear unless the proper capability and entitlement are included. This behavior is different from macOS 15 (Sequoia) + Xcode 15.x. Prior to the update, Game Center features did not work at all even with the OSX app without Capability and Entitlements. Steps to Reproduce Create a new OSX app target (App Sandbox enabled, no Game Center capability). Add minimal GameKit code: GKLocalPlayer.local.authenticateHandler = { _, _, _ in } Build OSX app and run on macOS 26 (Tahoe). Ensure Game Center is signed out in System Settings. Observe: “Sign In to Game Center” alert appears automatically. Expected Behavior When Game Center capability and entitlement are not present, authenticateHandler should fail silently, and no signIn alert should appear. Actual Behavior On OSX app, the Game Center signIn UI appears even without any Game Center capability or entitlement. On iOS app, this alert does not appear. *Build Configuration: built with the same condition. (macOS 26 + Xcode 26) Question Could you please confirm whether this behavior is an intentional change in macOS 26 or a bug only for OSX apps in the GameKit authentication flow? Thank you.
2
0
417
Oct ’25
Value of type 'SCRecordingOutput' has no member 'delegate'
Hello, I am trying to capture screen recording ( output.mp4 ) using ScreenCaptureKit and also the mouse positions during the recording ( mouse.json ). The recording and the mouse positions ( tracked based on mouse movements events only ) needs to be perfectly synced in order to add effects in post editing. I started off by using the await stream?.startCapture() and after that starting my mouse tracking function :- try await captureEngine.startCapture(configuration: config, filter: filter, recordingOutput: recordingOutput) let captureStartTime = Date() mouseTracker?.startTracking(with: captureStartTime) But every time I tested, there is a clear inconsistency in sync between the recorded video and the recorded mouse positions. The only thing I want is to know when exactly does the recording "actually" started so that I can start the mouse capture at that same time, and thus I tried using the Delegates, but being able to set them up perfectly. import Foundation import AVFAudio import ScreenCaptureKit import OSLog import Combine class CaptureEngine: NSObject, @unchecked Sendable { private let logger = Logger() private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? private var recordingOutput: SCRecordingOutput? private let videoSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.VideoSampleBufferQueue") private let audioSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.AudioSampleBufferQueue") private let micSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.MicSampleBufferQueue") func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { // Create the stream output delegate. let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) self.recordingOutput = recordingOutput recordingOutput.delegate = self try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } func stopCapture() async throws { do { try await stream?.stopCapture() } catch { logger.error("Failed to stop capture: \(error.localizedDescription)") throw error } } func update(configuration: SCStreamConfiguration, filter: SCContentFilter) async { do { try await stream?.updateConfiguration(configuration) try await stream?.updateContentFilter(filter) } catch { logger.error("Failed to update the stream session: \(String(describing: error))") } } func stopRecordingOutputForStream(_ recordingOutput: SCRecordingOutput) throws { try self.stream?.removeRecordingOutput(recordingOutput) } } // MARK: - SCRecordingOutputDelegate extension CaptureEngine: SCRecordingOutputDelegate { func recordingOutputDidStartRecording(_ recordingOutput: SCRecordingOutput) { let startTime = Date() logger.info("Recording output did start recording \(startTime)") } func recordingOutputDidFinishRecording(_ recordingOutput: SCRecordingOutput) { logger.info("Recording output did finish recording") } func recordingOutput(_ recordingOutput: SCRecordingOutput, didFailWithError error: any Error) { logger.error("Recording output failed with error: \(error.localizedDescription)") } } private class CaptureEngineStreamOutput: NSObject, SCStreamOutput, SCStreamDelegate { private let logger = Logger() override init() { super.init() } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of outputType: SCStreamOutputType) { guard sampleBuffer.isValid else { return } switch outputType { case .screen: break case .audio: break case .microphone: break @unknown default: logger.error("Encountered unknown stream output type:") } } func stream(_ stream: SCStream, didStopWithError error: Error) { logger.error("Stream stopped with error: \(error.localizedDescription)") } } I am getting error Value of type 'SCRecordingOutput' has no member 'delegate' Even though I am targeting macOs 15+ ( macOs 26 actually ) and macOs only. What is the best way to achieving the desired result? Is there any other / better way to do it?
1
0
220
Oct ’25
What is the new name of the OSDUIHelper process on macOS Tahoe?
I am currently developing a macOS app that can show system HUDs in the Notch Till Sequoia I used to kill the OSDUIHelper process (which displays the default macOS Volume and Brightness control HUDs) - and replaced it with my app's HUDs But, it is not working on macOS Tahoe anymore as the OSDUIHelper process is no longer there due to the UI changes Has the process been renamed - or is there any other way to kill the process?
1
0
129
Oct ’25
Unable To Perform Stapler Process
I am facing an issue while trying to staple a notarization ticket to my signed macOS installer package. Details of my setup: The .pkg file is signed using my Developer ID Installer certificate. The app inside the package is signed using my Developer ID Application certificate. Notarization via xcrun notarytool completes successfully with status: Accepted. However, the stapler command fails with the following error: xcrun stapler staple -v /Users/mac-test/Desktop/IPMPlus_Arm_Installer_signed.pkg Processing: /Users/mac-test/Desktop/IPMPlus_Arm_Installer_signed.pkg Could not validate ticket for /Users/mac-test/Desktop/IPMPlus_Arm_Installer_signed.pkg The staple and validate action failed! Error 65. I verified that all other Apple notarization-related servers (api.apple-cloudkit.com, gs.apple.com, ocsp.apple.com, ocsp2.apple.com, crl.apple.com, developer.apple.com) are reachable. However, the domain cdn-apple-cloudkit.apple.com cannot be resolved from any network, including mobile or public Wi-Fi. Both dig and nslookup return “No answer” even when using external DNS servers like 8.8.8.8 or 1.1.1.1. It appears that cdn-apple-cloudkit.apple.com might be required during the stapler validation process, but the DNS for this domain is not resolving. Could you please confirm whether this CDN endpoint is required for stapling, and if there is currently an outage or configuration issue with cdn-apple-cloudkit.apple.com?
1
0
350
Oct ’25
Inconsistent results involving code signatures and bundles
I admit I am doing something unusual, and I would not be surprised if it didn't work. I am surprised, however, because after performing the equivalent operations on four bundles, all of the bundles work fine on macOS 15.6.1, but only two of them work on macOS 26.1 (beta 2). I don't know what causes the different outcomes. What I am trying to do is get Java to pass the macOS 26 AppKit UI SDK linkage checking without having to rebuild the JDK using Xcode 26. Rebuilding works for the latest SDK, but it is very inconvenient and may not work for older JDKs. It usually takes a while before the JDK build team successfully transitions to a new Xcode release. My approach is to use vtool to update the sdk version in the LC_BUILD_VERSION load command of $JAVA_HOME/bin/java, which is the launching executable for the JDK. I performed this operation on four JDKs: 25, 21, 17, and 11. (I ran vtool on macOS 15.) It was completely successful on JDK 25 and 21. The JDK launches correctly on macOS 15 and macOS 26. On macOS 26, AppKit uses the new UI, which is the desired outcome. The JDK runs despite that fact that I signed the modified $JAVA_HOME/bin/java with my developer ID, which is inconsistent with the JDK bundle signature. (Redoing the bundle signing is part of the JDK build process; if that were necessary, I would stick with rebuilding the JDK.) The operation was not successful on JDK 17 and 11. I noticed two problems, which are not obviously related. When vtool created the new version of the java program, it lost the tool definition. $ vtool -show-build-version java java: Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 11.0 sdk 11.1 ntools 1 tool LD version 609.8 $ vtool -set-build-version 1 10.0 26.0 -output a.out java /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/vtool warning: code signature will be invalid for a.out $ vtool -show-build-version a.out a.out: Load command 22 cmd LC_BUILD_VERSION cmdsize 24 platform MACOS minos 10.0 sdk 26.0 ntools 0 Adding back the tool definition didn't seem to matter. When I try to run the revised executable (in the context of the JDK bundle), it works on macOS 15, but on macOS 26, it is rejected as damaged. If I run the revised executable outside the JDK bundle, it runs (but fails because it can't find the rest of the JDK, which is expected). In all cases, GateKeeper rejects the revised executable because it has not been notarized, but that doesn't seem to stop the program from executing.
1
0
177
Oct ’25
Bottom toolbar Button truncated on Mac Catalyst 26
On Mac Catalyst 26, a Button bar item in a bottom toolbar look squished. This happens only when the "Mac Catalyst Interface" option is set to "Optimize for Mac". When it is set to "Scale to match iPad", the buttons look fine. For example, in the screenshots below, the text button should say "Press Me", instead of "…" A simple reproducible snippet and a screenshot below. The toolbar button comparison between "Scale to match iPad" and "Optimize for Mac" are shown. Optimize for Mac Scale to match iPad import SwiftUI struct ContentView: View { @State private var selectedItem: String? = "Item 1" let items = ["Item 1", "Item 2"] var body: some View { NavigationSplitView { List(items, id: \.self, selection: $selectedItem) { item in Text(item) } .navigationTitle("Items") } detail: { if let selectedItem = selectedItem { Text("Detail view for \(selectedItem)") .toolbar { ToolbarItemGroup(placement: .bottomBar) { Text("Hello world") Spacer() Button("Press Me") { } Spacer() Button { } label: { Image(systemName: "plus") .imageScale(.large) } } } } else { Text("Select an item") } } } }
0
1
193
Oct ’25
Bogus include directories in Xcode 26
I've recently switched from using Xcode 15 under Ventura to using Xcode 26 under Sequoia on an Intel-CPU Mac. This is a macOS project that uses a legacy build location, and the sources are C++ and Objective-C. For every source being compiled, I get a clang warning "no such include directory" for these 4 directories: $BUILD_DIR/Debug/include $BUILD_DIR/SBEngineV4.build/Debug/V4 Dual SBEngine.build/DerivedSources-normal/x86_64 $BUILD_DIR/SBEngineV4.build/Debug/V4 Dual SBEngine.build/DerivedSources/x86_64 $BUILD_DIR/SBEngineV4.build/Debug/V4 Dual SBEngine.build/DerivedSources I can't figure out where it's getting those directories. I added a Run Script build phase that says echo $HEADER_SEARCH_PATHS, and the first path that reports is the $BUILD_DIR/Debug/include path, yet I don't see that when I look at the header search paths in the target build settings. I tried deleting all the derived data. I tried Xcode 26.0.1 and 26.1 beta 2.
1
0
120
Oct ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
3
0
932
Oct ’25
My Vision for AI and Algorithmically Optimised Operating Systems
Bear with me, please. Please make sure a highly skilled technical person reads and understands this. I want to describe my vision for (AI/Algorithmically) Optimised Operating Systems. To explain it properly, I will describe the process to build it (pseudo). Required Knowledge (no particular order): Processor Logic Circuits, LLM models, LLM tool usage, Python OO coding, Procedural vs OO, NLP fuzzy matching, benchmarking, canvas/artefacts/dynamic HTML interfaces, concepts of how AI models are vastly compressed and miniaturised forms of full data, Algorithmic vs AI. First, take all OO Python code (example) on GitHub (example), then separate each function from each object into its own procedure (procedural logic) by making a logical procedural list of actions to perform only that function based on its entire dependency chain (i.e. all other objects it relies on). Relate all compiled functions using (for example) fuzzy matching on the name, or AI-based functional profiling to get multiple instances of each function. Starting with the most used function, test each one against the others that perform the same task for bugs and completeness. Determine the fastest, most optimal version of that function (and every function). Add a single instance of each most optimal function to the centralised tool codebase, which will later be utilised by the language models. This ensures we rely only on the most optimised function for each and every use case — with every program using one shared instance of that function instead of compiling it separately. In this way, we optimise all existing (Python OO) code based on maximum availability of certain resources. Use the optimised code to teach the AI how to map each user task directly to optimised code (i.e. each user-facing function in unoptimised program code to its optimised version). Later, teach the codebase how to optimise these functions directly to the logic circuits on the processor — as an Operating System — using essentially the same process. Eventually, use the most optimised form for tasks via a dynamic canvas/artefacts UI interface generated by the Start Menu using the language model. Allow custom interfaces to emerge dynamically from the available functions based on language understanding. Grow and optimise the algorithmic codebase until the entire operating system — with versioning — evolves based on the AI-generated user interfaces (compressing them into new versions of the tools codebase). Please don’t give up until you understand this concept completely and nothing in the description is beyond your full comprehension. It’s a highly significant step forward.
3
0
314
Oct ’25
"Application damaged and can't be opened' error prompt on 15.6.1 Sequoia
We have an application which keeps throwing the error "application is damaged and cannot be opened. You should move it to Trash" I have already referred to the documentation: https://developer.apple.com/forums/thread/706379 and https://developer.apple.com/forums/thread/706442 I have checked the following possible root causes: Codesign of the application using the codesign command Notarization of the application using the spctl command Executable permissions Checked for the presence of "com.apple.quarantine" flag for the application using xattr -l <path to executables" Checked the bundle structure None of the above listed items seemed to be a problem and are as expected. Can you please help us understand what could cause this issue and how to resolve this without recommending an uninstall/reinstall of the application?
16
0
1.5k
Oct ’25