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After upgrading the mac to the latest version, simulator(17.4.1) getting crash in every few minutes after launch or hangs and nothing works
Incident Identifier: 8C757080-1227-4FF8-9563-D4AAFE0587BE CrashReporter Key: ACD5C28C-DD36-0D52-56E8-477D2887C6A8 Hardware Model: MacBookAir9,1 Process: Runner [52298] Path: /Users/USER/Library/Developer/CoreSimulator/Devices/E4009C5D-4435-4F7F-BD7E-140632A9CF45/data/Containers/Bundle/Application/88AF44ED-BA26-420D-B011-BA09712D1A56/Runner.app/Runner Identifier: com.test.AppName Version: 1.0.0 (1) Code Type: X86-64 (Native) Role: Foreground Parent Process: launchd_sim [45746] Coalition: com.apple.CoreSimulator.SimDevice.E4009C5D-4435-4F7F-BD7E-140632A9CF45 [25888] Responsible Process: SimulatorTrampoline [45605] Date/Time: 2024-05-21 18:03:39.1450 +0530 Launch Time: 2024-05-21 17:55:53.3837 +0530 OS Version: macOS 14.5 (23F79) Release Type: User Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: Runner [52298] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x7ff8004cd561 __exceptionPreprocess + 226 1 libobjc.A.dylib 0x7ff8000837e8 objc_exception_throw + 48 2 CoreFoundation 0x7ff8004cd44f -[NSException initWithCoder:] + 0 3 Runner 0x1043430ed -[GIDSignIn signInWithOptions:] + 173 (GIDSignIn.m:513) 4 Runner 0x104341ee0 -[GIDSignIn signInWithPresentingViewController:hint:additionalScopes:completion:] + 208 (GIDSignIn.m:264) 5 Runner 0x104ed66e8 -[FLTGoogleSignInPlugin signInWithHint:additionalScopes:completion:] + 184 (FLTGoogleSignInPlugin.m:252) 6 Runner 0x104ed54b5 -[FLTGoogleSignInPlugin signInWithCompletion:] + 901 (FLTGoogleSignInPlugin.m:152) 7 Runner 0x104edaf58 __FSIGoogleSignInApiSetup_block_invoke.175 + 168 (messages.g.m:266) 8 Flutter 0x10e0643df __48-[FlutterBasicMessageChannel setMessageHandler:]_block_invoke + 171 9 Flutter 0x10da1d0e1 invocation function for block in flutter::PlatformMessageHandlerIos::HandlePlatformMessage(std::_fl::unique_ptr<flutter::PlatformMessage, std::_fl::default_deleteflutter::PlatformMessage>) + 94 10 libdispatch.dylib 0x7ff8001783ec _dispatch_call_block_and_release + 12 11 libdispatch.dylib 0x7ff8001796d8 _dispatch_client_callout + 8 12 libdispatch.dylib 0x7ff80018848c _dispatch_main_queue_drain + 1420 13 libdispatch.dylib 0x7ff800187ef2 _dispatch_main_queue_callback_4CF + 31 14 CoreFoundation 0x7ff800429b34 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 9 15 CoreFoundation 0x7ff80042446f __CFRunLoopRun + 2463 16 CoreFoundation 0x7ff8004236ed CFRunLoopRunSpecific + 557 17 GraphicsServices 0x7ff8103ba08f GSEventRunModal + 137 18 UIKitCore 0x7ff805cdf6ee -[UIApplication _run] + 972 19 UIKitCore 0x7ff805ce416e UIApplicationMain + 123 20 Runner 0x1041cb10f main + 63 (AppDelegate.swift:5) 21 dyld_sim 0x107d023e0 start_sim + 10 22 dyld 0x10d902366 start + 1942 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x107e4914a __pthread_kill + 10 1 libsystem_pthread.dylib 0x107eaaebd pthread_kill + 262 2 libsystem_c.dylib 0x7ff80016dd1c abort + 133 3 libc++abi.dylib 0x7ff8002c6d12 abort_message + 241 4 libc++abi.dylib 0x7ff8002b951a demangling_terminate_handler() + 266 5 libobjc.A.dylib 0x7ff800061fba _objc_terminate() + 96 6 libc++abi.dylib 0x7ff8002c616b std::__terminate(void (*)()) + 6 7 libc++abi.dylib 0x7ff8002c6126 std::terminate() + 54 8 libdispatch.dylib 0x7ff8001796ec _dispatch_client_callout + 28 9 libdispatch.dylib 0x7ff80018848c _dispatch_main_queue_drain + 1420 10 libdispatch.dylib 0x7ff800187ef2 _dispatch_main_queue_callback_4CF + 31 11 CoreFoundation 0x7ff800429b34 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 9 12 CoreFoundation 0x7ff80042446f __CFRunLoopRun + 2463 13 CoreFoundation 0x7ff8004236ed CFRunLoopRunSpecific + 557 14 GraphicsServices 0x7ff8103ba08f GSEventRunModal + 137 15 UIKitCore 0x7ff805cdf6ee -[UIApplication _run] + 972 16 UIKitCore 0x7ff805ce416e UIApplicationMain + 123 17 Runner 0x1041cb10f main + 63 (AppDelegate.swift:5) 18 dyld_sim 0x107d023e0 start_sim + 10 19 dyld 0x10d902366 start + 1942 Thread 1:: com.apple.uikit.eventfetch-thread 0 libsystem_kernel.dylib 0x107e423ce mach_msg2_trap + 10 1 libsystem_kernel.dylib 0x107e50c88 mach_msg2_internal + 84 2 libsystem_kernel.dylib 0x107e49510 mach_msg_overwrite + 653 3 libsystem_kernel.dylib 0x107e426bd mach_msg + 19 4 CoreFoundation 0x7ff8004298a3 __CFRunLoopServiceMachPort + 143 5 CoreFoundation 0x7ff80042402b __CFRunLoopRun + 1371 6 CoreFoundation 0x7ff8004236ed CFRunLoopRunSpecific + 557 7 Foundation 0x7ff800ea8c9a -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 213 8 Foundation 0x7ff800ea8f18 -[NSRunLoop(NSRunLoop) runUntilDate:] + 72 9 UIKitCore 0x7ff805dbc7aa -[UIEventFetcher threadMain] + 518 10 Foundation 0x7ff800ed34d5 NSThread__start + 1024 11 libsystem_pthread.dylib 0x107eab18b _pthread_start + 99 12 libsystem_pthread.dylib 0x107ea6ae3 thread_start + 15 AirPort: Bluetooth: Version (null), 0 services, 0 devices, 0 incoming serial ports Network Service: Wi-Fi, AirPort, en0 USB Device: USB31Bus USB Device: USB31Bus USB Device: T2Bus USB Device: Touch Bar Backlight USB Device: Apple Internal Keyboard / Trackpad USB Device: Headset USB Device: Ambient Light Sensor USB Device: FaceTime HD Camera (Built-in) USB Device: Apple T2 Controller Thunderbolt Bus: MacBook Air, Apple Inc., 86.0
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201
May ’24
Can't disable App Sandbox
My Xcode workspace contains build settings for a macOS, iOS, and tvOS application. My Sandbox macOS app builds just fine and works great - and is on the App Store. I am in the process of creating a new build / branch of this app that is not Sandboxed so that I can add IPC (Syphon support) - as I don't think I can use App Groups to enable CFMessage support (which Syphon requires) because Syphon (third party framework) - uses its own naming convention for the ports. Anyway, sandbox support for a Syphon app is a topic for another day (it's actually quite disappointing that I can't release a Syphon version on the App Store). The trouble I am having, is that even afer deleting the App Sandbox entitlement from my project, my App still seems to be running in the App Sandbox, and I can't figure out how to remove the App Sandbox entitlement completely. What I am seeing, is that even after deleting the App Sandbox entitlement (using the project settings and deleting it in the "Signing and Capabilities" tab (and also checking the entitlements file manually to doubly make sure it is gone) - I am still seeing the following error message: *** CFMessagePort: bootstrap_register(): failed 1100 (0x44c) 'Permission denied', port = 0x8703, name = 'info.v002.Syphon.332143F7-0916-428A-A88A-59B752F95304' See /usr/include/servers/bootstrap_defs.h for the error codes. It is also saving my Application Support data in the ~/Library/Containers folder, and not in ~/Library/ApplicationSupport What step am I missing?
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385
May ’24
AudioMidi.app / Music.app drift sync
When I connect my MacBook to my living room AirPort (older gen wallwart) via Music app, the music output in both rooms is synced. When I try to setup a Multi-Output Device in AudioMidi setup, I'm not able to get them synced. I'm outputting to the same devices, they're all on the same sample rate, and I've played with the various settings (Primary Clock Source and Drift Sync). What gives? How are these connections different? Intel MacBook Pro 2018 running Sonoma 14.5
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300
May ’24
Cant able to set lock screen independent of Wallpaper in Mac
In older versions of macOS, such as those predating Mac OS Sonoma, users had the ability to set the Lock Screen independently from their desktop wallpaper. However, with the introduction of Mac OS Sonoma, this feature seems to have been altered or removed altogether. Currently, there appears to be no option to set the Lock Screen image separately; instead, only changing the desktop wallpaper, changes the Lock Screen image. This change raises questions about whether it is a deliberate alteration in the setting flow or if it could potentially be a bug in the system. Users may wonder if this adjustment is intended to streamline the interface or if there are plans to reintroduce the ability to customize the Lock Screen image independently of the wallpaper in future updates.
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229
May ’24
Request access popup flood
Good afternoon, After a long time of using of Macbook security popups with requesting access from apps start appearing For example today I opened vscode to work with nuxtjs and 3 popups appeared: vscode requests access to photos, calendar, contacts, desktop, icloud etc The same happens with PHPStorm. If I open terminal, the same things happen with terminal I haven't installed anything and haven't updated anything Then I decided to update the latest MacOS, thought that it may help, but it didn't help My questions are: How to fix that? All applications even terminal should not have such permission requests Is it a bug and it will be fixed in a patch? Why do these popups always appearing if I clicked Don't allow? OS: MacOs Sonoma 14.5 Mac book Pro 2019
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187
May ’24
How to identify If my executable is launched as User Agent in macOS
I have an executable in macOS that I m launching as a User Agent. The same executable can be launched in multiple ways like either user can directly click the exe to launch it, or user can launch it from the terminal using ./ etc. One similar way is when the user launches the exe as a User Agent(i.e daemon in user session). In this scenarios, I want to identify in my exe If my user has launched it as agent to perform certain task. I wanted to know how can I accurately determine this? I have tried figuring out If there is some unique session that agents operate in, but I could not find anything. Can someone help here? Is this even possible?
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227
May ’24
Inconsistent Caching Behavior for MP3 Files in Safari Despite Proper Cache-Control Headers
I'm working on an Angular application that retrieves static data (JSON, MP3, and images) from a backend server, with a cache control response header set to Cache-Control: public, max-age=2592000. I expect these files to be served from either disk or memory cache after the initial request. However, in Safari, the browser sometimes fetches the data from the cache and other times makes a network call. This inconsistent behavior is particularly noticeable with MP3 files, whereas JSON and image files are consistently served from the cache as expected. I've tested this on multiple Safari versions and observed the same issue: Version 17.2 (19617.1.17.11.9) Version 17.1 (19616.2.9.11.7) Version 17.3 (19617.2.4.11.8) I confirmed that the "Disable Cache" option is not enabled in the developer tools, so the MP3 files should be cached. This functionality works correctly in Chrome and Firefox without any issues.
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225
May ’24
Widgets not showing up on macOS
I am trying to bring my iOS App to native macOS. I am using exactly the same TimelineProvider and widgets (the ones not supported on macOS surrounded by #if(os)). Running the whole app or just the WidgetExtension on iOS works perfectly fine. Running the mac app works perfectly fine apart from missing Widgets. When running the WidgetExtension on My Mac, the WidgetKit Simulator opens and only presents Failed to load widget. The operation couldn't be completed. (WidgetKit_Simulator.WidgetDocument.Error error 4.) The code compiles fine without any warnings, only a file path is printed into the console. file:///Users/myName/Library/Developer/Xcode/DerivedData/MyAppName-dfsiuexplidieybwvbkqofchxirp/Build/Products/Debug/MyApp.app/Contents/PlugIns/MyAppNameWidgetExtensionExtension.appex/ Shortly after I get a log entry Logging Error: Failed to initialize logging system. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables. I am not sure which further Informationen I can give to solve my problem. Destinations on main App and Widget Extension is both set to Mac (no suffix). The mac is running 14.4.1 and Xcode 15.3. I am really thankful for any assistance you can give me to fix this problem. Thanks
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283
May ’24
NSKeyedUnarchiver decodeObjectOfClasses failed
I tried to read an Object : -(NSMutableDictionary*) readMyObject:(NSData*)data; { NSError * error; Class class = [NSMutableDictionary class]; NSMutableDictionary * dict; dict = [NSKeyedUnarchiver unarchivedObjectOfClass:class fromData:data error:&amp;error]; return dict; the result was nil. I searched by Developer for a solution and found one : { // NSKeyedUnarchiver * unarchiver = [[NSKeyedUnarchiver alloc] init]; [unarchiver decodeObjectOfClasses: [[NSSet alloc]initWithArray: @[[NSDictionary class], [NSMutableDictionary class], [NSArray class], [NSMutableArray class], [NSString class], [NSNumber class]]] forKey:NSKeyedArchiveRootObjectKey]; [unarchiver finishDecoding]; } The first line was from me and it crashed the project. I assume there is an easy answer, not for me.🥲 Uwe
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May ’24
Launching Java from a bundled JRE in macOS app
Hi there! I am trying to build a macOS app using Electron. There is a feature on the app that depends on a http server to run locally. This Server was built using Java. Both the compiled server and the Java Runtime Environment were bundled in the build. To start the server I use NodeJS's child_process.spawn, pointing the bundled JRE's executable and the server implementation. The issue I am facing is that the Java Virtual Machine is not starting. It returns the following error message: Error: Port Library failed to initialize: -1 Error: Could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit. Both the JRE and the server are located in Contents directory, in a subdirectory I have created for them. Here are the app's entitlements: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.application-groups</key> <string>REDACTED</string> <key>com.apple.application-identifier</key> <string>REDACTED</string> <key>com.apple.developer.team-identifier</key> <string>REDACTED</string> <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.allow-dyld-environment-variables</key> <true/> <key>com.apple.security.cs.disable-executable-page-protection</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.network.client</key> <true/> <key>com.apple.security.network.server</key> <true/> <key>com.apple.security.device.microphone</key> <true/> <key>com.apple.security.device.audio-input</key> <true/> <key>com.apple.security.device.camera</key> <true/> <key>com.apple.security.print</key> <true/> <key>com.apple.security.files.user-selected.read-write</key> <true/> <key>com.apple.security.temporary-exception.files.absolute-path.read-write</key> <true/> </dict> </plist> Here the entitlements inherit: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.inherit</key> <true/> </dict> </plist> Is there any missing step to allow the spawning of this process?
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262
May ’24
Bad CPU type in executable
I made a simple app in Swift. Compilation was on MacBook Pro 16 (Apple M3 Pro) / Sonoma 14.4.1, and the XCode version used was 15.3. When I run this app on Big Sur(11.5.2) / Intel Core i5 iMac, following message is noticed. "The 'MYAPP' application cannot be opened because this application is not supported on this Mac." If I run MyApp.app/Contents/MacOS/myapp directly, “...Bad CPU type in executable”is displayed. Build Settings are as follows: Minimum Deployments: macOS 11.0 Architectures: Standard Architectures (Apple Silicon, Intel) - $(ARCHS_STANDARD) Build Active Architecture Only : Debug - Yes / Release - No Code Signing by : Development ID and notarization is completed Additionally, SimpleFirewall (The Network Extension example) works well on Big Sur. I compared all settings with The SimpleFirewall project and couldn't find anything unusual.
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367
May ’24
eslogger: is it expected that the instigator of a profile event is always the mdmclient process?
When you use the eslogger command line tool to dump 'profile add' and 'profile remove' notify events, the instigator process seems to always be reported to be the mdmclient process whatever the "real" instigator is: the Profiles pane in System Settings.app. a MDM solution the profiles command line tool. [Q] Is this expected? Because for another family of notify events where there is also an instigator field, the instigator points to the "real" instigator.
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341
May ’24
Wakeup time from display off
Hi everyone , I would like to ask about system setting, does any setting can make the Mac wakeup faster when it display off after logout.? it look like it will take around 20s to show the login screen after key press. I want it be faster. do any setting for this behavior ? Thanks for all.
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110
May ’24
CGWindowListCreateImage -> ScreenCaptureKit
So I'm building a colour sampler tool, similar to ColorSlurp and since CGWindowListCreateImage (which I am using for below macOS 14.0) is deprecated since Sonoma, I am wondering what's the best approach to replacing it. The way I use CGWindowListCreateImage currently is to take a screenshot of a specified area around the mouse pointer every time the mouse moves. Which works perfectly fine without issues. Now I've tried replacing CGWindowListCreateImage with SCScreenshotManager.createImage which is an async function and as you might expect, running async functions on mouse movements doesn't quite work out that well. It is lagging behind, heavily. So my question would be what's the appropriate ScreenCaptureKit methods to replace the functionality already created with CGWindowListCreateImage? Should I create a SCStream instead? Then I am worried about the fact that I would need to stream the whole screen instead of just the area around the mouse pointer since updating stream configs is an async function as well. I'd greatly appreciate any sort of direction!
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770
May ’24
Finder displays the old application name after updating to new application
Hi All, Finder is caching the old application name and not showing the new application. I am deploying my iPad app to M1 Mac by generating a package file. In the newer version of this application, I have changed my application name and deployed the application from backend to user machines. Eventhough application is deployed successfully, the application name still remains the old. I went through the forum and tried the reset the finder cache and launcher service caches, but still the new application name is not coming. But when I uninstall and reinstall the application it is showing the new application name. Can someone suggest a way to reset this using script, as we are deploying the application from backend, we dont have direct access to the client machines Thanks Ranga
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196
May ’24